For INTEL_MEASURE, ensure all prior instructions completed before
timestamp taken. Continue to support no CS flush case for Perfetto.
CS stall was dropped from pipecontrol when adding u_trace support.
Fixes: cc5843a573 ("anv: implement u_trace support")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20502>
After using task shader, we need to emit a zero URB state and a
nullprim (empty pipe control) before rendering with primitives.
After this, a normal URB state needs to be returned, this will
happen when pipeline batch is emitted during pipeline switch.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20334>
To avoid the replication of code to properly emit PIPELINE_SELECT.
init_compute_queue_state() had a different emit of PIPELINE_SELECT but
as there is no compute engine in GFX VER 11 we are safe with the
differences.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20444>
The loop going from 0 to max_draw_count multiplies the value which
could potentially overflow.
Fixes Coverity CID 1517852
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 3596a8ea7a ("anv: factor out some indirect draw count entry points")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20436>
This reverts commit b1126abb38.
This breaks all hell at least on DG2, as there are several cases left
where current_pipeline gets checked against GPGPU to decide what to do,
and the value doesn't match that of ANV_HW_PIPELINE_STATE_COMPUTE.
On top of that, it also misses checking for
ANV_HW_PIPELINE_STATE_RAYTRACING.
Then there's the fact that in some cases, current_pipeline will be
UINT32_MAX, because it's the original undefined state and also used
after executing a secondary command buffer because we are not tracking
on which pipeline did the secondary left us.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7910
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20349>
Gen11 added a nifty feature where we have three custom system-generated
values called extended parameters that we can set to any 32-bit values
we want. These work just like vertex and instance ID and are controlled
in the pipeline by the 3DSTATE_SGVS_2 packet. They are provided to the
draw call either by extra DWORDs on the end of 3DSTATE_PRIMITIVE or by
storing values to more state registers.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20295>
Delete anv_CmdDispatch, anv_CmdSetDeviceMask, and
anv_GetDeviceGroupPeerMemoryFeatures so that the vk_common_*
versions will be used instead. This will avoid repeated code.
Signed-off-by: Rebecca Mckeever <rebecca.mckeever@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20218>
On cmd_buffer_emit_scissor(), if VkViewport height or width are set to
a value lower than 1.0, y_max or x_max can be attributed negative values,
causing an overflow. That leads to ScissorRectangleYMax or
ScissorRectangleXMax to be set to values on an unsupported range.
Clamping x_max and y_max in the valid range solves the problem.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7471
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20200>
For Tiger Lake and onward, we generally don't need to ambiguate the CCS
before accessing it. This is safe for two reasons:
- Tiger Lake and onward treat all CCS values as legal.
- We enable compression on all writable image layouts. The CCS will
receive all writes and will therefore always be valid.
When dealing with modifiers, we continue to allow ambiguates in some
instances.
Before this patch, I found ~19.5k ambiguates in Wolfenstein:
Youngblood's Riverside benchmark (note that this includes manually
entering the benchmark and exiting the app). With this patch, the number
of ambiguates goes down to zero.
Improves performance of Fallout 4 at 1080p/High settings on Arc A380 by
around 22%.
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20118>
The main goal is to be able to generate genX_bits.h for those
structures so we can get generated field offsets.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20011>
Fixes a number of CTS patterns on DG2 :
- dEQP-VK.dynamic_rendering.primary_cmd_buff.random*
- dEQP-VK.draw.*secondary_cmd*
- dEQP-VK.dynamic_rendering.*secondary_cmd*
- dEQP-VK.geometry.*secondary_cmd_buffer
- dEQP-VK.multiview.*secondary_cmd*
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 9c1c1888d9 ("intel/fs: put scratch surface in the surface state heap")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19946>
In 4ceaed7839 we made scratch surface state allocations part of the
internal heap (mapped to STATE_BASE_ADDRESS::SurfaceStateBaseAddress)
so that it doesn't uses slots in the application's expected 1M
descriptors (especially with vkd3d-proton).
But all our compiler code relies on BSS
(STATE_BASE_ADDRESS::BindlessSurfaceStateBaseAddress).
