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nv30, nv40: unify nv[34]0_state_stipple.c
The files are identical, except for the fact that the nv40 version forgets to unreference the stateobj. Unified to the correct nv30 version.
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64d882637d
commit
e392e0b148
9 changed files with 7 additions and 48 deletions
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@ -13,7 +13,6 @@ C_SOURCES = \
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nv30_screen.c \
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nv30_state.c \
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nv30_state_fb.c \
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nv30_state_stipple.c \
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nv30_state_viewport.c \
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nv30_surface.c \
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nv30_vbo.c \
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@ -24,7 +24,6 @@ extern void nv30_fragprog_destroy(struct nvfx_context *,
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extern void nv30_fragtex_bind(struct nvfx_context *);
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/* nv30_state.c and friends */
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extern struct nvfx_state_entry nv30_state_stipple;
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extern struct nvfx_state_entry nv30_state_fragprog;
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extern struct nvfx_state_entry nv30_state_vertprog;
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extern struct nvfx_state_entry nv30_state_viewport;
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@ -13,7 +13,6 @@ C_SOURCES = \
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nv40_screen.c \
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nv40_state.c \
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nv40_state_fb.c \
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nv40_state_stipple.c \
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nv40_state_viewport.c \
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nv40_surface.c \
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nv40_vbo.c \
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@ -28,7 +28,6 @@ extern void nv40_fragprog_destroy(struct nvfx_context *,
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extern void nv40_fragtex_bind(struct nvfx_context *);
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/* nv40_state.c and friends */
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extern struct nvfx_state_entry nv40_state_stipple;
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extern struct nvfx_state_entry nv40_state_fragprog;
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extern struct nvfx_state_entry nv40_state_vertprog;
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extern struct nvfx_state_entry nv40_state_viewport;
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@ -1,39 +0,0 @@
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#include "nv40_context.h"
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static boolean
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nv40_state_stipple_validate(struct nvfx_context *nvfx)
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{
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struct pipe_rasterizer_state *rast = &nvfx->rasterizer->pipe;
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struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
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struct nouveau_stateobj *so;
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if (nvfx->state.hw[NVFX_STATE_STIPPLE] &&
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(rast->poly_stipple_enable == 0 && nvfx->state.stipple_enabled == 0))
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return FALSE;
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if (rast->poly_stipple_enable) {
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unsigned i;
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so = so_new(2, 33, 0);
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so_method(so, eng3d, NV34TCL_POLYGON_STIPPLE_ENABLE, 1);
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so_data (so, 1);
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so_method(so, eng3d, NV34TCL_POLYGON_STIPPLE_PATTERN(0), 32);
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for (i = 0; i < 32; i++)
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so_data(so, nvfx->stipple[i]);
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} else {
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so = so_new(1, 1, 0);
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so_method(so, eng3d, NV34TCL_POLYGON_STIPPLE_ENABLE, 1);
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so_data (so, 0);
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}
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so_ref(so, &nvfx->state.hw[NVFX_STATE_STIPPLE]);
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return TRUE;
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}
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struct nvfx_state_entry nv40_state_stipple = {
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.validate = nv40_state_stipple_validate,
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.dirty = {
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.pipe = NVFX_NEW_STIPPLE | NVFX_NEW_RAST,
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.hw = NVFX_STATE_STIPPLE,
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}
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};
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@ -9,6 +9,7 @@ C_SOURCES = \
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nvfx_state_blend.c \
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nvfx_state_rasterizer.c \
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nvfx_state_scissor.c \
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nvfx_state_stipple.c \
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nvfx_state_zsa.c \
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nvfx_transfer.c
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@ -186,6 +186,7 @@ extern struct nvfx_state_entry nvfx_state_blend_colour;
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extern struct nvfx_state_entry nvfx_state_rasterizer;
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extern struct nvfx_state_entry nvfx_state_scissor;
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extern struct nvfx_state_entry nvfx_state_sr;
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extern struct nvfx_state_entry nvfx_state_stipple;
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extern struct nvfx_state_entry nvfx_state_zsa;
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/* nvfx_clear.c */
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@ -8,7 +8,7 @@ static struct nvfx_state_entry *name##_render_states[] = { \
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&nvxx##_state_framebuffer, \
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&nvfx_state_rasterizer, \
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&nvfx_state_scissor, \
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&nvxx##_state_stipple, \
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&nvfx_state_stipple, \
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&nvxx##_state_fragprog, \
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&nvxx##_state_fragtex, \
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&nvxx##_state_vertprog, \
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@ -1,7 +1,7 @@
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#include "nv30_context.h"
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#include "nvfx_context.h"
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static boolean
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nv30_state_stipple_validate(struct nvfx_context *nvfx)
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nvfx_state_stipple_validate(struct nvfx_context *nvfx)
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{
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struct pipe_rasterizer_state *rast = &nvfx->rasterizer->pipe;
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struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
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@ -31,8 +31,8 @@ nv30_state_stipple_validate(struct nvfx_context *nvfx)
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return TRUE;
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}
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struct nvfx_state_entry nv30_state_stipple = {
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.validate = nv30_state_stipple_validate,
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struct nvfx_state_entry nvfx_state_stipple = {
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.validate = nvfx_state_stipple_validate,
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.dirty = {
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.pipe = NVFX_NEW_STIPPLE | NVFX_NEW_RAST,
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.hw = NVFX_STATE_STIPPLE,
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