mesa/src/gallium/drivers/v3d
Italo Nicola b094332303 v3d: implement clear_render_target and clear_depth_stencil
Also added some related piglit failures to broadcom-rpi4-fails.txt.

Signed-off-by: Italo Nicola <italonicola@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23735>
2023-07-10 15:23:06 +00:00
..
.editorconfig
driinfo_v3d.h
meson.build v3d: upgrade V3D 4.1 to 4.2 version 2023-05-10 07:36:18 +00:00
v3d_blit.c v3d: implement clear_render_target and clear_depth_stencil 2023-07-10 15:23:06 +00:00
v3d_bufmgr.c util: Replace all usage of PIPE_TIMEOUT_INFINITE with OS_TIMEOUT_INFINITE 2023-06-05 05:12:02 +00:00
v3d_bufmgr.h
v3d_cl.c
v3d_cl.h
v3d_context.c compiler: Rename shader_prim to mesa_prim and replace all usage of pipe_prim_type with mesa_prim 2023-06-03 03:29:03 +00:00
v3d_context.h v3d: remove v3d_get_internal_type_bpp_for_output_format 2023-05-23 10:44:05 +00:00
v3d_disk_cache.c v3d(v): account for debug flags when using the cache 2022-11-20 08:32:04 +00:00
v3d_fence.c
v3d_format_table.h
v3d_formats.c v3d: remove v3d_get_internal_type_bpp_for_output_format 2023-05-23 10:44:05 +00:00
v3d_job.c util: Replace all usage of PIPE_TIMEOUT_INFINITE with OS_TIMEOUT_INFINITE 2023-06-05 05:12:02 +00:00
v3d_program.c compiler: Rename shader_prim to mesa_prim and replace all usage of pipe_prim_type with mesa_prim 2023-06-03 03:29:03 +00:00
v3d_query.c v3d: implement NV_conditional_render extension 2023-03-21 12:31:24 +00:00
v3d_query.h
v3d_query_perfcnt.c util: Replace all usage of PIPE_TIMEOUT_INFINITE with OS_TIMEOUT_INFINITE 2023-06-05 05:12:02 +00:00
v3d_query_pipe.c v3d: cache pipe query results 2023-03-21 12:31:24 +00:00
v3d_resource.c treewide: use uint64_t / (u)intptr_t in image address calculations 2023-06-07 16:53:36 +00:00
v3d_resource.h
v3d_screen.c gallium: change PIPE_COMPUTE_CAP_SUBGROUP_SIZE to a bitfield of sizes 2023-07-07 12:27:35 +00:00
v3d_screen.h
v3d_uniforms.c v3d: add support for ARB_texture_cube_map_array 2023-04-24 15:07:32 +00:00
v3dx_context.h v3d: fix tfu_supports_tex_format() param type, and document why 2023-04-27 22:17:48 +00:00
v3dx_draw.c v3d: implement clear_render_target and clear_depth_stencil 2023-07-10 15:23:06 +00:00
v3dx_emit.c v3d,v3dv: fix viewport offset for negative viewport center 2023-06-07 18:40:56 +00:00
v3dx_format_table.c v3d: Add support for ASTC texture compression 2023-05-31 05:27:08 +00:00
v3dx_job.c
v3dx_rcl.c v3d: apply proper clamping when setting up RT 2023-05-10 07:36:18 +00:00
v3dx_state.c v3d: remove v3d_get_internal_type_bpp_for_output_format 2023-05-23 10:44:05 +00:00