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freedreno/a5xx: use vertex_id_zero_base
Cmdstream traces from blob make it clear that the blob driver dev's *think* a5xx has a real (non-zero-based) vtxid. But reality claims differently. Fixes ./bin/gl-3.2-basevertex-vertexid and probably others. This means draw-indirect is going to need some gymnastics to copy base-vertex into uniform. (a4xx probably needs that too.) Signed-off-by: Rob Clark <robdclark@gmail.com>
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a1e18e87c7
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0536737983
2 changed files with 1 additions and 20 deletions
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@ -341,7 +341,7 @@ fd5_program_emit(struct fd_context *ctx, struct fd_ringbuffer *ring,
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pos_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_POS);
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psize_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_PSIZ);
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vertex_regid = ir3_find_sysval_regid(s[VS].v, SYSTEM_VALUE_VERTEX_ID);
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vertex_regid = ir3_find_sysval_regid(s[VS].v, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE);
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instance_regid = ir3_find_sysval_regid(s[VS].v, SYSTEM_VALUE_INSTANCE_ID);
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if (s[FS].v->color0_mrt) {
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@ -52,23 +52,6 @@ static const nir_shader_compiler_options options = {
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.lower_extract_word = true,
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};
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static const nir_shader_compiler_options options_5xx = {
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.lower_fpow = true,
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.lower_fsat = true,
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.lower_scmp = true,
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.lower_flrp32 = true,
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.lower_flrp64 = true,
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.lower_ffract = true,
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.lower_fmod32 = true,
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.lower_fmod64 = true,
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.lower_fdiv = true,
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.fuse_ffma = true,
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.native_integers = true,
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.vertex_id_zero_based = false,
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.lower_extract_byte = true,
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.lower_extract_word = true,
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};
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struct nir_shader *
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ir3_tgsi_to_nir(const struct tgsi_token *tokens)
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{
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@ -78,8 +61,6 @@ ir3_tgsi_to_nir(const struct tgsi_token *tokens)
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const nir_shader_compiler_options *
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ir3_get_compiler_options(struct ir3_compiler *compiler)
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{
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if (compiler->gpu_id >= 500)
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return &options_5xx;
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return &options;
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}
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