Brian Paul
fd02ca7711
Demonstrate rendering 8, 16 and 32-bit/channel images all in one program.
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Like older osdemo.c program, but test more OpenGL features like texturing,
blending, lines.
2006-05-19 03:43:39 +00:00
Brian Paul
4c6319db9c
call reshape() after init() to set initial projection/viewing transform (see bug 6941)
2006-05-17 22:44:18 +00:00
Tilman Sauerbeck
601c02f783
bug 6941: fixed initial rendering problems in glxgears
2006-05-16 16:27:54 +00:00
Michal Krol
32c2f939e6
GLSL regression test suite.
2006-05-16 09:32:30 +00:00
Brian Paul
2ca741ad4b
added a few extension #ifdef tests
2006-05-15 15:35:38 +00:00
Brian Paul
c8ea111166
usage() function
2006-05-15 15:14:37 +00:00
Brian Paul
ad7805dfee
Expanded output with -l option: vertex/fragment program and vertex/fragment
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shader limits.
Misc sync-ups with x.org copy of glxinfo.
2006-05-13 00:18:12 +00:00
Brian Paul
fa489dd043
simplify image setup code, added LOD Bias control (l/L keys)
2006-05-11 01:15:48 +00:00
Brian Paul
aecd02b391
simple texture compression test
2006-05-10 22:47:06 +00:00
Brian Paul
932c2fc291
new test image - Delicate Arch, Utah
2006-05-10 22:44:26 +00:00
Brian Paul
bb2dd388d0
Test program for exercising GL_TEXTURE_BASE_LEVEL and GL_TEXTURE_MAX_LEVEL.
2006-05-10 22:37:56 +00:00
Tilman Sauerbeck
9ecd280f33
fptest1 requires GL_NV_fragment_program
2006-04-28 21:50:41 +00:00
Michal Krol
6acf1e93a2
Remove carriage returns.
2006-04-25 10:11:59 +00:00
Brian Paul
9cd1cc0535
fprintf() clean-up (bug 6730)
2006-04-24 16:32:05 +00:00
Brian Paul
a95dd106e3
fix indentation
2006-04-21 01:02:49 +00:00
Brian Paul
fb87976ef6
use vertex.attrib[3] instead of vertex.color
2006-04-21 01:02:27 +00:00
Brian Paul
8743d00571
s/NV/ARB/
2006-04-21 01:01:58 +00:00
Brian Paul
28bc3cdfba
another simple FBO test
2006-04-14 16:25:27 +00:00
Brian Paul
3adee0829b
test glReadPixels speed w/ various formats/types, PBOs
2006-04-14 16:20:55 +00:00
Brian Paul
1d886a81ad
If the image file is RGB, convert to RGBA (fixes segfault).
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Added CheckError() calls.
Remove -ci option.
2006-04-13 19:45:42 +00:00
Brian Paul
ecc0d10d2d
Use -I$(INCDIR) to get Mesa, not system headers (Dan Schikore)
2006-04-13 01:54:04 +00:00
Brian Paul
c4a4864210
compile fix from Dan Schikore
2006-04-13 01:49:45 +00:00
Brian Paul
68ad7ca3ba
allow rotation w/ mouse
2006-04-11 23:41:40 +00:00
Brian Paul
e099ce85ca
re-enable animation
2006-04-06 04:34:09 +00:00
Brian Paul
762c3618f5
Added render to depth texture support with GL_EXT_framebuffer_object.
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Only render the shadow/depth texture when really needed, not every frame.
Remove support for old SGIX shadow extensions.
2006-04-06 04:11:28 +00:00
Brian Paul
1979b6b2de
set the texture border color for the depth texture
2006-04-05 03:26:12 +00:00
Brian Paul
ec83f38e2e
fix bad call to FindLine()
2006-03-30 14:26:29 +00:00
Brian Paul
197d725601
added -f option for full-screeen
2006-03-30 14:25:54 +00:00
Brian Paul
693a66aea9
press '0' for glDrawBuffer(GL_NONE)
2006-03-30 14:24:58 +00:00
Brian Paul
62c325af3f
fix GETPROCADDRESS usage, remove carriage return chars (bug 6430)
2006-03-29 23:20:49 +00:00
Brian Paul
32244ac7e9
s/glslnose.c/glslnoise/ (bug 6430)
2006-03-29 23:18:13 +00:00
Karl Schultz
b7a5a9db88
Windows makefile to easily build all demo programs.
2006-03-29 04:02:44 +00:00
Karl Schultz
b687531f69
Undef a conflicting symbol in Windows.
2006-03-29 03:42:32 +00:00
Karl Schultz
54b65e080e
add showbuffer.[ch] which could be in this dir after the targets are built.
2006-03-29 03:41:38 +00:00
Karl Schultz
4f21180416
Remove unneeded includes of time.h
2006-03-29 02:09:47 +00:00
Brian Paul
6494541eaa
lots of debug options, some code movement, etc
2006-03-24 23:17:06 +00:00
Brian Paul
c4f2710f9d
Added -l option for explicit locking around Xlib and GLX calls in
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threaded code. Seems to improve reliability quite a bit.
2006-03-23 17:17:23 +00:00
Brian Paul
436d72e994
Added -p option to create a display connection per thread.
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This seems more stabile than using one display connection for all threads.
Still get an occasional Xlib: unexpected async reply error, unfortunately.
2006-03-23 16:58:22 +00:00
Brian Paul
30655c211c
updated some printfs, added comment about sched_yield
2006-03-15 20:30:17 +00:00
Brian Paul
10f08cc202
use 'p' key to toggle use of GL_EXT_packed_depth_stencil
2006-03-15 01:44:03 +00:00
Ian Romanick
448d23331d
Display the correct bug number in the information text.
2006-03-06 16:42:12 +00:00
Ian Romanick
66df1731e6
Don't try to bind to proxy texture target. This is defined by the spec to be
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an error. Since we're working with a proxy target, don't bother using real
texture data.
Add a missing new-line in an error printf.
2006-03-06 16:31:50 +00:00
Ian Romanick
5820f7998a
Build test for bugzilla #3050
2006-03-04 04:46:10 +00:00
Ian Romanick
780d270312
Test case for bugzilla #3050 .
2006-03-04 04:44:47 +00:00
Brian Paul
81b8aa9ecd
test glBlitFramebufferEXT w/ -blit flag
2006-03-02 03:54:14 +00:00
Michal Krol
cc1591667d
More GLSL code:
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- uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos);
- fix bugs and optimize array size handling;
- 2D texture sampling (needs Enable(TEXTURE_2D) to work);
- decrease built-in library assembly size by 30%.
2006-02-21 12:35:06 +00:00
Michal Krol
3654193a4d
More GLSL code.
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- general constructors allowed;
- implement noise functions (from Stefan Gustavson - thanks!)
- cosmetic stuff.
2006-02-18 15:11:18 +00:00
Michal Krol
3699751b0b
Demonstrate GLSL fragment and vertex shaders.
2006-02-15 10:58:52 +00:00
Brian Paul
111281f1fc
s/malloc/calloc/, fix mem leak
2006-01-31 03:00:14 +00:00
Brian Paul
4b4cc650e1
updated comment
2006-01-30 17:13:19 +00:00