these are going to come through as direct variable derefs, so it's simple
to handle the functionality by reusing the same codepath to generate image
types
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12855>
We don't have to use the special DCC settings for lower resolutions.
This will cause corruption if X and an windowed app use different Mesa
versions. The fix is to restart the X server. I expect to get false bug
reports due to this.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13013>
this requires allocating and using a lazily-allocated msaa surface as a transient
attachment for the base render operation, resolving it
...except vulkan has no "replicate" renderpass attachment mechanism, so for now we're
just gonna allocate a transient surface and hang on to it. sorry tilers!
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12934>
tc rebind info can't distinguish between buffers bound multiple times
in a given bind point (e.g., for multiple vertex buffers), so ensure all
rebinds are processed and the global rebind isn't triggered if multiple rebinds
are processed for a given buffer
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12934>
Since only Anv uses the value, I'm only enabling this on anv.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 518693c3ec ("spirv: Handle the SubgroupSize execution mode")
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13034>
being able to breakpoint these easily is crucial to debugging, and it sucks to
always have to go back and check the line numbers, so now there's easily-rememberable
functions for it
Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13042>
Decide the oversubscription rate similarly to how RadeonSI does it:
Oversubscribe a smaller amount of PC (parameter cache) when there are
fewer params.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12859>
With NGG culling, the shaders are split into two parts:
the top part that computes just the position output,
and the bottom part which produces the other outputs.
To reduce redundancy between the two, I added some code
to reuse uniform variables between them. However, there is
an edge case I didn't think about: because of vertex repacking,
it is possible for the bottom part to process a different vertex.
Therefore it can take a different divergent code path
(though it must still take the same uniform code path).
Due to this, when a uniform value comes from divergent control
flow, this may be undefined in the bottom part.
This commit stops reusing uniform variables from
divergent control flow, to fix issues that arise from this.
Fossil DB stats on Sienna Cichlid with NGGC on:
Totals from 1723 (1.34% of 128647) affected shaders:
VGPRs: 89312 -> 89184 (-0.14%); split: -0.15%, +0.01%
SpillSGPRs: 4575 -> 120 (-97.38%)
CodeSize: 10846424 -> 10873836 (+0.25%); split: -0.68%, +0.93%
MaxWaves: 34582 -> 34602 (+0.06%); split: +0.06%, -0.01%
Instrs: 2124471 -> 2128835 (+0.21%); split: -0.51%, +0.72%
Latency: 7274569 -> 7293899 (+0.27%); split: -0.22%, +0.48%
InvThroughput: 1637130 -> 1635490 (-0.10%); split: -0.17%, +0.07%
VClause: 25141 -> 25414 (+1.09%); split: -0.02%, +1.10%
SClause: 56367 -> 59503 (+5.56%); split: -1.36%, +6.93%
Copies: 230704 -> 219313 (-4.94%); split: -5.49%, +0.55%
Branches: 72781 -> 72681 (-0.14%); split: -0.21%, +0.07%
PreSGPRs: 118766 -> 100176 (-15.65%); split: -15.70%, +0.05%
PreVGPRs: 76876 -> 76833 (-0.06%)
Fixes: 0bb543bb60
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13001>
Previously these shaders always took the path to gs_vgpr_comp_cnt=3,
but now they are 0 when they don't use primitive id.
Fixes: 7ad69e2f7e
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13031>
Nothing reads the value after that, except LLVM but we don't lower it
in NIR (yet).
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13025>
radv_shader_info should be initialized correctly at this point.
There is still few occurences earlier in the pipeline but they aren't
easy to remove right now.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13023>
Oh, the irony. I linked to this file in a software design class as an
example of how unit testing works under the hood, since it's not using
any particular testing framework. In doing so I realized the test is
totally broken. It doesn't matter -- the tests passed before, pass now,
and the code being tested is correct. But let's still fix the
embarassing logic error for future Panfrost hackers.
Fixes: d42e53c77a ("panfrost: Unit test clear colour packing")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13006>