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Gets rid of a lot of indirection when fetching triangle positions. Storing the primitive address increases register pressure by a bit but the traversal shader which should have the highest register demand should not be affected when position fetch is not used. Totals: Instrs: 4021686 -> 4022435 (+0.02%); split: -0.01%, +0.03% CodeSize: 21235812 -> 21235832 (+0.00%); split: -0.02%, +0.02% Latency: 23402275 -> 23412110 (+0.04%); split: -0.04%, +0.09% InvThroughput: 4352818 -> 4352206 (-0.01%); split: -0.04%, +0.02% VClause: 101906 -> 102058 (+0.15%); split: -0.03%, +0.18% Copies: 342210 -> 342368 (+0.05%); split: -0.09%, +0.14% Branches: 114988 -> 114993 (+0.00%) PreVGPRs: 26551 -> 27111 (+2.11%) VALU: 2249366 -> 2249524 (+0.01%); split: -0.01%, +0.02% SALU: 529828 -> 529808 (-0.00%); split: -0.01%, +0.00% Reviewed-by: Natalie Vock <natalie.vock@gmx.de> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35533> |
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| .. | ||
| addrlib | ||
| ci | ||
| common | ||
| compiler | ||
| drm-shim | ||
| gmlib | ||
| lanczoslib | ||
| llvm | ||
| registers | ||
| vpelib | ||
| vulkan | ||
| meson.build | ||