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Expanded output with -l option: vertex/fragment program and vertex/fragment
shader limits. Misc sync-ups with x.org copy of glxinfo.
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1 changed files with 158 additions and 25 deletions
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@ -1,5 +1,5 @@
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/*
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* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@ -33,14 +33,9 @@
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* Brian Paul 26 January 2000
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*/
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#define DO_GLU /* may want to remove this for easier XFree86 building? */
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <GL/gl.h>
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#ifdef DO_GLU
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#include <GL/glu.h>
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#endif
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#include <GL/glx.h>
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#include <stdio.h>
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#include <string.h>
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@ -155,8 +150,126 @@ print_display_info(Display *dpy)
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}
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/**
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* Print interesting limits for vertex/fragment programs.
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*/
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static void
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print_limits(void)
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print_program_limits(GLenum target)
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{
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#if defined(GL_ARB_vertex_program) || defined(GL_ARB_fragment_program)
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struct token_name {
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GLenum token;
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const char *name;
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};
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static const struct token_name limits[] = {
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{ GL_MAX_PROGRAM_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB" },
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{ GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB" },
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{ GL_MAX_PROGRAM_TEMPORARIES_ARB, "GL_MAX_PROGRAM_TEMPORARIES_ARB" },
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{ GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB" },
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{ GL_MAX_PROGRAM_PARAMETERS_ARB, "GL_MAX_PROGRAM_PARAMETERS_ARB" },
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{ GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB" },
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{ GL_MAX_PROGRAM_ATTRIBS_ARB, "GL_MAX_PROGRAM_ATTRIBS_ARB" },
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{ GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB" },
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{ GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB" },
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{ GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" },
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{ GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB" },
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{ GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB" },
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{ GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB" },
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{ GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB" },
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{ GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB" },
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{ GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" },
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{ GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" },
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{ GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" },
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{ (GLenum) 0, NULL }
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};
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PFNGLGETPROGRAMIVARBPROC GetProgramivARB_func = (PFNGLGETPROGRAMIVARBPROC)
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glXGetProcAddressARB((GLubyte *) "glGetProgramivARB");
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GLint max[1];
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int i;
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if (target == GL_VERTEX_PROGRAM_ARB) {
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printf(" GL_VERTEX_PROGRAM_ARB:\n");
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}
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else if (target == GL_FRAGMENT_PROGRAM_ARB) {
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printf(" GL_FRAGMENT_PROGRAM_ARB:\n");
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}
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else {
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return; /* something's wrong */
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}
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for (i = 0; limits[i].token; i++) {
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GetProgramivARB_func(target, limits[i].token, max);
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if (glGetError() == GL_NO_ERROR) {
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printf(" %s = %d\n", limits[i].name, max[0]);
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}
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}
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#endif /* GL_ARB_vertex_program */
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}
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/**
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* Print interesting limits for vertex/fragment shaders.
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*/
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static void
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print_shader_limits(GLenum target)
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{
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struct token_name {
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GLenum token;
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const char *name;
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};
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#if defined(GL_ARB_vertex_shader)
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static const struct token_name vertex_limits[] = {
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{ GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB" },
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{ GL_MAX_VARYING_FLOATS_ARB, "GL_MAX_VARYING_FLOATS_ARB" },
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{ GL_MAX_VERTEX_ATTRIBS_ARB, "GL_MAX_VERTEX_ATTRIBS_ARB" },
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{ GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" },
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{ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" },
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{ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB" },
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{ GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" },
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{ (GLenum) 0, NULL }
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};
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#endif
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#if defined(GL_ARB_fragment_shader)
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static const struct token_name fragment_limits[] = {
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{ GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" },
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{ GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" },
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{ GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" },
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{ (GLenum) 0, NULL }
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};
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#endif
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GLint max[1];
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int i;
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#if defined(GL_ARB_vertex_shader)
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if (target == GL_VERTEX_SHADER_ARB) {
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printf(" GL_VERTEX_SHADER_ARB:\n");
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for (i = 0; vertex_limits[i].token; i++) {
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glGetIntegerv(vertex_limits[i].token, max);
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if (glGetError() == GL_NO_ERROR) {
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printf(" %s = %d\n", vertex_limits[i].name, max[0]);
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}
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}
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}
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#endif
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#if defined(GL_ARB_fragment_shader)
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if (target == GL_FRAGMENT_SHADER_ARB) {
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printf(" GL_FRAGMENT_SHADER_ARB:\n");
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for (i = 0; fragment_limits[i].token; i++) {
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glGetIntegerv(fragment_limits[i].token, max);
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if (glGetError() == GL_NO_ERROR) {
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printf(" %s = %d\n", fragment_limits[i].name, max[0]);
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}
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}
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}
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#endif
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}
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/**
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* Print interesting OpenGL implementation limits.
