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Add proper support for ASTC texture compression in the v3d gallium driver, instead of relying on the fallback software conversion from gallium, as the hardware has native support for ASTC compressed textures. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23260>
394 lines
19 KiB
C
394 lines
19 KiB
C
/*
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* Copyright © 2014-2018 Broadcom
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "util/format/u_format.h"
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#include "v3d_context.h"
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#include "broadcom/cle/v3dx_pack.h"
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#include "broadcom/common/v3d_macros.h"
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#include "v3d_format_table.h"
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#define SWIZ(x,y,z,w) { \
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PIPE_SWIZZLE_##x, \
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PIPE_SWIZZLE_##y, \
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PIPE_SWIZZLE_##z, \
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PIPE_SWIZZLE_##w \
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}
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#define FORMAT(pipe, rt, tex, swiz, return_size, return_channels) \
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[PIPE_FORMAT_##pipe] = { \
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true, \
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V3D_OUTPUT_IMAGE_FORMAT_##rt, \
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TEXTURE_DATA_FORMAT_##tex, \
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swiz, \
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return_size, \
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return_channels, \
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}
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#define SWIZ_X001 SWIZ(X, 0, 0, 1)
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#define SWIZ_XY01 SWIZ(X, Y, 0, 1)
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#define SWIZ_XYZ1 SWIZ(X, Y, Z, 1)
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#define SWIZ_XYZW SWIZ(X, Y, Z, W)
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#define SWIZ_YZWX SWIZ(Y, Z, W, X)
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#define SWIZ_YZW1 SWIZ(Y, Z, W, 1)
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#define SWIZ_ZYXW SWIZ(Z, Y, X, W)
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#define SWIZ_ZYX1 SWIZ(Z, Y, X, 1)
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#define SWIZ_XXXY SWIZ(X, X, X, Y)
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#define SWIZ_XXX1 SWIZ(X, X, X, 1)
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#define SWIZ_XXXX SWIZ(X, X, X, X)
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#define SWIZ_000X SWIZ(0, 0, 0, X)
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static const struct v3d_format format_table[] = {
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FORMAT(B8G8R8A8_UNORM, RGBA8, RGBA8, SWIZ_ZYXW, 16, 0),
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FORMAT(B8G8R8X8_UNORM, RGBA8, RGBA8, SWIZ_ZYX1, 16, 0),
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FORMAT(B8G8R8A8_SRGB, SRGB8_ALPHA8, RGBA8, SWIZ_ZYXW, 16, 0),
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FORMAT(B8G8R8X8_SRGB, SRGB8_ALPHA8, RGBA8, SWIZ_ZYX1, 16, 0),
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FORMAT(R8G8B8A8_UNORM, RGBA8, RGBA8, SWIZ_XYZW, 16, 0),
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FORMAT(R8G8B8X8_UNORM, RGBA8, RGBA8, SWIZ_XYZ1, 16, 0),
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FORMAT(R8G8B8A8_SRGB, SRGB8_ALPHA8, RGBA8, SWIZ_XYZW, 16, 0),
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FORMAT(R8G8B8X8_SRGB, SRGB8_ALPHA8, RGBA8, SWIZ_XYZ1, 16, 0),
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FORMAT(R8G8B8A8_SNORM, NO, RGBA8_SNORM, SWIZ_XYZW, 16, 0),
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FORMAT(R8G8B8X8_SNORM, NO, RGBA8_SNORM, SWIZ_XYZ1, 16, 0),
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FORMAT(R10G10B10A2_UNORM, RGB10_A2, RGB10_A2, SWIZ_XYZW, 16, 0),
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FORMAT(R10G10B10X2_UNORM, RGB10_A2, RGB10_A2, SWIZ_XYZ1, 16, 0),
