mesa/src/compiler/nir/nir_opt_copy_prop_vars.c

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

1517 lines
51 KiB
C
Raw Normal View History

/*
* Copyright © 2016 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "nir.h"
#include "nir_builder.h"
#include "nir_deref.h"
#include "util/bitscan.h"
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
#include "util/u_dynarray.h"
static const bool debug = false;
/**
* Variable-based copy propagation
*
* Normally, NIR trusts in SSA form for most of its copy-propagation needs.
* However, there are cases, especially when dealing with indirects, where SSA
* won't help you. This pass is for those times. Specifically, it handles
* the following things that the rest of NIR can't:
*
* 1) Copy-propagation on variables that have indirect access. This includes
* propagating from indirect stores into indirect loads.
*
* 2) Removal of redundant load_deref intrinsics. We can't trust regular CSE
* to do this because it isn't aware of variable writes that may alias the
* value and make the former load invalid.
*
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
* This pass uses an intermediate solution between being local / "per-block"
* and a complete data-flow analysis. It follows the control flow graph, and
* propagate the available copy information forward, invalidating data at each
* cf_node.
*
* Removal of dead writes to variables is handled by another pass.
*/
struct copies {
struct list_head node;
/* Hash table of copies referenced by variables */
struct hash_table *ht;
/* Array of derefs that can't be chased back to a variable */
struct util_dynarray arr;
};
struct copies_dynarray {
struct list_head node;
struct util_dynarray arr;
/* The copies structure this dynarray was cloned or created for */
struct copies *owner;
};
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
struct vars_written {
nir_variable_mode modes;
/* Key is deref and value is the uintptr_t with the write mask. */
struct hash_table *derefs;
};
struct value {
bool is_ssa;
union {
struct {
nir_def *def[NIR_MAX_VEC_COMPONENTS];
uint8_t component[NIR_MAX_VEC_COMPONENTS];
} ssa;
nir_deref_and_path deref;
};
};
static void
value_set_ssa_components(struct value *value, nir_def *def,
unsigned num_components)
{
value->is_ssa = true;
for (unsigned i = 0; i < num_components; i++) {
value->ssa.def[i] = def;
value->ssa.component[i] = i;
}
}
struct copy_entry {
struct value src;
nir_deref_and_path dst;
};
struct copy_prop_var_state {
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
nir_function_impl *impl;
void *mem_ctx;
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
void *lin_ctx;
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
/* Maps nodes to vars_written. Used to invalidate copy entries when
* visiting each node.
*/
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
struct hash_table *vars_written_map;
/* List of copy structures ready for reuse */
struct list_head unused_copy_structs_list;
bool progress;
};
nir: add support for removing redundant stores to copy prop var For example the following type of thing is seen in TCS from a number of Vulkan and DXVK games: vec1 32 ssa_557 = deref_var &oPatch (shader_out float) vec1 32 ssa_558 = intrinsic load_deref (ssa_557) () vec1 32 ssa_559 = deref_var &oPatch@42 (shader_out float) vec1 32 ssa_560 = intrinsic load_deref (ssa_559) () vec1 32 ssa_561 = deref_var &oPatch@43 (shader_out float) vec1 32 ssa_562 = intrinsic load_deref (ssa_561) () intrinsic store_deref (ssa_557, ssa_558) (1) /* wrmask=x */ intrinsic store_deref (ssa_559, ssa_560) (1) /* wrmask=x */ intrinsic store_deref (ssa_561, ssa_562) (1) /* wrmask=x */ No shader-db changes on i965 (SKL). vkpipeline-db results RADV (VEGA): Totals from affected shaders: SGPRS: 7832 -> 7728 (-1.33 %) VGPRS: 6476 -> 6740 (4.08 %) Spilled SGPRs: 0 -> 0 (0.00 %) Spilled VGPRs: 0 -> 0 (0.00 %) Private memory VGPRs: 0 -> 0 (0.00 %) Scratch size: 0 -> 0 (0.00 %) dwords per thread Code Size: 469572 -> 456596 (-2.76 %) bytes LDS: 0 -> 0 (0.00 %) blocks Max Waves: 989 -> 960 (-2.93 %) Wait states: 0 -> 0 (0.00 %) The Max Waves and VGPRS changes here are misleading. What is happening is a bunch of TCS outputs are being optimised away as they are now recognised as unused. This results in more varyings being compacted via nir_compact_varyings() which can result in more register pressure when they are not packed in an optimal way. This is an existing problem independent of this patch. I've run some benchmarks and haven't noticed any performance regressions in affected games. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-11-08 15:45:34 +11:00
static bool
value_equals_store_src(struct value *value, nir_intrinsic_instr *intrin)
{
assert(intrin->intrinsic == nir_intrinsic_store_deref);
nir_component_mask_t write_mask = nir_intrinsic_write_mask(intrin);
nir: add support for removing redundant stores to copy prop var For example the following type of thing is seen in TCS from a number of Vulkan and DXVK games: vec1 32 ssa_557 = deref_var &oPatch (shader_out float) vec1 32 ssa_558 = intrinsic load_deref (ssa_557) () vec1 32 ssa_559 = deref_var &oPatch@42 (shader_out float) vec1 32 ssa_560 = intrinsic load_deref (ssa_559) () vec1 32 ssa_561 = deref_var &oPatch@43 (shader_out float) vec1 32 ssa_562 = intrinsic load_deref (ssa_561) () intrinsic store_deref (ssa_557, ssa_558) (1) /* wrmask=x */ intrinsic store_deref (ssa_559, ssa_560) (1) /* wrmask=x */ intrinsic store_deref (ssa_561, ssa_562) (1) /* wrmask=x */ No shader-db changes on i965 (SKL). vkpipeline-db results RADV (VEGA): Totals from affected shaders: SGPRS: 7832 -> 7728 (-1.33 %) VGPRS: 6476 -> 6740 (4.08 %) Spilled SGPRs: 0 -> 0 (0.00 %) Spilled VGPRs: 0 -> 0 (0.00 %) Private memory VGPRs: 0 -> 0 (0.00 %) Scratch size: 0 -> 0 (0.00 %) dwords per thread Code Size: 469572 -> 456596 (-2.76 %) bytes LDS: 0 -> 0 (0.00 %) blocks Max Waves: 989 -> 960 (-2.93 %) Wait states: 0 -> 0 (0.00 %) The Max Waves and VGPRS changes here are misleading. What is happening is a bunch of TCS outputs are being optimised away as they are now recognised as unused. This results in more varyings being compacted via nir_compact_varyings() which can result in more register pressure when they are not packed in an optimal way. This is an existing problem independent of this patch. I've run some benchmarks and haven't noticed any performance regressions in affected games. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-11-08 15:45:34 +11:00
for (unsigned i = 0; i < intrin->num_components; i++) {
if ((write_mask & (1 << i)) &&
(value->ssa.def[i] != intrin->src[1].ssa ||
value->ssa.component[i] != i))
nir: add support for removing redundant stores to copy prop var For example the following type of thing is seen in TCS from a number of Vulkan and DXVK games: vec1 32 ssa_557 = deref_var &oPatch (shader_out float) vec1 32 ssa_558 = intrinsic load_deref (ssa_557) () vec1 32 ssa_559 = deref_var &oPatch@42 (shader_out float) vec1 32 ssa_560 = intrinsic load_deref (ssa_559) () vec1 32 ssa_561 = deref_var &oPatch@43 (shader_out float) vec1 32 ssa_562 = intrinsic load_deref (ssa_561) () intrinsic store_deref (ssa_557, ssa_558) (1) /* wrmask=x */ intrinsic store_deref (ssa_559, ssa_560) (1) /* wrmask=x */ intrinsic store_deref (ssa_561, ssa_562) (1) /* wrmask=x */ No shader-db changes on i965 (SKL). vkpipeline-db results RADV (VEGA): Totals from affected shaders: SGPRS: 7832 -> 7728 (-1.33 %) VGPRS: 6476 -> 6740 (4.08 %) Spilled SGPRs: 0 -> 0 (0.00 %) Spilled VGPRs: 0 -> 0 (0.00 %) Private memory VGPRs: 0 -> 0 (0.00 %) Scratch size: 0 -> 0 (0.00 %) dwords per thread Code Size: 469572 -> 456596 (-2.76 %) bytes LDS: 0 -> 0 (0.00 %) blocks Max Waves: 989 -> 960 (-2.93 %) Wait states: 0 -> 0 (0.00 %) The Max Waves and VGPRS changes here are misleading. What is happening is a bunch of TCS outputs are being optimised away as they are now recognised as unused. This results in more varyings being compacted via nir_compact_varyings() which can result in more register pressure when they are not packed in an optimal way. This is an existing problem independent of this patch. I've run some benchmarks and haven't noticed any performance regressions in affected games. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-11-08 15:45:34 +11:00
