2019-05-26 10:43:12 +02:00
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/*
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* Copyright © Microsoft Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "d3d12_blit.h"
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2022-01-07 17:06:41 -08:00
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#include "d3d12_cmd_signature.h"
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2019-05-26 10:43:12 +02:00
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#include "d3d12_context.h"
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#include "d3d12_compiler.h"
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2022-01-10 14:14:00 -08:00
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#include "d3d12_compute_transforms.h"
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2019-05-26 10:43:12 +02:00
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#include "d3d12_debug.h"
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#include "d3d12_fence.h"
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#include "d3d12_format.h"
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#include "d3d12_query.h"
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#include "d3d12_resource.h"
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#include "d3d12_root_signature.h"
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#include "d3d12_screen.h"
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#include "d3d12_surface.h"
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2022-05-23 07:10:36 -07:00
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#ifdef HAVE_GALLIUM_D3D12_VIDEO
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2022-05-02 10:07:57 -07:00
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#include "d3d12_video_dec.h"
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#include "d3d12_video_enc.h"
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2022-07-15 08:04:49 -04:00
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#include "d3d12_video_proc.h"
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2022-05-02 10:07:57 -07:00
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#include "d3d12_video_buffer.h"
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2022-05-23 07:10:36 -07:00
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#endif
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2023-01-16 16:03:11 -06:00
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#include "indices/u_primconvert.h"
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2021-11-03 13:12:42 -07:00
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#include "util/u_atomic.h"
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2019-05-26 10:43:12 +02:00
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#include "util/u_blitter.h"
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#include "util/u_dual_blend.h"
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#include "util/u_framebuffer.h"
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#include "util/u_helpers.h"
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#include "util/u_inlines.h"
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#include "util/u_memory.h"
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#include "util/u_upload_mgr.h"
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#include "util/u_pstipple.h"
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2023-04-12 10:37:59 -04:00
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#include "util/u_sample_positions.h"
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2020-12-08 10:56:03 -08:00
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#include "util/u_dl.h"
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2019-05-26 10:43:12 +02:00
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#include "nir_to_dxil.h"
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2020-12-08 10:02:35 -08:00
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#include <dxguids/dxguids.h>
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2019-05-26 10:43:12 +02:00
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#include <string.h>
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2022-04-05 11:11:54 +02:00
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#ifdef _WIN32
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#include "dxil_validator.h"
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#endif
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2019-05-26 10:43:12 +02:00
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static void
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d3d12_context_destroy(struct pipe_context *pctx)
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{
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struct d3d12_context *ctx = d3d12_context(pctx);
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2022-04-05 11:11:54 +02:00
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2022-07-19 15:07:42 -07:00
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struct d3d12_screen *screen = d3d12_screen(pctx->screen);
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mtx_lock(&screen->submit_mutex);
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list_del(&ctx->context_list_entry);
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2023-02-24 16:19:16 -08:00
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if (ctx->id != D3D12_CONTEXT_NO_ID)
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screen->context_id_list[screen->context_id_count++] = ctx->id;
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2022-07-19 15:07:42 -07:00
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mtx_unlock(&screen->submit_mutex);
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2022-04-05 11:11:54 +02:00
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#ifdef _WIN32
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if (ctx->dxil_validator)
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dxil_destroy_validator(ctx->dxil_validator);
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#endif
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2019-05-26 10:43:12 +02:00
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2023-01-11 12:28:34 -05:00
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#ifndef _GAMING_XBOX
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2022-08-28 06:40:23 -07:00
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if (ctx->dev_config)
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ctx->dev_config->Release();
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2023-01-11 12:28:34 -05:00
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#endif
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2022-08-28 06:40:23 -07:00
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2019-05-26 10:43:12 +02:00
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if (ctx->timestamp_query)
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pctx->destroy_query(pctx, ctx->timestamp_query);
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2022-02-11 13:08:42 -08:00
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util_unreference_framebuffer_state(&ctx->fb);
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2019-05-26 10:43:12 +02:00
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util_blitter_destroy(ctx->blitter);
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d3d12_end_batch(ctx, d3d12_current_batch(ctx));
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2020-11-25 17:02:25 -08:00
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for (unsigned i = 0; i < ARRAY_SIZE(ctx->batches); ++i)
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2019-05-26 10:43:12 +02:00
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d3d12_destroy_batch(ctx, &ctx->batches[i]);
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ctx->cmdlist->Release();
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d3d12_descriptor_pool_free(ctx->sampler_pool);
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util_primconvert_destroy(ctx->primconvert);
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slab_destroy_child(&ctx->transfer_pool);
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2021-11-03 10:32:04 -07:00
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slab_destroy_child(&ctx->transfer_pool_unsync);
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2019-05-26 10:43:12 +02:00
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d3d12_gs_variant_cache_destroy(ctx);
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d3d12_gfx_pipeline_state_cache_destroy(ctx);
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2021-12-31 09:58:50 -08:00
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d3d12_compute_pipeline_state_cache_destroy(ctx);
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2019-05-26 10:43:12 +02:00
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d3d12_root_signature_cache_destroy(ctx);
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2022-01-07 17:06:41 -08:00
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d3d12_cmd_signature_cache_destroy(ctx);
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2022-01-10 14:14:00 -08:00
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d3d12_compute_transform_cache_destroy(ctx);
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2022-07-20 05:31:01 -07:00
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d3d12_context_state_table_destroy(ctx);
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2022-02-11 13:08:42 -08:00
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pipe_resource_reference(&ctx->pstipple.texture, nullptr);
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pipe_sampler_view_reference(&ctx->pstipple.sampler_view, nullptr);
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2022-07-19 15:42:04 -07:00
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util_dynarray_fini(&ctx->recently_destroyed_bos);
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2022-12-16 13:55:37 -08:00
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util_dynarray_fini(&ctx->ended_queries);
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2022-02-11 13:08:42 -08:00
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FREE(ctx->pstipple.sampler_cso);
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2019-05-26 10:43:12 +02:00
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2020-11-29 01:16:25 -05:00
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u_suballocator_destroy(&ctx->query_allocator);
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2019-05-26 10:43:12 +02:00
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if (pctx->stream_uploader)
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u_upload_destroy(pctx->stream_uploader);
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if (pctx->const_uploader)
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u_upload_destroy(pctx->const_uploader);
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FREE(ctx);
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}
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static void *
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d3d12_create_vertex_elements_state(struct pipe_context *pctx,
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unsigned num_elements,
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const struct pipe_vertex_element *elements)
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{
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struct d3d12_vertex_elements_state *cso = CALLOC_STRUCT(d3d12_vertex_elements_state);
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if (!cso)
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return NULL;
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for (unsigned i = 0; i < num_elements; ++i) {
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2021-05-10 18:00:57 -07:00
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cso->elements[i].SemanticName = "TEXCOORD";
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cso->elements[i].SemanticIndex = i;
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2019-05-26 10:43:12 +02:00
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2021-05-28 15:22:03 -04:00
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enum pipe_format format_helper =
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d3d12_emulated_vtx_format((enum pipe_format)elements[i].src_format);
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2019-05-26 10:43:12 +02:00
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bool needs_emulation = format_helper != elements[i].src_format;
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cso->needs_format_emulation |= needs_emulation;
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2021-05-28 15:22:03 -04:00
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cso->format_conversion[i] =
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needs_emulation ? (enum pipe_format)elements[i].src_format : PIPE_FORMAT_NONE;
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2019-05-26 10:43:12 +02:00
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cso->elements[i].Format = d3d12_get_format(format_helper);
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assert(cso->elements[i].Format != DXGI_FORMAT_UNKNOWN);
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cso->elements[i].InputSlot = elements[i].vertex_buffer_index;
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cso->elements[i].AlignedByteOffset = elements[i].src_offset;
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if (elements[i].instance_divisor) {
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cso->elements[i].InputSlotClass = D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA;
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cso->elements[i].InstanceDataStepRate = elements[i].instance_divisor;
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} else {
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cso->elements[i].InputSlotClass = D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA;
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cso->elements[i].InstanceDataStepRate = 0;
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}
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}
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cso->num_elements = num_elements;
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return cso;
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}
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static void
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d3d12_bind_vertex_elements_state(struct pipe_context *pctx,
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void *ve)
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{
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struct d3d12_context *ctx = d3d12_context(pctx);
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ctx->gfx_pipeline_state.ves = (struct d3d12_vertex_elements_state *)ve;
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ctx->state_dirty |= D3D12_DIRTY_VERTEX_ELEMENTS;
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}
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static void
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d3d12_delete_vertex_elements_state(struct pipe_context *pctx,
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void *ve)
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{
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FREE(ve);
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}
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static D3D12_BLEND
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blend_factor_rgb(enum pipe_blendfactor factor)
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{
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switch (factor) {
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case PIPE_BLENDFACTOR_ZERO: return D3D12_BLEND_ZERO;
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case PIPE_BLENDFACTOR_ONE: return D3D12_BLEND_ONE;
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case PIPE_BLENDFACTOR_SRC_COLOR: return D3D12_BLEND_SRC_COLOR;
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case PIPE_BLENDFACTOR_SRC_ALPHA: return D3D12_BLEND_SRC_ALPHA;
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case PIPE_BLENDFACTOR_DST_ALPHA: return D3D12_BLEND_DEST_ALPHA;
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case PIPE_BLENDFACTOR_DST_COLOR: return D3D12_BLEND_DEST_COLOR;
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case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: return D3D12_BLEND_SRC_ALPHA_SAT;
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case PIPE_BLENDFACTOR_CONST_COLOR: return D3D12_BLEND_BLEND_FACTOR;
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case PIPE_BLENDFACTOR_SRC1_COLOR: return D3D12_BLEND_SRC1_COLOR;
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case PIPE_BLENDFACTOR_SRC1_ALPHA: return D3D12_BLEND_SRC1_ALPHA;
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case PIPE_BLENDFACTOR_INV_SRC_COLOR: return D3D12_BLEND_INV_SRC_COLOR;
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case PIPE_BLENDFACTOR_INV_SRC_ALPHA: return D3D12_BLEND_INV_SRC_ALPHA;
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case PIPE_BLENDFACTOR_INV_DST_ALPHA: return D3D12_BLEND_INV_DEST_ALPHA;
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case PIPE_BLENDFACTOR_INV_DST_COLOR: return D3D12_BLEND_INV_DEST_COLOR;
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case PIPE_BLENDFACTOR_INV_CONST_COLOR: return D3D12_BLEND_INV_BLEND_FACTOR;
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case PIPE_BLENDFACTOR_INV_SRC1_COLOR: return D3D12_BLEND_INV_SRC1_COLOR;
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case PIPE_BLENDFACTOR_INV_SRC1_ALPHA: return D3D12_BLEND_INV_SRC1_ALPHA;
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case PIPE_BLENDFACTOR_CONST_ALPHA: return D3D12_BLEND_BLEND_FACTOR; /* Doesn't exist in D3D12 */
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case PIPE_BLENDFACTOR_INV_CONST_ALPHA: return D3D12_BLEND_INV_BLEND_FACTOR; /* Doesn't exist in D3D12 */
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}
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unreachable("unexpected blend factor");
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}
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static D3D12_BLEND
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blend_factor_alpha(enum pipe_blendfactor factor)
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{
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switch (factor) {
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case PIPE_BLENDFACTOR_ZERO: return D3D12_BLEND_ZERO;
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case PIPE_BLENDFACTOR_ONE: return D3D12_BLEND_ONE;
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case PIPE_BLENDFACTOR_SRC_COLOR:
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case PIPE_BLENDFACTOR_SRC_ALPHA: return D3D12_BLEND_SRC_ALPHA;
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case PIPE_BLENDFACTOR_DST_COLOR:
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case PIPE_BLENDFACTOR_DST_ALPHA: return D3D12_BLEND_DEST_ALPHA;
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case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: return D3D12_BLEND_SRC_ALPHA_SAT;
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case PIPE_BLENDFACTOR_CONST_COLOR:
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case PIPE_BLENDFACTOR_CONST_ALPHA: return D3D12_BLEND_BLEND_FACTOR;
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case PIPE_BLENDFACTOR_SRC1_COLOR:
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case PIPE_BLENDFACTOR_SRC1_ALPHA: return D3D12_BLEND_SRC1_ALPHA;
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case PIPE_BLENDFACTOR_INV_SRC_COLOR:
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case PIPE_BLENDFACTOR_INV_SRC_ALPHA: return D3D12_BLEND_INV_SRC_ALPHA;
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case PIPE_BLENDFACTOR_INV_DST_COLOR:
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case PIPE_BLENDFACTOR_INV_DST_ALPHA: return D3D12_BLEND_INV_DEST_ALPHA;
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case PIPE_BLENDFACTOR_INV_SRC1_COLOR:
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case PIPE_BLENDFACTOR_INV_SRC1_ALPHA: return D3D12_BLEND_INV_SRC1_ALPHA;
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case PIPE_BLENDFACTOR_INV_CONST_COLOR:
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case PIPE_BLENDFACTOR_INV_CONST_ALPHA: return D3D12_BLEND_INV_BLEND_FACTOR;
|
|
|
|
|
|
}
|
|
|
|
|
|
unreachable("unexpected blend factor");
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static unsigned
|
|
|
|
|
|
need_blend_factor_rgb(enum pipe_blendfactor factor)
|
|
|
|
|
|
{
|
|
|
|
|
|
switch (factor) {
|
|
|
|
|
|
case PIPE_BLENDFACTOR_CONST_COLOR:
|
|
|
|
|
|
case PIPE_BLENDFACTOR_INV_CONST_COLOR:
|
|
|
|
|
|
return D3D12_BLEND_FACTOR_COLOR;
|
|
|
|
|
|
case PIPE_BLENDFACTOR_CONST_ALPHA:
|
|
|
|
|
|
case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
|
|
|
|
|
|
return D3D12_BLEND_FACTOR_ALPHA;
|
|
|
|
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
|
return D3D12_BLEND_FACTOR_NONE;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static unsigned
|
|
|
|
|
|
need_blend_factor_alpha(enum pipe_blendfactor factor)
|
|
|
|
|
|
{
|
|
|
|
|
|
switch (factor) {
|
|
|
|
|
|
case PIPE_BLENDFACTOR_CONST_COLOR:
|
|
|
|
|
|
case PIPE_BLENDFACTOR_INV_CONST_COLOR:
|
|
|
|
|
|
case PIPE_BLENDFACTOR_CONST_ALPHA:
|
|
|
|
|
|
case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
|
|
|
|
|
|
return D3D12_BLEND_FACTOR_ANY;
|
|
|
|
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
|
return D3D12_BLEND_FACTOR_NONE;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static D3D12_BLEND_OP
|
|
|
|
|
|
blend_op(enum pipe_blend_func func)
|
|
|
|
|
|
{
|
|
|
|
|
|
switch (func) {
|
|
|
|
|
|
case PIPE_BLEND_ADD: return D3D12_BLEND_OP_ADD;
|
|
|
|
|
|
case PIPE_BLEND_SUBTRACT: return D3D12_BLEND_OP_SUBTRACT;
|
|
|
|
|
|
case PIPE_BLEND_REVERSE_SUBTRACT: return D3D12_BLEND_OP_REV_SUBTRACT;
|
|
|
|
|
|
case PIPE_BLEND_MIN: return D3D12_BLEND_OP_MIN;
|
|
|
|
|
|
case PIPE_BLEND_MAX: return D3D12_BLEND_OP_MAX;
|
|
|
|
|
|
}
|
|
|
|
|
|
unreachable("unexpected blend function");
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static D3D12_COMPARISON_FUNC
|
|
|
|
|
|
compare_op(enum pipe_compare_func op)
|
|
|
|
|
|
{
|
|
|
|
|
|
switch (op) {
|
|
|
|
|
|
case PIPE_FUNC_NEVER: return D3D12_COMPARISON_FUNC_NEVER;
|
|
|
|
|
|
case PIPE_FUNC_LESS: return D3D12_COMPARISON_FUNC_LESS;
|
|
|
|
|
|
case PIPE_FUNC_EQUAL: return D3D12_COMPARISON_FUNC_EQUAL;
|
|
|
|
|
|
case PIPE_FUNC_LEQUAL: return D3D12_COMPARISON_FUNC_LESS_EQUAL;
|
|
|
|
|
|
case PIPE_FUNC_GREATER: return D3D12_COMPARISON_FUNC_GREATER;
|
|
|
|
|
|
case PIPE_FUNC_NOTEQUAL: return D3D12_COMPARISON_FUNC_NOT_EQUAL;
|
|
|
|
|
|
case PIPE_FUNC_GEQUAL: return D3D12_COMPARISON_FUNC_GREATER_EQUAL;
|
|
|
|
|
|
case PIPE_FUNC_ALWAYS: return D3D12_COMPARISON_FUNC_ALWAYS;
|
|
|
|
|
|
}
|
|
|
|
|
|
unreachable("unexpected compare");
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static D3D12_LOGIC_OP
|
|
|
|
|
|
logic_op(enum pipe_logicop func)
|
|
|
|
|
|
{
|
|
|
|
|
|
switch (func) {
|
|
|
|
|
|
case PIPE_LOGICOP_CLEAR: return D3D12_LOGIC_OP_CLEAR;
|
|
|
|
|
|
case PIPE_LOGICOP_NOR: return D3D12_LOGIC_OP_NOR;
|
|
|
|
|
|
case PIPE_LOGICOP_AND_INVERTED: return D3D12_LOGIC_OP_AND_INVERTED;
|
|
|
|
|
|
case PIPE_LOGICOP_COPY_INVERTED: return D3D12_LOGIC_OP_COPY_INVERTED;
|
|
|
|
|
|
case PIPE_LOGICOP_AND_REVERSE: return D3D12_LOGIC_OP_AND_REVERSE;
|
|
|
|
|
|
case PIPE_LOGICOP_INVERT: return D3D12_LOGIC_OP_INVERT;
|
|
|
|
|
|
case PIPE_LOGICOP_XOR: return D3D12_LOGIC_OP_XOR;
|
|
|
|
|
|
case PIPE_LOGICOP_NAND: return D3D12_LOGIC_OP_NAND;
|
|
|
|
|
|
case PIPE_LOGICOP_AND: return D3D12_LOGIC_OP_AND;
|
|
|
|
|
|
case PIPE_LOGICOP_EQUIV: return D3D12_LOGIC_OP_EQUIV;
|
|
|
|
|
|
case PIPE_LOGICOP_NOOP: return D3D12_LOGIC_OP_NOOP;
|
|
|
|
|
|
case PIPE_LOGICOP_OR_INVERTED: return D3D12_LOGIC_OP_OR_INVERTED;
|
|
|
|
|
|
case PIPE_LOGICOP_COPY: return D3D12_LOGIC_OP_COPY;
|
|
|
|
|
|
case PIPE_LOGICOP_OR_REVERSE: return D3D12_LOGIC_OP_OR_REVERSE;
|
|
|
|
|
|
case PIPE_LOGICOP_OR: return D3D12_LOGIC_OP_OR;
|
|
|
|
|
|
case PIPE_LOGICOP_SET: return D3D12_LOGIC_OP_SET;
|
|
|
|
|
|
}
|
|
|
|
|
|
unreachable("unexpected logicop function");
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static UINT8
|
|
|
|
|
|
color_write_mask(unsigned colormask)
|
|
|
|
|
|
{
|
|
|
|
|
|
UINT8 mask = 0;
|
|
|
|
|
|
|
|
|
|
|
|
if (colormask & PIPE_MASK_R)
|
|
|
|
|
|
mask |= D3D12_COLOR_WRITE_ENABLE_RED;
|
|
|
|
|
|
if (colormask & PIPE_MASK_G)
|
|
|
|
|
|
mask |= D3D12_COLOR_WRITE_ENABLE_GREEN;
|
|
|
|
|
|
if (colormask & PIPE_MASK_B)
|
|
|
|
|
|
mask |= D3D12_COLOR_WRITE_ENABLE_BLUE;
|
|
|
|
|
|
if (colormask & PIPE_MASK_A)
|
|
|
|
|
|
mask |= D3D12_COLOR_WRITE_ENABLE_ALPHA;
|
|
|
|
|
|
|
|
|
|
|
|
return mask;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void *
|
|
|
|
|
|
d3d12_create_blend_state(struct pipe_context *pctx,
|
|
|
|
|
|
const struct pipe_blend_state *blend_state)
|
|
|
|
|
|
{
|
|
|
|
|
|
struct d3d12_blend_state *state = CALLOC_STRUCT(d3d12_blend_state);
|
|
|
|
|
|
if (!state)
|
|
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
|
|
|
|
if (blend_state->logicop_enable) {
|
|
|
|
|
|
state->desc.RenderTarget[0].LogicOpEnable = TRUE;
|
|
|
|
|
|
state->desc.RenderTarget[0].LogicOp = logic_op((pipe_logicop) blend_state->logicop_func);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* TODO Dithering */
|
|
|
|
|
|
|
|
|
|
|
|
state->desc.AlphaToCoverageEnable = blend_state->alpha_to_coverage;
|
|
|
|
|
|
|
|
|
|
|
|
int num_targets = 1;
|
|
|
|
|
|
if (blend_state->independent_blend_enable) {
|
|
|
|
|
|
state->desc.IndependentBlendEnable = TRUE;
|
|
|
|
|
|
num_targets = PIPE_MAX_COLOR_BUFS;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < num_targets; ++i) {
|
|
|
|
|
|
const struct pipe_rt_blend_state *rt = blend_state->rt + i;
|
|
|
|
|
|
|
|
|
|
|
|
if (rt->blend_enable) {
|
|
|
|
|
|
state->desc.RenderTarget[i].BlendEnable = TRUE;
|
|
|
|
|
|
state->desc.RenderTarget[i].SrcBlend = blend_factor_rgb((pipe_blendfactor) rt->rgb_src_factor);
|
|
|
|
|
|
state->desc.RenderTarget[i].DestBlend = blend_factor_rgb((pipe_blendfactor) rt->rgb_dst_factor);
|
|
|
|
|
|
state->desc.RenderTarget[i].BlendOp = blend_op((pipe_blend_func) rt->rgb_func);
|
|
|
|
|
|
state->desc.RenderTarget[i].SrcBlendAlpha = blend_factor_alpha((pipe_blendfactor) rt->alpha_src_factor);
|
|
|
|
|
|
state->desc.RenderTarget[i].DestBlendAlpha = blend_factor_alpha((pipe_blendfactor) rt->alpha_dst_factor);
|
|
|
|
|
|
state->desc.RenderTarget[i].BlendOpAlpha = blend_op((pipe_blend_func) rt->alpha_func);
|
|
|
|
|
|
|
|
|
|
|
|
state->blend_factor_flags |= need_blend_factor_rgb((pipe_blendfactor) rt->rgb_src_factor);
|
|
|
|
|
|
state->blend_factor_flags |= need_blend_factor_rgb((pipe_blendfactor) rt->rgb_dst_factor);
|
|
|
|
|
|
state->blend_factor_flags |= need_blend_factor_alpha((pipe_blendfactor) rt->alpha_src_factor);
|
|
|
|
|
|
state->blend_factor_flags |= need_blend_factor_alpha((pipe_blendfactor) rt->alpha_dst_factor);
|
|
|
|
|
|
|
|
|
|
|
|
if (state->blend_factor_flags == (D3D12_BLEND_FACTOR_COLOR | D3D12_BLEND_FACTOR_ALPHA) &&
|
|
|
|
|
|
(d3d12_debug & D3D12_DEBUG_VERBOSE)) {
|
|
|
|
|
|
/* We can't set a blend factor for both constant color and constant alpha */
|
|
|
|
|
|
debug_printf("D3D12: unsupported blend factors combination (const color and const alpha)\n");
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (util_blend_state_is_dual(blend_state, i))
|
|
|
|
|
|
state->is_dual_src = true;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
state->desc.RenderTarget[i].RenderTargetWriteMask = color_write_mask(rt->colormask);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return state;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
|
d3d12_bind_blend_state(struct pipe_context *pctx, void *blend_state)
|
|
|
|
|
|
{
|
|
|
|
|
|
struct d3d12_context *ctx = d3d12_context(pctx);
|
|
|
|
|
|
struct d3d12_blend_state *new_state = (struct d3d12_blend_state *) blend_state;
|
|
|
|
|
|
struct d3d12_blend_state *old_state = ctx->gfx_pipeline_state.blend;
|
|
|
|
|
|
|
|
|
|
|
|
ctx->gfx_pipeline_state.blend = new_state;
|
|
|
|
|
|
ctx->state_dirty |= D3D12_DIRTY_BLEND;
|
|
|
|
|
|
if (new_state == NULL || old_state == NULL ||
|
|
|
|
|
|
new_state->blend_factor_flags != old_state->blend_factor_flags)
|
|
|
|
|
|
ctx->state_dirty |= D3D12_DIRTY_BLEND_COLOR;
|
2023-02-24 11:30:07 -08:00
|
|
|
|
|
|
|
|
|
|
if (new_state == NULL)
|
|
|
|
|
|
ctx->missing_dual_src_outputs = false;
|
|
|
|
|
|
else if (new_state != NULL && (old_state == NULL || old_state->is_dual_src != new_state->is_dual_src))
|
|
|
|
|
|
ctx->missing_dual_src_outputs = missing_dual_src_outputs(ctx);
|
2019-05-26 10:43:12 +02:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
|
d3d12_delete_blend_state(struct pipe_context *pctx, void *blend_state)
|
|
|
|
|
|
{
|
|
|
|
|
|
d3d12_gfx_pipeline_state_cache_invalidate(d3d12_context(pctx), blend_state);
|
|
|
|
|
|
FREE(blend_state);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static D3D12_STENCIL_OP
|
|
|
|
|
|
stencil_op(enum pipe_stencil_op op)
|
|
|
|
|
|
{
|
|
|
|
|
|
switch (op) {
|
|
|
|
|
|
case PIPE_STENCIL_OP_KEEP: return D3D12_STENCIL_OP_KEEP;
|
|
|
|
|
|
case PIPE_STENCIL_OP_ZERO: return D3D12_STENCIL_OP_ZERO;
|
|
|
|
|
|
case PIPE_STENCIL_OP_REPLACE: return D3D12_STENCIL_OP_REPLACE;
|
|
|
|
|
|
case PIPE_STENCIL_OP_INCR: return D3D12_STENCIL_OP_INCR_SAT;
|
|
|
|
|
|
case PIPE_STENCIL_OP_DECR: return D3D12_STENCIL_OP_DECR_SAT;
|
|
|
|
|
|
case PIPE_STENCIL_OP_INCR_WRAP: return D3D12_STENCIL_OP_INCR;
|
|
|
|
|
|
case PIPE_STENCIL_OP_DECR_WRAP: return D3D12_STENCIL_OP_DECR;
|
|
|
|
|
|
case PIPE_STENCIL_OP_INVERT: return D3D12_STENCIL_OP_INVERT;
|
|
|
|
|
|
}
|
|
|
|
|
|
unreachable("unexpected op");
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2023-04-11 16:41:17 -07:00
|
|
|
|
static D3D12_DEPTH_STENCILOP_DESC1
|
2019-05-26 10:43:12 +02:00
|
|
|
|
stencil_op_state(const struct pipe_stencil_state *src)
|
|
|
|
|
|
{
|
2023-04-11 16:41:17 -07:00
|
|
|
|
D3D12_DEPTH_STENCILOP_DESC1 ret;
|
2019-05-26 10:43:12 +02:00
|
|
|
|
ret.StencilFailOp = stencil_op((pipe_stencil_op) src->fail_op);
|
|
|
|
|
|
ret.StencilPassOp = stencil_op((pipe_stencil_op) src->zpass_op);
|
|
|
|
|
|
ret.StencilDepthFailOp = stencil_op((pipe_stencil_op) src->zfail_op);
|
|
|
|
|
|
ret.StencilFunc = compare_op((pipe_compare_func) src->func);
|
|
|
|
|
|
return ret;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void *
|
|
|
|
|
|
d3d12_create_depth_stencil_alpha_state(struct pipe_context *pctx,
|
|
|
|
|
|
const struct pipe_depth_stencil_alpha_state *depth_stencil_alpha)
|
|
|
|
|
|
{
|
|
|
|
|
|
struct d3d12_depth_stencil_alpha_state *dsa = CALLOC_STRUCT(d3d12_depth_stencil_alpha_state);
|
|
|
|
|
|
if (!dsa)
|
|
|
|
|
|
return NULL;
|
|
|
|
|
|
|
2020-12-04 08:37:14 -05:00
|
|
|
|
if (depth_stencil_alpha->depth_enabled) {
|
2019-05-26 10:43:12 +02:00
|
|
|
|
dsa->desc.DepthEnable = TRUE;
|
2020-12-04 08:37:14 -05:00
|
|
|
|
dsa->desc.DepthFunc = compare_op((pipe_compare_func) depth_stencil_alpha->depth_func);
|
2019-05-26 10:43:12 +02:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* TODO Add support for GL_depth_bound_tests */
|
|
|
|
|
|
#if 0
|
|
|
|
|
|
if (depth_stencil_alpha->depth.bounds_test) {
|
|
|
|
|
|
dsa->desc.DepthBoundsTestEnable = TRUE;
|
|
|
|
|
|
dsa->min_depth_bounds = depth_stencil_alpha->depth.bounds_min;
|
|
|
|
|
|
dsa->max_depth_bounds = depth_stencil_alpha->depth.bounds_max;
|
|
|
|
|
|
}
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
if (depth_stencil_alpha->stencil[0].enabled) {
|
|
|
|
|
|
dsa->desc.StencilEnable = TRUE;
|
|
|
|
|
|
dsa->desc.FrontFace = stencil_op_state(depth_stencil_alpha->stencil);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (depth_stencil_alpha->stencil[1].enabled)
|
|
|
|
|
|
dsa->desc.BackFace = stencil_op_state(depth_stencil_alpha->stencil + 1);
|
|
|
|
|
|
else
|
|
|
|
|
|
dsa->desc.BackFace = dsa->desc.FrontFace;
|
|
|
|
|
|
|
2023-04-11 16:41:17 -07:00
|
|
|
|
dsa->desc.FrontFace.StencilReadMask = dsa->desc.BackFace.StencilReadMask = depth_stencil_alpha->stencil[0].valuemask; /* FIXME Back face mask */
|
|
|
|
|
|
dsa->desc.FrontFace.StencilWriteMask = dsa->desc.BackFace.StencilWriteMask = depth_stencil_alpha->stencil[0].writemask; /* FIXME Back face mask */
|
2020-12-04 08:37:14 -05:00
|
|
|
|
dsa->desc.DepthWriteMask = (D3D12_DEPTH_WRITE_MASK) depth_stencil_alpha->depth_writemask;
|
2019-05-26 10:43:12 +02:00
|
|
|
|
|
|
|
|
|
|
return dsa;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
|
d3d12_bind_depth_stencil_alpha_state(struct pipe_context *pctx,
|
|
|
|
|
|
void *dsa)
|
|
|
|
|
|
{
|
|
|
|
|
|
struct d3d12_context *ctx = d3d12_context(pctx);
|
|
|
|
|
|
ctx->gfx_pipeline_state.zsa = (struct d3d12_depth_stencil_alpha_state *) dsa;
|
|
|
|
|
|
ctx->state_dirty |= D3D12_DIRTY_ZSA;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
|
d3d12_delete_depth_stencil_alpha_state(struct pipe_context *pctx,
|
|
|
|
|
|
void *dsa_state)
|
|
|
|
|
|
{
|
|
|
|
|
|
d3d12_gfx_pipeline_state_cache_invalidate(d3d12_context(pctx), dsa_state);
|
|
|
|
|
|
FREE(dsa_state);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static D3D12_FILL_MODE
|
|
|
|
|
|
fill_mode(unsigned mode)
|
|
|
|
|
|
{
|
|
|
|
|
|
switch (mode) {
|
|
|
|
|
|
case PIPE_POLYGON_MODE_FILL:
|
|
|
|
|
|
return D3D12_FILL_MODE_SOLID;
|
|
|
|
|
|
case PIPE_POLYGON_MODE_LINE:
|
|
|
|
|
|
return D3D12_FILL_MODE_WIREFRAME;
|
|
|
|
|
|
case PIPE_POLYGON_MODE_POINT:
|
|
|
|
|
|
return D3D12_FILL_MODE_SOLID;
|
|
|
|
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
|
unreachable("unsupported fill-mode");
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void *
|
|
|
|
|
|
d3d12_create_rasterizer_state(struct pipe_context *pctx,
|
|
|
|
|
|
const struct pipe_rasterizer_state *rs_state)
|
|
|
|
|
|
{
|
|
|
|
|
|
struct d3d12_rasterizer_state *cso = CALLOC_STRUCT(d3d12_rasterizer_state);
|
|
|
|
|
|
if (!cso)
|
|
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
|
|
|
|
cso->base = *rs_state;
|
|
|
|
|
|
|
|
|
|
|
|
assert(rs_state->depth_clip_near == rs_state->depth_clip_far);
|
|
|
|
|
|
|
|
|
|
|
|
switch (rs_state->cull_face) {
|
|
|
|
|
|
case PIPE_FACE_NONE:
|
|
|
|
|
|
if (rs_state->fill_front != rs_state->fill_back) {
|
|
|
|
|
|
cso->base.cull_face = PIPE_FACE_BACK;
|
|
|
|
|
|
cso->desc.CullMode = D3D12_CULL_MODE_BACK;
|
|
|
|
|
|
cso->desc.FillMode = fill_mode(rs_state->fill_front);
|
|
|
|
|
|
|
|
|
|
|
|
/* create a modified CSO for the back-state, so we can draw with
|
|
|
|
|
|
* either.
|
|
|
|
|
|
*/
|
|
|
|
|
|
struct pipe_rasterizer_state templ = *rs_state;
|
|
|
|
|
|
templ.cull_face = PIPE_FACE_FRONT;
|
|
|
|
|
|
templ.fill_front = rs_state->fill_back;
|
|
|
|
|
|
cso->twoface_back = d3d12_create_rasterizer_state(pctx, &templ);
|
|
|
|
|
|
|
|
|
|
|
|
if (!cso->twoface_back) {
|
|
|
|
|
|
FREE(cso);
|
|
|
|
|
|
return NULL;
|
|
|
|
|
|
}
|
|
|
|
|
|
} else {
|
|
|
|
|
|
cso->desc.CullMode = D3D12_CULL_MODE_NONE;
|
|
|
|
|
|
cso->desc.FillMode = fill_mode(rs_state->fill_front);
|
|
|
|
|
|
}
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
|
|
case PIPE_FACE_FRONT:
|
|
|
|
|
|
cso->desc.CullMode = D3D12_CULL_MODE_FRONT;
|
|
|
|
|
|
cso->desc.FillMode = fill_mode(rs_state->fill_back);
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
|
|
case PIPE_FACE_BACK:
|
|
|
|
|
|
cso->desc.CullMode = D3D12_CULL_MODE_BACK;
|
|
|
|
|
|
cso->desc.FillMode = fill_mode(rs_state->fill_front);
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
|
|
case PIPE_FACE_FRONT_AND_BACK:
|
|
|
|
|
|
/* this is wrong, and we shouldn't actually have to support this! */
|
|
|
|
|
|
cso->desc.CullMode = D3D12_CULL_MODE_NONE;
|
|
|
|
|
|
cso->desc.FillMode = D3D12_FILL_MODE_SOLID;
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
|
unreachable("unsupported cull-mode");
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
cso->desc.FrontCounterClockwise = rs_state->front_ccw;
|
|
|
|
|
|
cso->desc.DepthClipEnable = rs_state->depth_clip_near;
|
|
|
|
|
|
cso->desc.MultisampleEnable = rs_state->multisample;
|
|
|
|
|
|
cso->desc.AntialiasedLineEnable = rs_state->line_smooth;
|
|
|
|
|
|
cso->desc.ForcedSampleCount = 0; // TODO
|
|
|
|
|
|
cso->desc.ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF; /* Not Implemented */
|
|
|
|
|
|
|
|
|
|
|
|
return cso;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
|
d3d12_bind_rasterizer_state(struct pipe_context *pctx, void *rs_state)
|
|
|
|
|
|
{
|
|
|
|
|
|
struct d3d12_context *ctx = d3d12_context(pctx);
|
|
|
|
|
|
ctx->gfx_pipeline_state.rast = (struct d3d12_rasterizer_state *)rs_state;
|
|
|
|
|
|
ctx->state_dirty |= D3D12_DIRTY_RASTERIZER | D3D12_DIRTY_SCISSOR;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
|
d3d12_delete_rasterizer_state(struct pipe_context *pctx, void *rs_state)
|
|
|
|
|
|
{
|
|
|
|
|
|
d3d12_gfx_pipeline_state_cache_invalidate(d3d12_context(pctx), rs_state);
|
|
|
|
|
|
FREE(rs_state);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static D3D12_TEXTURE_ADDRESS_MODE
|
|
|
|
|
|
sampler_address_mode(enum pipe_tex_wrap wrap, enum pipe_tex_filter filter)
|
|
|
|
|
|
{
|
|
|
|
|
|
switch (wrap) {
|
|
|
|
|
|
case PIPE_TEX_WRAP_REPEAT: return D3D12_TEXTURE_ADDRESS_MODE_WRAP;
|
|
|
|
|
|
case PIPE_TEX_WRAP_CLAMP: return filter == PIPE_TEX_FILTER_NEAREST ?
|
|
|
|
|
|
D3D12_TEXTURE_ADDRESS_MODE_CLAMP :
|
|
|
|
|
|
D3D12_TEXTURE_ADDRESS_MODE_BORDER;
|
|
|
|
|
|
case PIPE_TEX_WRAP_CLAMP_TO_EDGE: return D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
|
|
|
|
|
|
case PIPE_TEX_WRAP_CLAMP_TO_BORDER: return D3D12_TEXTURE_ADDRESS_MODE_BORDER;
|
|
|
|
|
|
case PIPE_TEX_WRAP_MIRROR_REPEAT: return D3D12_TEXTURE_ADDRESS_MODE_MIRROR;
|
|
|
|
|
|
case PIPE_TEX_WRAP_MIRROR_CLAMP: return D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE; /* not technically correct, but kinda works */
|
|
|
|
|
|
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE: return D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE;
|
|
|
|
|
|
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER: return D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE; /* FIXME: Doesn't exist in D3D12 */
|
|
|
|
|
|
}
|
|
|
|
|
|
unreachable("unexpected wrap");
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static D3D12_FILTER
|
|
|
|
|
|
get_filter(const struct pipe_sampler_state *state)
|
|
|
|
|
|
{
|
|
|
|
|
|
static const D3D12_FILTER lut[16] = {
|
|
|
|
|
|
D3D12_FILTER_MIN_MAG_MIP_POINT,
|
|
|
|
|
|
D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR,
|
|
|
|
|
|
D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT,
|
|
|
|
|
|
D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR,
|
|
|
|
|
|
D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT,
|
|
|
|
|
|
D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR,
|
|
|
|
|
|
D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT,
|
|
|
|
|
|
D3D12_FILTER_MIN_MAG_MIP_LINEAR,
|
|
|
|
|
|
D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT,
|
|
|
|
|
|
D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR,
|
|
|
|
|
|
D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT,
|
|
|
|
|
|
D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR,
|
|
|
|
|
|
D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT,
|
|
|
|
|
|
D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR,
|
|
|
|
|
|
D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT,
|
|
|
|
|
|
D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR,
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
static const D3D12_FILTER anisotropic_lut[2] = {
|
|
|
|
|
|
D3D12_FILTER_ANISOTROPIC,
|
|
|
|
|
|
D3D12_FILTER_COMPARISON_ANISOTROPIC,
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
if (state->max_anisotropy > 1) {
|
|
|
|
|
|
return anisotropic_lut[state->compare_mode];
|
|
|
|
|
|
} else {
|
|
|
|
|
|
int idx = (state->mag_img_filter << 1) |
|
|
|
|
|
|
(state->min_img_filter << 2) |
|
|
|
|
|
|
(state->compare_mode << 3);
|
|
|
|
|
|
if (state->min_mip_filter != PIPE_TEX_MIPFILTER_NONE)
|
|
|
|
|
|
idx |= state->min_mip_filter;
|
|
|
|
|
|
return lut[idx];
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void *
|
|
|
|
|
|
d3d12_create_sampler_state(struct pipe_context *pctx,
|
|
|
|
|
|
const struct pipe_sampler_state *state)
|
|
|
|
|
|
{
|
|
|
|
|
|
struct d3d12_context *ctx = d3d12_context(pctx);
|
|
|
|
|
|
struct d3d12_screen *screen = d3d12_screen(pctx->screen);
|
2020-12-20 15:44:20 -08:00
|
|
|
|
struct d3d12_sampler_state *ss;
|
2020-11-25 16:57:47 -08:00
|
|
|
|
D3D12_SAMPLER_DESC desc = {};
|
2019-05-26 10:43:12 +02:00
|
|
|
|
if (!state)
|
|
|
|
|
|
return NULL;
|
|
|
|
|
|
|
2020-12-20 15:44:20 -08:00
|
|
|
|
ss = CALLOC_STRUCT(d3d12_sampler_state);
|
2019-05-26 10:43:12 +02:00
|
|
|
|
ss->filter = (pipe_tex_filter)state->min_img_filter;
|
|
|
|
|
|
ss->wrap_r = (pipe_tex_wrap)state->wrap_r;
|
|
|
|
|
|
ss->wrap_s = (pipe_tex_wrap)state->wrap_s;
|
|
|
|
|
|
ss->wrap_t = (pipe_tex_wrap)state->wrap_t;
|
|
|
|
|
|
ss->lod_bias = state->lod_bias;
|
|
|
|
|
|
ss->min_lod = state->min_lod;
|
|
|
|
|
|
ss->max_lod = state->max_lod;
|
|
|
|
|
|
memcpy(ss->border_color, state->border_color.f, sizeof(float) * 4);
|
|
|
|
|
|
ss->compare_func = (pipe_compare_func)state->compare_func;
|
|
|
|
|
|
|
|
|
|
|
|
if (state->min_mip_filter < PIPE_TEX_MIPFILTER_NONE) {
|
|
|
|
|
|
desc.MinLOD = state->min_lod;
|
|
|
|
|
|
desc.MaxLOD = state->max_lod;
|
|
|
|
|
|
} else if (state->min_mip_filter == PIPE_TEX_MIPFILTER_NONE) {
|
|
|
|
|
|
desc.MinLOD = 0;
|
|
|
|
|
|
desc.MaxLOD = 0;
|
|
|
|
|
|
} else {
|
|
|
|
|
|
unreachable("unexpected mip filter");
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (state->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
|
|
|
|
|
|
desc.ComparisonFunc = compare_op((pipe_compare_func) state->compare_func);
|
|
|
|
|
|
} else if (state->compare_mode == PIPE_TEX_COMPARE_NONE) {
|
|
|
|
|
|
desc.ComparisonFunc = D3D12_COMPARISON_FUNC_ALWAYS;
|
|
|
|
|
|
} else
|
|
|
|
|
|
unreachable("unexpected comparison mode");
|
|
|
|
|
|
|
|
|
|
|
|
desc.MaxAnisotropy = state->max_anisotropy;
|
2022-02-10 12:58:18 -08:00
|
|
|
|
desc.Filter = get_filter(state);
|
2019-05-26 10:43:12 +02:00
|
|
|
|
|
|
|
|
|
|
desc.AddressU = sampler_address_mode((pipe_tex_wrap) state->wrap_s,
|
|
|
|
|
|
(pipe_tex_filter) state->min_img_filter);
|
|
|
|
|
|
desc.AddressV = sampler_address_mode((pipe_tex_wrap) state->wrap_t,
|
|
|
|
|
|
(pipe_tex_filter) state->min_img_filter);
|
|
|
|
|
|
desc.AddressW = sampler_address_mode((pipe_tex_wrap) state->wrap_r,
|
|
|
|
|
|
(pipe_tex_filter) state->min_img_filter);
|
|
|
|
|
|
desc.MipLODBias = CLAMP(state->lod_bias, -16.0f, 15.99f);
|
|
|
|
|
|
memcpy(desc.BorderColor, state->border_color.f, sizeof(float) * 4);
|
|
|
|
|
|
|
|
|
|
|
|
// TODO Normalized Coordinates?
