d3d12: Fix take_ownership semantic for constant buffers

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14941>
This commit is contained in:
Jesse Natalie 2022-02-08 16:29:03 -08:00 committed by Marge Bot
parent d52d500f17
commit 97d13b2deb

View file

@ -1378,10 +1378,10 @@ d3d12_set_constant_buffer(struct pipe_context *pctx,
d3d12_increment_constant_buffer_bind_count(ctx, shader, d3d12_resource(buffer));
if (take_ownership) {
pipe_resource_reference(&ctx->cbufs[shader][index].buffer, buffer);
} else {
pipe_resource_reference(&ctx->cbufs[shader][index].buffer, NULL);
ctx->cbufs[shader][index].buffer = buffer;
} else {
pipe_resource_reference(&ctx->cbufs[shader][index].buffer, buffer);
}
}