Measure performance of each draw separately in multi_draw event.
Previously, we measured duration of the sum of all draws launched
per multi_draw. This should provide more detailed data for
multi_draws.
Reviewed-by: Mark Janes <markjanes@swizzler.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21505>
cs_stall gets inserted if both flushes and invalidates are required.
This cs_stall reason was not called out explicitly, until now.
Reviewed-by: Mark Janes <markjanes@swizzler.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21505>
Previously we used PC to set query data to 0 during
CmdResetQueryPool. This was slow when clearing large query pools.
Switching to blorp to clear pools is faster for large query pools.
Red Dead Redemption 2: +1.5% speedup
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22178>
BSpec specifies default value for CFE_STATE.OverDispatchControl
is 2, or 50% overdispatch. No observed performance impact.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22179>
On Gen12.5+, we only need to emit CFE_STATE when scratch space
has changed, not on every pipeline binding. Also, only grow the
scratch space, never shrink it. Need to reset after secondary buf.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22179>
Also fix missing trace point stuff in command buffer begin/end
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Felix DeGrood <felix.j.degrood@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22179>
The CS Stall in cmd_buffer_flush_compute_state is only required
on HW that uses MEDIA_VFE_STATE, gen12 and previous.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22179>
HSD 1306463417 is a hardware defect. The originating software
workaround for the issue is Wa_1409433168. Convert all references to
the software workaround number, and use generated helpers instead of
GFX comparisons.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21914>
Wa_1409600907 was enabled for gen12+. It should not be applied for
platforms after gen12.0. Use generated helpers to ensure application
to all relevant platforms.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21743>
Seems to fix a hang in the following titles :
- Age of Empire 4
- Monster Hunter Rise
where the HW is hung on a PIPE_CONTROL after a GPGPU_WALKER but no
MEDIA_INTERFACE_DESCRIPTOR_LOAD was emitted since the switch from 3D
to GPGPU.
This would happen in the following case :
vkCmdBindPipeline(COMPUTE, cs_pipeline);
vkCmdDispatch(...);
vkCmdBindPipeline(GRAPHICS, gfx_pipeline);
vkCmdDraw(...);
vkCmdDispatch(...);
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17247>
The indirect draw count shader can be used as a more generic case of
the indirect draw one. We'll never enter the last condition of the
shader (writing the MI_BATCH_BUFFER_START) with non count variants of
draws.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20497>
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: e2dc32d755 ("anv: move functions around to plan for generated draws")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20497>
The WA is meant to be here to apply some state that is not propagated
properly inside the HW. But if you have a loop like :
for ( ... ) {
emit(3DPRIMITIVE, some param);
}
You're not really changing any state, just push more draws into the
pipeline.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: f2645229c2 ("anv: implement Wa_14016118574")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21660>
We don't want the WA to kick-in if it's not point/line topology.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: f2645229c2 ("anv: implement Wa_14016118574")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21660>
It's only used by fragment shaders, so halving it matches the size
used in the most optimal primitive pipeline (VS + FS).
This change frees some URB space for mesh and task shaders and as
a result improves vk_meshlet_cadscene performance by up to 2%,
depending on the model.
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21559>
The spec citation says it's just for when the RT write message BTI might
point to a different RT, and if we don't have any color attachments then
we won't have one of those at all.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21508>
We need to emit 3DSTATE_HS for each primitive with tessellation.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21308>
Patch packs 3DSTATE_HS state during pipeline creation but it
gets emitted only before 3DPRIMITIVE. We will later need this
to implement a workaround.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21308>
Since the dirty range started out as 0..0, you would have 0..VBend as the
new dirty range on the first draw, and if your VB was >32b then you'd
flush every time you used it. Instead, if there's no existing dirty range
then just set it to our new VB's range.
Perf results with zink+anv on my CFL:
sauerbraten: +24.8182% +/- 0.602077% (n=5)
portal-2-v2.trace: +4.64289% +/- 0.285285% (n=5)
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21370>
"Use 3DSTATE_CONST command for individual shaders instead of
3DSTATE_CONST_ALL COMMAND"
On gen 12.0 platforms, 3DSTATE_CONSTANT_ALL command is not processed
correctly in certain cases.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21301>
Patch changes comment to refer to the lineage 14014097488, this
workaround applies for ICL as well.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20952>
When writing descriptor with a null buffer/image we expect that
writing 0 will point to the null surface. For that to work the null
surface has to be in the bindless surface heap.
This fixes some new failures in dEQP-VK.robustness.* tests once
rewritten from the NV_ray_tracing to KHR_ray_tracing extension.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 4ceaed7839 ("anv: split internal surface states from descriptors")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7762
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20953>
See the comments in emit_apply_pipe_flushes(). Flushing HDC is not
sufficient in GPGPU mode, and we need to set the untyped data port flush
bit as well.
Fixes many dEQP-VK failures with INTEL_COMPUTE_CLASS=1 on Alchemist.
Fixes: 1067ec90a5 ("anv: Update PIPELINE_CONTROL flush when switching pipeline mode in TGL+")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20774>
Field must be disabled if any render targets have integer
format, additionally for Gfx12+ field must be disabled when
num multisamples > 1 or forced multisample count > 1.
Cc: mesa-stable
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20671>
Some binding table entries have been identify as unused in the shaders
by the push constant analysis pass. We can just put the null entry in
there.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: b49b18f0b7 ("anv: reduce BT emissions & surface state writes with push descriptors")
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20555>
This 2 PIPELINE_CONTROL flushes are not necessary for TGL and newer
and also it have different requirements of flush, so here doing
this two changes at the same time.
As no ANV_PIPE_INVALIDATE_BITS is set as parameter of
anv_add_pending_pipe_bits(),
genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer) will only emit one
PIPELINE_CONTROL.
BSpec: 44505
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20501>