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anv: Enable fast depth clears
Provides an FPS increase of ~30% on the Sascha triangle and multisampling demos. Signed-off-by: Nanley Chery <nanley.g.chery@intel.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Chad Versace <chadversary@chromium.org>
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2 changed files with 35 additions and 2 deletions
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@ -155,5 +155,18 @@ void anv_GetRenderAreaGranularity(
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VkRenderPass renderPass,
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VkExtent2D* pGranularity)
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{
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ANV_FROM_HANDLE(anv_render_pass, pass, renderPass);
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/* This granularity satisfies HiZ fast clear alignment requirements
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* for all sample counts.
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*/
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for (unsigned i = 0; i < pass->subpass_count; ++i) {
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if (pass->subpasses[i].depth_stencil_attachment !=
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VK_ATTACHMENT_UNUSED) {
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*pGranularity = (VkExtent2D) { .width = 8, .height = 4 };
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return;
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}
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}
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*pGranularity = (VkExtent2D) { 1, 1 };
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}
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@ -1322,8 +1322,27 @@ cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
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anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_STENCIL_BUFFER), sb);
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}
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/* Clear the clear params. */
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anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CLEAR_PARAMS), cp);
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/* From the IVB PRM Vol2P1, 11.5.5.4 3DSTATE_CLEAR_PARAMS:
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*
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* 3DSTATE_CLEAR_PARAMS must always be programmed in the along with
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* the other Depth/Stencil state commands(i.e. 3DSTATE_DEPTH_BUFFER,
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* 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER)
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*
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* Testing also shows that some variant of this restriction may exist HSW+.
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* On BDW+, it is not possible to emit 2 of these packets consecutively when
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* both have DepthClearValueValid set. An analysis of such state programming
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* on SKL showed that the GPU doesn't register the latter packet's clear
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* value.
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*/
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anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CLEAR_PARAMS), cp) {
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if (has_hiz) {
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cp.DepthClearValueValid = true;
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const uint32_t ds =
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cmd_buffer->state.subpass->depth_stencil_attachment;
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cp.DepthClearValue =
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cmd_buffer->state.attachments[ds].clear_value.depthStencil.depth;
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}
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}
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}
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static void
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@ -1336,6 +1355,7 @@ genX(cmd_buffer_set_subpass)(struct anv_cmd_buffer *cmd_buffer,
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cmd_buffer_emit_depth_stencil(cmd_buffer);
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genX(cmd_buffer_emit_hz_op)(cmd_buffer, BLORP_HIZ_OP_HIZ_RESOLVE);
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genX(cmd_buffer_emit_hz_op)(cmd_buffer, BLORP_HIZ_OP_DEPTH_CLEAR);
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anv_cmd_buffer_clear_subpass(cmd_buffer);
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}
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