According to the Vulkan spec 5.63.4 :
samplerAnisotropy indicates whether anisotropic filtering is supported. If
this feature is not enabled, the maxAnisotropy member of the
VkSamplerCreateInfo structure must be 1.0.
Since we already set maxAnisotropy to 16 and program the hardware according
to the VkSamplerCreateInfo.maxAnisotropy, it seems we can turn this on.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Changes make copy_propagation_elements pass faster, reducing link
time spent in test case of bug 94477. Does not fix the actual issue
but brings down the total time. No regressions seen in CI.
v2 (idr): Formatting / whitespace fixes. Embed the acp_ref in the
acp_entry.
v3 (idr): Delete unused copy constructor. Use while(pop_head) instead
of foreach() { remove }.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Both radeonsi and nvc0 should also support ES so fixup doc.
Signed-off-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
In conjuction with an intel_aubdump change, you can now look at your
application's output like this :
$ intel_aubdump -c '/path/to/aubinator --gen=hsw' my_gl_app
v2: Add print_help() comment about standard input handling (Eero)
Remove shrinked gtt space debug workaround (Eero)
v3: Use realloc rather than memcpy/free (Ben)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Sirisha Gandikota <Sirisha.Gandikota@intel.com>
This might be useful for people who debug with out of tree descriptions.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Sirisha Gandikota <Sirisha.Gandikota@intel.com>
Embed the xml files into the binary, so aubinator can be used from any
location.
v2: Split generation packing into another patch (Jason)
Check for xxd (Jason)
v3: Fix out of tree builds (Jason)
Generate custom variable name rather than names generated by xxd
(Lionel)
v4: Move generated _xml.h files to genxml/ (Sirisha)
v5: Remove newline from makefile (Jason)
v6: Add comment on gen*_xml.h creation (Jason)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Provides an FPS increase of ~30% on the Sascha triangle and multisampling
demos.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Nanley Chery:
(rebase)
- Resolve conflicts with new anv_batch_emit macro
(amend)
- Handle a QPitch TODO
- Emit 3DSTATE_HIER_DEPTH_BUFFER on pre-BDW systems
- Only use HiZ for single-subpass renderpasses
- Emit the HiZ instruction before the stencil instruction to follow the
optimized clear sequence specified in the PRMs
- Don't modify clear params
- Enable resolves when a HiZ buffer is used to ensure depth buffer validity
Provides an FPS increase of ~15% on the Sascha triangle and multisampling
demos.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Create a function that performs one of three HiZ operations -
depth/stencil clears, HiZ resolve, and depth resolves.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Nanley Chery (amend):
- Change memset value from 0xff to 0 (a defined value for HiZ).
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Nanley Chery:
(rebase)
- Use isl_surf_get_hiz_surf()
(amend)
- Only add a HiZ surface onto a depth/stencil attachment
- Add comment above HiZ surface addition
- Hide HiZ behind INTEL_VK_HIZ prior to BDW
- Disable HiZ for untested cases
- Remove DISABLE_AUX_BIT instead of preventing it from being added
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Chad Versace <chadversary@chromium.org>
HiZ is not a color surface, but an auxiliary depth surface.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Mostly test code, plus one spot I noticed in r600.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
We will only hit this with multi-planar YUV external images, so we would
probably never hit this code path in the first place. But if we did, it
wouldn't do the right thing so just bail.
Signed-off-by: Rob Clark <robdclark@gmail.com>
According to the spec - 9.6. Pipeline Cache :
If pDataSize is less than the maximum size that can be retrieved by the
pipeline cache, at most pDataSize bytes will be written to pData, and
vkGetPipelineCacheData will return VK_INCOMPLETE.
