turning CCE off when the X server actually has to do some 2D rendering.
We test if the CCE is running at the start of each accel routine, and
if so we shut it down. If we've shut it down, we start it up again in
LeaveServer(). An extra if statement in the accel routines is worth it,
IMNSHO.
Updates to the elt path code. Allow indirect buffer firing to specify start
and end parameters for buffer reuse. DRM ioctls and wrappers adjusted
accordingly. Still disabled by default.
locking fix. Usual caveats apply to using development code.
Includes:
- ctx->Texture.Enabled to ctx->Texture.ReallyEnabled fix
- More useful information in GL_RENDERER string
- More indirect buffer support work
blit buffers can be acquired in batches as needed.
Flush vertex buffers via drmR128FlushVertexBuffer. This ioctl no longer
acquires buffers, it merely flushes and/or discards them.
- New security model for i810
- Enable i810 dri by default
- New indexed vertex path for mga
- Mga kernel driver rework
- Removed dead files in i810 driver