return false;
}
return true;
}
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
static struct vars_written *
create_vars_written(struct copy_prop_var_state *state)
{
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
struct vars_written *written =
linear_zalloc_child(state->lin_ctx, sizeof(struct vars_written));
written->derefs = _mesa_pointer_hash_table_create(state->mem_ctx);
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
return written;
}
static void
gather_vars_written(struct copy_prop_var_state *state,
struct vars_written *written,
nir_cf_node *cf_node)
{
struct vars_written *new_written = NULL;
switch (cf_node->type) {
case nir_cf_node_function: {
nir_function_impl *impl = nir_cf_node_as_function(cf_node);
foreach_list_typed_safe(nir_cf_node, cf_node, node, &impl->body)
gather_vars_written(state, NULL, cf_node);
break;
}
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
case nir_cf_node_block: {
if (!written)
break;
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
nir_block *block = nir_cf_node_as_block(cf_node);
nir_foreach_instr(instr, block) {
if (instr->type == nir_instr_type_call) {
written->modes |= nir_var_shader_out |
nir_var_shader_temp |
nir_var_function_temp |
nir_var_mem_ssbo |
nir_var_mem_shared |
nir_var_mem_global;
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
continue;
}
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
switch (intrin->intrinsic) {
case nir_intrinsic_barrier:
nir: Add scoped_memory_barrier intrinsic Add a NIR instrinsic that represent a memory barrier in SPIR-V / Vulkan Memory Model, with extra attributes that describe the barrier: - Ordering: whether is an Acquire or Release; - "Cache control": availability ("ensure this gets written in the memory") and visibility ("ensure my cache is up to date when I'm reading"); - Variable modes: which memory types this barrier applies to; - Scope: how far this barrier applies. Note that unlike in SPIR-V, the "Storage Semantics" and the "Memory Semantics" are split into two different attributes so we can use variable modes for the former. NIR passes that took barriers in consideration were also changed - nir_opt_copy_prop_vars: clean up the values for the mode of an ACQUIRE barrier. Copy propagation effect is to "pull up a load" (by not performing it), which is what ACQUIRE restricts. - nir_opt_dead_write_vars and nir_opt_combine_writes: clean up the pending writes for the modes of an RELEASE barrier. Dead writes effect is to "push down a store", which is what RELEASE restricts. - nir_opt_access: treat the ACQUIRE and RELEASE as a full barrier for the modes. This is conservative, but since this is a GL-specific pass, doesn't make a difference for now. v2: Fix the scoped barrier handling in copy propagation. (Jason) Add scoped barrier handling to nir_opt_access and nir_opt_combine_writes. (Rhys) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-07-18 16:14:03 -07:00
if (nir_intrinsic_memory_semantics(intrin) & NIR_MEMORY_ACQUIRE)
written->modes |= nir_intrinsic_memory_modes(intrin);
break;
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
case nir_intrinsic_emit_vertex:
case nir_intrinsic_emit_vertex_with_counter:
written->modes = nir_var_shader_out;
break;
case nir_intrinsic_trace_ray:
case nir_intrinsic_execute_callable:
case nir_intrinsic_rt_trace_ray:
case nir_intrinsic_rt_execute_callable: {
nir_deref_instr *payload =
nir_src_as_deref(*nir_get_shader_call_payload_src(intrin));
nir_component_mask_t mask = (1 << glsl_get_vector_elements(payload->type)) - 1;
struct hash_entry *ht_entry =
_mesa_hash_table_search(written->derefs, payload);
if (ht_entry) {
ht_entry->data = (void *)(mask | (uintptr_t)ht_entry->data);
} else {
_mesa_hash_table_insert(written->derefs, payload,
(void *)(uintptr_t)mask);
}
break;
}
case nir_intrinsic_report_ray_intersection:
written->modes |= nir_var_mem_ssbo |
nir_var_mem_global |
nir_var_shader_call_data |
nir_var_ray_hit_attrib;
break;
case nir_intrinsic_ignore_ray_intersection:
case nir_intrinsic_terminate_ray:
written->modes |= nir_var_mem_ssbo |
nir_var_mem_global |
nir_var_shader_call_data;
break;
case nir_intrinsic_deref_atomic:
case nir_intrinsic_deref_atomic_swap:
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
case nir_intrinsic_store_deref:
case nir_intrinsic_copy_deref:
case nir_intrinsic_memcpy_deref: {
/* Destination in all of store_deref, copy_deref and the atomics is src[0]. */
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
nir_deref_instr *dst = nir_src_as_deref(intrin->src[0]);
uintptr_t mask = intrin->intrinsic == nir_intrinsic_store_deref ? nir_intrinsic_write_mask(intrin) : (1 << glsl_get_vector_elements(dst->type)) - 1;
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
struct hash_entry *ht_entry = _mesa_hash_table_search(written->derefs, dst);
if (ht_entry)
ht_entry->data = (void *)(mask | (uintptr_t)ht_entry->data);
else
_mesa_hash_table_insert(written->derefs, dst, (void *)mask);
break;
}
default:
break;
}
}
break;
}
case nir_cf_node_if: {
nir_if *if_stmt = nir_cf_node_as_if(cf_node);
new_written = create_vars_written(state);
foreach_list_typed_safe(nir_cf_node, cf_node, node, &if_stmt->then_list)
gather_vars_written(state, new_written, cf_node);
foreach_list_typed_safe(nir_cf_node, cf_node, node, &if_stmt->else_list)
gather_vars_written(state, new_written, cf_node);
break;
}
case nir_cf_node_loop: {
nir_loop *loop = nir_cf_node_as_loop(cf_node);
assert(!nir_loop_has_continue_construct(loop));
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
new_written = create_vars_written(state);
foreach_list_typed_safe(nir_cf_node, cf_node, node, &loop->body)
gather_vars_written(state, new_written, cf_node);
break;
}
default:
unreachable("Invalid CF node type");
}
if (new_written) {
/* Merge new information to the parent control flow node. */
if (written) {
written->modes |= new_written->modes;
hash_table_foreach(new_written->derefs, new_entry) {
struct hash_entry *old_entry =
_mesa_hash_table_search_pre_hashed(written->derefs, new_entry->hash,
new_entry->key);
if (old_entry) {
nir_component_mask_t merged = (uintptr_t)new_entry->data |
(uintptr_t)old_entry->data;
old_entry->data = (void *)((uintptr_t)merged);
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
} else {
_mesa_hash_table_insert_pre_hashed(written->derefs, new_entry->hash,
new_entry->key, new_entry->data);
}
}
}
_mesa_hash_table_insert(state->vars_written_map, cf_node, new_written);
}
}
/* Creates a fresh dynarray */
static struct copies_dynarray *
get_copies_dynarray(struct copy_prop_var_state *state)
{
struct copies_dynarray *cp_arr =
ralloc(state->mem_ctx, struct copies_dynarray);
util_dynarray_init(&cp_arr->arr, state->mem_ctx);
return cp_arr;
}
/* Checks if the pointer leads to a cloned copy of the array for this hash
* table or if the pointer was inherited from when the hash table was cloned.
*/
static bool
copies_owns_ht_entry(struct copies *copies,
struct hash_entry *ht_entry)
{
assert(copies && ht_entry && ht_entry->data);
struct copies_dynarray *copies_array = ht_entry->data;
return copies_array->owner == copies;
}
static void
clone_copies_dynarray_from_src(struct copies_dynarray *dst,
struct copies_dynarray *src)
{
util_dynarray_append_dynarray(&dst->arr, &src->arr);
}
/* Gets copies array from the hash table entry or clones the source array if
* the hash entry contains NULL. The values are not cloned when the hash table
* is created because its expensive to clone everything and most value will
* never actually be accessed.
