mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-04-23 03:00:37 +02:00
v3dv: don't resolve by averaging samples on depth/stencil resolves
For these we always want to use sample_0, averaging is reserved for color formats. We were already doing this correctly for depth/stencil resolved in render passes, but not for those happening through vkCmdResolveImage. Fixes some of the issues we have with CTS 1.3.4 in: dEQP-VK.pipeline.monolithic.multisample.misc.* Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20331>
This commit is contained in:
parent
6117f855ee
commit
284285376b
1 changed files with 4 additions and 1 deletions
|
|
@ -623,11 +623,14 @@ emit_resolve_image_layer_per_tile_list(struct v3dv_job *job,
|
|||
region->dstSubresource.baseArrayLayer + layer_offset :
|
||||
region->dstOffset.z + layer_offset;
|
||||
|
||||
bool is_depth_or_stencil =
|
||||
region->dstSubresource.aspectMask &
|
||||
(VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT);
|
||||
emit_image_store(job->device, cl, framebuffer, dst,
|
||||
region->dstSubresource.aspectMask,
|
||||
dst_layer,
|
||||
region->dstSubresource.mipLevel,
|
||||
false, false, true);
|
||||
false, false, !is_depth_or_stencil);
|
||||
|
||||
cl_emit(cl, END_OF_TILE_MARKER, end);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue