d3d12: Implement server signal/wait

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-by: Giancarlo Devich <gdevich@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17446>
This commit is contained in:
Jesse Natalie 2022-07-09 21:12:52 -07:00 committed by Marge Bot
parent 416f10fc3f
commit ea243ef1d5

View file

@ -2141,6 +2141,25 @@ d3d12_flush_resource(struct pipe_context *pctx,
d3d12_apply_resource_states(ctx, false);
}
static void
d3d12_signal(struct pipe_context *pipe,
struct pipe_fence_handle *pfence)
{
struct d3d12_screen *screen = d3d12_screen(pipe->screen);
struct d3d12_fence *fence = d3d12_fence(pfence);
d3d12_flush_cmdlist(d3d12_context(pipe));
screen->cmdqueue->Signal(fence->cmdqueue_fence, fence->value);
}
static void
d3d12_wait(struct pipe_context *pipe, struct pipe_fence_handle *pfence)
{
struct d3d12_screen *screen = d3d12_screen(pipe->screen);
struct d3d12_fence *fence = d3d12_fence(pfence);
d3d12_flush_cmdlist(d3d12_context(pipe));
screen->cmdqueue->Wait(fence->cmdqueue_fence, fence->value);
}
static void
d3d12_init_null_sampler(struct d3d12_context *ctx)
{
@ -2496,6 +2515,9 @@ d3d12_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
ctx->base.flush = d3d12_flush;
ctx->base.flush_resource = d3d12_flush_resource;
ctx->base.fence_server_signal = d3d12_signal;
ctx->base.fence_server_sync = d3d12_wait;
ctx->base.memory_barrier = d3d12_memory_barrier;
ctx->base.get_sample_position = d3d12_get_sample_position;