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amd/common: add ac_vgt_gs_mode() helper
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
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55f8431c76
commit
79b34d0832
4 changed files with 42 additions and 55 deletions
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@ -78,3 +78,30 @@ ac_get_cb_shader_mask(unsigned spi_shader_col_format)
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}
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return cb_shader_mask;
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}
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/**
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* Calculate the appropriate setting of VGT_GS_MODE when \p shader is a
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* geometry shader.
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*/
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uint32_t
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ac_vgt_gs_mode(unsigned gs_max_vert_out, enum chip_class chip_class)
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{
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unsigned cut_mode;
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if (gs_max_vert_out <= 128) {
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cut_mode = V_028A40_GS_CUT_128;
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} else if (gs_max_vert_out <= 256) {
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cut_mode = V_028A40_GS_CUT_256;
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} else if (gs_max_vert_out <= 512) {
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cut_mode = V_028A40_GS_CUT_512;
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} else {
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assert(gs_max_vert_out <= 1024);
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cut_mode = V_028A40_GS_CUT_1024;
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}
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return S_028A40_MODE(V_028A40_GS_SCENARIO_G) |
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S_028A40_CUT_MODE(cut_mode)|
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S_028A40_ES_WRITE_OPTIMIZE(chip_class <= VI) |
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S_028A40_GS_WRITE_OPTIMIZE(1) |
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S_028A40_ONCHIP(chip_class >= GFX9 ? 1 : 0);
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}
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@ -25,6 +25,9 @@
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#define AC_SHADER_UTIL_H
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#include <stdbool.h>
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#include <stdint.h>
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#include "amd_family.h"
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unsigned
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ac_get_spi_shader_z_format(bool writes_z, bool writes_stencil,
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@ -33,4 +36,7 @@ ac_get_spi_shader_z_format(bool writes_z, bool writes_stencil,
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unsigned
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ac_get_cb_shader_mask(unsigned spi_shader_col_format);
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uint32_t
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ac_vgt_gs_mode(unsigned gs_max_vert_out, enum chip_class chip_class);
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#endif
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@ -1465,30 +1465,6 @@ static const struct radv_prim_vertex_count prim_size_table[] = {
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[V_008958_DI_PT_2D_TRI_STRIP] = {0, 0},
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};
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static uint32_t si_vgt_gs_mode(struct radv_shader_variant *gs,
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enum chip_class chip_class)
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{
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unsigned gs_max_vert_out = gs->info.gs.vertices_out;
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unsigned cut_mode;
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if (gs_max_vert_out <= 128) {
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cut_mode = V_028A40_GS_CUT_128;
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} else if (gs_max_vert_out <= 256) {
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cut_mode = V_028A40_GS_CUT_256;
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} else if (gs_max_vert_out <= 512) {
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cut_mode = V_028A40_GS_CUT_512;
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} else {
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assert(gs_max_vert_out <= 1024);
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cut_mode = V_028A40_GS_CUT_1024;
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}
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return S_028A40_MODE(V_028A40_GS_SCENARIO_G) |
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S_028A40_CUT_MODE(cut_mode)|
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S_028A40_ES_WRITE_OPTIMIZE(chip_class <= VI) |
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S_028A40_GS_WRITE_OPTIMIZE(1) |
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S_028A40_ONCHIP(chip_class >= GFX9 ? 1 : 0);
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}
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static struct ac_vs_output_info *get_vs_output_info(struct radv_pipeline *pipeline)
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{
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if (radv_pipeline_has_gs(pipeline))
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@ -1507,8 +1483,12 @@ static void calculate_vgt_gs_mode(struct radv_pipeline *pipeline)
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pipeline->graphics.vgt_gs_mode = 0;
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if (radv_pipeline_has_gs(pipeline)) {
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pipeline->graphics.vgt_gs_mode = si_vgt_gs_mode(pipeline->shaders[MESA_SHADER_GEOMETRY],
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pipeline->device->physical_device->rad_info.chip_class);
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struct radv_shader_variant *gs =
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pipeline->shaders[MESA_SHADER_GEOMETRY];
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pipeline->graphics.vgt_gs_mode =
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ac_vgt_gs_mode(gs->info.gs.vertices_out,
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pipeline->device->physical_device->rad_info.chip_class);
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} else if (outinfo->export_prim_id) {
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pipeline->graphics.vgt_gs_mode = S_028A40_MODE(V_028A40_GS_SCENARIO_A);
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pipeline->graphics.vgt_primitiveid_en = true;
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@ -573,34 +573,6 @@ static void si_shader_es(struct si_screen *sscreen, struct si_shader *shader)
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polaris_set_vgt_vertex_reuse(sscreen, shader->selector, shader, pm4);
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}
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/**
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* Calculate the appropriate setting of VGT_GS_MODE when \p shader is a
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* geometry shader.
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*/
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static uint32_t si_vgt_gs_mode(struct si_shader_selector *sel)
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{
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enum chip_class chip_class = sel->screen->info.chip_class;
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unsigned gs_max_vert_out = sel->gs_max_out_vertices;
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unsigned cut_mode;
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if (gs_max_vert_out <= 128) {
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cut_mode = V_028A40_GS_CUT_128;
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} else if (gs_max_vert_out <= 256) {
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cut_mode = V_028A40_GS_CUT_256;
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} else if (gs_max_vert_out <= 512) {
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cut_mode = V_028A40_GS_CUT_512;
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} else {
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assert(gs_max_vert_out <= 1024);
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cut_mode = V_028A40_GS_CUT_1024;
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}
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return S_028A40_MODE(V_028A40_GS_SCENARIO_G) |
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S_028A40_CUT_MODE(cut_mode)|
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S_028A40_ES_WRITE_OPTIMIZE(chip_class <= VI) |
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S_028A40_GS_WRITE_OPTIMIZE(1) |
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S_028A40_ONCHIP(chip_class >= GFX9 ? 1 : 0);
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}
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struct gfx9_gs_info {
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unsigned es_verts_per_subgroup;
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unsigned gs_prims_per_subgroup;
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@ -867,7 +839,9 @@ static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader,
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si_pm4_set_reg(pm4, R_028A40_VGT_GS_MODE, S_028A40_MODE(mode));
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si_pm4_set_reg(pm4, R_028A84_VGT_PRIMITIVEID_EN, enable_prim_id);
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} else {
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si_pm4_set_reg(pm4, R_028A40_VGT_GS_MODE, si_vgt_gs_mode(gs));
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si_pm4_set_reg(pm4, R_028A40_VGT_GS_MODE,
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ac_vgt_gs_mode(gs->gs_max_out_vertices,
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sscreen->info.chip_class));
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si_pm4_set_reg(pm4, R_028A84_VGT_PRIMITIVEID_EN, 0);
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}
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