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10405 commits

Author SHA1 Message Date
Pekka Paalanen
d4e39210a3 color-lcms: optimize build_3d_lut()
Previously, inverse_evaluate_lut1d was called 3 * len^3 times. Now it is
called only 3 * len times with the help of pre-computed arrays for red
and green channels. Blue channel does not need an array, because there
were no redundant computations. This is a significant win.

Also, allocate a temporary array rgb_in, so cmsDoTransform() can be
called in batches of len triplets. This seemed to be not that big win. I
tried running cmsDoTransform() over len^2 triplets, but that did not
seem to improve performance.

The test I used creates two 3D LUTs, hence two times for a single run.
My representative timing test results per one 3D LUT:
- before: 16 ms and 19 ms
- after: 7 ms and 10 ms

The measurements were done with this patch:

 static bool
 xform_to_shaper_plus_3dlut(struct weston_color_transform *xform_base,
 			   uint32_t len_shaper, float *shaper,
 			   uint32_t len_lut3d, float *lut3d)
 {
 	struct cmlcms_color_transform *xform = to_cmlcms_xform(xform_base);
 	struct weston_compositor *compositor = xform_base->cm->compositor;
 	bool ret;
+	struct timespec begin, end;
+	unsigned i;

-	ret = build_shaper(xform->lcms_ctx, xform->cmap_3dlut,
+	clock_gettime(CLOCK_MONOTONIC, &begin);
+	for (i = 0; i < 100; i++)
+		ret = build_shaper(xform->lcms_ctx, xform->cmap_3dlut,
 			   len_shaper, shaper);
 	if (!ret)
 		return false;

-	ret = build_3d_lut(compositor, xform->cmap_3dlut,
+	for (i = 0; i < 100; i++)
+		ret = build_3d_lut(compositor, xform->cmap_3dlut,
 			   len_shaper, shaper, len_lut3d, lut3d);
 	if (!ret)
 		return false;
+	clock_gettime(CLOCK_MONOTONIC, &end);
+	fprintf(stderr, "%s: %" PRId64 " ms\n", __func__, timespec_sub_to_msec(&end, &begin));

 	return true;
 }

Using this command:

$ ./tests/test-color-icc-output -f 8 opaque_pixel_conversion

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2025-10-21 14:23:37 +03:00
Pekka Paalanen
f69bb08738 color-lcms: constify build_3d_lut()
These arrays are read-only here.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2025-10-21 14:23:37 +03:00
Pekka Paalanen
33ee2c9fb4 color: make 3x1d.fill_in populate a vec3 array
This removes the API impedance mismatch between
weston_color_curve_sample() and weston_color_curve_to_3x1D_LUT() that
was temporarily introduced in the previous commit. That mismatch is now
limited to gl_color_curve_lut_3x1d().

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2025-10-21 14:23:37 +03:00
Pekka Paalanen
120b88aa0a color: run vec3 through weston_color_curve_sample()
Future development will need to evaluate pipelines with curves and
matrices. Such pipelines naturally operate on vec3, as matrices cannot
be operated one channel at a time. Make weston_color_curve_sample()
operate on arrays of vec3.

Its currently only caller, weston_color_curve_to_3x1D_LUT(), is modified
to employ a temporary array for the API impedance mismatch. This
workaround will be removed later as weston_color_curve_to_3x1D_LUT()
itself will be converted to operate on vec3 arrays.

weston_v3f_array_to_planar() documentation was generated with AI.

weston_color_curve_sample() is restructured a little bit, attempting to
make it simpler to read.

color-operations.h gets the #includes needed to make it self-standing.

Assisted-by: Github Copilot (Claude Sonnet 3.5)
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2025-10-21 14:23:37 +03:00
Pekka Paalanen
e87eb19877 color,gl-renderer: handle neg. in linpow/powlin
We can handle the mirroring for negative input without conditional this
way. Maybe it's faster, maybe it's not, but I like this style better.

In color-operations we need only one call to the elementary function
rather than two. This helps a lot with code clarity, when we get a vec3
at a time to handle in the future, doing three trivial calls instead of
six with an if-else hassle.

fragment.glsl sheds one layer of function wrapping, which is nice.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2025-10-21 14:23:37 +03:00
Elliot Chen
bef29b8774 libinput: support ignoring all libinput-based input devices by configuration
For some cases such as remote control, need to disable the interaction
between input device and the weston. It will not affect the use of input
device by other modules or applications.