|
|
|
|
|
|
d3d12_descriptor_pool_alloc_handle(ctx->sampler_pool, &ss->handle);
|
|
|
|
|
|
screen->dev->CreateSampler(&desc, ss->handle.cpu_handle);
|
|
|
|
|
|
|
|
|
|
|
|
if (state->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
|
|
|
|
|
|
desc.ComparisonFunc = D3D12_COMPARISON_FUNC_ALWAYS;
|
2022-02-10 12:58:18 -08:00
|
|
|
|
desc.Filter = D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT;
|
2019-05-26 10:43:12 +02:00
|
|
|
|
|
|
|
|
|
|
d3d12_descriptor_pool_alloc_handle(ctx->sampler_pool,
|
|
|
|
|
|
&ss->handle_without_shadow);
|
|
|
|
|
|
screen->dev->CreateSampler(&desc,
|
|
|
|
|
|
ss->handle_without_shadow.cpu_handle);
|
|
|
|
|
|
ss->is_shadow_sampler = true;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return ss;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
|
d3d12_bind_sampler_states(struct pipe_context *pctx,
|
|
|
|
|
|
enum pipe_shader_type shader,
|
|
|
|
|
|
unsigned start_slot,
|
|
|
|
|
|
unsigned num_samplers,
|
|
|
|
|
|
void **samplers)
|
|
|
|
|
|
{
|
|
|
|
|
|
struct d3d12_context *ctx = d3d12_context(pctx);
|
|
|
|
|
|
|
|
|
|
|
|
#define STATIC_ASSERT_PIPE_EQUAL_COMP_FUNC(X) \
|
|
|
|
|
|
static_assert((enum compare_func)PIPE_FUNC_##X == COMPARE_FUNC_##X, #X " needs switch case");
|
|
|
|
|
|
|
|
|
|
|
|
STATIC_ASSERT_PIPE_EQUAL_COMP_FUNC(LESS);
|
|
|
|
|
|
STATIC_ASSERT_PIPE_EQUAL_COMP_FUNC(GREATER);
|
|
|
|
|
|
STATIC_ASSERT_PIPE_EQUAL_COMP_FUNC(LEQUAL);
|
|
|
|
|
|
STATIC_ASSERT_PIPE_EQUAL_COMP_FUNC(GEQUAL);
|
|
|
|
|
|
STATIC_ASSERT_PIPE_EQUAL_COMP_FUNC(NOTEQUAL);
|
|
|
|
|
|
STATIC_ASSERT_PIPE_EQUAL_COMP_FUNC(NEVER);
|
|
|
|
|
|
STATIC_ASSERT_PIPE_EQUAL_COMP_FUNC(ALWAYS);
|
|
|
|
|
|
|
|
|
|
|
|
#undef STATIC_ASSERT_PIPE_EQUAL_COMP_FUNC
|
|
|
|
|
|
|
|
|
|
|
|
for (unsigned i = 0; i < num_samplers; ++i) {
|
|
|
|
|
|
d3d12_sampler_state *sampler = (struct d3d12_sampler_state*) samplers[i];
|
|
|
|
|
|
ctx->samplers[shader][start_slot + i] = sampler;
|
|
|
|
|
|
dxil_wrap_sampler_state &wrap = ctx->tex_wrap_states[shader][start_slot + i];
|
|
|
|
|
|
if (sampler) {
|
|
|
|
|
|
wrap.wrap[0] = sampler->wrap_s;
|
|
|
|
|
|
wrap.wrap[1] = sampler->wrap_t;
|
|
|
|
|
|
wrap.wrap[2] = sampler->wrap_r;
|
|
|
|
|
|
wrap.lod_bias = sampler->lod_bias;
|
|
|
|
|
|
wrap.min_lod = sampler->min_lod;
|
|
|
|
|
|
wrap.max_lod = sampler->max_lod;
|
|
|
|
|
|
memcpy(wrap.border_color, sampler->border_color, 4 * sizeof(float));
|
|
|
|
|
|
ctx->tex_compare_func[shader][start_slot + i] = (enum compare_func)sampler->compare_func;
|
|
|
|
|
|
} else {
|
|
|
|
|
|
memset(&wrap, 0, sizeof (dxil_wrap_sampler_state));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
ctx->num_samplers[shader] = start_slot + num_samplers;
|
|
|
|
|
|
ctx->shader_dirty[shader] |= D3D12_SHADER_DIRTY_SAMPLERS;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
|
d3d12_delete_sampler_state(struct pipe_context *pctx,
|
|
|
|
|
|
void *ss)
|
|
|
|
|
|
{
|
|
|
|
|
|
struct d3d12_batch *batch = d3d12_current_batch(d3d12_context(pctx));
|
|
|
|
|
|
struct d3d12_sampler_state *state = (struct d3d12_sampler_state*) ss;
|
|
|
|
|
|
util_dynarray_append(&batch->zombie_samplers, d3d12_descriptor_handle,
|
|
|
|
|
|
state->handle);
|
|
|
|
|
|
if (state->is_shadow_sampler)
|
|
|
|
|
|
util_dynarray_append(&batch->zombie_samplers, d3d12_descriptor_handle,
|
|
|
|
|
|
state->handle_without_shadow);
|
|
|
|
|
|
FREE(ss);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static D3D12_SRV_DIMENSION
|
|
|
|
|
|
view_dimension(enum pipe_texture_target target, unsigned samples)
|
|
|
|
|
|
{
|
|
|
|
|
|
switch (target) {
|
|
|
|
|
|
case PIPE_BUFFER: return D3D12_SRV_DIMENSION_BUFFER;
|
|
|
|
|
|
case PIPE_TEXTURE_1D: return D3D12_SRV_DIMENSION_TEXTURE1D;
|
|
|
|
|
|
case PIPE_TEXTURE_1D_ARRAY: return D3D12_SRV_DIMENSION_TEXTURE1DARRAY;
|
|
|
|
|
|
case PIPE_TEXTURE_RECT:
|
|
|
|
|
|
case PIPE_TEXTURE_2D:
|
|
|
|
|
|
return samples > 1 ? D3D12_SRV_DIMENSION_TEXTURE2DMS :
|
|
|
|
|
|
D3D12_SRV_DIMENSION_TEXTURE2D;
|
|
|
|
|
|
case PIPE_TEXTURE_2D_ARRAY:
|
|
|
|
|
|
return samples > 1 ? D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY :
|
|
|
|
|
|
D3D12_SRV_DIMENSION_TEXTURE2DARRAY;
|
|
|
|
|
|
case PIPE_TEXTURE_CUBE: return D3D12_SRV_DIMENSION_TEXTURECUBE;
|
|
|
|
|
|
case PIPE_TEXTURE_CUBE_ARRAY: return D3D12_SRV_DIMENSION_TEXTURECUBEARRAY;
|
|
|
|
|
|
case PIPE_TEXTURE_3D: return D3D12_SRV_DIMENSION_TEXTURE3D;
|
|
|
|
|
|
default:
|
|
|
|
|
|
unreachable("unexpected target");
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static D3D12_SHADER_COMPONENT_MAPPING
|
|
|
|
|
|
component_mapping(enum pipe_swizzle swizzle, D3D12_SHADER_COMPONENT_MAPPING id)
|
|
|
|
|
|
{
|
|
|
|
|
|
switch (swizzle) {
|
|
|
|
|
|
case PIPE_SWIZZLE_X: return D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0;
|
|
|
|
|
|
case PIPE_SWIZZLE_Y: return D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1;
|
|
|
|
|
|
case PIPE_SWIZZLE_Z: return D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2;
|
|
|
|
|
|
case PIPE_SWIZZLE_W: return D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3;
|
|
|
|
|
|
case PIPE_SWIZZLE_0: return D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0;
|
|
|
|
|
|
case PIPE_SWIZZLE_1: return D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1;
|
|
|
|
|
|
case PIPE_SWIZZLE_NONE: return id;
|
|
|
|
|
|
default:
|
|
|
|
|
|
unreachable("unexpected swizzle");
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2021-11-03 13:12:42 -07:00
|
|
|
|
void
|
|
|
|
|
|
d3d12_init_sampler_view_descriptor(struct d3d12_sampler_view *sampler_view)
|
2019-05-26 10:43:12 +02:00
|
|
|
|
{
|
2021-11-03 13:12:42 -07:00
|
|
|
|
struct pipe_sampler_view *state = &sampler_view->base;
|
|
|
|
|
|
struct pipe_resource *texture = state->texture;
|
2019-05-26 10:43:12 +02:00
|
|
|
|
struct d3d12_resource *res = d3d12_resource(texture);
|
2021-11-03 13:12:42 -07:00
|
|
|
|
struct d3d12_screen *screen = d3d12_screen(texture->screen);
|
2019-05-26 10:43:12 +02:00
|
|
|
|
|
2021-09-24 08:47:32 -07:00
|
|
|
|
struct d3d12_format_info format_info = d3d12_get_format_info(res->overall_format, state->format, state->target);
|
2021-11-03 13:12:42 -07:00
|
|
|
|
D3D12_SHADER_RESOURCE_VIEW_DESC desc = {};
|
2019-05-26 10:43:12 +02:00
|
|
|
|
desc.Format = d3d12_get_resource_srv_format(state->format, state->target);
|
|
|
|
|
|
desc.ViewDimension = view_dimension(state->target, texture->nr_samples);
|
|
|
|
|
|
|
|
|
|
|
|
/* Integer cube textures are not really supported, because TextureLoad doesn't exist
|
|
|
|
|
|
* for cube maps, and we sampling is not supported for integer textures, so we have to
|
|
|
|
|
|
* handle this SRV as if it were a 2D texture array */
|
|
|
|
|
|
if ((desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURECUBE ||
|
2021-11-03 13:12:42 -07:00
|
|
|
|
desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURECUBEARRAY) &&
|
|
|
|
|
|
util_format_is_pure_integer(state->format)) {
|
2019-05-26 10:43:12 +02:00
|
|
|
|
desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2DARRAY;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
desc.Shader4ComponentMapping = D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(
|
2021-11-03 13:12:42 -07:00
|
|
|
|
component_mapping((pipe_swizzle)sampler_view->swizzle_override_r, D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0),
|
|
|
|
|
|
component_mapping((pipe_swizzle)sampler_view->swizzle_override_g, D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1),
|
|
|
|
|
|
component_mapping((pipe_swizzle)sampler_view->swizzle_override_b, D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2),
|
|
|
|
|
|
component_mapping((pipe_swizzle)sampler_view->swizzle_override_a, D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3)
|
|
|
|
|
|
);
|
2019-05-26 10:43:12 +02:00
|
|
|
|
|
2022-02-08 06:46:02 -08:00
|
|
|
|
uint64_t offset = 0;
|
|
|
|
|
|
ID3D12Resource *d3d12_res = d3d12_resource_underlying(res, &offset);
|
|
|
|
|
|
assert(offset == 0 || res->base.b.target == PIPE_BUFFER);
|
|
|
|
|
|
|
2019-05-26 10:43:12 +02:00
|
|
|
|
unsigned array_size = state->u.tex.last_layer - state->u.tex.first_layer + 1;
|
|
|
|
|
|
switch (desc.ViewDimension) {
|
|
|
|
|
|
case D3D12_SRV_DIMENSION_TEXTURE1D:
|
|
|
|
|
|
if (state->u.tex.first_layer > 0)
|
|
|
|
|
|
debug_printf("D3D12: can't create 1D SRV from layer %d\n",
|
|
|
|
|
|
state->u.tex.first_layer);
|
|
|
|
|
|
|
|
|
|
|
|
desc.Texture1D.MostDetailedMip = state->u.tex.first_level;
|
|
|
|
|
|
desc.Texture1D.MipLevels = sampler_view->mip_levels;
|
|
|
|
|
|
desc.Texture1D.ResourceMinLODClamp = 0.0f;
|
|
|
|
|
|
break;
|
|
|
|
|
|
case D3D12_SRV_DIMENSION_TEXTURE1DARRAY:
|
|
|
|
|
|
desc.Texture1DArray.MostDetailedMip = state->u.tex.first_level;
|
|
|
|
|
|
desc.Texture1DArray.MipLevels = sampler_view->mip_levels;
|
|
|
|
|
|
desc.Texture1DArray.ResourceMinLODClamp = 0.0f;
|
|
|
|
|
|
desc.Texture1DArray.FirstArraySlice = state->u.tex.first_layer;
|
|
|
|
|
|
desc.Texture1DArray.ArraySize = array_size;
|
|
|
|
|
|
break;
|
|
|
|
|
|
case D3D12_SRV_DIMENSION_TEXTURE2D:
|
|
|
|
|
|
if (state->u.tex.first_layer > 0)
|
|
|
|
|
|
debug_printf("D3D12: can't create 2D SRV from layer %d\n",
|
|
|
|
|
|
state->u.tex.first_layer);
|
|
|
|
|
|
|
|
|
|
|
|
desc.Texture2D.MostDetailedMip = state->u.tex.first_level;
|
|
|
|
|
|
desc.Texture2D.MipLevels = sampler_view->mip_levels;
|
|
|
|
|
|
desc.Texture2D.PlaneSlice = format_info.plane_slice;
|
|
|
|
|
|
desc.Texture2D.ResourceMinLODClamp = 0.0f;
|
|
|
|
|
|
break;
|
|
|
|
|
|
case D3D12_SRV_DIMENSION_TEXTURE2DMS:
|
|
|
|
|
|
if (state->u.tex.first_layer > 0)
|
|
|
|
|
|
debug_printf("D3D12: can't create 2DMS SRV from layer %d\n",
|
|
|
|
|
|
state->u.tex.first_layer);
|
|
|
|
|
|
break;
|
|
|
|
|
|
case D3D12_SRV_DIMENSION_TEXTURE2DARRAY:
|
|
|
|
|
|
desc.Texture2DArray.MostDetailedMip = state->u.tex.first_level;
|
|
|
|
|
|
desc.Texture2DArray.MipLevels = sampler_view->mip_levels;
|
|
|
|
|
|
desc.Texture2DArray.ResourceMinLODClamp = 0.0f;
|
|
|
|
|
|
desc.Texture2DArray.FirstArraySlice = state->u.tex.first_layer;
|
|
|
|
|
|
desc.Texture2DArray.PlaneSlice = format_info.plane_slice;
|
|
|
|
|
|
desc.Texture2DArray.ArraySize = array_size;
|
|
|
|
|
|
break;
|
|
|
|
|
|
case D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY:
|
|
|
|
|
|
desc.Texture2DMSArray.FirstArraySlice = state->u.tex.first_layer;
|
|
|
|
|
|
desc.Texture2DMSArray.ArraySize = array_size;
|
|
|
|
|
|
break;
|
|
|
|
|
|
case D3D12_SRV_DIMENSION_TEXTURE3D:
|
|
|
|
|
|
if (state->u.tex.first_layer > 0)
|
|
|
|
|
|
debug_printf("D3D12: can't create 3D SRV from layer %d\n",
|
|
|
|
|
|
state->u.tex.first_layer);
|
|
|
|
|
|
|
|
|
|
|
|
desc.Texture3D.MostDetailedMip = state->u.tex.first_level;
|
|
|
|
|
|
desc.Texture3D.MipLevels = sampler_view->mip_levels;
|
|
|
|
|
|
desc.Texture3D.ResourceMinLODClamp = 0.0f;
|
|
|
|
|
|
break;
|
|
|
|
|
|
case D3D12_SRV_DIMENSION_TEXTURECUBE:
|
|
|
|
|
|
if (state->u.tex.first_layer > 0)
|
|
|
|
|
|
debug_printf("D3D12: can't create CUBE SRV from layer %d\n",
|
|
|
|
|
|
state->u.tex.first_layer);
|
|
|
|
|
|
|
|
|
|
|
|
desc.TextureCube.MostDetailedMip = state->u.tex.first_level;
|
|
|
|
|
|
desc.TextureCube.MipLevels = sampler_view->mip_levels;
|
|
|
|
|
|
desc.TextureCube.ResourceMinLODClamp = 0.0f;
|
|
|
|
|
|
break;
|
2021-12-08 07:05:53 -08:00
|
|
|
|
case D3D12_SRV_DIMENSION_TEXTURECUBEARRAY:
|
|
|
|
|
|
assert(array_size % 6 == 0);
|
|
|
|
|
|
desc.TextureCubeArray.MostDetailedMip = state->u.tex.first_level;
|
|
|
|
|
|
desc.TextureCubeArray.MipLevels = sampler_view->mip_levels;
|
|
|
|
|
|
desc.TextureCubeArray.First2DArrayFace = state->u.tex.first_layer;
|
|
|
|
|
|
desc.TextureCubeArray.NumCubes = array_size / 6;
|
|
|
|
|
|
desc.TextureCubeArray.ResourceMinLODClamp = 0.0f;
|
|
|
|
|
|
break;
|
2019-05-26 10:43:12 +02:00
|
|
|
|
case D3D12_SRV_DIMENSION_BUFFER:
|
|
|
|
|
|
desc.Buffer.StructureByteStride = 0;
|
2022-02-08 06:46:02 -08:00
|
|
|
|
desc.Buffer.FirstElement = offset / util_format_get_blocksize(state->format);
|
2023-03-23 09:31:11 -07:00
|
|
|
|
desc.Buffer.NumElements = MIN2(texture->width0 / util_format_get_blocksize(state->format),
|
|
|
|
|
|
1 << D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP);
|
2019-05-26 10:43:12 +02:00
|
|
|
|
break;
|
2020-11-25 17:10:39 -08:00
|
|
|
|
default:
|
|
|
|
|
|
unreachable("Invalid SRV dimension");
|
2019-05-26 10:43:12 +02:00
|
|
|
|
}
|
|
|
|
|
|
|
2022-02-08 06:46:02 -08:00
|
|
|
|
screen->dev->CreateShaderResourceView(d3d12_res, &desc,
|
2021-11-03 13:12:42 -07:00
|
|
|
|
sampler_view->handle.cpu_handle);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static struct pipe_sampler_view *
|
|
|
|
|
|
d3d12_create_sampler_view(struct pipe_context *pctx,
|
|
|
|
|
|
struct pipe_resource *texture,
|
|
|
|
|
|
const struct pipe_sampler_view *state)
|
|
|
|
|
|
{
|
|
|
|
|
|
struct d3d12_screen *screen = d3d12_screen(pctx->screen);
|
|
|
|
|
|
struct d3d12_resource *res = d3d12_resource(texture);
|
|
|
|
|
|
struct d3d12_sampler_view *sampler_view = CALLOC_STRUCT(d3d12_sampler_view);
|
|
|
|
|
|
|
|
|
|
|
|
sampler_view->base = *state;
|
|
|
|
|
|
sampler_view->base.texture = NULL;
|
|
|
|
|
|
pipe_resource_reference(&sampler_view->base.texture, texture);
|
|
|
|
|
|
sampler_view->base.reference.count = 1;
|
|
|
|
|
|
sampler_view->base.context = pctx;
|
|
|
|
|
|
sampler_view->mip_levels = state->u.tex.last_level - state->u.tex.first_level + 1;
|
|
|
|
|
|
sampler_view->array_size = texture->array_size;
|
|
|
|
|
|
sampler_view->texture_generation_id = p_atomic_read(&res->generation_id);
|
|
|
|
|
|
|
2021-09-24 08:47:32 -07:00
|
|
|
|
struct d3d12_format_info format_info = d3d12_get_format_info(res->overall_format, state->format, state->target);
|
2021-11-03 13:12:42 -07:00
|
|
|
|
pipe_swizzle swizzle[4] = {
|
|
|
|
|
|
format_info.swizzle[sampler_view->base.swizzle_r],
|
|
|
|
|
|
format_info.swizzle[sampler_view->base.swizzle_g],
|
|
|
|
|
|
format_info.swizzle[sampler_view->base.swizzle_b],
|
|
|
|
|
|
format_info.swizzle[sampler_view->base.swizzle_a]
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
sampler_view->swizzle_override_r = swizzle[0];
|
|
|
|
|
|
sampler_view->swizzle_override_g = swizzle[1];
|
|
|
|
|
|
sampler_view->swizzle_override_b = swizzle[2];
|
|
|
|
|
|
sampler_view->swizzle_override_a = swizzle[3];
|
|
|
|
|
|
|
2021-03-01 13:31:26 -08:00
|
|
|
|
mtx_lock(&screen->descriptor_pool_mutex);
|
|
|
|
|
|
d3d12_descriptor_pool_alloc_handle(screen->view_pool, &sampler_view->handle);
|
|
|
|
|
|
mtx_unlock(&screen->descriptor_pool_mutex);
|
|
|
|
|
|
|
2021-11-03 13:12:42 -07:00
|
|
|
|
d3d12_init_sampler_view_descriptor(sampler_view);
|
2019-05-26 10:43:12 +02:00
|
|
|
|
|
|
|
|
|
|
return &sampler_view->base;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
d3d12: Fixes stale context bindings after copy, resolve, and clear
Some GL applications, including Blender, are producing rendering
artifacts due to missing resource state barriers.
The d3d12_context keeps track of all resources bound as shader resource
or constant buffers. If any of these resources are used for Copy,
Resolve, or Clear source/target, the context tracking must be updated
so the correct state can be restored before the next draw call.
This change is something of a big hammer. Essentially, if a resource
currently bound as an SRV or CBV gets used for a non-shader access, a
flag is set in the context that invalidates all bindings of the same
type on the same shader stage. Thus the next Draw execution refreshes
the shader views and state transitions state before invoking Draw on the
command list.
A more elegant (and complex) fix would limit the invalidation to
resource state only, rather than also forcing a recreation of resource
views. It is unclear right now whether it is worth the time to
implement a more elegant fix.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10871>
2021-05-18 10:56:31 -07:00
|
|
|
|
static void
|
|
|
|
|
|
d3d12_increment_sampler_view_bind_count(struct pipe_context *ctx,
|
|
|
|
|
|
enum pipe_shader_type shader_type,
|
|
|
|
|
|
struct pipe_sampler_view *view) {
|
|
|
|
|
|
struct d3d12_resource *res = d3d12_resource(view->texture);
|
|
|
|
|
|
if (res)
|
|
|
|
|
|
res->bind_counts[shader_type][D3D12_RESOURCE_BINDING_TYPE_SRV]++;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
|
d3d12_decrement_sampler_view_bind_count(struct pipe_context *ctx,
|
|
|
|
|
|
enum pipe_shader_type shader_type,
|
|
|
|
|
|
struct pipe_sampler_view *view) {
|
|
|
|
|
|
struct d3d12_resource *res = d3d12_resource(view->texture);
|
|
|
|
|
|
if (res) {
|
|
|
|
|
|
assert(res->bind_counts[shader_type][D3D12_RESOURCE_BINDING_TYPE_SRV] > 0);
|
|
|
|
|
|
res->bind_counts[shader_type][D3D12_RESOURCE_BINDING_TYPE_SRV]--;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2019-05-26 10:43:12 +02:00
|
|
|
|
static void
|
|
|
|
|
|
d3d12_set_sampler_views(struct pipe_context *pctx,
|
|
|
|
|
|
enum pipe_shader_type shader_type,
|
|
|
|
|
|
unsigned start_slot,
|
|
|
|
|
|
unsigned num_views,
|
2020-12-21 03:01:34 -05:00
|
|
|
|
unsigned unbind_num_trailing_slots,
|
2021-06-06 02:23:31 -04:00
|
|
|
|
bool take_ownership,
|
2019-05-26 10:43:12 +02:00
|
|
|
|
struct pipe_sampler_view **views)
|
|
|
|
|
|
{
|
|
|
|
|
|
struct d3d12_context *ctx = d3d12_context(pctx);
|
|
|
|
|
|
unsigned shader_bit = (1 << shader_type);
|
|
|
|
|
|
ctx->has_int_samplers &= ~shader_bit;
|
|
|
|
|
|
|
|
|
|
|
|
for (unsigned i = 0; i < num_views; ++i) {
|
d3d12: Fixes stale context bindings after copy, resolve, and clear
Some GL applications, including Blender, are producing rendering
artifacts due to missing resource state barriers.
The d3d12_context keeps track of all resources bound as shader resource
or constant buffers. If any of these resources are used for Copy,
Resolve, or Clear source/target, the context tracking must be updated
so the correct state can be restored before the next draw call.
This change is something of a big hammer. Essentially, if a resource
currently bound as an SRV or CBV gets used for a non-shader access, a
flag is set in the context that invalidates all bindings of the same
type on the same shader stage. Thus the next Draw execution refreshes
the shader views and state transitions state before invoking Draw on the
command list.