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FORMAT(R10G10B10A2_UINT, RGB10_A2UI, RGB10_A2UI, SWIZ_XYZW, 16, 0),
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FORMAT(A4B4G4R4_UNORM, ABGR4444, RGBA4, SWIZ_XYZW, 16, 0),
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FORMAT(A1B5G5R5_UNORM, ABGR1555, RGB5_A1, SWIZ_XYZW, 16, 0),
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FORMAT(X1B5G5R5_UNORM, ABGR1555, RGB5_A1, SWIZ_XYZ1, 16, 0),
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FORMAT(B5G6R5_UNORM, BGR565, RGB565, SWIZ_XYZ1, 16, 0),
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FORMAT(R8_UNORM, R8, R8, SWIZ_X001, 16, 0),
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FORMAT(R8_SNORM, NO, R8_SNORM, SWIZ_X001, 16, 0),
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FORMAT(R8G8_UNORM, RG8, RG8, SWIZ_XY01, 16, 0),
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FORMAT(R8G8_SNORM, NO, RG8_SNORM, SWIZ_XY01, 16, 0),
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FORMAT(R16_UNORM, NO, R16, SWIZ_X001, 32, 1),
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FORMAT(R16_SNORM, NO, R16_SNORM, SWIZ_X001, 32, 1),
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FORMAT(R16_FLOAT, R16F, R16F, SWIZ_X001, 16, 0),
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FORMAT(R32_FLOAT, R32F, R32F, SWIZ_X001, 32, 1),
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FORMAT(R16G16_UNORM, NO, RG16, SWIZ_XY01, 32, 2),
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FORMAT(R16G16_SNORM, NO, RG16_SNORM, SWIZ_XY01, 32, 2),
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FORMAT(R16G16_FLOAT, RG16F, RG16F, SWIZ_XY01, 16, 0),
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FORMAT(R32G32_FLOAT, RG32F, RG32F, SWIZ_XY01, 32, 2),
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FORMAT(R16G16B16A16_UNORM, NO, RGBA16, SWIZ_XYZW, 32, 4),
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FORMAT(R16G16B16A16_SNORM, NO, RGBA16_SNORM, SWIZ_XYZW, 32, 4),
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FORMAT(R16G16B16A16_FLOAT, RGBA16F, RGBA16F, SWIZ_XYZW, 16, 0),
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FORMAT(R32G32B32A32_FLOAT, RGBA32F, RGBA32F, SWIZ_XYZW, 32, 4),
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/* If we don't have L/A/LA16, mesa/st will fall back to RGBA16. */
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FORMAT(L16_UNORM, NO, R16, SWIZ_XXX1, 32, 1),
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FORMAT(L16_SNORM, NO, R16_SNORM, SWIZ_XXX1, 32, 1),
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FORMAT(I16_UNORM, NO, R16, SWIZ_XXXX, 32, 1),
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FORMAT(I16_SNORM, NO, R16_SNORM, SWIZ_XXXX, 32, 1),
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FORMAT(A16_UNORM, NO, R16, SWIZ_000X, 32, 1),
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FORMAT(A16_SNORM, NO, R16_SNORM, SWIZ_000X, 32, 1),
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FORMAT(L16A16_UNORM, NO, RG16, SWIZ_XXXY, 32, 2),
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FORMAT(L16A16_SNORM, NO, RG16_SNORM, SWIZ_XXXY, 32, 2),
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FORMAT(A8_UNORM, NO, R8, SWIZ_000X, 16, 0),
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FORMAT(L8_UNORM, NO, R8, SWIZ_XXX1, 16, 0),
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FORMAT(I8_UNORM, NO, R8, SWIZ_XXXX, 16, 0),
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FORMAT(L8A8_UNORM, NO, RG8, SWIZ_XXXY, 16, 0),
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FORMAT(R8_SINT, R8I, R8I, SWIZ_X001, 16, 0),
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FORMAT(R8_UINT, R8UI, R8UI, SWIZ_X001, 16, 0),
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FORMAT(R8G8_SINT, RG8I, RG8I, SWIZ_XY01, 16, 0),
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FORMAT(R8G8_UINT, RG8UI, RG8UI, SWIZ_XY01, 16, 0),
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FORMAT(R8G8B8A8_SINT, RGBA8I, RGBA8I, SWIZ_XYZW, 16, 0),
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FORMAT(R8G8B8A8_UINT, RGBA8UI, RGBA8UI, SWIZ_XYZW, 16, 0),
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FORMAT(R16_SINT, R16I, R16I, SWIZ_X001, 16, 0),
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FORMAT(R16_UINT, R16UI, R16UI, SWIZ_X001, 16, 0),
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FORMAT(R16G16_SINT, RG16I, RG16I, SWIZ_XY01, 16, 0),