*/
static struct copies_dynarray *
get_copies_array_from_ht_entry(struct copy_prop_var_state *state,
struct copies *copies,
struct hash_entry *ht_entry)
{
struct copies_dynarray *copies_array;
if (copies_owns_ht_entry(copies, ht_entry)) {
/* The array already exists so just return it */
copies_array = (struct copies_dynarray *)ht_entry->data;
} else {
/* Clone the array and set the data value for future access */
copies_array = get_copies_dynarray(state);
copies_array->owner = copies;
clone_copies_dynarray_from_src(copies_array, ht_entry->data);
ht_entry->data = copies_array;
}
return copies_array;
}
static struct copies_dynarray *
copies_array_for_var(struct copy_prop_var_state *state,
struct copies *copies, nir_variable *var)
{
struct hash_entry *entry = _mesa_hash_table_search(copies->ht, var);
if (entry != NULL)
return get_copies_array_from_ht_entry(state, copies, entry);
struct copies_dynarray *copies_array = get_copies_dynarray(state);
copies_array->owner = copies;
_mesa_hash_table_insert(copies->ht, var, copies_array);
return copies_array;
}
static struct util_dynarray *
copies_array_for_deref(struct copy_prop_var_state *state,
struct copies *copies, nir_deref_and_path *deref)
{
nir_get_deref_path(state->mem_ctx, deref);
struct util_dynarray *copies_array;
if (deref->_path->path[0]->deref_type != nir_deref_type_var) {
copies_array = &copies->arr;
} else {
struct copies_dynarray *cpda =
copies_array_for_var(state, copies, deref->_path->path[0]->var);
copies_array = &cpda->arr;
}
return copies_array;
}
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
static struct copy_entry *
copy_entry_create(struct copy_prop_var_state *state,
struct copies *copies, nir_deref_and_path *deref)
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
{
struct util_dynarray *copies_array =
copies_array_for_deref(state, copies, deref);
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
struct copy_entry new_entry = {
.dst = *deref,
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
};
util_dynarray_append(copies_array, struct copy_entry, new_entry);
return util_dynarray_top_ptr(copies_array, struct copy_entry);
}
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
/* Remove copy entry by swapping it with the last element and reducing the
* size. If used inside an iteration on copies, it must be a reverse
* (backwards) iteration. It is safe to use in those cases because the swap
* will not affect the rest of the iteration.
*/
static void
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
copy_entry_remove(struct util_dynarray *copies,
struct copy_entry *entry,
struct copy_entry **relocated_entry)
{
const struct copy_entry *src =
util_dynarray_pop_ptr(copies, struct copy_entry);
/* Because we're removing elements from an array, pointers to those
* elements are not stable as we modify the array.
* If relocated_entry != NULL, it's points to an entry we saved off earlier
* and want to keep pointing to the right spot.
*/
if (relocated_entry && *relocated_entry == src)
*relocated_entry = entry;
if (src != entry)
*entry = *src;
}
static bool
is_array_deref_of_vector(const nir_deref_and_path *deref)
{
if (deref->instr->deref_type != nir_deref_type_array)
return false;
nir_deref_instr *parent = nir_deref_instr_parent(deref->instr);
return glsl_type_is_vector(parent->type);
}
static struct copy_entry *
lookup_entry_for_deref(struct copy_prop_var_state *state,
struct copies *copies,
nir_deref_and_path *deref,
nir_deref_compare_result allowed_comparisons,
bool *equal)
{
struct util_dynarray *copies_array =
copies_array_for_deref(state, copies, deref);
struct copy_entry *entry = NULL;
util_dynarray_foreach(copies_array, struct copy_entry, iter) {
nir_deref_compare_result result =
nir_compare_derefs_and_paths(state->mem_ctx, &iter->dst, deref);
if (result & allowed_comparisons) {
entry = iter;
if (result & nir_derefs_equal_bit) {
if (equal != NULL)
*equal = true;
break;
}
/* Keep looking in case we have an equal match later in the array. */
}
}
return entry;
}
static void
lookup_entry_and_kill_aliases_copy_array(struct copy_prop_var_state *state,
struct util_dynarray *copies_array,
nir_deref_and_path *deref,
unsigned write_mask,
bool remove_entry,
struct copy_entry **entry,
bool *entry_removed)
{
util_dynarray_foreach_reverse(copies_array, struct copy_entry, iter) {
nir_deref_compare_result comp =
nir_compare_derefs_and_paths(state->mem_ctx, &iter->dst, deref);
if (comp & nir_derefs_equal_bit) {
/* Make sure it is unique. */
assert(!*entry && !*entry_removed);
if (remove_entry) {
copy_entry_remove(copies_array, iter, NULL);
*entry_removed = true;
} else {
*entry = iter;
}
} else if (comp & nir_derefs_may_alias_bit) {
copy_entry_remove(copies_array, iter, entry);
}
}
}
static struct copy_entry *
lookup_entry_and_kill_aliases(struct copy_prop_var_state *state,
struct copies *copies,
nir_deref_and_path *deref,
unsigned write_mask,
bool remove_entry)
{
/* TODO: Take into account the write_mask. */
bool UNUSED entry_removed = false;
struct copy_entry *entry = NULL;
nir_get_deref_path(state->mem_ctx, deref);
/* For any other variable types if the variables are different,
* they don't alias. So we only need to compare different vars and loop
* over the hash table for ssbos and shared vars.
*/
if (deref->_path->path[0]->deref_type != nir_deref_type_var ||
deref->_path->path[0]->var->data.mode == nir_var_mem_ssbo ||
deref->_path->path[0]->var->data.mode == nir_var_mem_shared) {
hash_table_foreach(copies->ht, ht_entry) {
nir_variable *var = (nir_variable *)ht_entry->key;
if (deref->_path->path[0]->deref_type == nir_deref_type_var &&
var->data.mode != deref->_path->path[0]->var->data.mode)
continue;
struct copies_dynarray *copies_array =
get_copies_array_from_ht_entry(state, copies, ht_entry);
lookup_entry_and_kill_aliases_copy_array(state, &copies_array->arr,
deref, write_mask,
remove_entry, &entry,
&entry_removed);
if (copies_array->arr.size == 0) {
_mesa_hash_table_remove(copies->ht, ht_entry);
}
}
lookup_entry_and_kill_aliases_copy_array(state, &copies->arr, deref,
write_mask, remove_entry,
&entry, &entry_removed);
} else {
struct copies_dynarray *cpda =
copies_array_for_var(state, copies, deref->_path->path[0]->var);
struct util_dynarray *copies_array = &cpda->arr;
lookup_entry_and_kill_aliases_copy_array(state, copies_array, deref,
write_mask, remove_entry,
&entry, &entry_removed);
if (copies_array->size == 0) {
_mesa_hash_table_remove_key(copies->ht, deref->_path->path[0]->var);
}
}
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
return entry;
}
static void
kill_aliases(struct copy_prop_var_state *state,
struct copies *copies,
nir_deref_and_path *deref,
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
unsigned write_mask)
{
/* TODO: Take into account the write_mask. */
lookup_entry_and_kill_aliases(state, copies, deref, write_mask, true);
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
}
static struct copy_entry *
get_entry_and_kill_aliases(struct copy_prop_var_state *state,
struct copies *copies,
nir_deref_and_path *deref,
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
unsigned write_mask)
{
/* TODO: Take into account the write_mask. */
struct copy_entry *entry =
lookup_entry_and_kill_aliases(state, copies, deref, write_mask, false);
if (entry == NULL)
entry = copy_entry_create(state, copies, deref);
return entry;
}
static void
apply_barrier_for_modes_to_dynarr(struct util_dynarray *copies_array,
nir_variable_mode modes)
{
util_dynarray_foreach_reverse(copies_array, struct copy_entry, iter) {
if (nir_deref_mode_may_be(iter->dst.instr, modes) ||
(!iter->src.is_ssa && nir_deref_mode_may_be(iter->src.deref.instr, modes)))
copy_entry_remove(copies_array, iter, NULL);
}
}
static void
apply_barrier_for_modes(struct copy_prop_var_state *state,
struct copies *copies, nir_variable_mode modes)
{
hash_table_foreach(copies->ht, ht_entry) {
struct copies_dynarray *copies_array =
get_copies_array_from_ht_entry(state, copies, ht_entry);
apply_barrier_for_modes_to_dynarr(&copies_array->arr, modes);
}
apply_barrier_for_modes_to_dynarr(&copies->arr, modes);
}
static void
value_set_from_value(struct value *value, const struct value *from,
unsigned base_index, unsigned write_mask)
{
/* We can't have non-zero indexes with non-trivial write masks */
assert(base_index == 0 || write_mask == 1);
if (from->is_ssa) {
/* Clear value if it was being used as non-SSA. */
value->is_ssa = true;
/* Only overwrite the written components */
for (unsigned i = 0; i < NIR_MAX_VEC_COMPONENTS; i++) {
if (write_mask & (1 << i)) {
value->ssa.def[base_index + i] = from->ssa.def[i];
value->ssa.component[base_index + i] = from->ssa.component[i];
}
}
} else {
/* Non-ssa stores always write everything */
value->is_ssa = false;
value->deref = from->deref;
}
}
/* Try to load a single element of a vector from the copy_entry. If the data
* isn't available, just let the original intrinsic do the work.
