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nv30, nv40: unify identical nv[34]0_state_blend.c
This commit is contained in:
parent
778c64da97
commit
0b55e1cd17
9 changed files with 13 additions and 56 deletions
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@ -12,7 +12,6 @@ C_SOURCES = \
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nv30_query.c \
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nv30_screen.c \
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nv30_state.c \
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nv30_state_blend.c \
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nv30_state_fb.c \
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nv30_state_rasterizer.c \
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nv30_state_scissor.c \
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@ -29,8 +29,6 @@ extern struct nvfx_state_entry nv30_state_scissor;
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extern struct nvfx_state_entry nv30_state_stipple;
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extern struct nvfx_state_entry nv30_state_fragprog;
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extern struct nvfx_state_entry nv30_state_vertprog;
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extern struct nvfx_state_entry nv30_state_blend;
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extern struct nvfx_state_entry nv30_state_blend_colour;
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extern struct nvfx_state_entry nv30_state_zsa;
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extern struct nvfx_state_entry nv30_state_viewport;
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extern struct nvfx_state_entry nv30_state_framebuffer;
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@ -12,7 +12,6 @@ C_SOURCES = \
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nv40_query.c \
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nv40_screen.c \
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nv40_state.c \
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nv40_state_blend.c \
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nv40_state_fb.c \
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nv40_state_rasterizer.c \
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nv40_state_scissor.c \
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@ -33,8 +33,6 @@ extern struct nvfx_state_entry nv40_state_scissor;
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extern struct nvfx_state_entry nv40_state_stipple;
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extern struct nvfx_state_entry nv40_state_fragprog;
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extern struct nvfx_state_entry nv40_state_vertprog;
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extern struct nvfx_state_entry nv40_state_blend;
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extern struct nvfx_state_entry nv40_state_blend_colour;
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extern struct nvfx_state_entry nv40_state_zsa;
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extern struct nvfx_state_entry nv40_state_viewport;
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extern struct nvfx_state_entry nv40_state_framebuffer;
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@ -1,41 +0,0 @@
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#include "nv40_context.h"
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static boolean
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nv40_state_blend_validate(struct nvfx_context *nvfx)
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{
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so_ref(nvfx->blend->so, &nvfx->state.hw[NVFX_STATE_BLEND]);
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return TRUE;
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}
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struct nvfx_state_entry nv40_state_blend = {
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.validate = nv40_state_blend_validate,
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.dirty = {
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.pipe = NVFX_NEW_BLEND,
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.hw = NVFX_STATE_BLEND
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}
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};
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static boolean
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nv40_state_blend_colour_validate(struct nvfx_context *nvfx)
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{
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struct nouveau_stateobj *so = so_new(1, 1, 0);
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struct pipe_blend_color *bcol = &nvfx->blend_colour;
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so_method(so, nvfx->screen->eng3d, NV34TCL_BLEND_COLOR, 1);
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so_data (so, ((float_to_ubyte(bcol->color[3]) << 24) |
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(float_to_ubyte(bcol->color[0]) << 16) |
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(float_to_ubyte(bcol->color[1]) << 8) |
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(float_to_ubyte(bcol->color[2]) << 0)));
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so_ref(so, &nvfx->state.hw[NVFX_STATE_BCOL]);
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so_ref(NULL, &so);
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return TRUE;
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}
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struct nvfx_state_entry nv40_state_blend_colour = {
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.validate = nv40_state_blend_colour_validate,
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.dirty = {
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.pipe = NVFX_NEW_BCOL,
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.hw = NVFX_STATE_BCOL
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}
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};
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@ -6,6 +6,7 @@ LIBNAME = nvfx
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C_SOURCES = \
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nvfx_clear.c \
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nvfx_state_emit.c \
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nvfx_state_blend.c \
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nvfx_transfer.c
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include ../../Makefile.template
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@ -181,6 +181,9 @@ struct nvfx_state_entry {
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} dirty;
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};
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extern struct nvfx_state_entry nvfx_state_blend;
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extern struct nvfx_state_entry nvfx_state_blend_colour;
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/* nvfx_clear.c */
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extern void nvfx_clear(struct pipe_context *pipe, unsigned buffers,
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const float *rgba, double depth, unsigned stencil);
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@ -1,14 +1,14 @@
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#include "nv30_context.h"
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#include "nvfx_context.h"
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static boolean
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nv30_state_blend_validate(struct nvfx_context *nvfx)
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nvfx_state_blend_validate(struct nvfx_context *nvfx)
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{
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so_ref(nvfx->blend->so, &nvfx->state.hw[NVFX_STATE_BLEND]);
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return TRUE;
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}
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struct nvfx_state_entry nv30_state_blend = {
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.validate = nv30_state_blend_validate,
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struct nvfx_state_entry nvfx_state_blend = {
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.validate = nvfx_state_blend_validate,
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.dirty = {
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.pipe = NVFX_NEW_BLEND,
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.hw = NVFX_STATE_BLEND
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@ -16,7 +16,7 @@ struct nvfx_state_entry nv30_state_blend = {
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};
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static boolean
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nv30_state_blend_colour_validate(struct nvfx_context *nvfx)
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nvfx_state_blend_colour_validate(struct nvfx_context *nvfx)
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{
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struct nouveau_stateobj *so = so_new(1, 1, 0);
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struct pipe_blend_color *bcol = &nvfx->blend_colour;
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@ -32,8 +32,8 @@ nv30_state_blend_colour_validate(struct nvfx_context *nvfx)
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return TRUE;
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}
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struct nvfx_state_entry nv30_state_blend_colour = {
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.validate = nv30_state_blend_colour_validate,
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struct nvfx_state_entry nvfx_state_blend_colour = {
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.validate = nvfx_state_blend_colour_validate,
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.dirty = {
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.pipe = NVFX_NEW_BCOL,
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.hw = NVFX_STATE_BCOL
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@ -12,8 +12,8 @@ static struct nvfx_state_entry *name##_render_states[] = { \
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&nvxx##_state_fragprog, \
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&nvxx##_state_fragtex, \
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&nvxx##_state_vertprog, \
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&nvxx##_state_blend, \
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&nvxx##_state_blend_colour, \
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&nvfx_state_blend, \
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&nvfx_state_blend_colour, \
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&nvxx##_state_zsa, \
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&nvxx##_state_sr, \
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&nvxx##_state_viewport, \
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