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*/
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static void
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print_limits(const char *extensions)
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{
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struct token_name {
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GLuint count;
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@ -180,30 +293,47 @@ print_limits(void)
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{ 1, GL_MAX_TEXTURE_STACK_DEPTH, "GL_MAX_TEXTURE_STACK_DEPTH" },
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{ 1, GL_MAX_TEXTURE_SIZE, "GL_MAX_TEXTURE_SIZE" },
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{ 1, GL_MAX_3D_TEXTURE_SIZE, "GL_MAX_3D_TEXTURE_SIZE" },
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{ 1, GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB" },
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{ 1, GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV" },
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{ 1, GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB" },
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{ 1, GL_MAX_TEXTURE_UNITS_ARB, "GL_MAX_TEXTURE_UNITS_ARB" },
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{ 1, GL_MAX_TEXTURE_LOD_BIAS_EXT, "GL_MAX_TEXTURE_LOD_BIAS_EXT" },
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{ 1, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT" },
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{ 2, GL_MAX_VIEWPORT_DIMS, "GL_MAX_VIEWPORT_DIMS" },
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{ 2, GL_ALIASED_LINE_WIDTH_RANGE, "GL_ALIASED_LINE_WIDTH_RANGE" },
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{ 2, GL_SMOOTH_LINE_WIDTH_RANGE, "GL_SMOOTH_LINE_WIDTH_RANGE" },
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{ 2, GL_ALIASED_POINT_SIZE_RANGE, "GL_ALIASED_POINT_SIZE_RANGE" },
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{ 2, GL_SMOOTH_POINT_SIZE_RANGE, "GL_SMOOTH_POINT_SIZE_RANGE" },
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#if defined(GL_ARB_texture_cube_map)
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{ 1, GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB" },
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#endif
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#if defined(GLX_NV_texture_rectangle)
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{ 1, GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV" },
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#endif
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#if defined(GL_ARB_texture_compression)
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{ 1, GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB" },
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#endif
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#if defined(GL_ARB_multitexture)
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{ 1, GL_MAX_TEXTURE_UNITS_ARB, "GL_MAX_TEXTURE_UNITS_ARB" },
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#endif
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#if defined(GL_EXT_texture_lod_bias)
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{ 1, GL_MAX_TEXTURE_LOD_BIAS_EXT, "GL_MAX_TEXTURE_LOD_BIAS_EXT" },
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#endif
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#if defined(GL_EXT_texture_filter_anisotropic)
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{ 1, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT" },
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#endif
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#if defined(GL_ARB_draw_buffers)
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{ 1, GL_MAX_DRAW_BUFFERS_ARB, "GL_MAX_DRAW_BUFFERS_ARB" },
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#endif
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{ 0, (GLenum) 0, NULL }
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};
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GLint i, max[2];
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printf("OpenGL limits:\n");
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for (i = 0; limits[i].count; i++) {
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glGetIntegerv(limits[i].token, max);
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if (glGetError() == GL_NONE) {
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if (glGetError() == GL_NO_ERROR) {
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if (limits[i].count == 1)
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printf(" %s = %d\n", limits[i].name, max[0]);
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else /* XXX fix if we ever query something with more than 2 values */
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printf(" %s = %d, %d\n", limits[i].name, max[0], max[1]);
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}
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}
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/* these don't fit into the above mechanism, unfortunately */
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glGetConvolutionParameteriv(GL_CONVOLUTION_2D, GL_MAX_CONVOLUTION_WIDTH, max);
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glGetConvolutionParameteriv(GL_CONVOLUTION_2D, GL_MAX_CONVOLUTION_HEIGHT, max+1);
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printf(" GL_MAX_CONVOLUTION_WIDTH/HEIGHT = %d, %d\n", max[0], max[1]);
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}
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if (strstr(extensions, "GL_ARB_vertex_program")) {
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print_program_limits(GL_VERTEX_PROGRAM_ARB);
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}
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if (strstr(extensions, "GL_ARB_fragment_program")) {
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print_program_limits(GL_FRAGMENT_PROGRAM_ARB);
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}
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if (strstr(extensions, "GL_ARB_vertex_shader")) {
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print_shader_limits(GL_VERTEX_SHADER_ARB);
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}
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if (strstr(extensions, "GL_ARB_fragment_shader")) {
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print_shader_limits(GL_FRAGMENT_SHADER_ARB);
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}
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}
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int glxVersionMinor;
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char *displayName = NULL;
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char *colon = NULL, *period = NULL;
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#ifdef DO_GLU
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const char *gluVersion = (const char *) gluGetString(GLU_VERSION);
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const char *gluExtensions = (const char *) gluGetString(GLU_EXTENSIONS);
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#endif
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if (! glXQueryVersion( dpy, & glxVersionMajor, & glxVersionMinor )) {
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fprintf(stderr, "Error: glXQueryVersion failed\n");
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printf("OpenGL extensions:\n");
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print_extension_list(glExtensions);
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if (limits)
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print_limits();
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#ifdef DO_GLU
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printf("glu version: %s\n", gluVersion);
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printf("glu extensions:\n");
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print_extension_list(gluExtensions);
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#endif
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print_limits(glExtensions);
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}
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else {
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fprintf(stderr, "Error: glXMakeCurrent failed\n");
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/* multisample attribs */
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#ifdef GLX_ARB_multisample
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if (strstr("GLX_ARB_multisample", ext) == 0) {
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if (ext && strstr(ext, "GLX_ARB_multisample") == 0) {
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glXGetConfig(dpy, vInfo, GLX_SAMPLE_BUFFERS_ARB, &attribs->numMultisample);
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glXGetConfig(dpy, vInfo, GLX_SAMPLES_ARB, &attribs->numSamples);
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}
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