Signed-off-by: Elliot Chen <elliot.chen@nxp.com>
2025-10-21 12:54:42 +03:00
Victoria Brekenfeld
11f7273545 cliients/dnd: Fix self-only mode
Signed-off-by: Victoria Brekenfeld <github@drakulix.de>
2025-10-21 05:47:29 +00:00
Derek Foreman
8591578090 compositor: Update view transform when setting surface size
since abfe874a51 we no longer do a full view list rebuild after a
surface_set_size(), but that was ensuring we always had an up to
date transform in the repaint loop.

Add a weston_view_update_transform() here to dodge the assert in
the repaint loop.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2025-10-20 12:51:34 -05:00
Derek Foreman
3ec1e38a62 compositor: Remove obsolete clip region calculation
This was missed in e169b77430
when leaving planes in the scene graph meant we no longer needed
to calculate this clip.

It's just a few wasted cycles, so no backport required.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2025-10-20 12:00:53 +01:00
Derek Foreman
58298e2346 compositor: store and use a clipped view in the paint node
Instead of clipping the visible region to the output, clip the entire
region to the output first and save that, then create the visible region
from that.

Now we have both the clipped and visible view regions that the backends
may want to do plane assignment stored in paint nodes, so we can save
some duplicate math.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2025-10-20 12:00:53 +01:00
Derek Foreman
48aaf6434d compositor: Move visibility update to before assign_planes
Assign planes in the future could benefit from visibility information on
pnodes being up to date.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2025-10-20 12:00:53 +01:00
Derek Foreman
3bd055145b compositor: turn paint_node->visible_next into visible
This is a step towards having correct visibility information in
assign_planes. Instead of visible_next and visible, we now have
visible_previous and visible, with visible being set up in the
visibility update function instead of being copied across in
the late update.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2025-10-20 12:00:53 +01:00
Derek Foreman
de0527bce0 compositor: Pass region to paint_node_damage_below()
In the future I plan to move the paint node visibility calculation, and
in doing so the different callers to paint_node_damage_below() will have
different visibility regions.

Add the region as a parameter.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2025-10-20 12:00:53 +01:00
Derek Foreman
2abd161023 tests: Add tests for scaled single pixel buffers
Now that we're validating that buffer size must be an integer multiple of
scale, add some tests to make sure it's happening.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2025-10-18 11:51:05 -05:00
Derek Foreman
dc27dd7e95 compositor: Validate buffer scale
We're supposed to generate an INVALID_SIZE error if the buffer size isn't
an integer multiple of the scale.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2025-10-18 11:51:05 -05:00
Derek Foreman
8cdf3fb709 compositor: Make convert_size_by_transform_scale static inline
It's a tiny function, instead of exporting for test let's just inline it.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2025-10-18 11:51:05 -05:00
Derek Foreman
5a3f3c7ca7 desktop-shell: Force scale to 1 for single pixel buffer
Now that we use single pixel buffer, we need to be careful to only use
scale of 1, as other scales are supposed to generate an INVALID_SIZE
protocol errors (because the buffer size is not an integer multiple
of the scale).

Right now a bad scale just breaks background repaints, but in the future
we'll properly validate scale, which would cause the shell client to
be disconnected.

Fixes: 6cc8f48cd ("clients: Paint desktop-shell color background with single-pixel-buffer")

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2025-10-18 11:51:05 -05:00
Derek Foreman
52503ba9e6 backend-drm: Add EDID parsing for 'color format'
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2025-10-18 14:02:16 +01:00
Derek Foreman
2c7fd792b5 frontend: Add support for forcing a color format
Allow dictating which color format we'd like to use. This introduces the
front-end side and the core parts, leaving the EDID parsing and DRM
connector property for later patches.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2025-10-18 14:02:16 +01:00
Daniel Stone
0664d5bdc1 output: Record paint_node_changes during repaint
When we're going through assign_planes and repaint, give the backend an
opportunity to see what's changed during this repaint.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2025-10-17 13:51:05 -05:00
Daniel Stone
7f8c5f984e paint-node: Expose weston_paint_node_status
Expose the dirty status as public API so we can use it as a part of
weston_output.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2025-10-17 13:51:04 -05:00
Daniel Stone
abfe874a51 core: Don't rebuild view list on surface-local changes
If a surface changes size or opaque region, or a view changes position,
we don't need to rebuild the entire view list from scratch: we can just
rebuild what's changed and nothing else.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2025-10-17 13:49:21 -05:00
Daniel Stone
562a368fbd core: Remove flush_damage_for_plane return
Nothing uses this, and it was also being set incorrectly, as it would
return true when there was no damage to actually be flushed.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2025-10-17 13:49:21 -05:00
Robert Mader
64c938f5d6 backend-drm: Use paint_node->draw_solid in more cases
In order to streamline our checks and to make it easier to ensure
that we replace paint nodes with solid placeholders correctly.