A more elegant (and complex) fix would limit the invalidation to
resource state only, rather than also forcing a recreation of resource
views. It is unclear right now whether it is worth the time to
implement a more elegant fix.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10871>
2021-05-18 10:56:31 -07:00
|
|
|
|
struct pipe_sampler_view *&old_view = ctx->sampler_views[shader_type][start_slot + i];
|
|
|
|
|
|
if (old_view)
|
|
|
|
|
|
d3d12_decrement_sampler_view_bind_count(pctx, shader_type, old_view);
|
|
|
|
|
|
|
|
|
|
|
|
struct pipe_sampler_view *new_view = views[i];
|
|
|
|
|
|
if (new_view)
|
|
|
|
|
|
d3d12_increment_sampler_view_bind_count(pctx, shader_type, new_view);
|
|
|
|
|
|
|
2021-06-06 02:23:31 -04:00
|
|
|
|
if (take_ownership) {
|
|
|
|
|
|
pipe_sampler_view_reference(&old_view, NULL);
|
|
|
|
|
|
old_view = views[i];
|
|
|
|
|
|
} else {
|
|
|
|
|
|
pipe_sampler_view_reference(&old_view, views[i]);
|
|
|
|
|
|
}
|
2019-05-26 10:43:12 +02:00
|
|
|
|
|
|
|
|
|
|
if (views[i]) {
|
|
|
|
|
|
dxil_wrap_sampler_state &wss = ctx->tex_wrap_states[shader_type][start_slot + i];
|
|
|
|
|
|
dxil_texture_swizzle_state &swizzle_state = ctx->tex_swizzle_state[shader_type][i];
|
|
|
|
|
|
if (util_format_is_pure_integer(views[i]->format)) {
|
|
|
|
|
|
ctx->has_int_samplers |= shader_bit;
|
|
|
|
|
|
wss.is_int_sampler = 1;
|
|
|
|
|
|
wss.last_level = views[i]->texture->last_level;
|
|
|
|
|
|
/* When we emulate a integer cube texture (array) by using a texture 2d Array
|
|
|
|
|
|
* the coordinates are evaluated to always reside withing the acceptable range
|
|
|
|
|
|
* because the 3d ray for picking the texel is always pointing at one cube face,
|
|
|
|
|
|
* hence we can skip the boundary condition handling when the texture operations are
|
|
|
|
|
|
* lowered to texel fetches later. */
|
|
|
|
|
|
wss.skip_boundary_conditions = views[i]->target == PIPE_TEXTURE_CUBE ||
|
|
|
|
|
|
views[i]->target == PIPE_TEXTURE_CUBE_ARRAY;
|
|
|
|
|
|
} else {
|
|
|
|
|
|
wss.is_int_sampler = 0;
|
|
|
|
|
|
}
|
|
|
|
|
|
/* We need the swizzle state for compare texture lowering, because it
|
|
|
|
|
|
* encode the use of the shadow texture lookup result as either luminosity,
|
|
|
|
|
|
* intensity, or alpha. and we need the swizzle state for applying the
|
|
|
|
|
|
* boundary color correctly */
|
|
|
|
|
|
struct d3d12_sampler_view *ss = d3d12_sampler_view(views[i]);
|
|
|
|
|
|
swizzle_state.swizzle_r = ss->swizzle_override_r;
|
|
|
|
|
|
swizzle_state.swizzle_g = ss->swizzle_override_g;
|
|
|
|
|
|
swizzle_state.swizzle_b = ss->swizzle_override_b;
|
|
|
|
|
|
swizzle_state.swizzle_a = ss->swizzle_override_a;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
2020-12-21 03:01:34 -05:00
|
|
|
|
|
d3d12: Fixes stale context bindings after copy, resolve, and clear
Some GL applications, including Blender, are producing rendering
artifacts due to missing resource state barriers.
The d3d12_context keeps track of all resources bound as shader resource
or constant buffers. If any of these resources are used for Copy,
Resolve, or Clear source/target, the context tracking must be updated
so the correct state can be restored before the next draw call.
This change is something of a big hammer. Essentially, if a resource
currently bound as an SRV or CBV gets used for a non-shader access, a
flag is set in the context that invalidates all bindings of the same
type on the same shader stage. Thus the next Draw execution refreshes
the shader views and state transitions state before invoking Draw on the
command list.
A more elegant (and complex) fix would limit the invalidation to
resource state only, rather than also forcing a recreation of resource
views. It is unclear right now whether it is worth the time to
implement a more elegant fix.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10871>
2021-05-18 10:56:31 -07:00
|
|
|
|
for (unsigned i = 0; i < unbind_num_trailing_slots; i++) {
|
|
|
|
|
|
struct pipe_sampler_view *&old_view = ctx->sampler_views[shader_type][start_slot + num_views + i];
|
|
|
|
|
|
if (old_view)
|
|
|
|
|
|
d3d12_decrement_sampler_view_bind_count(pctx, shader_type, old_view);
|
|
|
|
|
|
pipe_sampler_view_reference(&old_view, NULL);
|
|
|
|
|
|
}
|
2019-05-26 10:43:12 +02:00
|
|
|
|
ctx->num_sampler_views[shader_type] = start_slot + num_views;
|
|
|
|
|
|
ctx->shader_dirty[shader_type] |= D3D12_SHADER_DIRTY_SAMPLER_VIEWS;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
|
d3d12_destroy_sampler_view(struct pipe_context *pctx,
|
|
|
|
|
|
struct pipe_sampler_view *pview)
|
|
|
|
|
|
{
|
|
|
|
|
|
struct d3d12_sampler_view *view = d3d12_sampler_view(pview);
|
|
|
|
|
|
d3d12_descriptor_handle_free(&view->handle);
|
|
|
|
|
|
pipe_resource_reference(&view->base.texture, NULL);
|
|
|
|
|
|
FREE(view);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
|
delete_shader(struct d3d12_context *ctx, enum pipe_shader_type stage,
|
|
|
|
|
|
struct d3d12_shader_selector *shader)
|
|
|
|
|
|
{
|
|
|
|
|
|
d3d12_gfx_pipeline_state_cache_invalidate_shader(ctx, stage, shader);
|
|
|
|
|
|
|
|
|
|
|
|
/* Make sure the pipeline state no longer reference the deleted shader */
|
|
|
|
|
|
struct d3d12_shader *iter = shader->first;
|
|
|
|
|
|
while (iter) {
|
|
|
|
|
|
if (ctx->gfx_pipeline_state.stages[stage] == iter) {
|
|
|
|
|
|
ctx->gfx_pipeline_state.stages[stage] = NULL;
|
|
|
|
|
|
break;
|
|
|
|
|
|
}
|
|
|
|
|
|
iter = iter->next_variant;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
d3d12_shader_free(shader);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
|
bind_stage(struct d3d12_context *ctx, enum pipe_shader_type stage,
|
|
|
|
|
|
struct d3d12_shader_selector *shader)
|
|
|
|
|
|
{
|
|
|
|
|
|
assert(stage < D3D12_GFX_SHADER_STAGES);
|
|
|
|
|
|
ctx->gfx_stages[stage] = shader;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void *
|
|
|
|
|
|
d3d12_create_vs_state(struct pipe_context *pctx,
|
|
|
|
|
|
const struct pipe_shader_state *shader)
|
|
|
|
|
|
{
|
|
|
|
|
|
return d3d12_create_shader(d3d12_context(pctx), PIPE_SHADER_VERTEX, shader);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
|
d3d12_bind_vs_state(struct pipe_context *pctx,
|
|
|
|
|
|
void *vss)
|
|
|
|
|
|
{
|
|
|
|
|
|
bind_stage(d3d12_context(pctx), PIPE_SHADER_VERTEX,
|
|
|
|
|
|
(struct d3d12_shader_selector *) vss);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
|
d3d12_delete_vs_state(struct pipe_context *pctx,
|
|
|
|
|
|
void *vs)
|
|
|
|
|
|
{
|
|
|
|
|
|
delete_shader(d3d12_context(pctx), PIPE_SHADER_VERTEX,
|
|
|
|
|
|
(struct d3d12_shader_selector *) vs);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void *
|
|
|
|
|
|
d3d12_create_fs_state(struct pipe_context *pctx,
|
|
|
|
|
|
const struct pipe_shader_state *shader)
|
|
|
|
|
|
{
|
|
|
|
|
|
return d3d12_create_shader(d3d12_context(pctx), PIPE_SHADER_FRAGMENT, shader);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
|
d3d12_bind_fs_state(struct pipe_context *pctx,
|
|
|
|
|
|
void *fss)
|
|
|
|
|
|
{
|
2023-02-24 11:30:07 -08:00
|
|
|
|
struct d3d12_context* ctx = d3d12_context(pctx);
|
|
|
|
|
|
bind_stage(ctx, PIPE_SHADER_FRAGMENT,
|
2019-05-26 10:43:12 +02:00
|
|
|
|
(struct d3d12_shader_selector *) fss);
|
2023-02-24 11:30:07 -08:00
|
|
|
|
ctx->has_flat_varyings = has_flat_varyings(ctx);
|
|
|
|
|
|
ctx->missing_dual_src_outputs = missing_dual_src_outputs(ctx);
|
2023-03-14 11:28:24 -07:00
|
|
|
|
ctx->manual_depth_range = manual_depth_range(ctx);
|
2019-05-26 10:43:12 +02:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
|
d3d12_delete_fs_state(struct pipe_context *pctx,
|
|
|
|
|
|
void *fs)
|
|
|
|
|
|
{
|
|
|
|
|
|
delete_shader(d3d12_context(pctx), PIPE_SHADER_FRAGMENT,
|
|
|
|
|
|
(struct d3d12_shader_selector *) fs);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void *
|
|
|
|
|
|
d3d12_create_gs_state(struct pipe_context *pctx,
|
|
|
|
|
|
const struct pipe_shader_state *shader)
|
|
|
|
|
|
{
|
|
|
|
|
|
return d3d12_create_shader(d3d12_context(pctx), PIPE_SHADER_GEOMETRY, shader);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
|
d3d12_bind_gs_state(struct pipe_context *pctx, void *gss)
|
|
|
|
|
|
{
|
|
|
|
|
|
bind_stage(d3d12_context(pctx), PIPE_SHADER_GEOMETRY,
|
|
|
|
|
|
(struct d3d12_shader_selector *) gss);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
|
d3d12_delete_gs_state(struct pipe_context *pctx, void *gs)
|
|
|
|
|
|
{
|
|
|
|
|
|
delete_shader(d3d12_context(pctx), PIPE_SHADER_GEOMETRY,
|
|
|
|
|
|
(struct d3d12_shader_selector *) gs);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2022-01-01 14:49:28 -08:00
|
|
|
|
static void *
|
|
|
|
|
|
d3d12_create_tcs_state(struct pipe_context *pctx,
|
|
|
|
|
|
const struct pipe_shader_state *shader)
|
|
|
|
|
|
{
|
|
|
|
|
|
return d3d12_create_shader(d3d12_context(pctx), PIPE_SHADER_TESS_CTRL, shader);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
|
d3d12_bind_tcs_state(struct pipe_context *pctx, void *tcss)
|
|
|
|
|
|
{
|
|
|
|
|
|
bind_stage(d3d12_context(pctx), PIPE_SHADER_TESS_CTRL,
|
|
|
|
|
|
(struct d3d12_shader_selector *)tcss);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
|
d3d12_delete_tcs_state(struct pipe_context *pctx, void *tcs)
|
|
|
|
|
|
{
|
|
|
|
|
|
delete_shader(d3d12_context(pctx), PIPE_SHADER_TESS_CTRL,
|
|
|
|
|
|
(struct d3d12_shader_selector *)tcs);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void *
|
|
|
|
|
|
d3d12_create_tes_state(struct pipe_context *pctx,
|
|
|
|
|
|
const struct pipe_shader_state *shader)
|
|
|
|
|
|
{
|
|
|
|
|
|
return d3d12_create_shader(d3d12_context(pctx), PIPE_SHADER_TESS_EVAL, shader);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
|
d3d12_bind_tes_state(struct pipe_context *pctx, void *tess)
|
|
|
|
|
|
{
|
|
|
|
|
|
bind_stage(d3d12_context(pctx), PIPE_SHADER_TESS_EVAL,
|
|
|
|
|
|
(struct d3d12_shader_selector *)tess);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
|
d3d12_delete_tes_state(struct pipe_context *pctx, void *tes)
|
|
|
|
|
|
{
|
|
|
|
|
|
delete_shader(d3d12_context(pctx), PIPE_SHADER_TESS_EVAL,
|
|
|
|
|
|
(struct d3d12_shader_selector *)tes);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2021-12-31 09:58:50 -08:00
|
|
|
|
static void *
|
|
|
|
|
|
d3d12_create_compute_state(struct pipe_context *pctx,
|
|
|
|
|
|
const struct pipe_compute_state *shader)
|
|
|
|
|
|
{
|
|
|
|
|
|
return d3d12_create_compute_shader(d3d12_context(pctx), shader);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
|
d3d12_bind_compute_state(struct pipe_context *pctx, void *css)
|
|
|
|
|
|
{
|
|
|
|
|
|
d3d12_context(pctx)->compute_state = (struct d3d12_shader_selector *)css;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
|
d3d12_delete_compute_state(struct pipe_context *pctx, void *cs)
|
|
|
|
|
|
{
|
|
|
|
|
|
struct d3d12_context *ctx = d3d12_context(pctx);
|
|
|
|
|
|
struct d3d12_shader_selector *shader = (struct d3d12_shader_selector *)cs;
|
|
|
|
|
|
d3d12_compute_pipeline_state_cache_invalidate_shader(ctx, shader);
|
|
|
|
|
|
|
|
|
|
|
|
/* Make sure the pipeline state no longer reference the deleted shader */
|
|
|
|
|
|
struct d3d12_shader *iter = shader->first;
|
|
|
|
|
|
while (iter) {
|
|
|
|
|
|
if (ctx->compute_pipeline_state.stage == iter) {
|
|
|
|
|
|
ctx->compute_pipeline_state.stage = NULL;
|
|
|
|
|
|
break;
|
|
|
|
|
|
}
|
|
|
|
|
|
iter = iter->next_variant;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
d3d12_shader_free(shader);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2019-05-26 10:43:12 +02:00
|
|
|
|
static bool
|
|
|
|
|
|
d3d12_init_polygon_stipple(struct pipe_context *pctx)
|
|
|
|
|
|
{
|
|
|
|
|
|
struct d3d12_context *ctx = d3d12_context(pctx);
|
|
|
|
|
|
|
|
|
|
|
|
ctx->pstipple.texture = util_pstipple_create_stipple_texture(pctx, NULL);
|
|
|
|
|
|
if (!ctx->pstipple.texture)
|
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
|
|
ctx->pstipple.sampler_view = util_pstipple_create_sampler_view(pctx, ctx->pstipple.texture);
|
|
|
|
|
|
if (!ctx->pstipple.sampler_view)
|
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
|
|
ctx->pstipple.sampler_cso = (struct d3d12_sampler_state *)util_pstipple_create_sampler(pctx);
|
|
|
|
|
|
if (!ctx->pstipple.sampler_cso)
|
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
|
d3d12_set_polygon_stipple(struct pipe_context *pctx,
|
|
|
|
|
|
const struct pipe_poly_stipple *ps)
|
|
|
|
|
|
{
|
|
|
|
|
|
static bool initialized = false;
|
|
|
|
|
|
static const uint32_t zero[32] = {0};
|
|
|
|
|
|
static uint32_t undef[32] = {0};
|
|
|
|
|
|
struct d3d12_context *ctx = d3d12_context(pctx);
|
|
|
|
|
|
|
|
|
|
|
|
if (!initialized)
|
|
|
|
|
|
memset(undef, UINT32_MAX, sizeof(undef));
|
|
|
|
|
|
|
|
|
|
|
|
if (!memcmp(ctx->pstipple.pattern, ps->stipple, sizeof(ps->stipple)))
|
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
|
|
memcpy(ctx->pstipple.pattern, ps->stipple, sizeof(ps->stipple));
|
|
|
|
|
|
ctx->pstipple.enabled = !!memcmp(ps->stipple, undef, sizeof(ps->stipple)) &&
|
|
|
|
|
|
!!memcmp(ps->stipple, zero, sizeof(ps->stipple));
|
|
|
|
|
|
if (ctx->pstipple.enabled)
|
|
|
|
|
|
util_pstipple_update_stipple_texture(pctx, ctx->pstipple.texture, ps->stipple);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
|
d3d12_set_vertex_buffers(struct pipe_context *pctx,
|
|
|
|
|
|
unsigned start_slot,
|
|
|
|
|
|
unsigned num_buffers,
|
2020-12-21 03:01:34 -05:00
|
|
|
|
unsigned unbind_num_trailing_slots,
|
2020-12-26 17:29:45 -05:00
|
|
|
|
bool take_ownership,
|
2019-05-26 10:43:12 +02:00
|
|
|
|
const struct pipe_vertex_buffer *buffers)
|
|
|
|
|
|
{
|
|
|
|
|
|
struct d3d12_context *ctx = d3d12_context(pctx);
|
|
|
|
|
|
util_set_vertex_buffers_count(ctx->vbs, &ctx->num_vbs,
|
2020-12-21 03:01:34 -05:00
|
|
|
|
buffers, start_slot, num_buffers,
|
2020-12-26 17:29:45 -05:00
|
|
|
|
unbind_num_trailing_slots,
|
|
|
|
|
|
take_ownership);
|
2019-05-26 10:43:12 +02:00
|
|
|
|
|
|
|
|
|
|
for (unsigned i = 0; i < ctx->num_vbs; ++i) {
|
|
|
|
|
|
const struct pipe_vertex_buffer* buf = ctx->vbs + i;
|
|
|
|
|
|
if (!buf->buffer.resource)
|
|
|
|
|
|
continue;
|
|
|
|
|
|
struct d3d12_resource *res = d3d12_resource(buf->buffer.resource);
|
|
|
|
|
|
ctx->vbvs[i].BufferLocation = d3d12_resource_gpu_virtual_address(res) + buf->buffer_offset;
|
|
|
|
|
|
ctx->vbvs[i].StrideInBytes = buf->stride;
|
2021-11-03 10:23:14 -07:00
|
|
|
|
ctx->vbvs[i].SizeInBytes = res->base.b.width0 - buf->buffer_offset;
|
2019-05-26 10:43:12 +02:00
|
|
|
|
}
|
|
|
|
|
|
ctx->state_dirty |= D3D12_DIRTY_VERTEX_BUFFERS;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
|
d3d12_set_viewport_states(struct pipe_context *pctx,
|
|
|
|
|
|
unsigned start_slot,
|
|
|
|
|
|
unsigned num_viewports,
|
|
|
|
|
|
const struct pipe_viewport_state *state)
|
|
|
|
|
|
{
|
|
|
|
|
|
struct d3d12_context *ctx = d3d12_context(pctx);
|
|
|
|
|
|
|
|
|
|
|
|
for (unsigned i = 0; i < num_viewports; ++i) {
|
|
|
|
|
|
if (state[i].scale[1] < 0) {
|
|
|
|
|
|
ctx->flip_y = 1.0f;
|
|
|
|
|
|
ctx->viewports[start_slot + i].TopLeftY = state[i].translate[1] + state[i].scale[1];
|
|
|
|
|
|
ctx->viewports[start_slot + i].Height = -state[i].scale[1] * 2;
|
|
|
|
|
|
} else {
|
|
|
|
|
|
ctx->flip_y = -1.0f;
|
|
|
|
|
|
ctx->viewports[start_slot + i].TopLeftY = state[i].translate[1] - state[i].scale[1];
|
|
|
|
|
|
ctx->viewports[start_slot + i].Height = state[i].scale[1] * 2;
|
|
|
|
|
|
}
|
|
|
|
|
|
ctx->viewports[start_slot + i].TopLeftX = state[i].translate[0] - state[i].scale[0];
|
|
|
|
|
|
ctx->viewports[start_slot + i].Width = state[i].scale[0] * 2;
|
|
|
|
|
|
|
2022-02-07 09:49:33 -08:00
|
|
|
|
float near_depth = state[i].translate[2];
|
2019-05-26 10:43:12 +02:00
|
|
|
|
float far_depth = state[i].translate[2] + state[i].scale[2];
|
|
|
|
|
|
|
2022-02-07 09:49:33 -08:00
|
|
|
|
/* When the rasterizer is configured for "full" depth clipping ([-1, 1])
|
|
|
|
|
|
* the viewport that we get is set to cover the positive half of clip space.
|
|
|
|
|
|
* E.g. a [0, 1] viewport from the GL API will come to the driver as [0.5, 1].
|
|
|
|
|
|
* Since we halve clipping space from [-1, 1] to [0, 1], we need to double the
|
|
|
|
|
|
* viewport, treating translate as the center instead of the near plane. When
|
|
|
|
|
|
* the rasterizer is configured for "half" depth clipping ([0, 1]), the viewport
|
|
|
|
|
|
* covers the entire clip range, so no fixup is needed.
|
|
|
|
|
|
*
|
|
|
|
|
|
* Note: If halfz mode changes, both the rasterizer and viewport are dirtied,
|
|
|
|
|
|
* and on the next draw we will get the rasterizer state first, and viewport
|
|
|
|
|
|
* second, because ST_NEW_RASTERIZER comes before ST_NEW_VIEWPORT.
|
|
|
|
|
|
*/
|
|
|
|
|
|
if (ctx->gfx_pipeline_state.rast && !ctx->gfx_pipeline_state.rast->base.clip_halfz) {
|
|
|
|
|
|
near_depth -= state[i].scale[2];
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2022-02-04 07:10:54 -08:00
|
|
|
|
bool reverse_depth_range = near_depth > far_depth;
|
|
|
|
|
|
if (reverse_depth_range) {
|
2019-05-26 10:43:12 +02:00
|
|
|
|
float tmp = near_depth;
|
|
|
|
|
|
near_depth = far_depth;
|
|
|
|
|
|
far_depth = tmp;
|
2022-02-04 07:10:54 -08:00
|
|
|
|
ctx->reverse_depth_range |= (1 << (start_slot + i));
|
|
|
|
|
|
} else
|
|
|
|
|
|
ctx->reverse_depth_range &= ~(1 << (start_slot + i));
|
2019-05-26 10:43:12 +02:00
|
|
|
|
ctx->viewports[start_slot + i].MinDepth = near_depth;
|
|
|
|
|
|
ctx->viewports[start_slot + i].MaxDepth = far_depth;
|
|
|
|
|
|
ctx->viewport_states[start_slot + i] = state[i];
|
|
|
|
|
|
}
|
|
|
|
|
|
ctx->num_viewports = start_slot + num_viewports;
|
|
|
|
|
|
ctx->state_dirty |= D3D12_DIRTY_VIEWPORT;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
|
d3d12_set_scissor_states(struct pipe_context *pctx,
|
|
|
|
|
|
unsigned start_slot, unsigned num_scissors,
|
|
|
|
|
|
const struct pipe_scissor_state *states)
|
|
|
|
|
|
{
|
|
|
|
|
|
struct d3d12_context *ctx = d3d12_context(pctx);
|
|
|
|
|
|
|
|
|
|
|
|
for (unsigned i = 0; i < num_scissors; i++) {
|
|
|
|
|
|
ctx->scissors[start_slot + i].left = states[i].minx;
|
|
|
|
|
|
ctx->scissors[start_slot + i].top = states[i].miny;
|
|
|
|
|
|
ctx->scissors[start_slot + i].right = states[i].maxx;
|
|
|
|
|
|
ctx->scissors[start_slot + i].bottom = states[i].maxy;
|
|
|
|
|
|
ctx->scissor_states[start_slot + i] = states[i];
|
|
|
|
|
|
}
|
|
|
|
|
|
ctx->state_dirty |= D3D12_DIRTY_SCISSOR;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
d3d12: Fixes stale context bindings after copy, resolve, and clear
Some GL applications, including Blender, are producing rendering
artifacts due to missing resource state barriers.
The d3d12_context keeps track of all resources bound as shader resource
or constant buffers. If any of these resources are used for Copy,
Resolve, or Clear source/target, the context tracking must be updated
so the correct state can be restored before the next draw call.
This change is something of a big hammer. Essentially, if a resource
currently bound as an SRV or CBV gets used for a non-shader access, a
flag is set in the context that invalidates all bindings of the same
type on the same shader stage. Thus the next Draw execution refreshes
the shader views and state transitions state before invoking Draw on the
command list.