*/
static bool
load_element_from_ssa_entry_value(struct copy_prop_var_state *state,
struct copy_entry *entry,
nir_builder *b, nir_intrinsic_instr *intrin,
struct value *value, unsigned index)
{
assert(index < glsl_get_vector_elements(entry->dst.instr->type));
/* We don't have the element available, so let the instruction do the work. */
if (!entry->src.ssa.def[index])
return false;
b->cursor = nir_instr_remove(&intrin->instr);
intrin->instr.block = NULL;
assert(entry->src.ssa.component[index] <
entry->src.ssa.def[index]->num_components);
nir_def *def = nir_channel(b, entry->src.ssa.def[index],
entry->src.ssa.component[index]);
*value = (struct value){
.is_ssa = true,
{
.ssa = {
.def = { def },
.component = { 0 },
},
}
};
return true;
}
/* Do a "load" from an SSA-based entry return it in "value" as a value with a
* single SSA def. Because an entry could reference multiple different SSA
* defs, a vecN operation may be inserted to combine them into a single SSA
* def before handing it back to the caller. If the load instruction is no
* longer needed, it is removed and nir_instr::block is set to NULL. (It is
* possible, in some cases, for the load to be used in the vecN operation in
* which case it isn't deleted.)
*/
static bool
load_from_ssa_entry_value(struct copy_prop_var_state *state,
struct copy_entry *entry,
nir_builder *b, nir_intrinsic_instr *intrin,
nir_deref_and_path *src, struct value *value)
{
if (is_array_deref_of_vector(src)) {
if (nir_src_is_const(src->instr->arr.index)) {
unsigned index = nir_src_as_uint(src->instr->arr.index);
return load_element_from_ssa_entry_value(state, entry, b, intrin,
value, index);
}
/* An SSA copy_entry for the vector won't help indirect load. */
if (glsl_type_is_vector(entry->dst.instr->type)) {
assert(entry->dst.instr->type == nir_deref_instr_parent(src->instr)->type);
/* TODO: If all SSA entries are there, try an if-ladder. */
return false;
}
}
*value = entry->src;
const struct glsl_type *type = entry->dst.instr->type;
unsigned num_components = glsl_get_vector_elements(type);
nir_component_mask_t available = 0;
bool all_same = true;
for (unsigned i = 0; i < num_components; i++) {
if (value->ssa.def[i])
available |= (1 << i);
if (value->ssa.def[i] != value->ssa.def[0])
all_same = false;
if (value->ssa.component[i] != i)
all_same = false;
}
if (all_same) {
/* Our work here is done */
b->cursor = nir_instr_remove(&intrin->instr);
intrin->instr.block = NULL;
return true;
}
if (available != (1 << num_components) - 1 &&
intrin->intrinsic == nir_intrinsic_load_deref &&
(available & nir_def_components_read(&intrin->dest.ssa)) == 0) {
/* If none of the components read are available as SSA values, then we
* should just bail. Otherwise, we would end up replacing the uses of
* the load_deref a vecN() that just gathers up its components.
*/
return false;
}
b->cursor = nir_after_instr(&intrin->instr);
nir_def *load_def =
intrin->intrinsic == nir_intrinsic_load_deref ? &intrin->dest.ssa : NULL;
bool keep_intrin = false;
nir_scalar comps[NIR_MAX_VEC_COMPONENTS];
for (unsigned i = 0; i < num_components; i++) {
if (value->ssa.def[i]) {
comps[i] = nir_get_ssa_scalar(value->ssa.def[i], value->ssa.component[i]);
} else {
/* We don't have anything for this component in our
* list. Just re-use a channel from the load.
*/
if (load_def == NULL)
load_def = nir_load_deref(b, entry->dst.instr);
if (load_def->parent_instr == &intrin->instr)
keep_intrin = true;
comps[i] = nir_get_ssa_scalar(load_def, i);
}
}
nir_def *vec = nir_vec_scalars(b, comps, num_components);
value_set_ssa_components(value, vec, num_components);
if (!keep_intrin) {
/* Removing this instruction should not touch the cursor because we
* created the cursor after the intrinsic and have added at least one
* instruction (the vec) since then.
*/
assert(b->cursor.instr != &intrin->instr);
nir_instr_remove(&intrin->instr);
intrin->instr.block = NULL;
}
return true;
}
/**
* Specialize the wildcards in a deref chain
*
* This function returns a deref chain identical to \param deref except that
* some of its wildcards are replaced with indices from \param specific. The
* process is guided by \param guide which references the same type as \param
* specific but has the same wildcard array lengths as \param deref.
*/
static nir_deref_instr *
specialize_wildcards(nir_builder *b,
nir_deref_path *deref,
nir_deref_path *guide,
nir_deref_path *specific)
{
nir_deref_instr **deref_p = &deref->path[1];
nir_deref_instr **guide_p = &guide->path[1];
nir_deref_instr **spec_p = &specific->path[1];
nir_deref_instr *ret_tail = deref->path[0];
for (; *deref_p; deref_p++) {
if ((*deref_p)->deref_type == nir_deref_type_array_wildcard) {
/* This is where things get tricky. We have to search through
* the entry deref to find its corresponding wildcard and fill
* this slot in with the value from the src.
*/
while (*guide_p &&
(*guide_p)->deref_type != nir_deref_type_array_wildcard) {
guide_p++;
spec_p++;
}
assert(*guide_p && *spec_p);
ret_tail = nir_build_deref_follower(b, ret_tail, *spec_p);
guide_p++;
spec_p++;
} else {
ret_tail = nir_build_deref_follower(b, ret_tail, *deref_p);
}
}
return ret_tail;
}
/* Do a "load" from an deref-based entry return it in "value" as a value. The
* deref returned in "value" will always be a fresh copy so the caller can
* steal it and assign it to the instruction directly without copying it
* again.
*/
static bool
load_from_deref_entry_value(struct copy_prop_var_state *state,
struct copy_entry *entry,
nir_builder *b, nir_intrinsic_instr *intrin,
nir_deref_and_path *src, struct value *value)
{
*value = entry->src;
b->cursor = nir_instr_remove(&intrin->instr);
nir_deref_path *entry_dst_path = nir_get_deref_path(state->mem_ctx, &entry->dst);
nir_deref_path *src_path = nir_get_deref_path(state->mem_ctx, src);
bool need_to_specialize_wildcards = false;
nir_deref_instr **entry_p = &entry_dst_path->path[1];
nir_deref_instr **src_p = &src_path->path[1];
while (*entry_p && *src_p) {
nir_deref_instr *entry_tail = *entry_p++;
nir_deref_instr *src_tail = *src_p++;
if (src_tail->deref_type == nir_deref_type_array &&
entry_tail->deref_type == nir_deref_type_array_wildcard)
need_to_specialize_wildcards = true;
}
/* If the entry deref is longer than the source deref then it refers to a
* smaller type and we can't source from it.
*/
assert(*entry_p == NULL);
value->deref._path = NULL;
if (need_to_specialize_wildcards) {
/* The entry has some wildcards that are not in src. This means we need
* to construct a new deref based on the entry but using the wildcards
* from the source and guided by the entry dst. Oof.
*/
nir_deref_path *entry_src_path =
nir_get_deref_path(state->mem_ctx, &entry->src.deref);
value->deref.instr = specialize_wildcards(b, entry_src_path,
entry_dst_path, src_path);
}
/* If our source deref is longer than the entry deref, that's ok because
* it just means the entry deref needs to be extended a bit.
