This should be doing a or and not an assign.
This fixes issues on NVK with mesh stages on DGC.
Signed-off-by: Mary Guillemard <mary@mary.zone>
Fixes: 9308e8d90d ("vulkan: Add generic graphics and compute VkPipeline implementations")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
(cherry picked from commit 8f2eeee7ba)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40359>
Vulkan spec requires binding flags to be matched with the binding with
the same index, however currently bindings are sorted with flags not
properly sorted, which leads to bindings and flags mismatch.
Resolve this by adding optional flags info to the parameters of
vk_create_sorted_bindings(), and refactoring panvk/pvr (which really
pair bindings and flags instead of only iterating flags) to use sorted
flags.
Signed-off-by: Icenowy Zheng <uwu@icenowy.me>
Reviewed-by: Ryan Mckeever <ryan.mckeever@collabora.com>
Reviewed-by: Simon Perretta <simon.perretta@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38967>
I'm not convinced these really should be separate opcodes at all in NIR, but
that's not what this patch is about. Here we just infer the opcodes in the
texture builder to allow simplified usage.
This lets us drop nir_txl() & nir_txb() helpers in favour of nir_tex(.lod/bias)
which is more normalized. We could also drop nir_txf_ms in favour of nir_txf but
that affects more callsites and is not obviously a win (unlike nir_txl which is
used once and nir_txb which is unused).
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39271>
It is not actually available to all the platforms mesa can be compiled
to, so let's keep an opt-in list of supported platforms instead, and
compile it out on all other platforms.
Fixes: 48a0478126 ("zink: add renderdoc handling")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39176>
The last 12 bytes are always 0 for now. With this, all SHA1 functions
can be internally implemented as BLAKE3, so that we can switch everything
to BLAKE3 by only changing the implementation of the sha1 utility.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39110>
Mix of Coccinelle patch, manual fix ups, sed, etc. Probably best to review the diff
as-if hand written:
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Mel Henning <mhenning@darkrefraction.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38955>
nir_lower_clip_cull_distance_array_vars was sneakily updating
shader_info::clip/cull_distance_array_size.
This moves the gathering into a new function
nir_gather_clip_cull_distance_sizes_from_vars.
v2: remove assertions that prevented nir_lower_clip_cull_distance_array_vars
from being used with non-compact arrays
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com> (v1)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38465>
Shader objects are by definition I think independents.
But implementation like Anv would like to optimize dynamic descriptors
if possible. It's possible if the sets are not independent.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38678>
Dynamic descriptors are mapped an array of offsets provided through
vkCmdBindDescriptorSets*() commands.
When pipelines are compiled with independent sets layouts, the
implementation might have to do additional runtime calculation to
figure out what offset in the contiguous array maps to what dynamic
descriptor in the pipeline layout.
For graphics pipelines you can always compute that information when
binding the shaders. There is always a limited amount of shaders (5
max).
For ray tracing pipelines, there could be lots of shaders to process
at every pipeline binding call. Besides there is no interface from the
runtime to the driver to list all the shaders used at the moment.
So do that tracking in the runtime and pass the information down to
the driver through the cmd_set_rt_state() vfunc.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 69a04151db ("vulkan/runtime: add ray tracing pipeline support")
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38678>
Don't excludes stages coming from pipeline libraries. This caused valid
group indices referring to library stages to be dropped, leading to
mismatched stage_count.
Fixes: e05a9b77b6 ("vulkan/runtime: split rt shaders hashing from compile")
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38669>
In the WAIT_ALL case in spin_wait_for_sync_file(), we were returning the
moment we saw the first success. However, this isn't a wait-all, it's a
bad wait-any. We should instead just continue on to check the next sync
until we've ensured that every sync in the array has a sync file. The
only reason this wasn't blowing up in our face is because it only
affects non-timeline drivers (pretty rare these days) and because most
of the places where we use WAIT_PENDING on non-timeline drivers is to
guard a sync file export and those typically have only a single sync in
the array.
Cc: mesa-stable
Reviewed-by: Gurchetan Singh <gurchetansingh@google.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38635>
Without these fixes, H.265 streams using long-term references would
fail to decode correctly as the decoder wouldn't distinguish between
short-term and long-term reference frames.
Fixes: 896f95a37e ("vulkan/video: fix h265 decoding with LT enabled.")
Signed-off-by: Hyunjun Ko <zzoon@igalia.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38571>
An H.265 SPS can contain multiple short-term reference picture sets.
Fix the code to properly store and copy all sets instead of just one.
Signed-off-by: Hyunjun Ko <zzoon@igalia.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38571>
This basically remaps color attachment formats for the resolve
operation.
Co-Authored-by: Connor Abbott <cwabbott0@gmail.com>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38442>
This is used by Steam Link VR (driver_vrlink) to avoid doing YUV conversion itself.
Signed-off-by: Autumn Ashton <misyl@froggi.es>
Reviewed-by: David Rosca <david.rosca@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37500>
You can have a group with 0 shaders in it. See also febe90e109
("vulkan: remove incorrect assert"). Fixes assertion failure while
compiling fossils/q2rtx/q2rtx-rt-pipeline.976f4ab1c0fee975.1.foz on
Intel platforms.
Fixes: e05a9b77b6 ("vulkan/runtime: split rt shaders hashing from compile")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38318>
Setting MESA_VK_VALIDATE_SHADER_BINARIES will cause the shader code to
round-trip every shader through [de]serialize and only ever use the
deserialized version. This catches bugs where the driver may drop
things in the [de]serialization process. It also deserializes the new
shader again and compares it against the original to ensure that
deserialize -> serialize is idempotent.
Acked-by: Eric R. Smith <eric.smith@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36647>
This is just a wrapper around ops->compile() for now but we'll extend it
in the next commit to add some validation.
Acked-by: Eric R. Smith <eric.smith@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36647>
To match the VK_MAX_PIPELINE_BINARY_KEY_SIZE_KHR of only 32B.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36647>
We'll want to have only hashes in vk_pipeline_stage so the
vk_pipeline_stage_is_null() helper won't work.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36647>
In order to implement VK_KHR_pipeline_binary, we need to be able to
build hash from pipeline creation structures without looking at the
cache.
The blake3 hash on precomp shaders prevents that as its loading from
cache and potentially apply transformation to NIR.
Let's stick to the hash generated by vk_pipeline_hash_shader_stage(),
it does not look at NIR (except for internal shaders) and already hash
the same information :
* shader code (SPIR-V, identifier, hash)
* robustness state
* specialization constants
* pipeline flags
* entry point name
* subgroup information
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36647>
Following bc64ea2815 ("vulkan: fix shader linking with common
pipelines") we're always linking pre-rasterization shaders together
and the shader hashes are hashed together, so there is no point
hashing :
- a bitfield of active shaders
- merged tesselation information
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36647>
We're doing the same in vk_pipeline_precomp_shader_create().
Also fixes valgrind warning due to uninitialized fields
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36647>
Always copy parameters that are not guarded by a flag, zero init
the structs if not provided by application.
Fixes vk_layer_validation_tests PositiveVideoEncode*.GetEncodedSessionParams
Cc: mesa-stable
Reviewed-by: Benjamin Cheng <benjamin.cheng@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38158>