A more elegant (and complex) fix would limit the invalidation to
resource state only, rather than also forcing a recreation of resource
views. It is unclear right now whether it is worth the time to
implement a more elegant fix.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10871>
2021-05-18 10:56:31 -07:00
|
|
|
|
static void
|
|
|
|
|
|
d3d12_decrement_constant_buffer_bind_count(struct d3d12_context *ctx,
|
|
|
|
|
|
enum pipe_shader_type shader,
|
|
|
|
|
|
struct d3d12_resource *res) {
|
|
|
|
|
|
assert(res->bind_counts[shader][D3D12_RESOURCE_BINDING_TYPE_CBV] > 0);
|
|
|
|
|
|
res->bind_counts[shader][D3D12_RESOURCE_BINDING_TYPE_CBV]--;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
|
d3d12_increment_constant_buffer_bind_count(struct d3d12_context *ctx,
|
|
|
|
|
|
enum pipe_shader_type shader,
|
|
|
|
|
|
struct d3d12_resource *res) {
|
|
|
|
|
|
res->bind_counts[shader][D3D12_RESOURCE_BINDING_TYPE_CBV]++;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2019-05-26 10:43:12 +02:00
|
|
|
|
static void
|
|
|
|
|
|
d3d12_set_constant_buffer(struct pipe_context *pctx,
|
|
|
|
|
|
enum pipe_shader_type shader, uint index,
|
gallium: add take_ownership param into set_constant_buffer to eliminate atomics
We often do this:
pipe->set_constant_buffer(pipe, shader, slot, &cb);
pipe_resource_reference(&cb->buffer, NULL);
That results in atomic increment in set_constant_buffer followed by
atomic decrement after set_constant_buffer. This new interface
eliminates those atomics.
For the case above, this should be used instead:
pipe->set_constant_buffer(pipe, shader, slot, true, &cb);
cb->buffer = NULL; // if cb is not a local variable, else do nothing
AMD Zen benefits from this. The perf improvement is ~3% for Viewperf13/Catia.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8298>
2020-12-26 12:01:10 -05:00
|
|
|
|
bool take_ownership,
|
2019-05-26 10:43:12 +02:00
|
|
|
|
const struct pipe_constant_buffer *buf)
|
|
|
|
|
|
{
|
|
|
|
|
|
struct d3d12_context *ctx = d3d12_context(pctx);
|
2022-02-07 15:52:52 -08:00
|
|
|
|
struct d3d12_resource *old_buf = d3d12_resource(ctx->cbufs[shader][index].buffer);
|
|
|
|
|
|
if (old_buf)
|
|
|
|
|
|
d3d12_decrement_constant_buffer_bind_count(ctx, shader, old_buf);
|
2019-05-26 10:43:12 +02:00
|
|
|
|
|
|
|
|
|
|
if (buf) {
|
|
|
|
|
|
unsigned offset = buf->buffer_offset;
|
|
|
|
|
|
if (buf->user_buffer) {
|
|
|
|
|
|
u_upload_data(pctx->const_uploader, 0, buf->buffer_size,
|
2022-02-07 15:52:52 -08:00
|
|
|
|
D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT,
|
2019-05-26 10:43:12 +02:00
|
|
|
|
buf->user_buffer, &offset, &ctx->cbufs[shader][index].buffer);
|
2022-02-07 15:52:52 -08:00
|
|
|
|
d3d12_increment_constant_buffer_bind_count(ctx, shader,
|
|
|
|
|
|
d3d12_resource(ctx->cbufs[shader][index].buffer));
|
gallium: add take_ownership param into set_constant_buffer to eliminate atomics
We often do this:
pipe->set_constant_buffer(pipe, shader, slot, &cb);
pipe_resource_reference(&cb->buffer, NULL);
That results in atomic increment in set_constant_buffer followed by
atomic decrement after set_constant_buffer. This new interface
eliminates those atomics.
For the case above, this should be used instead:
pipe->set_constant_buffer(pipe, shader, slot, true, &cb);
cb->buffer = NULL; // if cb is not a local variable, else do nothing
AMD Zen benefits from this. The perf improvement is ~3% for Viewperf13/Catia.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8298>
2020-12-26 12:01:10 -05:00
|
|
|
|
} else {
|
2022-02-07 15:52:52 -08:00
|
|
|
|
struct pipe_resource *buffer = buf->buffer;
|
|
|
|
|
|
if (buffer)
|
|
|
|
|
|
d3d12_increment_constant_buffer_bind_count(ctx, shader, d3d12_resource(buffer));
|
|
|
|
|
|
|
gallium: add take_ownership param into set_constant_buffer to eliminate atomics
We often do this:
pipe->set_constant_buffer(pipe, shader, slot, &cb);
pipe_resource_reference(&cb->buffer, NULL);
That results in atomic increment in set_constant_buffer followed by
atomic decrement after set_constant_buffer. This new interface
eliminates those atomics.
For the case above, this should be used instead:
pipe->set_constant_buffer(pipe, shader, slot, true, &cb);
cb->buffer = NULL; // if cb is not a local variable, else do nothing
AMD Zen benefits from this. The perf improvement is ~3% for Viewperf13/Catia.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8298>
2020-12-26 12:01:10 -05:00
|
|
|
|
if (take_ownership) {
|
|
|
|
|
|
pipe_resource_reference(&ctx->cbufs[shader][index].buffer, NULL);
|
|
|
|
|
|
ctx->cbufs[shader][index].buffer = buffer;
|
2022-02-08 16:29:03 -08:00
|
|
|
|
} else {
|
|
|
|
|
|
pipe_resource_reference(&ctx->cbufs[shader][index].buffer, buffer);
|
gallium: add take_ownership param into set_constant_buffer to eliminate atomics
We often do this:
pipe->set_constant_buffer(pipe, shader, slot, &cb);
pipe_resource_reference(&cb->buffer, NULL);
That results in atomic increment in set_constant_buffer followed by
atomic decrement after set_constant_buffer. This new interface
eliminates those atomics.
For the case above, this should be used instead:
pipe->set_constant_buffer(pipe, shader, slot, true, &cb);
cb->buffer = NULL; // if cb is not a local variable, else do nothing
AMD Zen benefits from this. The perf improvement is ~3% for Viewperf13/Catia.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8298>
2020-12-26 12:01:10 -05:00
|
|
|
|
}
|
|
|
|
|
|
}
|
2019-05-26 10:43:12 +02:00
|
|
|
|
|
|
|
|
|
|
ctx->cbufs[shader][index].buffer_offset = offset;
|
|
|
|
|
|
ctx->cbufs[shader][index].buffer_size = buf->buffer_size;
|
|
|
|
|
|
ctx->cbufs[shader][index].user_buffer = NULL;
|
|
|
|
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
|
pipe_resource_reference(&ctx->cbufs[shader][index].buffer, NULL);
|
|
|
|
|
|
ctx->cbufs[shader][index].buffer_offset = 0;
|
|
|
|
|
|
ctx->cbufs[shader][index].buffer_size = 0;
|
|
|
|
|
|
ctx->cbufs[shader][index].user_buffer = NULL;
|
|
|
|
|
|
}
|
|
|
|
|
|
ctx->shader_dirty[shader] |= D3D12_SHADER_DIRTY_CONSTBUF;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
|
d3d12_set_framebuffer_state(struct pipe_context *pctx,
|
|
|
|
|
|
const struct pipe_framebuffer_state *state)
|
|
|
|
|
|
{
|
|
|
|
|
|
struct d3d12_context *ctx = d3d12_context(pctx);
|
|
|
|
|
|
int samples = -1;
|
|
|
|
|
|
|
2022-01-11 13:38:45 -08:00
|
|
|
|
bool prev_cbufs_or_zsbuf = ctx->fb.nr_cbufs || ctx->fb.zsbuf;
|
2019-05-26 10:43:12 +02:00
|
|
|
|
util_copy_framebuffer_state(&d3d12_context(pctx)->fb, state);
|
2022-01-11 13:38:45 -08:00
|
|
|
|
bool new_cbufs_or_zsbuf = ctx->fb.nr_cbufs || ctx->fb.zsbuf;
|
2019-05-26 10:43:12 +02:00
|
|
|
|
|
|
|
|
|
|
ctx->gfx_pipeline_state.num_cbufs = state->nr_cbufs;
|
|
|
|
|
|
ctx->gfx_pipeline_state.has_float_rtv = false;
|
|
|
|
|
|
for (int i = 0; i < state->nr_cbufs; ++i) {
|
|
|
|
|
|
if (state->cbufs[i]) {
|
|
|
|
|
|
if (util_format_is_float(state->cbufs[i]->format))
|
|
|
|
|
|
ctx->gfx_pipeline_state.has_float_rtv = true;
|
|
|
|
|
|
ctx->gfx_pipeline_state.rtv_formats[i] = d3d12_get_format(state->cbufs[i]->format);
|
|
|
|
|
|
samples = MAX2(samples, (int)state->cbufs[i]->texture->nr_samples);
|
|
|
|
|
|
} else {
|
|
|
|
|
|
ctx->gfx_pipeline_state.rtv_formats[i] = DXGI_FORMAT_UNKNOWN;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (state->zsbuf) {
|
|
|
|
|
|
ctx->gfx_pipeline_state.dsv_format = d3d12_get_resource_rt_format(state->zsbuf->format);
|
|
|
|
|
|
samples = MAX2(samples, (int)ctx->fb.zsbuf->texture->nr_samples);
|
|
|
|
|
|
} else
|
|
|
|
|
|
ctx->gfx_pipeline_state.dsv_format = DXGI_FORMAT_UNKNOWN;
|
|
|
|
|
|
|
|
|
|
|
|
if (samples < 0)
|
|
|
|
|
|
samples = state->samples;
|
|
|
|
|
|
|
|
|
|
|
|
ctx->gfx_pipeline_state.samples = MAX2(samples, 1);
|
|
|
|
|
|
|
|
|
|
|
|
ctx->state_dirty |= D3D12_DIRTY_FRAMEBUFFER;
|
2022-01-11 13:38:45 -08:00
|
|
|
|
if (!prev_cbufs_or_zsbuf || !new_cbufs_or_zsbuf)
|
|
|
|
|
|
ctx->state_dirty |= D3D12_DIRTY_VIEWPORT;
|
2019-05-26 10:43:12 +02:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
|
d3d12_set_blend_color(struct pipe_context *pctx,
|
|
|
|
|
|
const struct pipe_blend_color *color)
|
|
|
|
|
|
{
|
|
|
|
|
|
struct d3d12_context *ctx = d3d12_context(pctx);
|
|
|
|
|
|
memcpy(ctx->blend_factor, color->color, sizeof(float) * 4);
|
|
|
|
|
|
ctx->state_dirty |= D3D12_DIRTY_BLEND_COLOR;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
|
d3d12_set_sample_mask(struct pipe_context *pctx, unsigned sample_mask)
|
|
|
|
|
|
{
|
|
|
|
|
|
struct d3d12_context *ctx = d3d12_context(pctx);
|
|
|
|
|
|
ctx->gfx_pipeline_state.sample_mask = sample_mask;
|
|
|
|
|
|
ctx->state_dirty |= D3D12_DIRTY_SAMPLE_MASK;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
|
d3d12_set_stencil_ref(struct pipe_context *pctx,
|
2020-12-03 11:36:53 -05:00
|
|
|
|
const struct pipe_stencil_ref ref)
|
2019-05-26 10:43:12 +02:00
|
|
|
|
{
|
|
|
|
|
|
struct d3d12_context *ctx = d3d12_context(pctx);
|
2020-12-03 11:36:53 -05:00
|
|
|
|
if ((ref.ref_value[0] != ref.ref_value[1]) &&
|
2019-05-26 10:43:12 +02:00
|
|
|
|
(d3d12_debug & D3D12_DEBUG_VERBOSE))
|
|
|
|
|
|
debug_printf("D3D12: Different values for front and back stencil reference are not supported\n");
|
2020-12-03 11:36:53 -05:00
|
|
|
|
ctx->stencil_ref = ref;
|
2019-05-26 10:43:12 +02:00
|
|
|
|
ctx->state_dirty |= D3D12_DIRTY_STENCIL_REF;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
|
d3d12_set_clip_state(struct pipe_context *pctx,
|
|
|
|
|
|
const struct pipe_clip_state *pcs)
|
|
|
|
|
|
{
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static struct pipe_stream_output_target *
|
|
|
|
|
|
d3d12_create_stream_output_target(struct pipe_context *pctx,
|
|
|
|
|
|
struct pipe_resource *pres,
|
|
|
|
|
|
unsigned buffer_offset,
|
|
|
|
|
|
unsigned buffer_size)
|
|
|
|
|
|
{
|
|
|
|
|
|
struct d3d12_resource *res = d3d12_resource(pres);
|
|
|
|
|
|
struct d3d12_stream_output_target *cso = CALLOC_STRUCT(d3d12_stream_output_target);
|
|
|
|
|
|
|
|
|
|
|
|
if (!cso)
|
|
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
|
|
|
|
pipe_reference_init(&cso->base.reference, 1);
|
|
|
|
|
|
pipe_resource_reference(&cso->base.buffer, pres);
|
|
|
|
|
|
cso->base.buffer_offset = buffer_offset;
|
|
|
|
|
|
cso->base.buffer_size = buffer_size;
|
|
|
|
|
|
cso->base.context = pctx;
|
|
|
|
|
|
|
2020-12-14 11:53:13 -08:00
|
|
|
|
if (res->bo && res->bo->buffer && d3d12_buffer(res->bo->buffer)->map)
|
|
|
|
|
|
util_range_add(pres, &res->valid_buffer_range, buffer_offset,
|
|
|
|
|
|
buffer_offset + buffer_size);
|
2019-05-26 10:43:12 +02:00
|
|
|
|
|
|
|
|
|
|
return &cso->base;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
|
d3d12_stream_output_target_destroy(struct pipe_context *ctx,
|
|
|
|
|
|
struct pipe_stream_output_target *state)
|
|
|
|
|
|
{
|
2023-04-11 08:20:26 -07:00
|
|
|
|
struct d3d12_stream_output_target *target = (struct d3d12_stream_output_target *)state;
|
|
|
|
|
|
pipe_resource_reference(&target->base.buffer, NULL);
|
|
|
|
|
|
pipe_resource_reference(&target->fill_buffer, NULL);
|
2019-05-26 10:43:12 +02:00
|
|
|
|
|
2023-04-11 08:20:26 -07:00
|
|
|
|
FREE(target);
|
2019-05-26 10:43:12 +02:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
|
fill_stream_output_buffer_view(D3D12_STREAM_OUTPUT_BUFFER_VIEW *view,
|
|
|
|
|
|
struct d3d12_stream_output_target *target)
|
|
|
|
|
|
{
|
|
|
|
|
|
struct d3d12_resource *res = d3d12_resource(target->base.buffer);
|
|
|
|
|
|
struct d3d12_resource *fill_res = d3d12_resource(target->fill_buffer);
|
|
|
|
|
|
|
|
|
|
|
|
view->SizeInBytes = target->base.buffer_size;
|
|
|
|
|
|
view->BufferLocation = d3d12_resource_gpu_virtual_address(res) + target->base.buffer_offset;
|
|
|
|
|
|
view->BufferFilledSizeLocation = d3d12_resource_gpu_virtual_address(fill_res) + target->fill_buffer_offset;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2022-01-26 06:49:21 -08:00
|
|
|
|
static void
|
|
|
|
|
|
update_so_fill_buffer_count(struct d3d12_context *ctx,
|
|
|
|
|
|
struct pipe_resource *fill_buffer,
|
|
|
|
|
|
unsigned fill_buffer_offset,
|
|
|
|
|
|
unsigned value)
|
|
|
|
|
|
{
|
|
|
|
|
|
struct pipe_transfer *transfer = NULL;
|
2022-01-26 11:35:11 -08:00
|
|
|
|
uint32_t *ptr = (uint32_t *)pipe_buffer_map_range(&ctx->base, fill_buffer,
|
|
|
|
|
|
fill_buffer_offset, sizeof(uint32_t), PIPE_MAP_WRITE, &transfer);
|
2022-01-26 06:49:21 -08:00
|
|
|
|
*ptr = value;
|
|
|
|
|
|
pipe_buffer_unmap(&ctx->base, transfer);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2019-05-26 10:43:12 +02:00
|
|
|
|
static void
|
|
|
|
|
|
d3d12_set_stream_output_targets(struct pipe_context *pctx,
|
|
|
|
|
|
unsigned num_targets,
|
|
|
|
|
|
struct pipe_stream_output_target **targets,
|
|
|
|
|
|
const unsigned *offsets)
|
|
|
|
|
|
{
|
|
|
|
|
|
struct d3d12_context *ctx = d3d12_context(pctx);
|
|
|
|
|
|
|
|
|
|
|
|
assert(num_targets <= ARRAY_SIZE(ctx->so_targets));
|
|
|
|
|
|
|
|
|
|
|
|
d3d12_disable_fake_so_buffers(ctx);
|
|
|
|
|
|
|
|
|
|
|
|
for (unsigned i = 0; i < PIPE_MAX_SO_BUFFERS; i++) {
|
|
|
|
|
|
struct d3d12_stream_output_target *target =
|
|
|
|
|
|
i < num_targets ? (struct d3d12_stream_output_target *)targets[i] : NULL;
|
|
|
|
|
|
|
|
|
|
|
|
if (target) {
|
|
|
|
|
|
/* Sub-allocate a new fill buffer each time to avoid GPU/CPU synchronization */
|
2022-01-26 06:49:21 -08:00
|
|
|
|
if (offsets[i] != ~0u) {
|
2022-01-26 15:51:54 -08:00
|
|
|
|
u_suballocator_alloc(&ctx->so_allocator, sizeof(uint32_t) * 5, 16,
|
2022-01-26 06:49:21 -08:00
|
|
|
|
&target->fill_buffer_offset, &target->fill_buffer);
|
|
|
|
|
|
update_so_fill_buffer_count(ctx, target->fill_buffer, target->fill_buffer_offset, offsets[i]);
|
|
|
|
|
|
}
|
2019-05-26 10:43:12 +02:00
|
|
|
|
fill_stream_output_buffer_view(&ctx->so_buffer_views[i], target);
|
|
|
|
|
|
pipe_so_target_reference(&ctx->so_targets[i], targets[i]);
|
|
|
|
|
|
} else {
|
2022-01-26 06:49:21 -08:00
|
|
|
|
ctx->so_buffer_views[i].BufferLocation = 0;
|
|
|
|
|
|
ctx->so_buffer_views[i].BufferFilledSizeLocation = 0;
|
2019-05-26 10:43:12 +02:00
|
|
|
|
ctx->so_buffer_views[i].SizeInBytes = 0;
|
|
|
|
|
|
pipe_so_target_reference(&ctx->so_targets[i], NULL);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
ctx->gfx_pipeline_state.num_so_targets = num_targets;
|
|
|
|
|
|
ctx->state_dirty |= D3D12_DIRTY_STREAM_OUTPUT;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2021-12-21 16:24:55 -08:00
|
|
|
|
static void
|
2021-12-28 15:28:38 -08:00
|
|
|
|
d3d12_decrement_ssbo_bind_count(struct d3d12_context *ctx,
|
2021-12-21 16:24:55 -08:00
|
|
|
|
enum pipe_shader_type shader,
|
|
|
|
|
|
struct d3d12_resource *res) {
|
2021-12-28 15:28:38 -08:00
|
|
|
|
assert(res->bind_counts[shader][D3D12_RESOURCE_BINDING_TYPE_SSBO] > 0);
|
|
|
|
|
|
res->bind_counts[shader][D3D12_RESOURCE_BINDING_TYPE_SSBO]--;
|
2021-12-21 16:24:55 -08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
2021-12-28 15:28:38 -08:00
|
|
|
|
d3d12_increment_ssbo_bind_count(struct d3d12_context *ctx,
|
2021-12-21 16:24:55 -08:00
|
|
|
|
enum pipe_shader_type shader,
|
|
|
|
|
|
struct d3d12_resource *res) {
|
2021-12-28 15:28:38 -08:00
|
|
|
|
res->bind_counts[shader][D3D12_RESOURCE_BINDING_TYPE_SSBO]++;
|
2021-12-21 16:24:55 -08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
|
d3d12_set_shader_buffers(struct pipe_context *pctx,
|
|
|
|
|
|
enum pipe_shader_type shader,
|
|
|
|
|
|
unsigned start_slot, unsigned count,
|
|
|
|
|
|
const struct pipe_shader_buffer *buffers,
|
|
|
|
|
|
unsigned writable_bitmask)
|
|
|
|
|
|
{
|
|
|
|
|
|
struct d3d12_context *ctx = d3d12_context(pctx);
|
|
|
|
|
|
for (unsigned i = 0; i < count; ++i) {
|
|
|
|
|
|
struct pipe_shader_buffer *slot = &ctx->ssbo_views[shader][i + start_slot];
|
|
|
|
|
|
if (slot->buffer) {
|
2021-12-28 15:28:38 -08:00
|
|
|
|
d3d12_decrement_ssbo_bind_count(ctx, shader, d3d12_resource(slot->buffer));
|
2021-12-21 16:24:55 -08:00
|
|
|
|
pipe_resource_reference(&slot->buffer, NULL);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (buffers && buffers[i].buffer) {
|
|
|
|
|
|
pipe_resource_reference(&slot->buffer, buffers[i].buffer);
|
|
|
|
|
|
slot->buffer_offset = buffers[i].buffer_offset;
|
|
|
|
|
|
slot->buffer_size = buffers[i].buffer_size;
|
2021-12-28 15:28:38 -08:00
|
|
|
|
d3d12_increment_ssbo_bind_count(ctx, shader, d3d12_resource(buffers[i].buffer));
|
2021-12-21 16:24:55 -08:00
|
|
|
|
} else
|
|
|
|
|
|
memset(slot, 0, sizeof(*slot));
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (buffers) {
|
|
|
|
|
|
ctx->num_ssbo_views[shader] = MAX2(ctx->num_ssbo_views[shader], count + start_slot);
|
|
|
|
|
|
} else {
|
|
|
|
|
|
ctx->num_ssbo_views[shader] = 0;
|
|
|
|
|
|
for (int i = start_slot + count - 1; i >= (int)start_slot; --i) {
|
|
|
|
|
|
if (ctx->ssbo_views[shader][i].buffer) {
|
|
|
|
|
|
ctx->num_ssbo_views[shader] = i;
|
|
|
|
|
|
break;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
2021-12-28 15:28:38 -08:00
|
|
|
|
ctx->shader_dirty[shader] |= D3D12_SHADER_DIRTY_SSBO;
|
2021-12-21 16:24:55 -08:00
|
|
|
|
}
|
|
|
|
|
|
|
2021-12-28 15:32:46 -08:00
|
|
|
|
static void
|
|
|
|
|
|
d3d12_decrement_image_bind_count(struct d3d12_context *ctx,
|
|
|
|
|
|
enum pipe_shader_type shader,
|
|
|
|
|
|
struct d3d12_resource *res) {
|
|
|
|
|
|
assert(res->bind_counts[shader][D3D12_RESOURCE_BINDING_TYPE_IMAGE] > 0);
|
|
|
|
|
|
res->bind_counts[shader][D3D12_RESOURCE_BINDING_TYPE_IMAGE]--;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
|
d3d12_increment_image_bind_count(struct d3d12_context *ctx,
|
|
|
|
|
|
enum pipe_shader_type shader,
|
|
|
|
|
|
struct d3d12_resource *res) {
|
|
|
|
|
|
res->bind_counts[shader][D3D12_RESOURCE_BINDING_TYPE_IMAGE]++;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2021-12-30 17:54:05 -08:00
|
|
|
|
static bool
|
|
|
|
|
|
is_valid_uav_cast(enum pipe_format resource_format, enum pipe_format view_format)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (view_format != PIPE_FORMAT_R32_UINT &&
|
|
|
|
|
|
view_format != PIPE_FORMAT_R32_SINT &&
|
|
|
|
|
|
view_format != PIPE_FORMAT_R32_FLOAT)
|
|
|
|
|
|
return false;
|
|
|
|
|
|
switch (d3d12_get_typeless_format(resource_format)) {
|
|
|
|
|
|
case DXGI_FORMAT_R8G8B8A8_TYPELESS:
|
|
|
|
|
|
case DXGI_FORMAT_B8G8R8A8_TYPELESS:
|
|
|
|
|
|
case DXGI_FORMAT_B8G8R8X8_TYPELESS:
|
|
|
|
|
|
case DXGI_FORMAT_R16G16_TYPELESS:
|
|
|
|
|
|
case DXGI_FORMAT_R10G10B10A2_TYPELESS:
|
|
|
|
|
|
return true;
|
|
|
|
|
|
default:
|
|
|
|
|
|
return false;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static enum pipe_format
|
|
|
|
|
|
get_shader_image_emulation_format(enum pipe_format resource_format)
|
|
|
|
|
|
{
|
|
|
|
|
|
#define CASE(f) case DXGI_FORMAT_##f##_TYPELESS: return PIPE_FORMAT_##f##_UINT
|
|
|
|
|
|
switch (d3d12_get_typeless_format(resource_format)) {
|
|
|
|
|
|
CASE(R8);
|
|
|
|
|
|
CASE(R8G8);
|
|
|
|
|
|
CASE(R8G8B8A8);
|
|
|
|
|
|
CASE(R16);
|
|
|
|
|
|
CASE(R16G16);
|
|
|
|
|
|
CASE(R16G16B16A16);
|
|
|
|
|
|
CASE(R32);
|
|
|
|
|
|
CASE(R32G32);
|
|
|
|
|
|
CASE(R32G32B32A32);
|
|
|
|
|
|
CASE(R10G10B10A2);
|
|
|
|
|
|
case DXGI_FORMAT_R11G11B10_FLOAT:
|
|
|
|
|
|
return PIPE_FORMAT_R11G11B10_FLOAT;
|
|
|
|
|
|
default:
|
|
|
|
|
|
unreachable("Unexpected shader image resource format");
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2021-12-28 15:32:46 -08:00
|
|
|
|
static void
|
|
|
|
|
|
d3d12_set_shader_images(struct pipe_context *pctx,
|
|
|
|
|
|
enum pipe_shader_type shader,
|
|
|
|
|
|
unsigned start_slot, unsigned count,
|
|
|
|
|
|
unsigned unbind_num_trailing_slots,
|
|
|
|
|
|
const struct pipe_image_view *images)
|
|
|
|
|
|
{
|
|
|
|
|
|
struct d3d12_context *ctx = d3d12_context(pctx);
|
|
|
|
|
|
for (unsigned i = 0; i < count + unbind_num_trailing_slots; ++i) {
|
|
|
|
|
|
struct pipe_image_view *slot = &ctx->image_views[shader][i + start_slot];
|
|
|
|
|
|
if (slot->resource) {
|
|
|
|
|
|
d3d12_decrement_image_bind_count(ctx, shader, d3d12_resource(slot->resource));
|
|
|
|
|
|
pipe_resource_reference(&slot->resource, NULL);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2021-12-31 13:47:04 -08:00
|
|
|
|
ctx->image_view_emulation_formats[shader][i] = PIPE_FORMAT_NONE;
|
2021-12-28 15:32:46 -08:00
|
|
|
|
if (i < count && images && images[i].resource) {
|
|
|
|
|
|
pipe_resource_reference(&slot->resource, images[i].resource);
|
|
|
|
|
|
*slot = images[i];
|
|
|
|
|
|
d3d12_increment_image_bind_count(ctx, shader, d3d12_resource(images[i].resource));
|
2021-12-30 17:54:05 -08:00
|
|
|
|
|
|
|
|
|
|
if (images[i].resource->target != PIPE_BUFFER &&
|
|
|
|
|
|
!is_valid_uav_cast(images[i].resource->format, images[i].format) &&
|
|
|
|
|
|
d3d12_get_typeless_format(images[i].format) !=
|
|
|
|
|
|
d3d12_get_typeless_format(images[i].resource->format)) {
|
|
|
|
|
|
/* Can't use D3D casting, have to use shader lowering instead */
|
2021-12-31 13:47:04 -08:00
|
|
|
|
ctx->image_view_emulation_formats[shader][i] =
|
2021-12-30 17:54:05 -08:00
|
|
|
|
get_shader_image_emulation_format(images[i].resource->format);
|
|
|
|
|
|
}
|
2021-12-28 15:32:46 -08:00
|
|
|
|
} else
|
|
|
|
|
|
memset(slot, 0, sizeof(*slot));
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (images) {
|
|
|
|
|
|
ctx->num_image_views[shader] = MAX2(ctx->num_image_views[shader], count + start_slot);
|
|
|
|
|
|
} else {
|
|
|
|
|
|
ctx->num_image_views[shader] = 0;
|
|
|
|
|
|
for (int i = start_slot + count - 1; i >= (int)start_slot; --i) {
|
|
|
|
|
|
if (ctx->image_views[shader][i].resource) {
|
|
|
|
|
|
ctx->num_image_views[shader] = i;
|
|
|
|
|
|
break;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
ctx->shader_dirty[shader] |= D3D12_SHADER_DIRTY_IMAGE;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2022-07-20 20:25:29 -07:00
|
|
|
|
void
|
d3d12: Fixes stale context bindings after copy, resolve, and clear
Some GL applications, including Blender, are producing rendering
artifacts due to missing resource state barriers.
