set the texture border color for the depth texture

This commit is contained in:
Brian Paul 2006-04-05 03:26:12 +00:00
parent 900da88dae
commit 1979b6b2de

View file

@ -534,6 +534,8 @@ SpecialKey(int key, int x, int y)
static void
Init(void)
{
static const GLfloat borderColor[4] = {1.0, 0.0, 0.0, 0.0};
#if defined(GL_ARB_depth_texture) && defined(GL_ARB_shadow)
if (!glutExtensionSupported("GL_ARB_depth_texture") ||
!glutExtensionSupported("GL_ARB_shadow")) {
@ -552,9 +554,11 @@ Init(void)
HaveEXTshadowFuncs = glutExtensionSupported("GL_EXT_shadow_funcs");
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, borderColor);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
#if defined(GL_ARB_shadow)