Fix the failure reason in one case while on it.

Signed-off-by: Robert Mader <robert.mader@collabora.com>
2025-10-17 15:56:19 +02:00
Robert Mader
4cb7347407 backend-drm: Use visible_view in more cases
Instead of clipped_view. The former is the part of the later that is
not occluded.

Signed-off-by: Robert Mader <robert.mader@collabora.com>
2025-10-17 15:19:47 +02:00
Robert Mader
900ab0d39f backend-drm: Rename surface_overlap to visible_view
To clarify its meaning, especially relative to clipped_view.

Signed-off-by: Robert Mader <robert.mader@collabora.com>
2025-10-17 15:07:46 +02:00
Robert Mader
56aeb48f6d backend-drm: Use paint_node->is_fully_opaque in more places
To streamline our checks and to avoid recomputations.

Signed-off-by: Robert Mader <robert.mader@collabora.com>
2025-10-17 15:07:46 +02:00
Robert Mader
e9fc189189 paint-node: Consider view-alpha for is_fully_opaque
In order to be more in line with weston_view_is_opaque() - which we
use in most cases to set the value - and ensure the expectations of
existing places in the code are honored, see usages in both
draw_paint_node() implementations.

An exception here are holes - these always need to get painted as fully
opaque in the renderer path.

Signed-off-by: Robert Mader <robert.mader@collabora.com>
2025-10-17 15:06:11 +02:00
Pekka Paalanen
c2b60e6651 ci: stop checking allow-collaboration
I heard rumoours this is mostly unnecessary to check nowdays since it is
the default.

The real reason is that it crashes sometimes:

$ ci-fairy check-merge-request --require-allow-collaboration --junit-xml=results.xml
Traceback (most recent call last):
  File "/usr/lib/python3.12/site-packages/gitlab/exceptions.py", line 344, in wrapped_f
    return f(*args, **kwargs)
           ^^^^^^^^^^^^^^^^^^
  File "/usr/lib/python3.12/site-packages/gitlab/mixins.py", line 125, in get
    server_data = self.gitlab.http_get(path, **kwargs)
                  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "/usr/lib/python3.12/site-packages/gitlab/client.py", line 813, in http_get
    result = self.http_request(
             ^^^^^^^^^^^^^^^^^^
  File "/usr/lib/python3.12/site-packages/gitlab/client.py", line 779, in http_request
    raise gitlab.exceptions.GitlabHttpError(
gitlab.exceptions.GitlabHttpError: 403: 403 Forbidden
The above exception was the direct cause of the following exception:
Traceback (most recent call last):
  File "/usr/bin/ci-fairy", line 8, in <module>
    sys.exit(ci_fairy())
             ^^^^^^^^^^
  File "/usr/lib/python3.12/site-packages/click/core.py", line 1161, in __call__
    return self.main(*args, **kwargs)
           ^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "/usr/lib/python3.12/site-packages/click/core.py", line 1082, in main
    rv = self.invoke(ctx)
         ^^^^^^^^^^^^^^^^
  File "/usr/lib/python3.12/site-packages/click/core.py", line 1697, in invoke
    return _process_result(sub_ctx.command.invoke(sub_ctx))
                           ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "/usr/lib/python3.12/site-packages/click/core.py", line 1443, in invoke
    return ctx.invoke(self.callback, **ctx.params)
           ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "/usr/lib/python3.12/site-packages/click/core.py", line 788, in invoke
    return __callback(*args, **kwargs)
           ^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "/usr/lib/python3.12/site-packages/click/decorators.py", line 33, in new_func
    return f(get_current_context(), *args, **kwargs)
           ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "/usr/lib/python3.12/site-packages/ci_fairy.py", line 1795, in check_merge_request
    mr = p.mergerequests.get(merge_request_iid)
         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "/usr/lib/python3.12/site-packages/gitlab/v4/objects/merge_requests.py", line 523, in get
    return cast(ProjectMergeRequest, super().get(id=id, lazy=lazy, **kwargs))
                                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "/usr/lib/python3.12/site-packages/gitlab/exceptions.py", line 346, in wrapped_f
    raise error(e.error_message, e.response_code, e.response_body) from e
gitlab.exceptions.GitlabGetError: 403: 403 Forbidden

Observed in https://gitlab.freedesktop.org/elliot_chen/weston/-/jobs/86174879

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2025-10-17 09:43:12 +00:00
Derek Foreman
5ee711d374 compositor: Add some comments to paint node members
Just a bit of documentation.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2025-10-16 11:12:13 -05:00
Derek Foreman
9700ec3bc4 gl-renderer: Fix clear optimization
This should be checking for a valid transform so it doesn't use corners
of an axis aligned bounding box for free-form transformed views.

