The commit that switched to the WA framework forgot to update one of
the ifdef section.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: e6e320fc79 ("anv: make Wa_16013994831 to use intel_needs_workaround")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27676>
When URB state for DS changes, we need to emit URB setup for VS with
256 handles and 0 for rest, commit this using a HDC flush before
setting real values.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26920>
We are toggling preemption on/off during streamout, this is also
happening on gfx12 platforms, not just dg2.
Cc: mesa-stable
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27002>
Set the flag on compute shaders when the application has enabled the
cooperative matrix feature. We might still want to enable this only when
DPAS is actually used. The current method is based on many suggestions
from Lionel.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25994>
This way we can implemented workarounds depending on the pipeline.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25671>
While earlier changes to pipe control emission allowed debug dump of
each pipe control, they also changed debug output to almost always print
same reason/function for each pc. These changes fix the output so that
we print the original function name where pc is emitted.
As example:
pc: emit PC=( +depth_flush +rt_flush +pb_stall +depth_stall ) reason: gfx11_batch_emit_pipe_control_write
pc: emit PC=( ) reason: gfx11_batch_emit_pipe_control_write
changes back to:
pc: emit PC=( +depth_flush +rt_flush +pb_stall +depth_stall ) reason: gfx11_emit_apply_pipe_flushes
pc: emit PC=( ) reason: cmd_buffer_emit_depth_stencil
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25282>
A single Vulkan state can map to multiple fields in different GPU
instructions. This change introduces the bottom half of a simplified
emission mechanism where we do the following :
Vulkan runtime state
|
V
Intermediate driver state
|
V
Instruction programming
This way we can detect that the intermediate state didn't change and
avoid HW instruction emission.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24536>
This change allow us to insert the MI_SEMAPHORE_WAIT before/after
specific draw call. With GTX tool, we can always update the memory
address to unblock spinning wait.
v2:
- Make sure draw_call_count is thread-safe (Lionel)
- Add static inline helper (Lionel)
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24308>
Saving ourselves some instructions since it's not going to get used.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23074>
split ANV_PIPE_RENDER_TARGET_BUFFER_WRITES into separate CS_STALL,
RT_FLUSH & TILE_FLUSH flags in order to have finer control over cache
coherency.
Tigerlake CS has it's own cache fetching directly from the memory controller,
so we need to do a tile flush to ensure the query data is visible.
This fixes test_resolve_non_issued_query_data in vkd3d on TGL.
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Fixes: 3c4c18341a ("anv: narrow flushing of the render target to buffer writes")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23500>
We're missing it for the memcpy with streamout
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 5cc4075f95 ("anv, iris: Add Wa_16011411144 for DG2")
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22930>
This has to be before the MI_BATCH_BUFFER_END otherwise it has no
effect.
This also was messing around with you batch length alignment.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: b9aa66d5d0 ("anv: disable preemption for 3DPRIMITIVE during streamout")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20802>
After using task shader, we need to emit a zero URB state and a
nullprim (empty pipe control) before rendering with primitives.
After this, a normal URB state needs to be returned, this will
happen when pipeline batch is emitted during pipeline switch.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20334>
To avoid the replication of code to properly emit PIPELINE_SELECT.
init_compute_queue_state() had a different emit of PIPELINE_SELECT but
as there is no compute engine in GFX VER 11 we are safe with the
differences.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20444>
This reverts commit b1126abb38.
This breaks all hell at least on DG2, as there are several cases left
where current_pipeline gets checked against GPGPU to decide what to do,
and the value doesn't match that of ANV_HW_PIPELINE_STATE_COMPUTE.
On top of that, it also misses checking for
ANV_HW_PIPELINE_STATE_RAYTRACING.
Then there's the fact that in some cases, current_pipeline will be
UINT32_MAX, because it's the original undefined state and also used
after executing a secondary command buffer because we are not tracking
on which pipeline did the secondary left us.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7910
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20349>
Gen11 added a nifty feature where we have three custom system-generated
values called extended parameters that we can set to any 32-bit values
we want. These work just like vertex and instance ID and are controlled
in the pipeline by the 3DSTATE_SGVS_2 packet. They are provided to the
draw call either by extra DWORDs on the end of 3DSTATE_PRIMITIVE or by
storing values to more state registers.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20295>
We can't have streamout and mesh enabled at the same time.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: ef04caea9b ("anv: Implement Mesh Shading pipeline")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19323>
This code shows up a little on profiling on Gfx12 and since it's only
a gfx8/9 workaround we might as well ifdef it out.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19050>
After each 3DPRIMITIVE, we need to send a dummy post sync op if point or
line list was used or if had only 1 or 2 vertices per primitive.
v2: add missing _3DPRIM_POINTLIST_BF (Lionel)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18746>
Field is ignored on BDW+, 3DSTATE_VF_TOPOLOGY is used to set topology.