*/
while (*src_p) {
nir_deref_instr *src_tail = *src_p++;
value->deref.instr = nir_build_deref_follower(b, value->deref.instr, src_tail);
}
return true;
}
static bool
try_load_from_entry(struct copy_prop_var_state *state, struct copy_entry *entry,
nir_builder *b, nir_intrinsic_instr *intrin,
nir_deref_and_path *src, struct value *value)
{
if (entry == NULL)
return false;
if (entry->src.is_ssa) {
return load_from_ssa_entry_value(state, entry, b, intrin, src, value);
} else {
return load_from_deref_entry_value(state, entry, b, intrin, src, value);
}
}
static void
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
invalidate_copies_for_cf_node(struct copy_prop_var_state *state,
struct copies *copies,
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
nir_cf_node *cf_node)
{
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
struct hash_entry *ht_entry = _mesa_hash_table_search(state->vars_written_map, cf_node);
assert(ht_entry);
struct vars_written *written = ht_entry->data;
if (written->modes) {
hash_table_foreach(copies->ht, ht_entry) {
struct copies_dynarray *copies_array =
get_copies_array_from_ht_entry(state, copies, ht_entry);
util_dynarray_foreach_reverse(&copies_array->arr, struct copy_entry, entry) {
if (nir_deref_mode_may_be(entry->dst.instr, written->modes))
copy_entry_remove(&copies_array->arr, entry, NULL);
}
if (copies_array->arr.size == 0) {
_mesa_hash_table_remove(copies->ht, ht_entry);
}
}
util_dynarray_foreach_reverse(&copies->arr, struct copy_entry, entry) {
if (nir_deref_mode_may_be(entry->dst.instr, written->modes))
copy_entry_remove(&copies->arr, entry, NULL);
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
}
}
hash_table_foreach(written->derefs, entry) {
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
nir_deref_instr *deref_written = (nir_deref_instr *)entry->key;
nir_deref_and_path deref = { deref_written, NULL };
kill_aliases(state, copies, &deref, (uintptr_t)entry->data);
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
}
}
static void
print_value(struct value *value, unsigned num_components)
{
bool same_ssa = true;
for (unsigned i = 0; i < num_components; i++) {
if (value->ssa.component[i] != i ||
(i > 0 && value->ssa.def[i - 1] != value->ssa.def[i])) {
same_ssa = false;
break;
}
}
if (same_ssa) {
printf(" ssa_%d", value->ssa.def[0]->index);
} else {
for (int i = 0; i < num_components; i++) {
if (value->ssa.def[i])
printf(" ssa_%d[%u]", value->ssa.def[i]->index, value->ssa.component[i]);
else
printf(" _");
}
}
}
static void
print_copy_entry(struct copy_entry *entry)
{
printf(" %s ", glsl_get_type_name(entry->dst.instr->type));
nir_print_deref(entry->dst.instr, stdout);
printf(":\t");
unsigned num_components = glsl_get_vector_elements(entry->dst.instr->type);
print_value(&entry->src, num_components);
printf("\n");
}
static void
dump_instr(nir_instr *instr)
{
printf(" ");
nir_print_instr(instr, stdout);
printf("\n");
}
static void
dump_copy_entries(struct copies *copies)
{
hash_table_foreach(copies->ht, ht_entry) {
struct util_dynarray *copies_array =
&((struct copies_dynarray *)ht_entry->data)->arr;
util_dynarray_foreach(copies_array, struct copy_entry, iter)
print_copy_entry(iter);
}
util_dynarray_foreach(&copies->arr, struct copy_entry, iter)
print_copy_entry(iter);
printf("\n");
}
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
static void
copy_prop_vars_block(struct copy_prop_var_state *state,
nir_builder *b, nir_block *block,
struct copies *copies)
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
{
if (debug) {
printf("# block%d\n", block->index);
dump_copy_entries(copies);
}
nir_foreach_instr_safe(instr, block) {
if (debug && instr->type == nir_instr_type_deref)
dump_instr(instr);
if (instr->type == nir_instr_type_call) {
if (debug)
dump_instr(instr);
apply_barrier_for_modes(state, copies, nir_var_shader_out | nir_var_shader_temp | nir_var_function_temp | nir_var_mem_ssbo | nir_var_mem_shared | nir_var_mem_global);
if (debug)
dump_copy_entries(copies);
continue;
}
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
switch (intrin->intrinsic) {
case nir_intrinsic_barrier:
if (debug)
dump_instr(instr);
nir: Add scoped_memory_barrier intrinsic Add a NIR instrinsic that represent a memory barrier in SPIR-V / Vulkan Memory Model, with extra attributes that describe the barrier: - Ordering: whether is an Acquire or Release; - "Cache control": availability ("ensure this gets written in the memory") and visibility ("ensure my cache is up to date when I'm reading"); - Variable modes: which memory types this barrier applies to; - Scope: how far this barrier applies. Note that unlike in SPIR-V, the "Storage Semantics" and the "Memory Semantics" are split into two different attributes so we can use variable modes for the former. NIR passes that took barriers in consideration were also changed - nir_opt_copy_prop_vars: clean up the values for the mode of an ACQUIRE barrier. Copy propagation effect is to "pull up a load" (by not performing it), which is what ACQUIRE restricts. - nir_opt_dead_write_vars and nir_opt_combine_writes: clean up the pending writes for the modes of an RELEASE barrier. Dead writes effect is to "push down a store", which is what RELEASE restricts. - nir_opt_access: treat the ACQUIRE and RELEASE as a full barrier for the modes. This is conservative, but since this is a GL-specific pass, doesn't make a difference for now. v2: Fix the scoped barrier handling in copy propagation. (Jason) Add scoped barrier handling to nir_opt_access and nir_opt_combine_writes. (Rhys) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-07-18 16:14:03 -07:00
if (nir_intrinsic_memory_semantics(intrin) & NIR_MEMORY_ACQUIRE)
apply_barrier_for_modes(state, copies, nir_intrinsic_memory_modes(intrin));
nir: Add scoped_memory_barrier intrinsic Add a NIR instrinsic that represent a memory barrier in SPIR-V / Vulkan Memory Model, with extra attributes that describe the barrier: - Ordering: whether is an Acquire or Release; - "Cache control": availability ("ensure this gets written in the memory") and visibility ("ensure my cache is up to date when I'm reading"); - Variable modes: which memory types this barrier applies to; - Scope: how far this barrier applies. Note that unlike in SPIR-V, the "Storage Semantics" and the "Memory Semantics" are split into two different attributes so we can use variable modes for the former. NIR passes that took barriers in consideration were also changed - nir_opt_copy_prop_vars: clean up the values for the mode of an ACQUIRE barrier. Copy propagation effect is to "pull up a load" (by not performing it), which is what ACQUIRE restricts. - nir_opt_dead_write_vars and nir_opt_combine_writes: clean up the pending writes for the modes of an RELEASE barrier. Dead writes effect is to "push down a store", which is what RELEASE restricts. - nir_opt_access: treat the ACQUIRE and RELEASE as a full barrier for the modes. This is conservative, but since this is a GL-specific pass, doesn't make a difference for now. v2: Fix the scoped barrier handling in copy propagation. (Jason) Add scoped barrier handling to nir_opt_access and nir_opt_combine_writes. (Rhys) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-07-18 16:14:03 -07:00
break;
case nir_intrinsic_emit_vertex:
case nir_intrinsic_emit_vertex_with_counter:
if (debug)
dump_instr(instr);
apply_barrier_for_modes(state, copies, nir_var_shader_out);
break;
case nir_intrinsic_report_ray_intersection:
apply_barrier_for_modes(state, copies, nir_var_mem_ssbo | nir_var_mem_global | nir_var_shader_call_data | nir_var_ray_hit_attrib);
break;
case nir_intrinsic_ignore_ray_intersection:
case nir_intrinsic_terminate_ray:
apply_barrier_for_modes(state, copies, nir_var_mem_ssbo | nir_var_mem_global | nir_var_shader_call_data);
break;
case nir_intrinsic_load_deref: {
if (debug)
dump_instr(instr);
if (nir_intrinsic_access(intrin) & ACCESS_VOLATILE)
break;
nir_deref_and_path src = { nir_src_as_deref(intrin->src[0]), NULL };
/* If this is a load from a read-only mode, then all this pass would
* do is combine redundant loads and CSE should be more efficient for
* that.
*/
nir_variable_mode ignore = nir_var_read_only_modes & ~nir_var_vec_indexable_modes;
if (nir_deref_mode_must_be(src.instr, ignore))
break;
/* Direct array_derefs of vectors operate on the vectors (the parent
* deref). Indirects will be handled like other derefs.
*/
int vec_index = 0;
nir_deref_and_path vec_src = src;
if (is_array_deref_of_vector(&src) && nir_src_is_const(src.instr->arr.index)) {
vec_src.instr = nir_deref_instr_parent(src.instr);
unsigned vec_comps = glsl_get_vector_elements(vec_src.instr->type);
vec_index = nir_src_as_uint(src.instr->arr.index);
/* Loading from an invalid index yields an undef */
if (vec_index >= vec_comps) {
b->cursor = nir_instr_remove(instr);
nir_def *u = nir_undef(b, 1, intrin->dest.ssa.bit_size);
nir_def_rewrite_uses(&intrin->dest.ssa, u);
state->progress = true;
break;
}
}
bool src_entry_equal = false;
struct copy_entry *src_entry =
lookup_entry_for_deref(state, copies, &src,
nir_derefs_a_contains_b_bit, &src_entry_equal);
struct value value = { 0 };
if (try_load_from_entry(state, src_entry, b, intrin, &src, &value)) {
if (value.is_ssa) {
/* lookup_load has already ensured that we get a single SSA
* value that has all of the channels. We just have to do the
* rewrite operation. Note for array derefs of vectors, the
* channel 0 is used.