Fixes the following test from Vulkan CTS :
dEQP-VK.pipeline.cache.pipeline_from_incomplete_get_data.vertex_stage_fragment_stage
dEQP-VK.pipeline.cache.pipeline_from_incomplete_get_data.vertex_stage_geometry_stage_fragment_stage
dEQP-VK.pipeline.cache.misc_tests.invalid_size_test
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This tries to mirrors the codepath taken by DRI2 in IntelSetTexBuffer2()
and fixes many applications when using DRI3:
- Totem with libva on hw-accelerated decoding
- obs-studio, using Window Capture (Xcomposite) as a Source
- gstreamer with VAAPI
v2:
- introduce get_dri_screen() in the dri3 loader's vtable (krh)
Tested-by: Timo Aaltonen <tjaalton@ubuntu.com>
Tested-by: Ionut Biru <biru.ionut@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71759
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
This allows querying the current active screen from the
loader's common code.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
Since the gen_device_info structs are no longer just constant memory, a
pointer to one is not a pointer to something in the .data section so we
shouldn't be storing it in a static variable. Instead, we should just
store the entire device_info structure.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
We have to be careful to not smash the value they're clearing to, but
other than that we're fine. Avoids quad clears in Processing, which likes
to do glClear(Z|S); glClear(Z).
Improves performance of Processing's QuadRendering demo at 5000 quads by
5.46507% +/- 1.35576% (n=15 before, 32 after)
We were incrementing the count at the end of vc4_start_draw(), except that
that function returns immediately if we've already started drawing on this
batch. It also failed to count the statechanges from the GFXH-515
workaround.
This incidentally allows repeated glClear() to be coalesced, because the
fast clears aren't counted in draw_calls_queued any more. Fixes most of
the extra flushes in Processing, which emits glClear(Z|S); glClear(Z);
glClear(C) during its frame setup.
Improves performance of Processing's QuadRendering demo at 5000 quads by
3.33538% +/- 2.05846% (n=21 before, 15 after)
This slightly reduces instructions on shader-db, but I think it's just
perturbing register allocation -- the allocator should have always
trivially colored these nodes, before. This commit is just to make QIR
code failing more intelligible when register allocation fails.
If a conditional assignment is only conditioned on the exec mask, that's
still screening off the value in the executed channels (and, since we're
not storing to the unexcuted channels, we don't care what's in there).
Fixes a bunch of extra register pressure on Processing's Ribbons demo,
which is failing to allocate.
We would assertion fail in setting up the simulator the second time
around. This at least postpones the assertion failure until we've closed
all of the first set of screens and started opening a new set.
Initially, we had intended set_subpass to be an interesting function that
did whatever (presumably a lot) setup we needed for a subpass. In reality,
it just sets a pointer and a dirty bit and then emits depth and stencil
state. When we call BeginCommandBuffer on a secondary, there's no point in
setting depth and stencil state since it will already be set by the
primary. Instead, the only thing we need to do at the start of a secondary
is set the subpass pointer and the dirty bit.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
We have a DIRTY_RENDER_TARGETS flag and that makes a lot more sense than
just dirtying fragment descriptors. We're checking for it in some of the
gen7 code but unfortunately, nothing was setting it and it didn't do what
it was supposed to do in cmd_buffer_flush_state.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Because WSI images are created with VkImageCreateInfo::flags explicitly set
to 0, they don't ever have the VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT set.
This means that you can't create an image view of it with a different
format so applications can't render directly in sRGB (without automatic
encoding) unless we actually advertise UNORM formats. There are a lot of
applications that want to do their own sRGB conversion, so we should allow
for that. We do, however, make UNORM come after sRGB in the list so that
the default for dumb apps that just grab the first thing is to render in
linear and let the sRGB conversion happen automatically.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
If the user created a fence with VK_FENCE_CREATE_SIGNALED_BIT set, we
shouldn't fail to wait for a fence if it was not submitted since that is
not necessary.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This squashes all the radv development up until now into
one for merging.
History can be found:
https://github.com/airlied/mesa/tree/semi-interesting
This requires llvm 3.9 and is in no way considered
a conformant vulkan implementation. It can run a number
of vulkan applications, and supports all GPUs using
the amdgpu kernel driver.
Thanks to Intel for providing anv and spirv->nir,
and Emil Velikov for reviewing build integration.
Parts of this are:
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Acked-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Authors: Bas Nieuwenhuizen and Dave Airlie
Signed-off-by: Dave Airlie <airlied@redhat.com>
Checking if MAD is supported is definitely wrong, and it's
more likely a typo I introduced few days ago which breaks
NV50 because SHLADD is not supported there.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
When the chipset is forced with NV50_PROG_CHIPSET, we actually
only want to output the binary if NV50_PROG_DEBUG is also
enabled. Otherwise, this pollutes the shader-db output.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>