The d3d12_context keeps track of all resources bound as shader resource
or constant buffers. If any of these resources are used for Copy,
Resolve, or Clear source/target, the context tracking must be updated
so the correct state can be restored before the next draw call.
This change is something of a big hammer. Essentially, if a resource
currently bound as an SRV or CBV gets used for a non-shader access, a
flag is set in the context that invalidates all bindings of the same
type on the same shader stage. Thus the next Draw execution refreshes
the shader views and state transitions state before invoking Draw on the
command list.
A more elegant (and complex) fix would limit the invalidation to
resource state only, rather than also forcing a recreation of resource
views. It is unclear right now whether it is worth the time to
implement a more elegant fix.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10871>
2021-05-18 10:56:31 -07:00
|
|
|
|
d3d12_invalidate_context_bindings(struct d3d12_context *ctx, struct d3d12_resource *res) {
|
2021-12-21 16:24:55 -08:00
|
|
|
|
// For each shader type, if the resource is currently bound as CBV, SRV, or UAV
|
d3d12: Fixes stale context bindings after copy, resolve, and clear
Some GL applications, including Blender, are producing rendering
artifacts due to missing resource state barriers.
The d3d12_context keeps track of all resources bound as shader resource
or constant buffers. If any of these resources are used for Copy,
Resolve, or Clear source/target, the context tracking must be updated
so the correct state can be restored before the next draw call.
This change is something of a big hammer. Essentially, if a resource
currently bound as an SRV or CBV gets used for a non-shader access, a
flag is set in the context that invalidates all bindings of the same
type on the same shader stage. Thus the next Draw execution refreshes
the shader views and state transitions state before invoking Draw on the
command list.
A more elegant (and complex) fix would limit the invalidation to
resource state only, rather than also forcing a recreation of resource
views. It is unclear right now whether it is worth the time to
implement a more elegant fix.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10871>
2021-05-18 10:56:31 -07:00
|
|
|
|
// set the context shader_dirty bit.
|
|
|
|
|
|
for (uint i = 0; i < PIPE_SHADER_TYPES; ++i) {
|
|
|
|
|
|
if (res->bind_counts[i][D3D12_RESOURCE_BINDING_TYPE_CBV] > 0) {
|
|
|
|
|
|
ctx->shader_dirty[i] |= D3D12_SHADER_DIRTY_CONSTBUF;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (res->bind_counts[i][D3D12_RESOURCE_BINDING_TYPE_SRV] > 0) {
|
|
|
|
|
|
ctx->shader_dirty[i] |= D3D12_SHADER_DIRTY_SAMPLER_VIEWS;
|
|
|
|
|
|
}
|
2021-12-21 16:24:55 -08:00
|
|
|
|
|
2021-12-28 15:28:38 -08:00
|
|
|
|
if (res->bind_counts[i][D3D12_RESOURCE_BINDING_TYPE_SSBO] > 0) {
|
|
|
|
|
|
ctx->shader_dirty[i] |= D3D12_SHADER_DIRTY_SSBO;
|
2021-12-21 16:24:55 -08:00
|
|
|
|
}
|
2021-12-28 15:32:46 -08:00
|
|
|
|
|
|
|
|
|
|
if (res->bind_counts[i][D3D12_RESOURCE_BINDING_TYPE_IMAGE] > 0) {
|
|
|
|
|
|
ctx->shader_dirty[i] |= D3D12_SHADER_DIRTY_IMAGE;
|
|
|
|
|
|
}
|
d3d12: Fixes stale context bindings after copy, resolve, and clear
Some GL applications, including Blender, are producing rendering
artifacts due to missing resource state barriers.
The d3d12_context keeps track of all resources bound as shader resource
or constant buffers. If any of these resources are used for Copy,
Resolve, or Clear source/target, the context tracking must be updated
so the correct state can be restored before the next draw call.
This change is something of a big hammer. Essentially, if a resource
currently bound as an SRV or CBV gets used for a non-shader access, a
flag is set in the context that invalidates all bindings of the same
type on the same shader stage. Thus the next Draw execution refreshes
the shader views and state transitions state before invoking Draw on the
command list.
A more elegant (and complex) fix would limit the invalidation to
resource state only, rather than also forcing a recreation of resource
views. It is unclear right now whether it is worth the time to
implement a more elegant fix.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10871>
2021-05-18 10:56:31 -07:00
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2019-05-26 10:43:12 +02:00
|
|
|
|
bool
|
|
|
|
|
|
d3d12_enable_fake_so_buffers(struct d3d12_context *ctx, unsigned factor)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (ctx->fake_so_buffer_factor == factor)
|
|
|
|
|
|
return true;
|
|
|
|
|
|
|
|
|
|
|
|
d3d12_disable_fake_so_buffers(ctx);
|
|
|
|
|
|
|
2020-12-28 10:47:48 -08:00
|
|
|
|
for (unsigned i = 0; i < ctx->gfx_pipeline_state.num_so_targets; ++i) {
|
2019-05-26 10:43:12 +02:00
|
|
|
|
struct d3d12_stream_output_target *target = (struct d3d12_stream_output_target *)ctx->so_targets[i];
|
|
|
|
|
|
struct d3d12_stream_output_target *fake_target;
|
|
|
|
|
|
|
|
|
|
|
|
fake_target = CALLOC_STRUCT(d3d12_stream_output_target);
|
|
|
|
|
|
if (!fake_target)
|
|
|
|
|
|
return false;
|
|
|
|
|
|
pipe_reference_init(&fake_target->base.reference, 1);
|
|
|
|
|
|
fake_target->base.context = &ctx->base;
|
|
|
|
|
|
|
2021-11-03 17:05:05 -07:00
|
|
|
|
d3d12_resource_wait_idle(ctx, d3d12_resource(target->base.buffer), false);
|
2019-05-26 10:43:12 +02:00
|
|
|
|
|
|
|
|
|
|
/* Check if another target is using the same buffer */
|
2020-12-28 10:47:48 -08:00
|
|
|
|
for (unsigned j = 0; j < i; ++j) {
|
2019-05-26 10:43:12 +02:00
|
|
|
|
if (ctx->so_targets[j] && ctx->so_targets[j]->buffer == target->base.buffer) {
|
|
|
|
|
|
struct d3d12_stream_output_target *prev_target =
|
|
|
|
|
|
(struct d3d12_stream_output_target *)ctx->fake_so_targets[j];
|
|
|
|
|
|
pipe_resource_reference(&fake_target->base.buffer, prev_target->base.buffer);
|
|
|
|
|
|
pipe_resource_reference(&fake_target->fill_buffer, prev_target->fill_buffer);
|
|
|
|
|
|
fake_target->fill_buffer_offset = prev_target->fill_buffer_offset;
|
|
|
|
|
|
break;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* Create new SO buffer 6x (2 triangles instead of 1 point) the original size if not */
|
|
|
|
|
|
if (!fake_target->base.buffer) {
|
|
|
|
|
|
fake_target->base.buffer = pipe_buffer_create(ctx->base.screen,
|
|
|
|
|
|
PIPE_BIND_STREAM_OUTPUT,
|
|
|
|
|
|
PIPE_USAGE_STAGING,
|
|
|
|
|
|
target->base.buffer->width0 * factor);
|
2022-01-26 14:34:47 -08:00
|
|
|
|
u_suballocator_alloc(&ctx->so_allocator, sizeof(uint32_t) * 5, 256,
|
2019-05-26 10:43:12 +02:00
|
|
|
|
&fake_target->fill_buffer_offset, &fake_target->fill_buffer);
|
2022-01-26 06:49:21 -08:00
|
|
|
|
update_so_fill_buffer_count(ctx, fake_target->fill_buffer, fake_target->fill_buffer_offset, 0);
|
2019-05-26 10:43:12 +02:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
fake_target->base.buffer_offset = target->base.buffer_offset * factor;
|
2022-01-26 14:34:47 -08:00
|
|
|
|
/* TODO: This will mess with SO statistics/overflow queries, but we're already missing things there */
|
|
|
|
|
|
fake_target->base.buffer_size = target->base.buffer_size * factor;
|
2019-05-26 10:43:12 +02:00
|
|
|
|
ctx->fake_so_targets[i] = &fake_target->base;
|
|
|
|
|
|
fill_stream_output_buffer_view(&ctx->fake_so_buffer_views[i], fake_target);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
ctx->fake_so_buffer_factor = factor;
|
|
|
|
|
|
ctx->cmdlist_dirty |= D3D12_DIRTY_STREAM_OUTPUT;
|
|
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool
|
|
|
|
|
|
d3d12_disable_fake_so_buffers(struct d3d12_context *ctx)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (ctx->fake_so_buffer_factor == 0)
|
|
|
|
|
|
return true;
|
|
|
|
|
|
|
|
|
|
|
|
d3d12_flush_cmdlist_and_wait(ctx);
|
|
|
|
|
|
|
2022-01-26 14:34:47 -08:00
|
|
|
|
bool cs_state_saved = false;
|
|
|
|
|
|
d3d12_compute_transform_save_restore save;
|
|
|
|
|
|
|
2020-11-25 17:02:25 -08:00
|
|
|
|
for (unsigned i = 0; i < ctx->gfx_pipeline_state.num_so_targets; ++i) {
|
2019-05-26 10:43:12 +02:00
|
|
|
|
struct d3d12_stream_output_target *target = (struct d3d12_stream_output_target *)ctx->so_targets[i];
|
|
|
|
|
|
struct d3d12_stream_output_target *fake_target = (struct d3d12_stream_output_target *)ctx->fake_so_targets[i];
|
2022-01-26 14:34:47 -08:00
|
|
|
|
|
2019-05-26 10:43:12 +02:00
|
|
|
|
if (fake_target == NULL)
|
|
|
|
|
|
continue;
|
|
|
|
|
|
|
2022-01-26 14:34:47 -08:00
|
|
|
|
if (!cs_state_saved) {
|
|
|
|
|
|
cs_state_saved = true;
|
|
|
|
|
|
d3d12_save_compute_transform_state(ctx, &save);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
d3d12_compute_transform_key key;
|
|
|
|
|
|
memset(&key, 0, sizeof(key));
|
|
|
|
|
|
key.type = d3d12_compute_transform_type::fake_so_buffer_vertex_count;
|
|
|
|
|
|
ctx->base.bind_compute_state(&ctx->base, d3d12_get_compute_transform(ctx, &key));
|
|
|
|
|
|
|
|
|
|
|
|
ctx->transform_state_vars[0] = ctx->gfx_pipeline_state.so_info.stride[i];
|
|
|
|
|
|
ctx->transform_state_vars[1] = ctx->fake_so_buffer_factor;
|
|
|
|
|
|
|
|
|
|
|
|
pipe_shader_buffer new_cs_ssbos[3];
|
|
|
|
|
|
new_cs_ssbos[0].buffer = fake_target->fill_buffer;
|
|
|
|
|
|
new_cs_ssbos[0].buffer_offset = fake_target->fill_buffer_offset;
|
|
|
|
|
|
new_cs_ssbos[0].buffer_size = fake_target->fill_buffer->width0 - fake_target->fill_buffer_offset;
|
|
|
|
|
|
|
|
|
|
|
|
new_cs_ssbos[1].buffer = target->fill_buffer;
|
|
|
|
|
|
new_cs_ssbos[1].buffer_offset = target->fill_buffer_offset;
|
|
|
|
|
|
new_cs_ssbos[1].buffer_size = target->fill_buffer->width0 - target->fill_buffer_offset;
|
|
|
|
|
|
ctx->base.set_shader_buffers(&ctx->base, PIPE_SHADER_COMPUTE, 0, 2, new_cs_ssbos, 2);
|
|
|
|
|
|
|
|
|
|
|
|
pipe_grid_info grid = {};
|
|
|
|
|
|
grid.block[0] = grid.block[1] = grid.block[2] = 1;
|
|
|
|
|
|
grid.grid[0] = grid.grid[1] = grid.grid[2] = 1;
|
|
|
|
|
|
ctx->base.launch_grid(&ctx->base, &grid);
|
|
|
|
|
|
|
|
|
|
|
|
key.type = d3d12_compute_transform_type::fake_so_buffer_copy_back;
|
|
|
|
|
|
key.fake_so_buffer_copy_back.stride = ctx->gfx_pipeline_state.so_info.stride[i];
|
|
|
|
|
|
for (unsigned j = 0; j < ctx->gfx_pipeline_state.so_info.num_outputs; ++j) {
|
|
|
|
|
|
auto& output = ctx->gfx_pipeline_state.so_info.output[j];
|
|
|
|
|
|
if (output.output_buffer != i)
|
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
|
|
if (key.fake_so_buffer_copy_back.num_ranges > 0) {
|
|
|
|
|
|
auto& last_range = key.fake_so_buffer_copy_back.ranges[key.fake_so_buffer_copy_back.num_ranges - 1];
|
|
|
|
|
|
if (output.dst_offset * 4 == last_range.offset + last_range.size) {
|
|
|
|
|
|
last_range.size += output.num_components * 4;
|
|
|
|
|
|
continue;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
auto& new_range = key.fake_so_buffer_copy_back.ranges[key.fake_so_buffer_copy_back.num_ranges++];
|
|
|
|
|
|
new_range.offset = output.dst_offset * 4;
|
|
|
|
|
|
new_range.size = output.num_components * 4;
|
2019-05-26 10:43:12 +02:00
|
|
|
|
}
|
2022-01-26 14:34:47 -08:00
|
|
|
|
ctx->base.bind_compute_state(&ctx->base, d3d12_get_compute_transform(ctx, &key));
|
|
|
|
|
|
|
|
|
|
|
|
ctx->transform_state_vars[0] = ctx->fake_so_buffer_factor;
|
|
|
|
|
|
|
|
|
|
|
|
new_cs_ssbos[0].buffer = target->base.buffer;
|
|
|
|
|
|
new_cs_ssbos[0].buffer_offset = target->base.buffer_offset;
|
|
|
|
|
|
new_cs_ssbos[0].buffer_size = target->base.buffer_size;
|
|
|
|
|
|
new_cs_ssbos[1].buffer = fake_target->base.buffer;
|
|
|
|
|
|
new_cs_ssbos[1].buffer_offset = fake_target->base.buffer_offset;
|
|
|
|
|
|
new_cs_ssbos[1].buffer_size = fake_target->base.buffer_size;
|
|
|
|
|
|
ctx->base.set_shader_buffers(&ctx->base, PIPE_SHADER_COMPUTE, 0, 2, new_cs_ssbos, 2);
|
2019-05-26 10:43:12 +02:00
|
|
|
|
|
2022-01-26 14:34:47 -08:00
|
|
|
|
pipe_constant_buffer cbuf = {};
|
|
|
|
|
|
cbuf.buffer = fake_target->fill_buffer;
|
|
|
|
|
|
cbuf.buffer_offset = fake_target->fill_buffer_offset;
|
|
|
|
|
|
cbuf.buffer_size = fake_target->fill_buffer->width0 - cbuf.buffer_offset;
|
2022-04-26 12:49:03 -07:00
|
|
|
|
ctx->base.set_constant_buffer(&ctx->base, PIPE_SHADER_COMPUTE, 1, false, &cbuf);
|
2022-01-26 14:34:47 -08:00
|
|
|
|
|
|
|
|
|
|
grid.indirect = fake_target->fill_buffer;
|
|
|
|
|
|
grid.indirect_offset = fake_target->fill_buffer_offset + 4;
|
|
|
|
|
|
ctx->base.launch_grid(&ctx->base, &grid);
|
2019-05-26 10:43:12 +02:00
|
|
|
|
|
|
|
|
|
|
pipe_so_target_reference(&ctx->fake_so_targets[i], NULL);
|
|
|
|
|
|
ctx->fake_so_buffer_views[i].SizeInBytes = 0;
|
|
|
|
|
|
|
|
|
|
|
|
/* Make sure the buffer is not copied twice */
|
2020-11-25 17:02:25 -08:00
|
|
|
|
for (unsigned j = i + 1; j <= ctx->gfx_pipeline_state.num_so_targets; ++j) {
|
2019-05-26 10:43:12 +02:00
|
|
|
|
if (ctx->so_targets[j] && ctx->so_targets[j]->buffer == target->base.buffer)
|
|
|
|
|
|
pipe_so_target_reference(&ctx->fake_so_targets[j], NULL);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
ctx->fake_so_buffer_factor = 0;
|
|
|
|
|
|
ctx->cmdlist_dirty |= D3D12_DIRTY_STREAM_OUTPUT;
|
|
|
|
|
|
|
2022-01-26 14:34:47 -08:00
|
|
|
|
if (cs_state_saved)
|
|
|
|
|
|
d3d12_restore_compute_transform_state(ctx, &save);
|
|
|
|
|
|
|
2019-05-26 10:43:12 +02:00
|
|
|
|
return true;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
|
d3d12_flush_cmdlist(struct d3d12_context *ctx)
|
|
|
|
|
|
{
|
|
|
|
|
|
d3d12_end_batch(ctx, d3d12_current_batch(ctx));
|
|
|
|
|
|
|
|
|
|
|
|
ctx->current_batch_idx++;
|
|
|
|
|
|
if (ctx->current_batch_idx == ARRAY_SIZE(ctx->batches))
|
|
|
|
|
|
ctx->current_batch_idx = 0;
|
|
|
|
|
|
|
|
|
|
|
|
d3d12_start_batch(ctx, d3d12_current_batch(ctx));
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
|
d3d12_flush_cmdlist_and_wait(struct d3d12_context *ctx)
|
|
|
|
|
|
{
|
|
|
|
|
|
struct d3d12_batch *batch = d3d12_current_batch(ctx);
|
|
|
|
|
|
|
|
|
|
|
|
d3d12_foreach_submitted_batch(ctx, old_batch)
|
|
|
|
|
|
d3d12_reset_batch(ctx, old_batch, PIPE_TIMEOUT_INFINITE);
|
|
|
|
|
|
d3d12_flush_cmdlist(ctx);
|
|
|
|
|
|
d3d12_reset_batch(ctx, batch, PIPE_TIMEOUT_INFINITE);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
|
d3d12_clear_render_target(struct pipe_context *pctx,
|
|
|
|
|
|
struct pipe_surface *psurf,
|
|
|
|
|
|
const union pipe_color_union *color,
|
|
|
|
|
|
unsigned dstx, unsigned dsty,
|
|
|
|
|
|
unsigned width, unsigned height,
|
|
|
|
|
|
bool render_condition_enabled)
|
|
|
|
|
|
{
|
|
|
|
|
|
struct d3d12_context *ctx = d3d12_context(pctx);
|
|
|
|
|
|
struct d3d12_surface *surf = d3d12_surface(psurf);
|
|
|
|
|
|
|
|
|
|
|
|
if (!render_condition_enabled && ctx->current_predication)
|
|
|
|
|
|
ctx->cmdlist->SetPredication(NULL, 0, D3D12_PREDICATION_OP_EQUAL_ZERO);
|
|
|
|
|
|
|
d3d12: Fixes stale context bindings after copy, resolve, and clear
Some GL applications, including Blender, are producing rendering
artifacts due to missing resource state barriers.
