Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
We still have gpu hangs on Cannonlake when using push constants, so
disable them for now until we have a proper fix for these hangs.
v2: Add warning message when creating context too.
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Cc: Ben Widawsky <ben@bwidawsk.net>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
This is not because the vertex stage needs some push constants
that other stages need them too. This should reduce the number
of loaded SGPRs in some situations.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
pipeline->layout can't be NULL now.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
pipeline->layout can't be NULL now.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
They are dummy objects but the spec requires layout to not be
NULL, this just makes sure we are creating valid pipeline layout
objects. This will allow us to remove some useless checks.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
It uses slightly more memory (though still bounded by the number
of mapped ranges), but gives less quadratic behavior.
Cuts 4 minutes from the runtime of the CTS *.sparse.* tests.
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Need to do some gymnastics to copy the parameter from the indirect
parameters buffer to uniform so shader sees the correct base-vertex-id.
Fixes ./bin/arb_draw_indirect-vertexid on a5xx and probably a4xx too.
Signed-off-by: Rob Clark <robdclark@gmail.com>
For dealing with indirect-draw + gl_VertexID, we'll introduce another
case where we need to use CP_MEM_TO_MEM. Rather than adding more
if(a5xx)/else make this a ctx vfunc.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Cmdstream traces from blob make it clear that the blob driver dev's
*think* a5xx has a real (non-zero-based) vtxid. But reality claims
differently.
Fixes ./bin/gl-3.2-basevertex-vertexid and probably others.
This means draw-indirect is going to need some gymnastics to copy
base-vertex into uniform. (a4xx probably needs that too.)
Signed-off-by: Rob Clark <robdclark@gmail.com>
If we aren't binding an image, clear the compressed flags.
This fixes a segfault seen with an apitrace.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104331
Signed-off-by: Dave Airlie <airlied@redhat.com>
When calculating buffer offsets for client buffers account for info.index_bias.
Fixes the follow piglit tests:
arb_draw_elements_base_vertex-drawelements-user_varrays
arb_draw_elements_base_vertex-negative-index-user_varrays
Reviewed-By: Bruce Cherniak <bruce.cherniak@intel.com>
This wasn't calculating the correct value, this along with
a nir patch fixes a regression in:
dEQP-VK.tessellation.shader_input_output.barrier
Fixes: 043d14db30 (ac/nir: don't write tcs outputs to LDS that aren't read back.)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
If we don't remap and output this code would trample the outputs
read bits.
This fixes a regression in
dEQP-VK.tessellation.shader_input_output.barrier
Fixes: 1c9c42d16b (nir: add varying component packing helpers)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
The Talos Principle contains shaders with an OpSelect between two
vectors where the condition is a scalar boolean. This is technically
against the spec bout nir_builder gracefully handles it by splatting
out the condition to all the channels. So long as the condition is a
boolean, just emit a warning instead of failing.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104246
This reverts commit 2294d35b24.
We can't do this without adjusting the input SGPRs/VGPRs logic.
For now, just revert it. I will send a proper solution later.
It fixes a rendering issue in F1 2017 that CTS didn't catch up.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
anv merges the tess info correctly, but radv wasn't doing this.
This fixes hangs in
dEQP-VK.tessellation.winding.default_domain.hlsl_triangles_ccw
Fixes: 60fc0544e0 (radv/pipeline: handle tessellation shader compilation)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
fixes undefined references by adding missing wsi common API
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Fixes: f98a2768ca "mesa: Add new fast mtx_t mutex type for basic use cases"
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This is in no way optimal, but there seems to be some problems
mixing at the moment, lots of hangs, it is possible, just need
to figure out more magic.
Signed-off-by: Dave Airlie <airlied@redhat.com>
We did not set the layer correctly for the dst, as we would keep
using the base layer. Same for the source image.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102710
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Basically a clone of util_blitter_blit() but with special handling to
blit PIPE_BUFFER as a PIPE_TEXTURE_1D.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Get rid of "gmem" (ie. tiling) ringbuffer, and just emit setup commands
directly to "draw" ringbuffer for compute (and in future for blits not
using the 3d pipe). This way we can have a simple flat cmdstream buffer
and bypass setup related to 3d pipe.
Signed-off-by: Rob Clark <robdclark@gmail.com>
In the busy && !needs_flush case, we can support a DISCARD_RANGE upload
using a staging buffer. This is a bit different from the case of mid-
batch uploads which require us to shadow the whole resource (because
later draws in an earlier tile happen before earlier draws in a later
tile).
Signed-off-by: Rob Clark <robdclark@gmail.com>