We still want to preserve topology information in state because
of other upcoming changes that require it.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18698>
SOL unit issues, wa is to send PC with CS stall after SO_DECL.
v2: emit also in genX_gpu_memcpy (Lionel)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18409>
Each logical device can point to its physical device intel_device_info
saving at least one intel_device_info.
This also allow us to set 'const' to avoid values in intel_device_info
being changed by mistake.
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Jordan Justen <jordan.l.justen@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17897>
device->l3_config is only valid on Gfx11+
This only fixes using GPU_TRACE=1
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 02a4d622ed ("anv: expose a couple of emit helper to build utrace buffer copies")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16291>
This doesn't fix anything because memcpy is only used before secondary
buffer execution and we dirty everything after that.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16189>
This patch renames functions, structures, enums etc. with "gen_"
prefix defined in common code.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9413>
Changes in this patch include:
- Rename all files in src/intel/common path
- Update the filenames used in source and build files
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9413>
On Gen12+, we can enable additional caches in certain usage situations.
This routes that decision making to a central place in ISL, based on
surface usage flags, and updates both drivers to use it. (i965 doesn't
need to change because it doesn't support Gen12.)
We continue handling the "external" decision via an anv_mocs() wrapper
for now, since we store that flag in anv_bo, which isl doesn't know
about. (We could introduce an ISL_SURF_USAGE_EXTERNAL, but I'm not
actually sure that would be cleaner.)
This patch should not have any functional nor performance effects, as
we continue selecting the exact same MOCS values for now.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7104>
If this gets run right after something which uses
VK_VERTEX_INPUT_RATE_INSTANCE on its first vertex binding, we could end
up in serious trouble.
Fixes: 3d9747780b "anv: Add a helper for doing buffer copies with..."
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5090>
Identify if view_index is used only for position calculation, and use
Primitive Replication to implement Multiview in Gen12. This feature
allows storing per-view position information in a single execution of
the shader, treating position as an array.
The shader is transformed by adding a for-loop around it, that have an
iteration per active view (in the view_mask). Stores to the position
now store into the position array for the current index in the loop,
and load_view_index() will return the view index corresponding to the
current index in the loop.
The feature is controlled by setting the environment variable
ANV_PRIMITIVE_REPLICATION_MAX_VIEWS, which defaults to 2 if unset.
For pipelines with view counts larger than that, the regular
instancing will be used instead of Primitive Replication. To disable
it completely set the variable to 0.
v2: Don't assume position is set in vertex shader; remove only stores
for position; don't apply optimizations since other passes will
do; clone shader body without extract/reinsert; don't use
last_block (potentially stale). (Jason)
Fix view_index immediate to contain the view index, not its order.
Check for maximum number of views supported.
Add guard for gen12.
v3: Clone the entire shader function and change it before reinsert;
disable optimization when shader has memory writes. (Jason)
Use a single environment variable with _DEBUG on the name.
v4: Change to use new nir_deref_instr.
When removing stores, look for mode nir_var_shader_out instead
of the walking the list of outputs.
Ensure unused derefs are removed in the non-position part of the
shader.
Remove dead control flow when identifying if can use or not
primitive replication.
v5: Consider all the active shaders (including fragment) when deciding
that Primitive Replication can be used.
Change environment variable to ANV_PRIMITIVE_REPLICATION.
Squash the emission of 3DSTATE_PRIMITIVE_REPLICATION into this patch.
Disable Prim Rep in blorp_exec_3d.
v6: Use a loop around the shader, instead of manually unrolling, since
the regular unroll pass will kick in.
Document that we don't expect to see copy_deref or load_deref
involving the position variable.
Recover use_primitive_replication value when loading pipeline from
the cache.
Set VARYING_SLOT_LAYER to 0 in the shader. Earlier versions were
relying on ForceZeroRTAIndexEnable but that might not be
sufficient.
Disable Prim Rep in cmd_buffer_so_memcpy.
v7: Don't use Primitive Replication if position is not set, fallback
to instancing; change environment variable to be
ANV_PRIMITVE_REPLICATION_MAX_VIEWS and default it to 2 based on
experiments.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2313>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2313>