The d3d12_context keeps track of all resources bound as shader resource
or constant buffers. If any of these resources are used for Copy,
Resolve, or Clear source/target, the context tracking must be updated
so the correct state can be restored before the next draw call.
This change is something of a big hammer. Essentially, if a resource
currently bound as an SRV or CBV gets used for a non-shader access, a
flag is set in the context that invalidates all bindings of the same
type on the same shader stage. Thus the next Draw execution refreshes
the shader views and state transitions state before invoking Draw on the
command list.
A more elegant (and complex) fix would limit the invalidation to
resource state only, rather than also forcing a recreation of resource
views. It is unclear right now whether it is worth the time to
implement a more elegant fix.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10871>
2021-05-18 10:56:31 -07:00
|
|
|
|
struct d3d12_resource *res = d3d12_resource(psurf->texture);
|
|
|
|
|
|
d3d12_transition_resource_state(ctx, res,
|
|
|
|
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET,
|
2022-07-21 09:10:13 -07:00
|
|
|
|
D3D12_TRANSITION_FLAG_INVALIDATE_BINDINGS);
|
2022-01-26 08:31:33 -08:00
|
|
|
|
d3d12_apply_resource_states(ctx, false);
|
2019-05-26 10:43:12 +02:00
|
|
|
|
|
|
|
|
|
|
enum pipe_format format = psurf->texture->format;
|
|
|
|
|
|
float clear_color[4];
|
|
|
|
|
|
|
|
|
|
|
|
if (util_format_is_pure_uint(format)) {
|
|
|
|
|
|
for (int c = 0; c < 4; ++c)
|
|
|
|
|
|
clear_color[c] = color->ui[c];
|
|
|
|
|
|
} else if (util_format_is_pure_sint(format)) {
|
|
|
|
|
|
for (int c = 0; c < 4; ++c)
|
|
|
|
|
|
clear_color[c] = color->i[c];
|
|
|
|
|
|
} else {
|
|
|
|
|
|
for (int c = 0; c < 4; ++c)
|
|
|
|
|
|
clear_color[c] = color->f[c];
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2021-08-11 14:43:52 -07:00
|
|
|
|
if (!(util_format_colormask(util_format_description(psurf->texture->format)) &
|
|
|
|
|
|
PIPE_MASK_A))
|
|
|
|
|
|
clear_color[3] = 1.0f;
|
|
|
|
|
|
|
2020-11-25 17:02:25 -08:00
|
|
|
|
D3D12_RECT rect = { (int)dstx, (int)dsty,
|
|
|
|
|
|
(int)dstx + (int)width,
|
|
|
|
|
|
(int)dsty + (int)height };
|
2019-05-26 10:43:12 +02:00
|
|
|
|
ctx->cmdlist->ClearRenderTargetView(surf->desc_handle.cpu_handle,
|
2020-11-28 08:26:43 -08:00
|
|
|
|
clear_color, 1, &rect);
|
2019-05-26 10:43:12 +02:00
|
|
|
|
|
|
|
|
|
|
d3d12_batch_reference_surface_texture(d3d12_current_batch(ctx), surf);
|
|
|
|
|
|
|
|
|
|
|
|
if (!render_condition_enabled && ctx->current_predication) {
|
2022-01-10 08:56:58 -08:00
|
|
|
|
d3d12_enable_predication(ctx);
|
2019-05-26 10:43:12 +02:00
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
|
d3d12_clear_depth_stencil(struct pipe_context *pctx,
|
|
|
|
|
|
struct pipe_surface *psurf,
|
|
|
|
|
|
unsigned clear_flags,
|
|
|
|
|
|
double depth,
|
|
|
|
|
|
unsigned stencil,
|
|
|
|
|
|
unsigned dstx, unsigned dsty,
|
|
|
|
|
|
unsigned width, unsigned height,
|
|
|
|
|
|
bool render_condition_enabled)
|
|
|
|
|
|
{
|
|
|
|
|
|
struct d3d12_context *ctx = d3d12_context(pctx);
|
|
|
|
|
|
struct d3d12_surface *surf = d3d12_surface(psurf);
|
|
|
|
|
|
|
|
|
|
|
|
if (!render_condition_enabled && ctx->current_predication)
|
|
|
|
|
|
ctx->cmdlist->SetPredication(NULL, 0, D3D12_PREDICATION_OP_EQUAL_ZERO);
|
|
|
|
|
|
|
|
|
|
|
|
D3D12_CLEAR_FLAGS flags = (D3D12_CLEAR_FLAGS)0;
|
|
|
|
|
|
if (clear_flags & PIPE_CLEAR_DEPTH)
|
|
|
|
|
|
flags |= D3D12_CLEAR_FLAG_DEPTH;
|
|
|
|
|
|
if (clear_flags & PIPE_CLEAR_STENCIL)
|
|
|
|
|
|
flags |= D3D12_CLEAR_FLAG_STENCIL;
|
|
|
|
|
|
|
d3d12: Fixes stale context bindings after copy, resolve, and clear
Some GL applications, including Blender, are producing rendering
artifacts due to missing resource state barriers.
The d3d12_context keeps track of all resources bound as shader resource
or constant buffers. If any of these resources are used for Copy,
Resolve, or Clear source/target, the context tracking must be updated
so the correct state can be restored before the next draw call.
This change is something of a big hammer. Essentially, if a resource
currently bound as an SRV or CBV gets used for a non-shader access, a
flag is set in the context that invalidates all bindings of the same
type on the same shader stage. Thus the next Draw execution refreshes
the shader views and state transitions state before invoking Draw on the
command list.
A more elegant (and complex) fix would limit the invalidation to
resource state only, rather than also forcing a recreation of resource
views. It is unclear right now whether it is worth the time to
implement a more elegant fix.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10871>
2021-05-18 10:56:31 -07:00
|
|
|
|
struct d3d12_resource *res = d3d12_resource(ctx->fb.zsbuf->texture);
|
|
|
|
|
|
d3d12_transition_resource_state(ctx, res,
|
|
|
|
|
|
D3D12_RESOURCE_STATE_DEPTH_WRITE,
|
2022-07-21 09:10:13 -07:00
|
|
|
|
D3D12_TRANSITION_FLAG_INVALIDATE_BINDINGS);
|
2022-01-26 08:31:33 -08:00
|
|
|
|
d3d12_apply_resource_states(ctx, false);
|
2019-05-26 10:43:12 +02:00
|
|
|
|
|
2020-11-25 17:02:25 -08:00
|
|
|
|
D3D12_RECT rect = { (int)dstx, (int)dsty,
|
|
|
|
|
|
(int)dstx + (int)width,
|
|
|
|
|
|
(int)dsty + (int)height };
|
2019-05-26 10:43:12 +02:00
|
|
|
|
ctx->cmdlist->ClearDepthStencilView(surf->desc_handle.cpu_handle, flags,
|
|
|
|
|
|
depth, stencil, 1, &rect);
|
|
|
|
|
|
|
|
|
|
|
|
d3d12_batch_reference_surface_texture(d3d12_current_batch(ctx), surf);
|
|
|
|
|
|
|
|
|
|
|
|
if (!render_condition_enabled && ctx->current_predication) {
|
2022-01-10 08:56:58 -08:00
|
|
|
|
d3d12_enable_predication(ctx);
|
2019-05-26 10:43:12 +02:00
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
|
d3d12_clear(struct pipe_context *pctx,
|
|
|
|
|
|
unsigned buffers,
|
|
|
|
|
|
const struct pipe_scissor_state *scissor_state,
|
|
|
|
|
|
const union pipe_color_union *color,
|
|
|
|
|
|
double depth, unsigned stencil)
|
|
|
|
|
|
{
|
|
|
|
|
|
struct d3d12_context *ctx = d3d12_context(pctx);
|
|
|
|
|
|
|
|
|
|
|
|
if (buffers & PIPE_CLEAR_COLOR) {
|
|
|
|
|
|
for (int i = 0; i < ctx->fb.nr_cbufs; ++i) {
|
|
|
|
|
|
if (buffers & (PIPE_CLEAR_COLOR0 << i)) {
|
|
|
|
|
|
struct pipe_surface *psurf = ctx->fb.cbufs[i];
|
|
|
|
|
|
d3d12_clear_render_target(pctx, psurf, color,
|
|
|
|
|
|
0, 0, psurf->width, psurf->height,
|
|
|
|
|
|
true);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (buffers & PIPE_CLEAR_DEPTHSTENCIL && ctx->fb.zsbuf) {
|
|
|
|
|
|
struct pipe_surface *psurf = ctx->fb.zsbuf;
|
|
|
|
|
|
d3d12_clear_depth_stencil(pctx, psurf,
|
|
|
|
|
|
buffers & PIPE_CLEAR_DEPTHSTENCIL,
|
|
|
|
|
|
depth, stencil,
|
|
|
|
|
|
0, 0, psurf->width, psurf->height,
|
|
|
|
|
|
true);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
|
d3d12_flush(struct pipe_context *pipe,
|
|
|
|
|
|
struct pipe_fence_handle **fence,
|
|
|
|
|
|
unsigned flags)
|
|
|
|
|
|
{
|
|
|
|
|
|
struct d3d12_context *ctx = d3d12_context(pipe);
|
|
|
|
|
|
struct d3d12_batch *batch = d3d12_current_batch(ctx);
|
|
|
|
|
|
|
|
|
|
|
|
d3d12_flush_cmdlist(ctx);
|
|
|
|
|
|
|
|
|
|
|
|
if (fence)
|
|
|
|
|
|
d3d12_fence_reference((struct d3d12_fence **)fence, batch->fence);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
|
d3d12_flush_resource(struct pipe_context *pctx,
|
|
|
|
|
|
struct pipe_resource *pres)
|
|
|
|
|
|
{
|
|
|
|
|
|
struct d3d12_context *ctx = d3d12_context(pctx);
|
|
|
|
|
|
struct d3d12_resource *res = d3d12_resource(pres);
|
|
|
|
|
|
|
|
|
|
|
|
d3d12_transition_resource_state(ctx, res,
|
d3d12: Fixes stale context bindings after copy, resolve, and clear
Some GL applications, including Blender, are producing rendering
artifacts due to missing resource state barriers.
The d3d12_context keeps track of all resources bound as shader resource
or constant buffers. If any of these resources are used for Copy,
Resolve, or Clear source/target, the context tracking must be updated
so the correct state can be restored before the next draw call.
This change is something of a big hammer. Essentially, if a resource
currently bound as an SRV or CBV gets used for a non-shader access, a
flag is set in the context that invalidates all bindings of the same
type on the same shader stage. Thus the next Draw execution refreshes
the shader views and state transitions state before invoking Draw on the
command list.
A more elegant (and complex) fix would limit the invalidation to
resource state only, rather than also forcing a recreation of resource
views. It is unclear right now whether it is worth the time to
implement a more elegant fix.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10871>
2021-05-18 10:56:31 -07:00
|
|
|
|
D3D12_RESOURCE_STATE_COMMON,
|
2022-07-21 09:10:13 -07:00
|
|
|
|
D3D12_TRANSITION_FLAG_INVALIDATE_BINDINGS);
|
2022-01-26 08:31:33 -08:00
|
|
|
|
d3d12_apply_resource_states(ctx, false);
|
2019-05-26 10:43:12 +02:00
|
|
|
|
}
|
|
|
|
|
|
|
2022-07-09 21:12:52 -07:00
|
|
|
|
static void
|
|
|
|
|
|
d3d12_signal(struct pipe_context *pipe,
|
|
|
|
|
|
struct pipe_fence_handle *pfence)
|
|
|
|
|
|
{
|
|
|
|
|
|
struct d3d12_screen *screen = d3d12_screen(pipe->screen);
|
|
|
|
|
|
struct d3d12_fence *fence = d3d12_fence(pfence);
|
|
|
|
|
|
d3d12_flush_cmdlist(d3d12_context(pipe));
|
|
|
|
|
|
screen->cmdqueue->Signal(fence->cmdqueue_fence, fence->value);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
|
d3d12_wait(struct pipe_context *pipe, struct pipe_fence_handle *pfence)
|
|
|
|
|
|
{
|
|
|
|
|
|
struct d3d12_screen *screen = d3d12_screen(pipe->screen);
|
|
|
|
|
|
struct d3d12_fence *fence = d3d12_fence(pfence);
|
|
|
|
|
|
d3d12_flush_cmdlist(d3d12_context(pipe));
|
|
|
|
|
|
screen->cmdqueue->Wait(fence->cmdqueue_fence, fence->value);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2019-05-26 10:43:12 +02:00
|
|
|
|
static void
|
|
|
|
|
|
d3d12_init_null_sampler(struct d3d12_context *ctx)
|
|
|
|
|
|
{
|
|
|
|
|
|
struct d3d12_screen *screen = d3d12_screen(ctx->base.screen);
|
|
|
|
|
|
|
|
|
|
|
|
d3d12_descriptor_pool_alloc_handle(ctx->sampler_pool, &ctx->null_sampler);
|
|
|
|
|
|
|
|
|
|
|
|
D3D12_SAMPLER_DESC desc;
|
|
|
|
|
|
desc.Filter = D3D12_FILTER_ANISOTROPIC;
|
|
|
|
|
|
desc.AddressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP;
|
|
|
|
|
|
desc.AddressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP;
|
|
|
|
|
|
desc.AddressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP;
|
|
|
|
|
|
desc.MipLODBias = 0.0f;
|
|
|
|
|
|
desc.MaxAnisotropy = 0;
|
|
|
|
|
|
desc.ComparisonFunc = D3D12_COMPARISON_FUNC_NEVER;
|
|
|
|
|
|
desc.MinLOD = 0.0f;
|
|
|
|
|
|
desc.MaxLOD = 0.0f;
|
|
|
|
|
|
memset(desc.BorderColor, 0, sizeof(desc.BorderColor));
|
|
|
|
|
|
screen->dev->CreateSampler(&desc, ctx->null_sampler.cpu_handle);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static uint64_t
|
|
|
|
|
|
d3d12_get_timestamp(struct pipe_context *pctx)
|
|
|
|
|
|
{
|
|
|
|
|
|
struct d3d12_context *ctx = d3d12_context(pctx);
|
|
|
|
|
|
|
|
|
|
|
|
if (!ctx->timestamp_query)
|
|
|
|
|
|
ctx->timestamp_query = pctx->create_query(pctx, PIPE_QUERY_TIMESTAMP, 0);
|
|
|
|
|
|
|
|
|
|
|
|
pipe_query_result result;
|
|
|
|
|
|
pctx->end_query(pctx, ctx->timestamp_query);
|
|
|
|
|
|
pctx->get_query_result(pctx, ctx->timestamp_query, true, &result);
|
|
|
|
|
|
return result.u64;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2021-11-03 13:12:42 -07:00
|
|
|
|
static void
|
|
|
|
|
|
d3d12_rebind_buffer(struct d3d12_context *ctx, struct d3d12_resource *res)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (res->base.b.bind & PIPE_BIND_VERTEX_BUFFER) {
|
|
|
|
|
|
for (unsigned i = 0; i < ctx->num_vbs; ++i) {
|
|
|
|
|
|
struct pipe_vertex_buffer *buf = &ctx->vbs[i];
|
|
|
|
|
|
|
|
|
|
|
|
if (!buf->is_user_buffer && &res->base.b == buf->buffer.resource) {
|
|
|
|
|
|
ctx->vbvs[i].BufferLocation = d3d12_resource_gpu_virtual_address(res) + buf->buffer_offset;
|
|
|
|
|
|
ctx->state_dirty |= D3D12_DIRTY_VERTEX_BUFFERS;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (res->base.b.bind & PIPE_BIND_STREAM_OUTPUT) {
|
|
|
|
|
|
for (unsigned i = 0; i < ctx->gfx_pipeline_state.num_so_targets; ++i) {
|
|
|
|
|
|
struct d3d12_stream_output_target *target = (struct d3d12_stream_output_target *)ctx->so_targets[i];
|
|
|
|
|
|
assert(!target || target->fill_buffer != &res->base.b);
|
|
|
|
|
|
if (target && target->base.buffer == &res->base.b) {
|
|
|
|
|
|
fill_stream_output_buffer_view(&ctx->so_buffer_views[i], target);
|
|
|
|
|
|
ctx->state_dirty |= D3D12_DIRTY_STREAM_OUTPUT;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
assert(!ctx->fake_so_targets[i] || ctx->fake_so_targets[i]->buffer != &res->base.b);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
d3d12_invalidate_context_bindings(ctx, res);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
|
d3d12_replace_buffer_storage(struct pipe_context *pctx,
|
|
|
|
|
|
struct pipe_resource *pdst,
|
|
|
|
|
|
struct pipe_resource *psrc,
|
|
|
|
|
|
unsigned minimum_num_rebinds,
|
|
|
|
|
|
uint32_t rebind_mask,
|
|
|
|
|
|
uint32_t delete_buffer_id)
|
|
|
|
|
|
{
|
|
|
|
|
|
struct d3d12_context *ctx = d3d12_context(pctx);
|
|
|
|
|
|
struct d3d12_resource *dst = d3d12_resource(pdst);
|
|
|
|
|
|
struct d3d12_resource *src = d3d12_resource(psrc);
|
|
|
|
|
|
|
|
|
|
|
|
struct d3d12_bo *old_bo = dst->bo;
|
|
|
|
|
|
d3d12_bo_reference(src->bo);
|
|
|
|
|
|
dst->bo = src->bo;
|
|
|
|
|
|
p_atomic_inc(&dst->generation_id);
|
|
|
|
|
|
d3d12_rebind_buffer(ctx, dst);
|
|
|
|
|
|
d3d12_bo_unreference(old_bo);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2021-12-29 15:55:27 -08:00
|
|
|
|
static void
|
|
|
|
|
|
d3d12_memory_barrier(struct pipe_context *pctx, unsigned flags)
|
|
|
|
|
|
{
|
|
|
|
|
|
struct d3d12_context *ctx = d3d12_context(pctx);
|
|
|
|
|
|
if (flags & PIPE_BARRIER_VERTEX_BUFFER)
|
|
|
|
|
|
ctx->state_dirty |= D3D12_DIRTY_VERTEX_BUFFERS;
|
|
|
|
|
|
if (flags & PIPE_BARRIER_INDEX_BUFFER)
|
|
|
|
|
|
ctx->state_dirty |= D3D12_DIRTY_INDEX_BUFFER;
|
|
|
|
|
|
if (flags & PIPE_BARRIER_FRAMEBUFFER)
|
|
|
|
|
|
ctx->state_dirty |= D3D12_DIRTY_FRAMEBUFFER;
|
|
|
|
|
|
if (flags & PIPE_BARRIER_STREAMOUT_BUFFER)
|
|
|
|
|
|
ctx->state_dirty |= D3D12_DIRTY_STREAM_OUTPUT;
|
|
|
|
|
|
|
|
|
|
|
|
/* TODO:
|
|
|
|
|
|
* PIPE_BARRIER_INDIRECT_BUFFER
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
for (unsigned i = 0; i < D3D12_GFX_SHADER_STAGES; ++i) {
|
|
|
|
|
|
if (flags & PIPE_BARRIER_CONSTANT_BUFFER)
|
|
|
|
|
|
ctx->shader_dirty[i] |= D3D12_SHADER_DIRTY_CONSTBUF;
|
|
|
|
|
|
if (flags & PIPE_BARRIER_TEXTURE)
|
|
|
|
|
|
ctx->shader_dirty[i] |= D3D12_SHADER_DIRTY_SAMPLER_VIEWS;
|
|
|
|
|
|
if (flags & PIPE_BARRIER_SHADER_BUFFER)
|
|
|
|
|
|
ctx->shader_dirty[i] |= D3D12_SHADER_DIRTY_SSBO;
|
|
|
|
|
|
if (flags & PIPE_BARRIER_IMAGE)
|
|
|
|
|
|
ctx->shader_dirty[i] |= D3D12_SHADER_DIRTY_IMAGE;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* Indicate that UAVs shouldn't override transitions. Ignore barriers that are only
|
|
|
|
|
|
* for UAVs or other fixed-function state that doesn't need a draw to resolve.
