shader.h is similar, except for the following differences:
1. The instruction sets are not exactly the same, but mostly similar
2. Vertex program fields are in different bit positions
This patch unifies all parts of nv[34]0_shader.h except the vertex
program fields.
Vertex opcodes are also changed so that the constant names includes
SCA if it is a scalar opcode and VEC if it is a vector opcode.
The files are significantly different due to:
1. nv30 support 2 render targets, nv40 4
2. z-buffer pitch is set differently
3. nv30 has a limitation of colour_bits >= zeta_bits. This may not
actually exist in the driver though
4. nv30 points color0 at depth in the depth-only case
5. nv30 sets NV34TCL_VIEWPORT_TX_ORIGIN to 0. This is probably
unnecessary
This patch attempts to unify the two files and preserve the existing
behavior.
The only difference between nv30 and nv40 is that nv30 allowed swizzling
for more texture types.
This patch preserves the existing behavior, using conditional code.
Note however that this does not make sense, since all texture types can
be swizzled on nv40 and probably on nv30 too.
However, the handling of swizzled surfaces in the current 2D code is
partially broken, so it's best not to touch this.
A whole rewrite of the 2D code will be submitted, which will solve this
problem.
The files are the same except for swtnl support on nv40 and for
texture cache flushing on nv40.
Unify them, and use a macro to define 4 versions of render_states,
for all combinations of nvfx and hwtnl/swtnl.
Will be used to hold source files unified between nv30 and nv40.
Eventually all nv30 and nv40 code will be moved there and the
nv30 and nv40 directories will be removed.
This patch unifies nv[34]0_screen.h, nv[34]0_context.h and
nv[34]0_state.h
The unified files are put in a new "nvfx" directory.
nv30_context.h and nv40_context.h still exist to hold the function
prototypes and include nvfx_context.h
nv[34]0_screen.h and nv[34]0_state.h are deleted, replaced by the
unified versions.
nv40 includes some extra fields for swtnl and user clip planes
support.
These fields will be unused on nv30 until that functionality gets
added to it too (by unification with nv40).
It was decided to just use the NV34TCL_ constants for constants
common between nv30 and nv40, and deprecate the NV40TCL_ versions.
This patch changes the nv40 driver to use NV34TCL_ constants for
common functionality.
This reduces differences between nv30 and nv40 to ease further
unification.
It seems that x86-64 with tls will fail to compile or load due to a missining
gl_dispatch_functions_start symbol. Not changing though, since this is how it
used to be and cannot test.
Consider this rendering sequence
* render to the back buffer
* swap buffers
* read from the front buffer
The front buffer is expected to have the contents of the back buffer.
This basically adds a static xmesa_display to collect per-display static
variables in xm_api.c. Multiple display support is still missing, but
this is a step forward.
E.g. when mapping buffers could flush CS or cause waiting
for a busy buffer.
The side effect of this is it also fixes progs/demos/arbocclude however
a separate fix should be proposed to address this issue in other cases
it might occur.