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Gets rid of a lot of indirection when fetching triangle positions. Storing the primitive address increases register pressure by a bit but the traversal shader which should have the highest register demand should not be affected when position fetch is not used. Totals: Instrs: 4021686 -> 4022435 (+0.02%); split: -0.01%, +0.03% CodeSize: 21235812 -> 21235832 (+0.00%); split: -0.02%, +0.02% Latency: 23402275 -> 23412110 (+0.04%); split: -0.04%, +0.09% InvThroughput: 4352818 -> 4352206 (-0.01%); split: -0.04%, +0.02% VClause: 101906 -> 102058 (+0.15%); split: -0.03%, +0.18% Copies: 342210 -> 342368 (+0.05%); split: -0.09%, +0.14% Branches: 114988 -> 114993 (+0.00%) PreVGPRs: 26551 -> 27111 (+2.11%) VALU: 2249366 -> 2249524 (+0.01%); split: -0.01%, +0.02% SALU: 529828 -> 529808 (-0.00%); split: -0.01%, +0.00% Reviewed-by: Natalie Vock <natalie.vock@gmx.de> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35533> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.