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FORMAT(R16G16_UINT, RG16UI, RG16UI, SWIZ_XY01, 16, 0),
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FORMAT(R16G16B16A16_SINT, RGBA16I, RGBA16I, SWIZ_XYZW, 16, 0),
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FORMAT(R16G16B16A16_UINT, RGBA16UI, RGBA16UI, SWIZ_XYZW, 16, 0),
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FORMAT(R32_SINT, R32I, R32I, SWIZ_X001, 32, 1),
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FORMAT(R32_UINT, R32UI, R32UI, SWIZ_X001, 32, 1),
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FORMAT(R32G32_SINT, RG32I, RG32I, SWIZ_XY01, 32, 2),
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FORMAT(R32G32_UINT, RG32UI, RG32UI, SWIZ_XY01, 32, 2),
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FORMAT(R32G32B32A32_SINT, RGBA32I, RGBA32I, SWIZ_XYZW, 32, 4),
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FORMAT(R32G32B32A32_UINT, RGBA32UI, RGBA32UI, SWIZ_XYZW, 32, 4),
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FORMAT(A8_SINT, R8I, R8I, SWIZ_000X, 16, 0),
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FORMAT(A8_UINT, R8UI, R8UI, SWIZ_000X, 16, 0),
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FORMAT(A16_SINT, R16I, R16I, SWIZ_000X, 16, 0),
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FORMAT(A16_UINT, R16UI, R16UI, SWIZ_000X, 16, 0),
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FORMAT(A32_SINT, R32I, R32I, SWIZ_000X, 32, 1),
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FORMAT(A32_UINT, R32UI, R32UI, SWIZ_000X, 32, 1),
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FORMAT(R11G11B10_FLOAT, R11F_G11F_B10F, R11F_G11F_B10F, SWIZ_XYZ1, 16, 0),
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FORMAT(R9G9B9E5_FLOAT, NO, RGB9_E5, SWIZ_XYZ1, 16, 0),
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#if V3D_VERSION >= 40
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FORMAT(S8_UINT_Z24_UNORM, D24S8, DEPTH24_X8, SWIZ_XXXX, 32, 1),
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FORMAT(X8Z24_UNORM, D24S8, DEPTH24_X8, SWIZ_XXXX, 32, 1),
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FORMAT(S8X24_UINT, S8, RGBA8UI, SWIZ_XXXX, 16, 1),
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FORMAT(Z32_FLOAT, D32F, DEPTH_COMP32F, SWIZ_XXXX, 32, 1),
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FORMAT(Z16_UNORM, D16, DEPTH_COMP16,SWIZ_XXXX, 32, 1),
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/* Pretend we support this, but it'll be separate Z32F depth and S8. */
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FORMAT(Z32_FLOAT_S8X24_UINT, D32F, DEPTH_COMP32F, SWIZ_XXXX, 32, 1),
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FORMAT(X32_S8X24_UINT, S8, R8UI, SWIZ_XXXX, 16, 1),
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#else
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FORMAT(S8_UINT_Z24_UNORM, ZS_DEPTH24_STENCIL8, DEPTH24_X8, SWIZ_XXXX, 32, 1),
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FORMAT(X8Z24_UNORM, ZS_DEPTH24_STENCIL8, DEPTH24_X8, SWIZ_XXXX, 32, 1),
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FORMAT(S8X24_UINT, NO, R32F, SWIZ_XXXX, 32, 1),
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FORMAT(Z32_FLOAT, ZS_DEPTH_COMPONENT32F, R32F, SWIZ_XXXX, 32, 1),
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FORMAT(Z16_UNORM, ZS_DEPTH_COMPONENT16, DEPTH_COMP16, SWIZ_XXXX, 32, 1),
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/* Pretend we support this, but it'll be separate Z32F depth and S8. */
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FORMAT(Z32_FLOAT_S8X24_UINT, ZS_DEPTH_COMPONENT32F, R32F, SWIZ_XXXX, 32, 1),
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#endif
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FORMAT(ETC2_RGB8, NO, RGB8_ETC2, SWIZ_XYZ1, 16, 0),
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FORMAT(ETC2_SRGB8, NO, RGB8_ETC2, SWIZ_XYZ1, 16, 0),
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FORMAT(ETC2_RGB8A1, NO, RGB8_PUNCHTHROUGH_ALPHA1, SWIZ_XYZW, 16, 0),
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FORMAT(ETC2_SRGB8A1, NO, RGB8_PUNCHTHROUGH_ALPHA1, SWIZ_XYZW, 16, 0),
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FORMAT(ETC2_RGBA8, NO, RGBA8_ETC2_EAC, SWIZ_XYZW, 16, 0),
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FORMAT(ETC2_SRGBA8, NO, RGBA8_ETC2_EAC, SWIZ_XYZW, 16, 0),
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FORMAT(ETC2_R11_UNORM, NO, R11_EAC, SWIZ_X001, 16, 0),