*/
if (intrin->instr.block) {
/* The lookup left our instruction in-place. This means it
* must have used it to vec up a bunch of different sources.
* We need to be careful when rewriting uses so we don't
* rewrite the vecN itself.
*/
nir_def_rewrite_uses_after(&intrin->dest.ssa,
value.ssa.def[0],
value.ssa.def[0]->parent_instr);
} else {
nir_def_rewrite_uses(&intrin->dest.ssa,
value.ssa.def[0]);
}
} else {
/* We're turning it into a load of a different variable */
intrin->src[0] = nir_src_for_ssa(&value.deref.instr->dest.ssa);
/* Put it back in again. */
nir_builder_instr_insert(b, instr);
value_set_ssa_components(&value, &intrin->dest.ssa,
intrin->num_components);
}
state->progress = true;
} else {
value_set_ssa_components(&value, &intrin->dest.ssa,
intrin->num_components);
}
/* Now that we have a value, we're going to store it back so that we
* have the right value next time we come looking for it. In order
* to do this, we need an exact match, not just something that
* contains what we're looking for.
*
* We avoid doing another lookup if src.instr == vec_src.instr.
*/
struct copy_entry *entry = src_entry;
if (src.instr != vec_src.instr)
entry = lookup_entry_for_deref(state, copies, &vec_src,
nir_derefs_equal_bit, NULL);
else if (!src_entry_equal)
entry = NULL;
if (!entry)
entry = copy_entry_create(state, copies, &vec_src);
/* Update the entry with the value of the load. This way
* we can potentially remove subsequent loads.
*/
value_set_from_value(&entry->src, &value, vec_index,
(1 << intrin->num_components) - 1);
break;
}
case nir_intrinsic_store_deref: {
if (debug)
dump_instr(instr);
nir_deref_and_path dst = { nir_src_as_deref(intrin->src[0]), NULL };
assert(glsl_type_is_vector_or_scalar(dst.instr->type));
/* Direct array_derefs of vectors operate on the vectors (the parent
* deref). Indirects will be handled like other derefs.
*/
int vec_index = 0;
nir_deref_and_path vec_dst = dst;
if (is_array_deref_of_vector(&dst) && nir_src_is_const(dst.instr->arr.index)) {
vec_dst.instr = nir_deref_instr_parent(dst.instr);
unsigned vec_comps = glsl_get_vector_elements(vec_dst.instr->type);
vec_index = nir_src_as_uint(dst.instr->arr.index);
/* Storing to an invalid index is a no-op. */
if (vec_index >= vec_comps) {
nir_instr_remove(instr);
state->progress = true;
break;
}
}
if (nir_intrinsic_access(intrin) & ACCESS_VOLATILE) {
unsigned wrmask = nir_intrinsic_write_mask(intrin);
kill_aliases(state, copies, &dst, wrmask);
break;
}
struct copy_entry *entry =
lookup_entry_for_deref(state, copies, &dst, nir_derefs_equal_bit, NULL);
nir: add support for removing redundant stores to copy prop var For example the following type of thing is seen in TCS from a number of Vulkan and DXVK games: vec1 32 ssa_557 = deref_var &oPatch (shader_out float) vec1 32 ssa_558 = intrinsic load_deref (ssa_557) () vec1 32 ssa_559 = deref_var &oPatch@42 (shader_out float) vec1 32 ssa_560 = intrinsic load_deref (ssa_559) () vec1 32 ssa_561 = deref_var &oPatch@43 (shader_out float) vec1 32 ssa_562 = intrinsic load_deref (ssa_561) () intrinsic store_deref (ssa_557, ssa_558) (1) /* wrmask=x */ intrinsic store_deref (ssa_559, ssa_560) (1) /* wrmask=x */ intrinsic store_deref (ssa_561, ssa_562) (1) /* wrmask=x */ No shader-db changes on i965 (SKL). vkpipeline-db results RADV (VEGA): Totals from affected shaders: SGPRS: 7832 -> 7728 (-1.33 %) VGPRS: 6476 -> 6740 (4.08 %) Spilled SGPRs: 0 -> 0 (0.00 %) Spilled VGPRs: 0 -> 0 (0.00 %) Private memory VGPRs: 0 -> 0 (0.00 %) Scratch size: 0 -> 0 (0.00 %) dwords per thread Code Size: 469572 -> 456596 (-2.76 %) bytes LDS: 0 -> 0 (0.00 %) blocks Max Waves: 989 -> 960 (-2.93 %) Wait states: 0 -> 0 (0.00 %) The Max Waves and VGPRS changes here are misleading. What is happening is a bunch of TCS outputs are being optimised away as they are now recognised as unused. This results in more varyings being compacted via nir_compact_varyings() which can result in more register pressure when they are not packed in an optimal way. This is an existing problem independent of this patch. I've run some benchmarks and haven't noticed any performance regressions in affected games. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-11-08 15:45:34 +11:00
if (entry && value_equals_store_src(&entry->src, intrin)) {
/* If we are storing the value from a load of the same var the
* store is redundant so remove it.
*/
nir_instr_remove(instr);
state->progress = true;
nir: add support for removing redundant stores to copy prop var For example the following type of thing is seen in TCS from a number of Vulkan and DXVK games: vec1 32 ssa_557 = deref_var &oPatch (shader_out float) vec1 32 ssa_558 = intrinsic load_deref (ssa_557) () vec1 32 ssa_559 = deref_var &oPatch@42 (shader_out float) vec1 32 ssa_560 = intrinsic load_deref (ssa_559) () vec1 32 ssa_561 = deref_var &oPatch@43 (shader_out float) vec1 32 ssa_562 = intrinsic load_deref (ssa_561) () intrinsic store_deref (ssa_557, ssa_558) (1) /* wrmask=x */ intrinsic store_deref (ssa_559, ssa_560) (1) /* wrmask=x */ intrinsic store_deref (ssa_561, ssa_562) (1) /* wrmask=x */ No shader-db changes on i965 (SKL). vkpipeline-db results RADV (VEGA): Totals from affected shaders: SGPRS: 7832 -> 7728 (-1.33 %) VGPRS: 6476 -> 6740 (4.08 %) Spilled SGPRs: 0 -> 0 (0.00 %) Spilled VGPRs: 0 -> 0 (0.00 %) Private memory VGPRs: 0 -> 0 (0.00 %) Scratch size: 0 -> 0 (0.00 %) dwords per thread Code Size: 469572 -> 456596 (-2.76 %) bytes LDS: 0 -> 0 (0.00 %) blocks Max Waves: 989 -> 960 (-2.93 %) Wait states: 0 -> 0 (0.00 %) The Max Waves and VGPRS changes here are misleading. What is happening is a bunch of TCS outputs are being optimised away as they are now recognised as unused. This results in more varyings being compacted via nir_compact_varyings() which can result in more register pressure when they are not packed in an optimal way. This is an existing problem independent of this patch. I've run some benchmarks and haven't noticed any performance regressions in affected games. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-11-08 15:45:34 +11:00
} else {
struct value value = { 0 };
value_set_ssa_components(&value, intrin->src[1].ssa,
intrin->num_components);
nir: add support for removing redundant stores to copy prop var For example the following type of thing is seen in TCS from a number of Vulkan and DXVK games: vec1 32 ssa_557 = deref_var &oPatch (shader_out float) vec1 32 ssa_558 = intrinsic load_deref (ssa_557) () vec1 32 ssa_559 = deref_var &oPatch@42 (shader_out float) vec1 32 ssa_560 = intrinsic load_deref (ssa_559) () vec1 32 ssa_561 = deref_var &oPatch@43 (shader_out float) vec1 32 ssa_562 = intrinsic load_deref (ssa_561) () intrinsic store_deref (ssa_557, ssa_558) (1) /* wrmask=x */ intrinsic store_deref (ssa_559, ssa_560) (1) /* wrmask=x */ intrinsic store_deref (ssa_561, ssa_562) (1) /* wrmask=x */ No shader-db changes on i965 (SKL). vkpipeline-db results RADV (VEGA): Totals from affected shaders: SGPRS: 7832 -> 7728 (-1.33 %) VGPRS: 6476 -> 6740 (4.08 %) Spilled SGPRs: 0 -> 0 (0.00 %) Spilled VGPRs: 0 -> 0 (0.00 %) Private memory VGPRs: 0 -> 0 (0.00 %) Scratch size: 0 -> 0 (0.00 %) dwords per thread Code Size: 469572 -> 456596 (-2.76 %) bytes LDS: 0 -> 0 (0.00 %) blocks Max Waves: 989 -> 960 (-2.93 %) Wait states: 0 -> 0 (0.00 %) The Max Waves and VGPRS changes here are misleading. What is happening is a bunch of TCS outputs are being optimised away as they are now recognised as unused. This results in more varyings being compacted via nir_compact_varyings() which can result in more register pressure when they are not packed in an optimal way. This is an existing problem independent of this patch. I've run some benchmarks and haven't noticed any performance regressions in affected games. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-11-08 15:45:34 +11:00