It should still check surf_xform for color management, but it should only
do that when surf_xform_valid is true.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2025-10-16 11:12:13 -05:00
Derek Foreman
992ab893f9 compositor: Validate that paint node holes have planes
If the backend says a hole is necessary, it must assign a plane for it.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2025-10-16 11:12:13 -05:00
Derek Foreman
62e76ee5fb compositor/drm-backend: Move censor check into paint nodes
This test is critical, so only do it once, and throw some asserts around
to make sure we don't mess it up.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2025-10-16 11:12:13 -05:00
Derek Foreman
25a281a0a8 drm-backend/gl-renderer: move fully transparent check into paint node
Video underlay "holes" are fully transparent but must be rendered
fully opaque. However, they appear to be fully transparent to
the current gl-renderer test which is missing a need_hole check.

Add a paint node attribute for this so it can be more easily
checked in assign_planes and renderers.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2025-10-16 11:04:31 -05:00
Derek Foreman
99ab4ceaca compositor: Rework paint node update stages to correct recent bugs
Remove maybe_replace_paint_node entirely and place the parts of it
properly between early and late updates.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2025-10-16 10:25:42 -05:00
Derek Foreman
889a564695 compositor: refactor out placeholder color setting
We'll need this in both the early and late paint node updates soon,
so this saves a couple of lines of code.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2025-10-16 10:25:42 -05:00
Derek Foreman
cb49b386f2 compositor: Move paint node validation into a function
We're going to assert on a bunch of stuff, so let's put it in a function
to remove clutter.

For now it's trivial, but I'll be adding more tests shortly.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2025-10-16 10:25:42 -05:00
Derek Foreman
59e2a111fa compositor: Remove is_direct from paint node
It's the same as buffer->direct_display essentially 100% of the time,
except maybe if someone set weston_direct on a single-pixel-buffer, but
that's madness.

Just drop it entirely, and let the only existing reader of the variable
get it from the buffer directly.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2025-10-16 10:25:42 -05:00
Daniel Stone
4ebb06a94f tests: Add helper to create solid-filled buffer
At the moment this is only replacing two clear calls with one. However,
when client_buffer starts using properly-bracketed CPU access, this will
become much more tedious. Introduce a helper now to make it easier.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2025-10-16 11:36:33 +03:00
Daniel Stone
2259ac4e93 tests: Remove impossible condition
We always have the name of a reference image to compare to; comparison
is kind of impossible without one.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2025-10-16 11:36:33 +03:00
Daniel Stone
4843199479 tests: Fix screenshot assert
We need to check the each screenshot once, not one twice.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2025-10-16 11:36:33 +03:00
Daniel Stone
c00997979c tests: Support decoration capture for screenshots
It's pretty trivial to make verify_screen_content() and
capture_screenshot_from_output() support decorations, so we can reuse
those in output-decorations tests rather than open-coding.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2025-10-16 11:36:33 +03:00
Daniel Stone
fe4cb8a546 tests: Remove open-coded verify_screen_content()
We already have a helper which does exactly this!

Signed-off-by: Daniel Stone <daniels@collabora.com>
2025-10-16 11:36:33 +03:00
Daniel Stone
4d98190a98 tests: Remove open-coded fill_image_with_color()
This did exactly that.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2025-10-16 11:36:33 +03:00
Daniel Stone
087315e242 tests: Use buffer for width/height in color-effects
We don't need a pixman_image to get the buffer width and height, so
don't use it.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2025-10-16 11:36:33 +03:00
Daniel Stone
2c5dd92533 tests: Use pixman_image_t for get_middle_row()
get_middle_row() is a pure CPU accessor which only needs to operate on a
pixman_image_t. Pass this directly instead of struct buffer.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2025-10-16 11:36:33 +03:00
Daniel Stone
42a9a54665 tests: Remove struct buffer len
Unused.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2025-10-16 11:36:33 +03:00
Daniel Stone
e2b3ab38bd tests: Set optimal refresh rate for tests
A very marginal benefit, but why not. Any tests using screen capture are
now using a refresh rate of 0 (redraw immediately on capture request),
whilst others are using HIGHEST_OUTPUT_REFRESH.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2025-10-16 11:36:33 +03:00
Daniel Stone
ef6747a951 tests: Document default refresh-rate value
Document what the magic refresh-rate values are, and which is set by
default.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2025-10-16 11:36:33 +03:00
Daniel Stone
47f1c1e694 ci: Retry on spurious failures
When we fail out because we couldn't even start a container or bring the
runner environment up, just retry the job.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2025-10-14 19:14:28 +01:00