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FORMAT(ETC2_R11_SNORM, NO, SIGNED_R11_EAC, SWIZ_X001, 16, 0),
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FORMAT(ETC2_RG11_UNORM, NO, RG11_EAC, SWIZ_XY01, 16, 0),
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FORMAT(ETC2_RG11_SNORM, NO, SIGNED_RG11_EAC, SWIZ_XY01, 16, 0),
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FORMAT(DXT1_RGB, NO, BC1, SWIZ_XYZ1, 16, 0),
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FORMAT(DXT1_SRGB, NO, BC1, SWIZ_XYZ1, 16, 0),
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FORMAT(DXT1_RGBA, NO, BC1, SWIZ_XYZW, 16, 0),
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FORMAT(DXT1_SRGBA, NO, BC1, SWIZ_XYZW, 16, 0),
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FORMAT(DXT3_RGBA, NO, BC2, SWIZ_XYZW, 16, 0),
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FORMAT(DXT3_SRGBA, NO, BC2, SWIZ_XYZW, 16, 0),
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FORMAT(DXT5_RGBA, NO, BC3, SWIZ_XYZW, 16, 0),
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FORMAT(DXT5_SRGBA, NO, BC3, SWIZ_XYZW, 16, 0),
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/* Compressed: ASTC */
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FORMAT(ASTC_4x4, NO, ASTC_4X4, SWIZ_XYZW, 16, 1),
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FORMAT(ASTC_4x4_SRGB, NO, ASTC_4X4, SWIZ_XYZW, 16, 1),
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FORMAT(ASTC_5x4, NO, ASTC_5X4, SWIZ_XYZW, 16, 1),
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FORMAT(ASTC_5x4_SRGB, NO, ASTC_5X4, SWIZ_XYZW, 16, 1),
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FORMAT(ASTC_5x5, NO, ASTC_5X5, SWIZ_XYZW, 16, 1),
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FORMAT(ASTC_5x5_SRGB, NO, ASTC_5X5, SWIZ_XYZW, 16, 1),
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FORMAT(ASTC_6x5, NO, ASTC_6X5, SWIZ_XYZW, 16, 1),
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FORMAT(ASTC_6x5_SRGB, NO, ASTC_6X5, SWIZ_XYZW, 16, 1),
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FORMAT(ASTC_6x6, NO, ASTC_6X6, SWIZ_XYZW, 16, 1),
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FORMAT(ASTC_6x6_SRGB, NO, ASTC_6X6, SWIZ_XYZW, 16, 1),
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FORMAT(ASTC_8x5, NO, ASTC_8X5, SWIZ_XYZW, 16, 1),
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FORMAT(ASTC_8x5_SRGB, NO, ASTC_8X5, SWIZ_XYZW, 16, 1),
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FORMAT(ASTC_8x6, NO, ASTC_8X6, SWIZ_XYZW, 16, 1),
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FORMAT(ASTC_8x6_SRGB, NO, ASTC_8X6, SWIZ_XYZW, 16, 1),
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FORMAT(ASTC_8x8, NO, ASTC_8X8, SWIZ_XYZW, 16, 1),
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FORMAT(ASTC_8x8_SRGB, NO, ASTC_8X8, SWIZ_XYZW, 16, 1),
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FORMAT(ASTC_10x5, NO, ASTC_10X5, SWIZ_XYZW, 16, 1),
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FORMAT(ASTC_10x5_SRGB, NO, ASTC_10X5, SWIZ_XYZW, 16, 1),
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FORMAT(ASTC_10x6, NO, ASTC_10X6, SWIZ_XYZW, 16, 1),
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FORMAT(ASTC_10x6_SRGB, NO, ASTC_10X6, SWIZ_XYZW, 16, 1),
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FORMAT(ASTC_10x8, NO, ASTC_10X8, SWIZ_XYZW, 16, 1),
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FORMAT(ASTC_10x8_SRGB, NO, ASTC_10X8, SWIZ_XYZW, 16, 1),
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FORMAT(ASTC_10x10, NO, ASTC_10X10, SWIZ_XYZW, 16, 1),
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FORMAT(ASTC_10x10_SRGB, NO, ASTC_10X10, SWIZ_XYZW, 16, 1),
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FORMAT(ASTC_12x10, NO, ASTC_12X10, SWIZ_XYZW, 16, 1),
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FORMAT(ASTC_12x10_SRGB, NO, ASTC_12X10, SWIZ_XYZW, 16, 1),
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FORMAT(ASTC_12x12, NO, ASTC_12X12, SWIZ_XYZW, 16, 1),
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FORMAT(ASTC_12x12_SRGB, NO, ASTC_12X12, SWIZ_XYZW, 16, 1),
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};
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const struct v3d_format *
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v3dX(get_format_desc)(enum pipe_format f)
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{