unsigned wrmask = nir_intrinsic_write_mask(intrin);
struct copy_entry *entry =
get_entry_and_kill_aliases(state, copies, &vec_dst, wrmask);
value_set_from_value(&entry->src, &value, vec_index, wrmask);
nir: add support for removing redundant stores to copy prop var For example the following type of thing is seen in TCS from a number of Vulkan and DXVK games: vec1 32 ssa_557 = deref_var &oPatch (shader_out float) vec1 32 ssa_558 = intrinsic load_deref (ssa_557) () vec1 32 ssa_559 = deref_var &oPatch@42 (shader_out float) vec1 32 ssa_560 = intrinsic load_deref (ssa_559) () vec1 32 ssa_561 = deref_var &oPatch@43 (shader_out float) vec1 32 ssa_562 = intrinsic load_deref (ssa_561) () intrinsic store_deref (ssa_557, ssa_558) (1) /* wrmask=x */ intrinsic store_deref (ssa_559, ssa_560) (1) /* wrmask=x */ intrinsic store_deref (ssa_561, ssa_562) (1) /* wrmask=x */ No shader-db changes on i965 (SKL). vkpipeline-db results RADV (VEGA): Totals from affected shaders: SGPRS: 7832 -> 7728 (-1.33 %) VGPRS: 6476 -> 6740 (4.08 %) Spilled SGPRs: 0 -> 0 (0.00 %) Spilled VGPRs: 0 -> 0 (0.00 %) Private memory VGPRs: 0 -> 0 (0.00 %) Scratch size: 0 -> 0 (0.00 %) dwords per thread Code Size: 469572 -> 456596 (-2.76 %) bytes LDS: 0 -> 0 (0.00 %) blocks Max Waves: 989 -> 960 (-2.93 %) Wait states: 0 -> 0 (0.00 %) The Max Waves and VGPRS changes here are misleading. What is happening is a bunch of TCS outputs are being optimised away as they are now recognised as unused. This results in more varyings being compacted via nir_compact_varyings() which can result in more register pressure when they are not packed in an optimal way. This is an existing problem independent of this patch. I've run some benchmarks and haven't noticed any performance regressions in affected games. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-11-08 15:45:34 +11:00
}
break;
}
case nir_intrinsic_copy_deref: {
if (debug)
dump_instr(instr);
nir_deref_and_path dst = { nir_src_as_deref(intrin->src[0]), NULL };
nir_deref_and_path src = { nir_src_as_deref(intrin->src[1]), NULL };
/* The copy_deref intrinsic doesn't keep track of num_components, so
* get it ourselves.
*/
unsigned num_components = glsl_get_vector_elements(dst.instr->type);
unsigned full_mask = (1 << num_components) - 1;
if ((nir_intrinsic_src_access(intrin) & ACCESS_VOLATILE) ||
(nir_intrinsic_dst_access(intrin) & ACCESS_VOLATILE)) {
kill_aliases(state, copies, &dst, full_mask);
break;
}
nir_deref_compare_result comp =
nir_compare_derefs_and_paths(state->mem_ctx, &src, &dst);
if (comp & nir_derefs_equal_bit) {
/* This is a no-op self-copy. Get rid of it */
nir_instr_remove(instr);
state->progress = true;
continue;
}
/* Copy of direct array derefs of vectors are not handled. Just
* invalidate what's written and bail.
*/
if ((is_array_deref_of_vector(&src) && nir_src_is_const(src.instr->arr.index)) ||
(is_array_deref_of_vector(&dst) && nir_src_is_const(dst.instr->arr.index))) {
kill_aliases(state, copies, &dst, full_mask);
break;
}
struct copy_entry *src_entry =
lookup_entry_for_deref(state, copies, &src, nir_derefs_a_contains_b_bit, NULL);
struct value value;
if (try_load_from_entry(state, src_entry, b, intrin, &src, &value)) {
/* If load works, intrin (the copy_deref) is removed. */
if (value.is_ssa) {
nir_store_deref(b, dst.instr, value.ssa.def[0], full_mask);
} else {
/* If this would be a no-op self-copy, don't bother. */
comp = nir_compare_derefs_and_paths(state->mem_ctx, &value.deref, &dst);
if (comp & nir_derefs_equal_bit)
continue;
/* Just turn it into a copy of a different deref */
intrin->src[1] = nir_src_for_ssa(&value.deref.instr->dest.ssa);
/* Put it back in again. */
nir_builder_instr_insert(b, instr);
}
state->progress = true;
} else {
value = (struct value){
.is_ssa = false,
{ .deref = src },
};
}
nir_variable *src_var = nir_deref_instr_get_variable(src.instr);
if (src_var && src_var->data.cannot_coalesce) {
/* The source cannot be coaleseced, which means we can't propagate
* this copy.
*/
break;
}
struct copy_entry *dst_entry =
get_entry_and_kill_aliases(state, copies, &dst, full_mask);
value_set_from_value(&dst_entry->src, &value, 0, full_mask);
break;
}
case nir_intrinsic_trace_ray:
case nir_intrinsic_execute_callable:
case nir_intrinsic_rt_trace_ray:
case nir_intrinsic_rt_execute_callable: {
if (debug)
dump_instr(instr);
nir_deref_and_path payload = {
nir_src_as_deref(*nir_get_shader_call_payload_src(intrin)), NULL
};
nir_component_mask_t full_mask = (1 << glsl_get_vector_elements(payload.instr->type)) - 1;
kill_aliases(state, copies, &payload, full_mask);
break;
}
case nir_intrinsic_memcpy_deref:
case nir_intrinsic_deref_atomic:
case nir_intrinsic_deref_atomic_swap:
if (debug)
dump_instr(instr);
nir_deref_and_path dst = { nir_src_as_deref(intrin->src[0]), NULL };
unsigned num_components = glsl_get_vector_elements(dst.instr->type);
unsigned full_mask = (1 << num_components) - 1;
kill_aliases(state, copies, &dst, full_mask);
break;
case nir_intrinsic_store_deref_block_intel: {
if (debug)
dump_instr(instr);
/* Invalidate the whole variable (or cast) and anything that alias
* with it.
*/
nir_deref_and_path dst = { nir_src_as_deref(intrin->src[0]), NULL };
while (nir_deref_instr_parent(dst.instr))
dst.instr = nir_deref_instr_parent(dst.instr);
assert(dst.instr->deref_type == nir_deref_type_var ||
dst.instr->deref_type == nir_deref_type_cast);
unsigned num_components = glsl_get_vector_elements(dst.instr->type);
unsigned full_mask = (1 << num_components) - 1;
kill_aliases(state, copies, &dst, full_mask);
break;
}
default:
continue; /* To skip the debug below. */
}
if (debug)
dump_copy_entries(copies);
}
}
static void
clone_copies(struct copy_prop_var_state *state, struct copies *clones,
struct copies *copies)
{
/* Simply clone the entire hash table. This is much faster than trying to
* rebuild it and is needed to avoid slow compilation of very large shaders.
* If needed we will clone the data later if it is ever looked up.
*/
assert(clones->ht == NULL);
clones->ht = _mesa_hash_table_clone(copies->ht, state->mem_ctx);
util_dynarray_clone(&clones->arr, state->mem_ctx, &copies->arr);
}
/* Returns an existing struct for reuse or creates a new on if they are
* all in use. This greatly reduces the time spent allocating memory if we
* were to just creating a fresh one each time.