|
|
|
|
|
|
*/
|
|
|
|
|
|
const unsigned ignored_barrier_flags =
|
|
|
|
|
|
PIPE_BARRIER_IMAGE |
|
|
|
|
|
|
PIPE_BARRIER_SHADER_BUFFER |
|
|
|
|
|
|
PIPE_BARRIER_UPDATE |
|
|
|
|
|
|
PIPE_BARRIER_MAPPED_BUFFER |
|
|
|
|
|
|
PIPE_BARRIER_QUERY_BUFFER;
|
|
|
|
|
|
d3d12_current_batch(ctx)->pending_memory_barrier = (flags & ~ignored_barrier_flags) != 0;
|
|
|
|
|
|
|
|
|
|
|
|
if (flags & (PIPE_BARRIER_IMAGE | PIPE_BARRIER_SHADER_BUFFER)) {
|
|
|
|
|
|
D3D12_RESOURCE_BARRIER uavBarrier;
|
|
|
|
|
|
uavBarrier.Type = D3D12_RESOURCE_BARRIER_TYPE_UAV;
|
|
|
|
|
|
uavBarrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
|
|
|
|
|
|
uavBarrier.UAV.pResource = nullptr;
|
|
|
|
|
|
ctx->cmdlist->ResourceBarrier(1, &uavBarrier);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2022-01-02 15:21:55 -08:00
|
|
|
|
static void
|
|
|
|
|
|
d3d12_set_patch_vertices(struct pipe_context *pctx, uint8_t patch_vertices)
|
|
|
|
|
|
{
|
|
|
|
|
|
struct d3d12_context *ctx = d3d12_context(pctx);
|
|
|
|
|
|
ctx->patch_vertices = patch_vertices;
|
|
|
|
|
|
ctx->cmdlist_dirty |= D3D12_DIRTY_PRIM_MODE;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2022-01-03 12:49:28 -08:00
|
|
|
|
static void
|
|
|
|
|
|
d3d12_set_tess_state(struct pipe_context *pctx,
|
|
|
|
|
|
const float default_outer_level[4],
|
|
|
|
|
|
const float default_inner_level[2])
|
|
|
|
|
|
{
|
|
|
|
|
|
struct d3d12_context *ctx = d3d12_context(pctx);
|
|
|
|
|
|
memcpy(ctx->default_outer_tess_factor, default_outer_level, sizeof(ctx->default_outer_tess_factor));
|
|
|
|
|
|
memcpy(ctx->default_inner_tess_factor, default_inner_level, sizeof(ctx->default_inner_tess_factor));
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2022-02-11 08:08:09 -08:00
|
|
|
|
static enum pipe_reset_status
|
|
|
|
|
|
d3d12_get_reset_status(struct pipe_context *pctx)
|
|
|
|
|
|
{
|
|
|
|
|
|
struct d3d12_screen *screen = d3d12_screen(pctx->screen);
|
|
|
|
|
|
HRESULT hr = screen->dev->GetDeviceRemovedReason();
|
|
|
|
|
|
switch (hr) {
|
|
|
|
|
|
case DXGI_ERROR_DEVICE_HUNG:
|
|
|
|
|
|
case DXGI_ERROR_INVALID_CALL:
|
|
|
|
|
|
return PIPE_GUILTY_CONTEXT_RESET;
|
|
|
|
|
|
case DXGI_ERROR_DEVICE_RESET:
|
|
|
|
|
|
return PIPE_INNOCENT_CONTEXT_RESET;
|
|
|
|
|
|
default:
|
|
|
|
|
|
return SUCCEEDED(hr) ? PIPE_NO_RESET : PIPE_UNKNOWN_CONTEXT_RESET;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2022-05-23 07:10:36 -07:00
|
|
|
|
#ifdef HAVE_GALLIUM_D3D12_VIDEO
|
2022-05-02 10:07:57 -07:00
|
|
|
|
struct pipe_video_codec*
|
|
|
|
|
|
d3d12_video_create_codec(struct pipe_context *context,
|
|
|
|
|
|
const struct pipe_video_codec *templat)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (templat->entrypoint == PIPE_VIDEO_ENTRYPOINT_ENCODE) {
|
|
|
|
|
|
return d3d12_video_encoder_create_encoder(context, templat);
|
|
|
|
|
|
} else if (templat->entrypoint == PIPE_VIDEO_ENTRYPOINT_BITSTREAM) {
|
|
|
|
|
|
return d3d12_video_create_decoder(context, templat);
|
2022-07-15 08:04:49 -04:00
|
|
|
|
} else if (templat->entrypoint == PIPE_VIDEO_ENTRYPOINT_PROCESSING) {
|
|
|
|
|
|
return d3d12_video_processor_create(context, templat);
|
2022-05-02 10:07:57 -07:00
|
|
|
|
} else {
|
|
|
|
|
|
debug_printf("D3D12: Unsupported video codec entrypoint %d\n", templat->entrypoint);
|
|
|
|
|
|
return nullptr;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
2022-05-23 07:10:36 -07:00
|
|
|
|
#endif
|
2022-05-02 10:07:57 -07:00
|
|
|
|
|
2019-05-26 10:43:12 +02:00
|
|
|
|
struct pipe_context *
|
|
|
|
|
|
d3d12_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
|
|
|
|
|
|
{
|
|
|
|
|
|
struct d3d12_screen *screen = d3d12_screen(pscreen);
|
2022-02-11 11:22:23 -08:00
|
|
|
|
if (FAILED(screen->dev->GetDeviceRemovedReason())) {
|
|
|
|
|
|
/* Attempt recovery, but this may fail */
|
|
|
|
|
|
screen->deinit(screen);
|
|
|
|
|
|
if (!screen->init(screen)) {
|
|
|
|
|
|
debug_printf("D3D12: failed to reset screen\n");
|
|
|
|
|
|
return nullptr;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
2019-05-26 10:43:12 +02:00
|
|
|
|
|
|
|
|
|
|
struct d3d12_context *ctx = CALLOC_STRUCT(d3d12_context);
|
|
|
|
|
|
if (!ctx)
|
|
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
|
|
|
|
ctx->base.screen = pscreen;
|
|
|
|
|
|
ctx->base.priv = priv;
|
|
|
|
|
|
|
|
|
|
|
|
ctx->base.destroy = d3d12_context_destroy;
|
|
|
|
|
|
|
|
|
|
|
|
ctx->base.create_vertex_elements_state = d3d12_create_vertex_elements_state;
|
|
|
|
|
|
ctx->base.bind_vertex_elements_state = d3d12_bind_vertex_elements_state;
|
|
|
|
|
|
ctx->base.delete_vertex_elements_state = d3d12_delete_vertex_elements_state;
|
|
|
|
|
|
|
|
|
|
|
|
ctx->base.create_blend_state = d3d12_create_blend_state;
|
|
|
|
|
|
ctx->base.bind_blend_state = d3d12_bind_blend_state;
|
|
|
|
|
|
ctx->base.delete_blend_state = d3d12_delete_blend_state;
|
|
|
|
|
|
|
|
|
|
|
|
ctx->base.create_depth_stencil_alpha_state = d3d12_create_depth_stencil_alpha_state;
|
|
|
|
|
|
ctx->base.bind_depth_stencil_alpha_state = d3d12_bind_depth_stencil_alpha_state;
|
|
|
|
|
|
ctx->base.delete_depth_stencil_alpha_state = d3d12_delete_depth_stencil_alpha_state;
|
|
|
|
|
|
|
|
|
|
|
|
ctx->base.create_rasterizer_state = d3d12_create_rasterizer_state;
|
|
|
|
|
|
ctx->base.bind_rasterizer_state = d3d12_bind_rasterizer_state;
|
|
|
|
|
|
ctx->base.delete_rasterizer_state = d3d12_delete_rasterizer_state;
|
|
|
|
|
|
|
|
|
|
|
|
ctx->base.create_sampler_state = d3d12_create_sampler_state;
|
|
|
|
|
|
ctx->base.bind_sampler_states = d3d12_bind_sampler_states;
|
|
|
|
|
|
ctx->base.delete_sampler_state = d3d12_delete_sampler_state;
|
|
|
|
|
|
|
|
|
|
|
|
ctx->base.create_sampler_view = d3d12_create_sampler_view;
|
|
|
|
|
|
ctx->base.set_sampler_views = d3d12_set_sampler_views;
|
|
|
|
|
|
ctx->base.sampler_view_destroy = d3d12_destroy_sampler_view;
|
|
|
|
|
|
|
|
|
|
|
|
ctx->base.create_vs_state = d3d12_create_vs_state;
|
|
|
|
|
|
ctx->base.bind_vs_state = d3d12_bind_vs_state;
|
|
|
|
|
|
ctx->base.delete_vs_state = d3d12_delete_vs_state;
|
|
|
|
|
|
|
|
|
|
|
|
ctx->base.create_fs_state = d3d12_create_fs_state;
|
|
|
|
|
|
ctx->base.bind_fs_state = d3d12_bind_fs_state;
|
|
|
|
|
|
ctx->base.delete_fs_state = d3d12_delete_fs_state;
|
|
|
|
|
|
|
|
|
|
|
|
ctx->base.create_gs_state = d3d12_create_gs_state;
|
|
|
|
|
|
ctx->base.bind_gs_state = d3d12_bind_gs_state;
|
|
|
|
|
|
ctx->base.delete_gs_state = d3d12_delete_gs_state;
|
|
|
|
|
|
|
2022-01-01 14:49:28 -08:00
|
|
|
|
ctx->base.create_tcs_state = d3d12_create_tcs_state;
|
|
|
|
|
|
ctx->base.bind_tcs_state = d3d12_bind_tcs_state;
|
|
|
|
|
|
ctx->base.delete_tcs_state = d3d12_delete_tcs_state;
|
|
|
|
|
|
|
|
|
|
|
|
ctx->base.create_tes_state = d3d12_create_tes_state;
|
|
|
|
|
|
ctx->base.bind_tes_state = d3d12_bind_tes_state;
|
|
|
|
|
|
ctx->base.delete_tes_state = d3d12_delete_tes_state;
|
|
|
|
|
|
|
2022-01-02 15:21:55 -08:00
|
|
|
|
ctx->base.set_patch_vertices = d3d12_set_patch_vertices;
|
2022-01-03 12:49:28 -08:00
|
|
|
|
ctx->base.set_tess_state = d3d12_set_tess_state;
|
2022-01-02 15:21:55 -08:00
|
|
|
|
|
2021-12-31 09:58:50 -08:00
|
|
|
|
ctx->base.create_compute_state = d3d12_create_compute_state;
|
|
|
|
|
|
ctx->base.bind_compute_state = d3d12_bind_compute_state;
|
|
|
|
|
|
ctx->base.delete_compute_state = d3d12_delete_compute_state;
|
|
|
|
|
|
|
2019-05-26 10:43:12 +02:00
|
|
|
|
ctx->base.set_polygon_stipple = d3d12_set_polygon_stipple;
|
|
|
|
|
|
ctx->base.set_vertex_buffers = d3d12_set_vertex_buffers;
|
|
|
|
|
|
ctx->base.set_viewport_states = d3d12_set_viewport_states;
|
|
|
|
|
|
ctx->base.set_scissor_states = d3d12_set_scissor_states;
|
|
|
|
|
|
ctx->base.set_constant_buffer = d3d12_set_constant_buffer;
|
|
|
|
|
|
ctx->base.set_framebuffer_state = d3d12_set_framebuffer_state;
|
|
|
|
|
|
ctx->base.set_clip_state = d3d12_set_clip_state;
|
|
|
|
|
|
ctx->base.set_blend_color = d3d12_set_blend_color;
|
|
|
|
|
|
ctx->base.set_sample_mask = d3d12_set_sample_mask;
|
|
|
|
|
|
ctx->base.set_stencil_ref = d3d12_set_stencil_ref;
|
|
|
|
|
|
|
|
|
|
|
|
ctx->base.create_stream_output_target = d3d12_create_stream_output_target;
|
|
|
|
|
|
ctx->base.stream_output_target_destroy = d3d12_stream_output_target_destroy;
|
|
|
|
|
|
ctx->base.set_stream_output_targets = d3d12_set_stream_output_targets;
|
|
|
|
|
|
|
2021-12-21 16:24:55 -08:00
|
|
|
|
ctx->base.set_shader_buffers = d3d12_set_shader_buffers;
|
2021-12-28 15:32:46 -08:00
|
|
|
|
ctx->base.set_shader_images = d3d12_set_shader_images;
|
2021-12-21 16:24:55 -08:00
|
|
|
|
|
2019-05-26 10:43:12 +02:00
|
|
|
|
ctx->base.get_timestamp = d3d12_get_timestamp;
|
|
|
|
|
|
|
|
|
|
|
|
ctx->base.clear = d3d12_clear;
|
|
|
|
|
|
ctx->base.clear_render_target = d3d12_clear_render_target;
|
|
|
|
|
|
ctx->base.clear_depth_stencil = d3d12_clear_depth_stencil;
|
|
|
|
|
|
ctx->base.draw_vbo = d3d12_draw_vbo;
|
2021-12-31 13:50:42 -08:00
|
|
|
|
ctx->base.launch_grid = d3d12_launch_grid;
|
2019-05-26 10:43:12 +02:00
|
|
|
|
ctx->base.flush = d3d12_flush;
|
|
|
|
|
|
ctx->base.flush_resource = d3d12_flush_resource;
|
|
|
|
|
|
|
2022-07-09 21:12:52 -07:00
|
|
|
|
ctx->base.fence_server_signal = d3d12_signal;
|
|
|
|
|
|
ctx->base.fence_server_sync = d3d12_wait;
|
|
|
|
|
|
|
2021-12-29 15:55:27 -08:00
|
|
|
|
ctx->base.memory_barrier = d3d12_memory_barrier;
|
|
|
|
|
|
|
2023-04-12 10:37:59 -04:00
|
|
|
|
ctx->base.get_sample_position = u_default_get_sample_position;
|
2022-01-13 12:37:10 -08:00
|
|
|
|
|
2022-02-11 08:08:09 -08:00
|
|
|
|
ctx->base.get_device_reset_status = d3d12_get_reset_status;
|
|
|
|
|
|
|
2019-05-26 10:43:12 +02:00
|
|
|
|
ctx->gfx_pipeline_state.sample_mask = ~0;
|
|
|
|
|
|
|
2023-02-24 11:30:07 -08:00
|
|
|
|
ctx->has_flat_varyings = false;
|
|
|
|
|
|
ctx->missing_dual_src_outputs = false;
|
2023-03-14 11:28:24 -07:00
|
|
|
|
ctx->manual_depth_range = false;
|
2023-02-24 11:30:07 -08:00
|
|
|
|
|
2019-05-26 10:43:12 +02:00
|
|
|
|
d3d12_context_surface_init(&ctx->base);
|
|
|
|
|
|
d3d12_context_resource_init(&ctx->base);
|
|
|
|
|
|
d3d12_context_query_init(&ctx->base);
|
|
|
|
|
|
d3d12_context_blit_init(&ctx->base);
|
|
|
|
|
|
|
2022-05-23 07:10:36 -07:00
|
|
|
|
#ifdef HAVE_GALLIUM_D3D12_VIDEO
|
2022-05-02 10:07:57 -07:00
|
|
|
|
// Add d3d12 video functions entrypoints
|
|
|
|
|
|
ctx->base.create_video_codec = d3d12_video_create_codec;
|
|
|
|
|
|
ctx->base.create_video_buffer = d3d12_video_buffer_create;
|
2022-09-07 13:37:18 -04:00
|
|
|
|
ctx->base.video_buffer_from_handle = d3d12_video_buffer_from_handle;
|
2022-05-23 07:10:36 -07:00
|
|
|
|
#endif
|
2019-05-26 10:43:12 +02:00
|
|
|
|
slab_create_child(&ctx->transfer_pool, &d3d12_screen(pscreen)->transfer_pool);
|
2021-11-03 10:32:04 -07:00
|
|
|
|
slab_create_child(&ctx->transfer_pool_unsync, &d3d12_screen(pscreen)->transfer_pool);
|
2019-05-26 10:43:12 +02:00
|
|
|
|
|
|
|
|
|
|
ctx->base.stream_uploader = u_upload_create_default(&ctx->base);
|
|
|
|
|
|
ctx->base.const_uploader = u_upload_create_default(&ctx->base);
|
2020-11-29 01:16:25 -05:00
|
|
|
|
u_suballocator_init(&ctx->so_allocator, &ctx->base, 4096, 0,
|
|
|
|
|
|
PIPE_USAGE_DEFAULT,
|
2022-01-26 06:49:21 -08:00
|
|
|
|
0, false);
|
2019-05-26 10:43:12 +02:00
|
|
|
|
|
2021-11-08 12:41:39 -08:00
|
|
|
|
struct primconvert_config cfg = {};
|
2019-05-26 10:43:12 +02:00
|
|
|
|
cfg.primtypes_mask = 1 << PIPE_PRIM_POINTS |
|
|
|
|
|
|
1 << PIPE_PRIM_LINES |
|
|
|
|
|
|
1 << PIPE_PRIM_LINE_STRIP |
|
|
|
|
|
|
1 << PIPE_PRIM_TRIANGLES |
|
|
|
|
|
|
1 << PIPE_PRIM_TRIANGLE_STRIP;
|
2021-11-08 12:41:39 -08:00
|
|
|
|
cfg.restart_primtypes_mask = cfg.primtypes_mask;
|
2019-05-26 10:43:12 +02:00
|
|
|
|
cfg.fixed_prim_restart = true;
|
|
|
|
|
|
ctx->primconvert = util_primconvert_create_config(&ctx->base, &cfg);
|
|
|
|
|
|
if (!ctx->primconvert) {
|
|
|
|
|
|
debug_printf("D3D12: failed to create primconvert\n");
|
|
|
|
|
|
return NULL;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
d3d12_gfx_pipeline_state_cache_init(ctx);
|
2021-12-31 09:58:50 -08:00
|
|
|
|
d3d12_compute_pipeline_state_cache_init(ctx);
|
2019-05-26 10:43:12 +02:00
|
|
|
|
d3d12_root_signature_cache_init(ctx);
|
2022-01-07 17:06:41 -08:00
|
|
|
|
d3d12_cmd_signature_cache_init(ctx);
|
2019-05-26 10:43:12 +02:00
|
|
|
|
d3d12_gs_variant_cache_init(ctx);
|
2022-01-03 12:49:28 -08:00
|
|
|
|
d3d12_tcs_variant_cache_init(ctx);
|
2022-01-10 14:14:00 -08:00
|
|
|
|
d3d12_compute_transform_cache_init(ctx);
|
2022-07-20 05:31:01 -07:00
|
|
|
|
d3d12_context_state_table_init(ctx);
|
2019-05-26 10:43:12 +02:00
|
|
|
|
|
|
|
|
|
|
ctx->D3D12SerializeVersionedRootSignature =
|
2022-08-29 12:33:25 -07:00
|
|
|
|
(PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE)util_dl_get_proc_address(screen->d3d12_mod, "D3D12SerializeVersionedRootSignature");
|
2023-01-11 12:28:34 -05:00
|
|
|
|
#ifndef _GAMING_XBOX
|
2022-08-28 06:40:23 -07:00
|
|
|
|
(void)screen->dev->QueryInterface(&ctx->dev_config);
|
2023-01-11 12:28:34 -05:00
|
|
|
|
#endif
|
2019-05-26 10:43:12 +02:00
|
|
|
|
|
2022-02-09 06:58:12 -08:00
|
|
|
|
ctx->submit_id = (uint64_t)p_atomic_add_return(&screen->ctx_count, 1) << 32ull;
|
2019-05-26 10:43:12 +02:00
|
|
|
|
|
2020-11-25 17:02:25 -08:00
|
|
|
|
for (unsigned i = 0; i < ARRAY_SIZE(ctx->batches); ++i) {
|
2019-05-26 10:43:12 +02:00
|
|
|
|
if (!d3d12_init_batch(ctx, &ctx->batches[i])) {
|
|
|
|
|
|
FREE(ctx);
|
|
|
|
|
|
return NULL;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
d3d12_start_batch(ctx, &ctx->batches[0]);
|
|
|
|
|
|
|
2021-03-01 13:31:26 -08:00
|
|
|
|
ctx->sampler_pool = d3d12_descriptor_pool_new(screen,
|
2019-05-26 10:43:12 +02:00
|
|
|
|
D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER,
|
|
|
|
|
|
64);
|
|
|
|
|
|
if (!ctx->sampler_pool) {
|
|
|
|
|
|
FREE(ctx);
|
|
|
|
|
|
return NULL;
|
|
|
|
|
|
}
|
|
|
|
|
|
d3d12_init_null_sampler(ctx);
|
|
|
|
|
|
|
2022-04-05 11:11:54 +02:00
|
|
|
|
#ifdef _WIN32
|
|
|
|
|
|
if (!(d3d12_debug & D3D12_DEBUG_EXPERIMENTAL) ||
|
|
|
|
|
|
(d3d12_debug & D3D12_DEBUG_DISASS))
|
|
|
|
|
|
ctx->dxil_validator = dxil_create_validator(NULL);
|
|
|
|
|
|
#endif
|
2019-05-26 10:43:12 +02:00
|
|
|
|
|
|
|
|
|
|
ctx->blitter = util_blitter_create(&ctx->base);
|
|
|
|
|
|
if (!ctx->blitter)
|
|
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
|
|
|
|
if (!d3d12_init_polygon_stipple(&ctx->base)) {
|
|
|
|
|
|
debug_printf("D3D12: failed to initialize polygon stipple resources\n");
|
|
|
|
|
|
FREE(ctx);
|
|
|
|
|
|
return NULL;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2022-07-19 15:07:42 -07:00
|
|
|
|
mtx_lock(&screen->submit_mutex);
|
|
|
|
|
|
list_addtail(&ctx->context_list_entry, &screen->context_list);
|
2023-02-24 16:19:16 -08:00
|
|
|
|
if (screen->context_id_count > 0)
|
|
|
|
|
|
ctx->id = screen->context_id_list[--screen->context_id_count];
|
|
|
|
|
|
else
|
|
|
|
|
|
ctx->id = D3D12_CONTEXT_NO_ID;
|
2022-07-19 15:07:42 -07:00
|
|
|
|
mtx_unlock(&screen->submit_mutex);
|
|
|
|
|
|
|
2023-03-14 12:21:19 -07:00
|
|
|
|
for (unsigned i = 0; i < ARRAY_SIZE(ctx->batches); ++i) {
|
|
|
|
|
|
ctx->batches[i].ctx_id = ctx->id;
|
|
|
|
|
|
ctx->batches[i].ctx_index = i;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2021-11-03 13:12:42 -07:00
|
|
|
|
if (flags & PIPE_CONTEXT_PREFER_THREADED)
|
|
|
|
|
|
return threaded_context_create(&ctx->base,
|
|
|
|
|
|
&screen->transfer_pool,
|
|
|
|
|
|
d3d12_replace_buffer_storage,
|
|
|
|
|
|
NULL,
|
|
|
|
|
|
&ctx->threaded_context);
|
|
|
|
|
|
|
2019-05-26 10:43:12 +02:00
|
|
|
|
return &ctx->base;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool
|
|
|
|
|
|
d3d12_need_zero_one_depth_range(struct d3d12_context *ctx)
|
|
|
|
|
|
{
|
|
|
|
|
|
struct d3d12_shader_selector *fs = ctx->gfx_stages[PIPE_SHADER_FRAGMENT];
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
|
* OpenGL Compatibility spec, section 15.2.3 (Shader Outputs) says
|
|
|
|
|
|
* the following:
|
|
|
|
|
|
*
|
|
|
|
|
|
* For fixed-point depth buffers, the final fragment depth written by
|
|
|
|
|
|
* a fragment shader is first clamped to [0, 1] and then converted to
|
|
|
|
|
|
* fixed-point as if it were a window z value (see section 13.8.1).
|
|
|
|
|
|
* For floating-point depth buffers, conversion is not performed but
|
|
|
|
|
|
* clamping is. Note that the depth range computation is not applied
|
|
|
|
|
|
* here, only the conversion to fixed-point.
|
|
|
|
|
|
*
|
|
|
|
|
|
* However, the D3D11.3 Functional Spec, section 17.10 (Depth Clamp) says
|
|
|
|
|
|
* the following:
|
|
|
|
|
|
*
|
|
|
|
|
|
* Depth values that reach the Output Merger, whether coming from
|
|
|
|
|
|
* interpolation or from Pixel Shader output (replacing the
|
|
|
|
|
|
* interpolated z), are always clamped:
|
|
|
|
|
|
* z = min(Viewport.MaxDepth,max(Viewport.MinDepth,z))
|
|
|
|
|
|
* following the D3D11 Floating Point Rules(3.1) for min/max.
|
|
|
|
|
|
*
|
|
|
|
|
|
* This means that we can't always use the fixed-function viewport-mapping
|
|
|
|
|
|
* D3D provides.
|
|
|
|
|
|
*
|
|
|
|
|
|
* There's only one case where the difference matters: When the fragment
|
|
|
|
|
|
* shader writes a non-implicit value to gl_FragDepth. In all other
|
|
|
|
|
|
* cases, the fragment either shouldn't have been rasterized in the
|
|
|
|
|
|
* first place, or the implicit gl_FragCoord.z-value should already have
|
|
|
|
|
|
* been clamped to the depth-range.
|
|
|
|
|
|
*
|
|
|
|
|
|
* For simplicity, let's assume that an explicitly written frag-result
|
|
|
|
|
|
* doesn't simply forward the value of gl_FragCoord.z. If it does, we'll
|
|
|
|
|
|
* end up generating needless code, but the result will be correct.
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
2023-03-14 11:28:24 -07:00
|
|
|
|
return fs && fs->initial->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH);
|
2019-05-26 10:43:12 +02:00
|
|
|
|
}
|