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if (f < ARRAY_SIZE(format_table) && format_table[f].present)
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return &format_table[f];
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else
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return NULL;
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}
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void
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v3dX(get_internal_type_bpp_for_output_format)(uint32_t format,
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uint32_t *type,
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uint32_t *bpp)
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{
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switch (format) {
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case V3D_OUTPUT_IMAGE_FORMAT_RGBA8:
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#if V3D_VERSION < 41
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case V3D_OUTPUT_IMAGE_FORMAT_RGBX8:
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#endif
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case V3D_OUTPUT_IMAGE_FORMAT_RGB8:
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case V3D_OUTPUT_IMAGE_FORMAT_RG8:
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case V3D_OUTPUT_IMAGE_FORMAT_R8:
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case V3D_OUTPUT_IMAGE_FORMAT_ABGR4444:
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case V3D_OUTPUT_IMAGE_FORMAT_BGR565:
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case V3D_OUTPUT_IMAGE_FORMAT_ABGR1555:
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*type = V3D_INTERNAL_TYPE_8;
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*bpp = V3D_INTERNAL_BPP_32;
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break;
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case V3D_OUTPUT_IMAGE_FORMAT_RGBA8I:
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case V3D_OUTPUT_IMAGE_FORMAT_RG8I:
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case V3D_OUTPUT_IMAGE_FORMAT_R8I:
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*type = V3D_INTERNAL_TYPE_8I;
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*bpp = V3D_INTERNAL_BPP_32;
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break;
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case V3D_OUTPUT_IMAGE_FORMAT_RGBA8UI:
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case V3D_OUTPUT_IMAGE_FORMAT_RG8UI:
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case V3D_OUTPUT_IMAGE_FORMAT_R8UI:
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*type = V3D_INTERNAL_TYPE_8UI;
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*bpp = V3D_INTERNAL_BPP_32;
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break;
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case V3D_OUTPUT_IMAGE_FORMAT_SRGB8_ALPHA8:
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case V3D_OUTPUT_IMAGE_FORMAT_SRGB:
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case V3D_OUTPUT_IMAGE_FORMAT_RGB10_A2:
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case V3D_OUTPUT_IMAGE_FORMAT_R11F_G11F_B10F:
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#if V3D_VERSION < 41
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case V3D_OUTPUT_IMAGE_FORMAT_SRGBX8:
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#endif
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case V3D_OUTPUT_IMAGE_FORMAT_RGBA16F:
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/* Note that sRGB RTs are stored in the tile buffer at 16F,
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* and the conversion to sRGB happens at tilebuffer
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* load/store.
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*/
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*type = V3D_INTERNAL_TYPE_16F;
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*bpp = V3D_INTERNAL_BPP_64;
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break;
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case V3D_OUTPUT_IMAGE_FORMAT_RG16F:
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case V3D_OUTPUT_IMAGE_FORMAT_R16F:
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*type = V3D_INTERNAL_TYPE_16F;
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/* Use 64bpp to make sure the TLB doesn't throw away the alpha
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* channel before alpha test happens.