*/
static struct copies *
get_copies_structure(struct copy_prop_var_state *state)
{
struct copies *copies;
if (list_is_empty(&state->unused_copy_structs_list)) {
copies = ralloc(state->mem_ctx, struct copies);
copies->ht = NULL;
util_dynarray_init(&copies->arr, state->mem_ctx);
} else {
copies = list_entry(state->unused_copy_structs_list.next,
struct copies, node);
list_del(&copies->node);
}
return copies;
}
static void
clear_copies_structure(struct copy_prop_var_state *state,
struct copies *copies)
{
ralloc_free(copies->ht);
copies->ht = NULL;
list_add(&copies->node, &state->unused_copy_structs_list);
}
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
static void
copy_prop_vars_cf_node(struct copy_prop_var_state *state,
struct copies *copies, nir_cf_node *cf_node)
{
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
switch (cf_node->type) {
case nir_cf_node_function: {
nir_function_impl *impl = nir_cf_node_as_function(cf_node);
struct copies *impl_copies = get_copies_structure(state);
impl_copies->ht = _mesa_hash_table_create(state->mem_ctx,
_mesa_hash_pointer,
_mesa_key_pointer_equal);
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
foreach_list_typed_safe(nir_cf_node, cf_node, node, &impl->body)
copy_prop_vars_cf_node(state, impl_copies, cf_node);
clear_copies_structure(state, impl_copies);
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
break;
}
case nir_cf_node_block: {
nir_block *block = nir_cf_node_as_block(cf_node);
nir_builder b = nir_builder_create(state->impl);
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
copy_prop_vars_block(state, &b, block, copies);
break;
}
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
case nir_cf_node_if: {
nir_if *if_stmt = nir_cf_node_as_if(cf_node);
/* Create new hash tables for tracking vars and fill it with clones of
* the copy arrays for each variable we are tracking.
*
* We clone the copies for each branch of the if statement. The idea is
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
* that they both see the same state of available copies, but do not
* interfere to each other.
*/
if (!exec_list_is_empty(&if_stmt->then_list)) {
struct copies *then_copies = get_copies_structure(state);
clone_copies(state, then_copies, copies);
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
foreach_list_typed_safe(nir_cf_node, cf_node, node, &if_stmt->then_list)
copy_prop_vars_cf_node(state, then_copies, cf_node);
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
clear_copies_structure(state, then_copies);
}
if (!exec_list_is_empty(&if_stmt->else_list)) {
struct copies *else_copies = get_copies_structure(state);
clone_copies(state, else_copies, copies);
foreach_list_typed_safe(nir_cf_node, cf_node, node, &if_stmt->else_list)
copy_prop_vars_cf_node(state, else_copies, cf_node);
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
clear_copies_structure(state, else_copies);
}
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
/* Both branches copies can be ignored, since the effect of running both
* branches was captured in the first pass that collects vars_written.
*/
invalidate_copies_for_cf_node(state, copies, cf_node);
break;
}
case nir_cf_node_loop: {
nir_loop *loop = nir_cf_node_as_loop(cf_node);
assert(!nir_loop_has_continue_construct(loop));
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
/* Invalidate before cloning the copies for the loop, since the loop
* body can be executed more than once.
*/
invalidate_copies_for_cf_node(state, copies, cf_node);
struct copies *loop_copies = get_copies_structure(state);
clone_copies(state, loop_copies, copies);
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
foreach_list_typed_safe(nir_cf_node, cf_node, node, &loop->body)
copy_prop_vars_cf_node(state, loop_copies, cf_node);
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
clear_copies_structure(state, loop_copies);
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
break;
}
default:
unreachable("Invalid CF node type");
}
}
static bool
nir_copy_prop_vars_impl(nir_function_impl *impl)
{
void *mem_ctx = ralloc_context(NULL);
if (debug) {
nir_metadata_require(impl, nir_metadata_block_index);
printf("## nir_copy_prop_vars_impl for %s\n", impl->function->name);
}
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
struct copy_prop_var_state state = {
.impl = impl,
.mem_ctx = mem_ctx,
.lin_ctx = linear_zalloc_parent(mem_ctx, 0),
.vars_written_map = _mesa_pointer_hash_table_create(mem_ctx),
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
};
list_inithead(&state.unused_copy_structs_list);
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
gather_vars_written(&state, NULL, &impl->cf_node);
copy_prop_vars_cf_node(&state, NULL, &impl->cf_node);
if (state.progress) {
nir_metadata_preserve(impl, nir_metadata_block_index |
nir_metadata_dominance);
} else {
nir_metadata_preserve(impl, nir_metadata_all);
}
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
ralloc_free(mem_ctx);
return state.progress;
}
bool
nir_opt_copy_prop_vars(nir_shader *shader)
{
bool progress = false;
nir_foreach_function_impl(impl, shader) {
progress |= nir_copy_prop_vars_impl(impl);
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
}
nir: Copy propagation between blocks Extend the pass to propagate the copies information along the control flow graph. It performs two walks, first it collects the vars that were written inside each node. Then it walks applying the copy propagation using a list of copies previously available. At each node the list is invalidated according to results from the first walk. This approach is simpler than a full data-flow analysis, but covers various cases. If derefs are used for operating on more memory resources (e.g. SSBOs), the difference from a regular pass is expected to be more visible -- as the SSA copy propagation pass won't apply to those. A full data-flow analysis would handle more scenarios: conditional breaks in the control flow and merge equivalent effects from multiple branches (e.g. using a phi node to merge the source for writes to the same deref). However, as previous commentary in the code stated, its complexity 'rapidly get out of hand'. The current patch is a good intermediate step towards more complex analysis. The 'copies' linked list was modified to use util_dynarray to make it more convenient to clone it (to handle ifs/loops). Annotated shader-db results for Skylake: total instructions in shared programs: 15105796 -> 15105451 (<.01%) instructions in affected programs: 152293 -> 151948 (-0.23%) helped: 96 HURT: 17 All the HURTs and many HELPs are one instruction. Looking at pass by pass outputs, the copy prop kicks in removing a bunch of loads correctly, which ends up altering what other other optimizations kick. In those cases the copies would be propagated after lowering to SSA. In few HELPs we are actually helping doing more than was possible previously, e.g. consolidating load_uniforms from different blocks. Most of those are from shaders/dolphin/ubershaders/. total cycles in shared programs: 566048861 -> 565954876 (-0.02%) cycles in affected programs: 151461830 -> 151367845 (-0.06%) helped: 2933 HURT: 2950 A lot of noise on both sides. total loops in shared programs: 4603 -> 4603 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 11085 -> 11073 (-0.11%) spills in affected programs: 23 -> 11 (-52.17%) helped: 1 HURT: 0 The shaders/dolphin/ubershaders/12.shader_test was able to pull a couple of loads from inside if statements and reuse them. total fills in shared programs: 23143 -> 23089 (-0.23%) fills in affected programs: 2718 -> 2664 (-1.99%) helped: 27 HURT: 0 All from shaders/dolphin/ubershaders/. LOST: 0 GAINED: 0 The other generations follow the same overall shape. The spills and fills HURTs are all from the same game. shader-db results for Broadwell. total instructions in shared programs: 15402037 -> 15401841 (<.01%) instructions in affected programs: 144386 -> 144190 (-0.14%) helped: 86 HURT: 9 total cycles in shared programs: 600912755 -> 600902486 (<.01%) cycles in affected programs: 185662820 -> 185652551 (<.01%) helped: 2598 HURT: 3053 total loops in shared programs: 4579 -> 4579 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 80929 -> 80924 (<.01%) spills in affected programs: 720 -> 715 (-0.69%) helped: 1 HURT: 5 total fills in shared programs: 93057 -> 93013 (-0.05%) fills in affected programs: 3398 -> 3354 (-1.29%) helped: 27 HURT: 5 LOST: 0 GAINED: 2 shader-db results for Haswell: total instructions in shared programs: 9231975 -> 9230357 (-0.02%) instructions in affected programs: 44992 -> 43374 (-3.60%) helped: 27 HURT: 69 total cycles in shared programs: 87760587 -> 87727502 (-0.04%) cycles in affected programs: 7720673 -> 7687588 (-0.43%) helped: 1609 HURT: 1416 total loops in shared programs: 1830 -> 1830 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 1988 -> 1692 (-14.89%) spills in affected programs: 296 -> 0 helped: 1 HURT: 0 total fills in shared programs: 2103 -> 1668 (-20.68%) fills in affected programs: 438 -> 3 (-99.32%) helped: 4 HURT: 0 LOST: 0 GAINED: 1 v2: Remove the DISABLE prefix from tests we now pass. v3: Add comments about missing write_mask handling. (Caio) Add unreachable when switching on cf_node type. (Jason) Properly merge the component information in written map instead of replacing. (Jason) Explain how removal from written arrays works. (Jason) Use mode directly from deref instead of getting the var. (Jason) v4: Register the local written mode for calls. (Jason) Prefer cf_node instead of node. (Jason) Clarify that remove inside iteration only works in backward iterations. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 11:41:39 -07:00
return progress;
}