d3d12: Add a command signature cache for indirect draws

Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14486>
This commit is contained in:
Jesse Natalie 2022-01-07 17:06:41 -08:00 committed by Marge Bot
parent 529b078718
commit c9dc4fa7c1
5 changed files with 163 additions and 0 deletions

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@ -0,0 +1,111 @@
/*
* Copyright © Microsoft Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "d3d12_cmd_signature.h"
#include "d3d12_compiler.h"
#include "d3d12_screen.h"
#include "util/u_memory.h"
struct d3d12_cmd_signature {
struct d3d12_cmd_signature_key key;
ID3D12CommandSignature *sig;
};
static ID3D12CommandSignature *
create_cmd_signature(struct d3d12_context *ctx, const struct d3d12_cmd_signature_key *key)
{
D3D12_COMMAND_SIGNATURE_DESC cmd_sig_desc = {};
D3D12_INDIRECT_ARGUMENT_DESC indirect_arg = {};
indirect_arg.Type = key->compute ? D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH :
key->indexed ? D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED :
D3D12_INDIRECT_ARGUMENT_TYPE_DRAW;
cmd_sig_desc.ByteStride = key->multi_draw_stride;
cmd_sig_desc.NumArgumentDescs = 1;
cmd_sig_desc.pArgumentDescs = &indirect_arg;
ID3D12CommandSignature *ret = nullptr;
d3d12_screen(ctx->base.screen)->dev->CreateCommandSignature(&cmd_sig_desc, nullptr,
IID_PPV_ARGS(&ret));
return ret;
}
ID3D12CommandSignature *
d3d12_get_gfx_cmd_signature(struct d3d12_context *ctx,
const struct d3d12_cmd_signature_key *key)
{
struct hash_entry *entry = _mesa_hash_table_search(ctx->cmd_signature_cache, &key);
if (!entry) {
struct d3d12_cmd_signature *data =
(struct d3d12_cmd_signature *)MALLOC(sizeof(struct d3d12_cmd_signature));
if (!data)
return NULL;
memcpy(&data->key, key, sizeof(*key));
data->sig = create_cmd_signature(ctx, key);
if (!data->sig) {
FREE(data);
return NULL;
}
entry = _mesa_hash_table_insert(ctx->cmd_signature_cache, &data->key, data);
assert(entry);
}
return ((struct d3d12_cmd_signature *)entry->data)->sig;
}
static uint32_t
hash_cmd_signature_key(const void *key)
{
return _mesa_hash_data(key, sizeof(struct d3d12_cmd_signature_key));
}
static bool
equals_cmd_signature_key(const void *a, const void *b)
{
return memcmp(a, b, sizeof(struct d3d12_cmd_signature_key)) == 0;
}
void
d3d12_cmd_signature_cache_init(struct d3d12_context *ctx)
{
ctx->cmd_signature_cache = _mesa_hash_table_create(NULL,
hash_cmd_signature_key,
equals_cmd_signature_key);
}
static void
delete_entry(struct hash_entry *entry)
{
struct d3d12_cmd_signature *data = (struct d3d12_cmd_signature *)entry->data;
data->sig->Release();
FREE(data);
}
void
d3d12_cmd_signature_cache_destroy(struct d3d12_context *ctx)
{
_mesa_hash_table_destroy(ctx->cmd_signature_cache, delete_entry);
}

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@ -0,0 +1,47 @@
/*
* Copyright © Microsoft Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef D3D12_CMD_SIGNATURE_H
#define D3D12_CMD_SIGNATURE_H
#include "d3d12_context.h"
struct d3d12_cmd_signature_key {
uint8_t compute:1;
uint8_t indexed:1;
/* 30 bits padding */
unsigned multi_draw_stride;
};
void
d3d12_cmd_signature_cache_init(struct d3d12_context *ctx);
void
d3d12_cmd_signature_cache_destroy(struct d3d12_context *ctx);
ID3D12CommandSignature *
d3d12_get_gfx_cmd_signature(struct d3d12_context *ctx,
const struct d3d12_cmd_signature_key *key);
#endif

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@ -22,6 +22,7 @@
*/
#include "d3d12_blit.h"
#include "d3d12_cmd_signature.h"
#include "d3d12_context.h"
#include "d3d12_compiler.h"
#include "d3d12_debug.h"
@ -79,6 +80,7 @@ d3d12_context_destroy(struct pipe_context *pctx)
d3d12_gfx_pipeline_state_cache_destroy(ctx);
d3d12_compute_pipeline_state_cache_destroy(ctx);
d3d12_root_signature_cache_destroy(ctx);
d3d12_cmd_signature_cache_destroy(ctx);
u_suballocator_destroy(&ctx->query_allocator);
@ -2261,6 +2263,7 @@ d3d12_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
d3d12_gfx_pipeline_state_cache_init(ctx);
d3d12_compute_pipeline_state_cache_init(ctx);
d3d12_root_signature_cache_init(ctx);
d3d12_cmd_signature_cache_init(ctx);
d3d12_gs_variant_cache_init(ctx);
util_dl_library *d3d12_mod = util_dl_open(UTIL_DL_PREFIX "d3d12" UTIL_DL_EXT);

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@ -171,6 +171,7 @@ struct d3d12_context {
struct hash_table *pso_cache;
struct hash_table *compute_pso_cache;
struct hash_table *root_signature_cache;
struct hash_table *cmd_signature_cache;
struct hash_table *gs_variant_cache;
struct d3d12_batch batches[4];

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@ -23,6 +23,7 @@ files_libd3d12 = files(
'd3d12_batch.cpp',
'd3d12_blit.cpp',
'd3d12_bufmgr.cpp',
'd3d12_cmd_signature.cpp',
'd3d12_compiler.cpp',
'd3d12_context.cpp',
'd3d12_descriptor_pool.cpp',