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*/
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*bpp = V3D_INTERNAL_BPP_64;
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break;
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case V3D_OUTPUT_IMAGE_FORMAT_RGBA16I:
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*type = V3D_INTERNAL_TYPE_16I;
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*bpp = V3D_INTERNAL_BPP_64;
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break;
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case V3D_OUTPUT_IMAGE_FORMAT_RG16I:
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case V3D_OUTPUT_IMAGE_FORMAT_R16I:
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*type = V3D_INTERNAL_TYPE_16I;
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*bpp = V3D_INTERNAL_BPP_32;
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break;
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case V3D_OUTPUT_IMAGE_FORMAT_RGB10_A2UI:
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case V3D_OUTPUT_IMAGE_FORMAT_RGBA16UI:
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*type = V3D_INTERNAL_TYPE_16UI;
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*bpp = V3D_INTERNAL_BPP_64;
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break;
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case V3D_OUTPUT_IMAGE_FORMAT_RG16UI:
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case V3D_OUTPUT_IMAGE_FORMAT_R16UI:
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*type = V3D_INTERNAL_TYPE_16UI;
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*bpp = V3D_INTERNAL_BPP_32;
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break;
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case V3D_OUTPUT_IMAGE_FORMAT_RGBA32I:
|
|
*type = V3D_INTERNAL_TYPE_32I;
|
|
*bpp = V3D_INTERNAL_BPP_128;
|
|
break;
|
|
case V3D_OUTPUT_IMAGE_FORMAT_RG32I:
|
|
*type = V3D_INTERNAL_TYPE_32I;
|
|
*bpp = V3D_INTERNAL_BPP_64;
|
|
break;
|
|
case V3D_OUTPUT_IMAGE_FORMAT_R32I:
|
|
*type = V3D_INTERNAL_TYPE_32I;
|
|
*bpp = V3D_INTERNAL_BPP_32;
|
|
break;
|
|
|
|
case V3D_OUTPUT_IMAGE_FORMAT_RGBA32UI:
|
|
*type = V3D_INTERNAL_TYPE_32UI;
|
|
*bpp = V3D_INTERNAL_BPP_128;
|
|
break;
|
|
case V3D_OUTPUT_IMAGE_FORMAT_RG32UI:
|
|
*type = V3D_INTERNAL_TYPE_32UI;
|
|
*bpp = V3D_INTERNAL_BPP_64;
|
|
break;
|
|
case V3D_OUTPUT_IMAGE_FORMAT_R32UI:
|
|
*type = V3D_INTERNAL_TYPE_32UI;
|
|
*bpp = V3D_INTERNAL_BPP_32;
|
|
break;
|
|
|
|
case V3D_OUTPUT_IMAGE_FORMAT_RGBA32F:
|
|
*type = V3D_INTERNAL_TYPE_32F;
|
|
*bpp = V3D_INTERNAL_BPP_128;
|
|
break;
|
|
case V3D_OUTPUT_IMAGE_FORMAT_RG32F:
|
|
*type = V3D_INTERNAL_TYPE_32F;
|
|
*bpp = V3D_INTERNAL_BPP_64;
|
|
break;
|
|
case V3D_OUTPUT_IMAGE_FORMAT_R32F:
|
|
*type = V3D_INTERNAL_TYPE_32F;
|
|
*bpp = V3D_INTERNAL_BPP_32;
|
|
break;
|
|
|
|
default:
|
|
/* Provide some default values, as we'll be called at RB
|
|
* creation time, even if an RB with this format isn't
|
|
* supported.
|
|
*/
|
|
*type = V3D_INTERNAL_TYPE_8;
|
|
*bpp = V3D_INTERNAL_BPP_32;
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool
|
|
v3dX(tfu_supports_tex_format)(uint32_t tex_format,
|
|
bool for_mipmap)
|
|
{
|
|
switch (tex_format) {
|
|
case TEXTURE_DATA_FORMAT_R8:
|
|
case TEXTURE_DATA_FORMAT_R8_SNORM:
|
|
case TEXTURE_DATA_FORMAT_RG8:
|
|
case TEXTURE_DATA_FORMAT_RG8_SNORM:
|
|
case TEXTURE_DATA_FORMAT_RGBA8:
|
|
case TEXTURE_DATA_FORMAT_RGBA8_SNORM:
|
|
case TEXTURE_DATA_FORMAT_RGB565:
|
|
case TEXTURE_DATA_FORMAT_RGBA4:
|
|
case TEXTURE_DATA_FORMAT_RGB5_A1:
|
|
case TEXTURE_DATA_FORMAT_RGB10_A2:
|
|
case TEXTURE_DATA_FORMAT_R16:
|
|
case TEXTURE_DATA_FORMAT_R16_SNORM:
|
|
case TEXTURE_DATA_FORMAT_RG16:
|
|
case TEXTURE_DATA_FORMAT_RG16_SNORM:
|
|
case TEXTURE_DATA_FORMAT_RGBA16:
|
|
case TEXTURE_DATA_FORMAT_RGBA16_SNORM:
|
|
case TEXTURE_DATA_FORMAT_R16F:
|
|
case TEXTURE_DATA_FORMAT_RG16F:
|
|
case TEXTURE_DATA_FORMAT_RGBA16F:
|
|
case TEXTURE_DATA_FORMAT_R11F_G11F_B10F:
|
|
case TEXTURE_DATA_FORMAT_R4:
|
|
return true;
|
|
case TEXTURE_DATA_FORMAT_RGB9_E5:
|
|
case TEXTURE_DATA_FORMAT_R32F:
|
|
case TEXTURE_DATA_FORMAT_RG32F:
|
|
case TEXTURE_DATA_FORMAT_RGBA32F:
|
|
return !for_mipmap;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|