The additional issue is that there is only 26bits of surface offset
available in CS instruction (CFE_STATE, 3DSTATE_VS, etc...) for
scratch surfaces. So we need the drivers to put the scratch surfaces
in the first chunk of STATE_BASE_ADDRESS::SurfaceStateBaseAddress
(hence all the driver changes).
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 4ceaed7839 ("anv: split internal surface states from descriptors")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7687
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19727>
On Intel HW we use the same mechanism for internal operations surfaces
as well as application surfaces (VkDescriptor).
This change splits the surface pool in 2, one part dedicated to
internal allocations, the other to application VkDescriptors.
To do so, the STATE_BASE_ADDRESS::SurfaceStateBaseAddress points to a
4Gb area, with the following layout :
- 1Gb of binding table pool
- 2Gb of internal surface states
- 1Gb of bindless surface states
That way any entry from the binding table can refer to both internal &
bindless surface states but none of the driver allocations interfere
with the allocation of the application.
Based off a change from Sviatoslav Peleshko.
v2: Allocate image view null surface state from bindless heap (Sviatoslav)
Removed debug stuff (Sviatoslav)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7110
Cc: mesa-stable
Tested-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19275>
These are only used for storage-compatible compressed surfaces on
Broadwell and earlier and Stencil on Gfx7 where there isn't proper
stencil sampling support.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18402>
Implement Wa_1508744258:
Disable RHWO by setting 0x7010[14] by default except during resolve
pass.
Disable the RCC RHWO optimization at all times except when resolving
single sampled color surfaces.
v2: Move stalling to genX(cmd_buffer_apply_pipe_flushes) for clarity (Mark)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Mark Janes <markjanes@swizzler.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19450>
Zink on Anv running Gfxbench gl_driver2 is significantly slower than
Iris.
The reason is simple, whereas Iris implements uniform updates using
push constants and only has to emit 3DSTATE_CONSTANT_* packets, Zink
uses push descriptors with a uniform buffer, which on our
implementation use both push constants & binding tables.
Anv ends up doing the following for each uniform update :
- allocate 2 surface states :
- one for the uniform buffer as the offset specify by zink
- one for the descriptor set buffer
- pack the 2 RENDER_SURFACE_STATE
- re-emit binding tables
- re-emit push constants
Of all of those operations, only the last one ends up being useful in
this benchmark because all the uniforms have been promoted to push
constants.
This change defers the 3 first operations at draw time and executes
them only if the pipeline needs them.
Vkoverhead before / after :
descriptor_template_1ubo_push: 40670 / 85786
descriptor_template_12ubo_push: 4050 / 13820
descriptor_template_1combined_sampler_push, 34410 / 34043
descriptor_template_16combined_sampler_push, 2746 / 2711
descriptor_template_1sampled_image_push, 34765 / 34089
descriptor_template_16sampled_image_push, 2794 / 2649
descriptor_template_1texelbuffer_push, 108537 / 111342
descriptor_template_16texelbuffer_push, 20619 / 20166
descriptor_template_1ssbo_push, 41506 / 85976
descriptor_template_8ssbo_push, 6036 / 18703
descriptor_template_1image_push, 88932 / 89610
descriptor_template_16image_push, 20937 / 20959
descriptor_template_1imagebuffer_push, 108407 / 113240
descriptor_template_16imagebuffer_push, 32661 / 34651
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19050>
We can avoid reemitting this when the index buffer index type doesn't
change.
Also we don't need to update this when the pipeline changes as we do
not pull any value from the pipeline. Instead rely on the dynamic
state to tell if dyn->ia.primitive_restart_enable changed.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19050>
Avoids a bunch of checks if we can.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19050>
This code shows up a little on profiling on Gfx12 and since it's only
a gfx8/9 workaround we might as well ifdef it out.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19050>
This change implements 3 states in one go:
- depth clamp enable
- depth clip enable
- depth clip negative one to one
This affects following packets:
3DSTATE_CLIP
3DSTATE_VIEWPORT_STATE_POINTERS_CC
3DSTATE_RASTER
v2: remove clip enable bit check from viewport emit (Lionel)
v3: use helper function from runtime to get depth clip (Lionel)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18879>