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https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-03-05 08:00:30 +01:00
Added -p option to create a display connection per thread.
This seems more stabile than using one display connection for all threads. Still get an occasional Xlib: unexpected async reply error, unfortunately.
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commit
436d72e994
1 changed files with 88 additions and 23 deletions
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@ -23,6 +23,7 @@
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/*
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* This program tests GLX thread safety.
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* Command line options:
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* -p Open a display connection for each thread
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* -n <num threads> Number of threads to create (default is 2)
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* -display <display name> Specify X display (default is :0.0)
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*
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@ -32,6 +33,7 @@
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#if defined(PTHREADS) /* defined by Mesa on Linux and other platforms */
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#include <assert.h>
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#include <GL/gl.h>
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#include <GL/glx.h>
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#include <stdio.h>
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@ -61,6 +63,7 @@ static struct winthread WinThreads[MAX_WINTHREADS];
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static int NumWinThreads = 0;
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static volatile GLboolean ExitFlag = GL_FALSE;
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static GLboolean MultiDisplays = 0;
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static void
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@ -174,17 +177,15 @@ draw_loop(struct winthread *wt)
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glXSwapBuffers(wt->Dpy, wt->Win);
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usleep(5000);
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wt->Angle += 1.0;
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/* XXX Calling sched_yield() here smooths out performance a lot! */
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/* Not sure how portable it is though, so leave out for now. */
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/*sched_yield();*/
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}
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}
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/*
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* The main process thread runs this loop.
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* Single display connection for all threads.
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*/
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static void
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event_loop(Display *dpy)
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@ -192,6 +193,8 @@ event_loop(Display *dpy)
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XEvent event;
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int i;
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assert(!MultiDisplays);
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while (!ExitFlag) {
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XNextEvent(dpy, &event);
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switch (event.type) {
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@ -218,6 +221,41 @@ event_loop(Display *dpy)
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}
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/*
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* Separate display connection for each thread.
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*/
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static void
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event_loop_multi(void)
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{
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XEvent event;
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int w = 0;
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assert(MultiDisplays);
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while (!ExitFlag) {
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struct winthread *wt = &WinThreads[w];
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if (XPending(wt->Dpy)) {
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XNextEvent(wt->Dpy, &event);
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switch (event.type) {
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case ConfigureNotify:
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resize(wt, event.xconfigure.width, event.xconfigure.height);
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break;
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case KeyPress:
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/* tell all threads to exit */
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ExitFlag = GL_TRUE;
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/*printf("exit draw_loop %d\n", wt->Index);*/
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return;
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default:
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/*no-op*/ ;
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}
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}
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w = (w + 1) % NumWinThreads;
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usleep(5000);
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}
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}
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/*
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* we'll call this once for each thread, before the threads are created.
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*/
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@ -333,14 +371,14 @@ main(int argc, char *argv[])
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{
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char *displayName = ":0.0";
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int numThreads = 2;
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Display *dpy;
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Display *dpy = NULL;
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int i;
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Status threadStat;
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if (argc == 1) {
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printf("glthreads: test of GL thread safety (any key = exit)\n");
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printf("threadgl: test of GL thread safety (any key = exit)\n");
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printf("Usage:\n");
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printf(" glthreads [-display dpyName] [-n numthreads]\n");
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printf(" threadgl [-display dpyName] [-n numthreads]\n");
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}
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else {
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int i;
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@ -349,6 +387,9 @@ main(int argc, char *argv[])
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displayName = argv[i + 1];
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i++;
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}
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else if (strcmp(argv[i], "-p") == 0) {
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MultiDisplays = 1;
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}
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else if (strcmp(argv[i], "-n") == 0 && i + 1 < argc) {
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numThreads = atoi(argv[i + 1]);
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if (numThreads < 1)
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@ -357,48 +398,72 @@ main(int argc, char *argv[])
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numThreads = MAX_WINTHREADS;
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i++;
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}
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else {
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fprintf(stderr, "glthreads: unexpected flag: %s\n", argv[i]);
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}
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}
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}
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/*
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* VERY IMPORTANT: call XInitThreads() before any other Xlib functions.
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*/
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threadStat = XInitThreads();
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if (threadStat) {
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printf("XInitThreads() returned %d (success)\n", (int) threadStat);
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}
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else {
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printf("XInitThreads() returned 0 (failure- this program may fail)\n");
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if (!MultiDisplays) {
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threadStat = XInitThreads();
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if (threadStat) {
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printf("XInitThreads() returned %d (success)\n", (int) threadStat);
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}
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else {
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printf("XInitThreads() returned 0 (failure- this program may fail)\n");
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}
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dpy = XOpenDisplay(displayName);
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if (!dpy) {
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fprintf(stderr, "Unable to open display %s\n", displayName);
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return -1;
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}
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}
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dpy = XOpenDisplay(displayName);
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if (!dpy) {
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fprintf(stderr, "Unable to open display %s\n", displayName);
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return -1;
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}
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printf("glthreads: creating windows\n");
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NumWinThreads = numThreads;
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/* Create the GLX windows and contexts */
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for (i = 0; i < numThreads; i++) {
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WinThreads[i].Dpy = dpy;
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if (MultiDisplays) {
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WinThreads[i].Dpy = XOpenDisplay(displayName);
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assert(WinThreads[i].Dpy);
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}
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else {
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WinThreads[i].Dpy = dpy;
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}
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WinThreads[i].Index = i;
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create_window(&WinThreads[i]);
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}
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printf("glthreads: creating threads\n");
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/* Create the threads */
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for (i = 0; i < numThreads; i++) {
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pthread_create(&WinThreads[i].Thread, NULL, thread_function,
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(void*) &WinThreads[i]);
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printf("Created Thread %u\n", (unsigned int) WinThreads[i].Thread);
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printf("Created Thread %d\n", (int) WinThreads[i].Thread);
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}
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event_loop(dpy);
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if (MultiDisplays)
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event_loop_multi();
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else
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event_loop(dpy);
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clean_up();
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XCloseDisplay(dpy);
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if (MultiDisplays) {
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for (i = 0; i < numThreads; i++) {
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XCloseDisplay(WinThreads[i].Dpy);
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}
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}
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else {
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XCloseDisplay(dpy);
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}
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return 0;
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}
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