mesa/src/intel/vulkan
Simon McVittie 9d36bf891b
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vulkan: Compute path to write into JSON manifests once, use it everywhere
This reduces duplication: we only need to distinguish between Windows
and Unix in one place.

The previous code was inconsistent about using either the `platforms`
option, or the `host_machine`. Following the logic described in
commit 94379377 "lavapipe: build "Windows" check should use the host machine, not the `platforms` option.",
I've assumed that checking the host machine is the more-correct version
and used that.

Signed-off-by: Simon McVittie <smcv@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37576>
2025-09-26 10:47:31 +00:00
..
bvh vulkan/bvh: Enable glsl extensions in meson 2025-09-16 20:18:01 +00:00
i915 anv: Dead code anv_bo_sync 2025-08-16 00:04:46 -04:00
layers
tests
xe anv/i915: Require HAS_EXEC_TIMELINE_FENCES 2025-08-16 00:04:46 -04:00
anv_allocator.c anv: Use os_get_page_size for mmap offset alignment to work with page size other than 4K 2025-09-16 10:25:56 +00:00
anv_android.c anv: adopt common GetAndroidHardwareBufferPropertiesANDROID 2025-08-22 23:40:35 +00:00
anv_android.h anv: drop anv_ahb_format_for_vk_format 2025-08-22 23:40:35 +00:00
anv_android_stubs.c anv: drop anv_ahb_format_for_vk_format 2025-08-22 23:40:35 +00:00
anv_api_version.h anv: advertise Vulkan 1.4 2024-12-02 21:56:39 +00:00
anv_astc_emu.c brw: drop indirection on compiler options 2025-09-18 14:14:08 +00:00
anv_batch_chain.c anv: Rework locking for sparse binding with TR-TT 2025-09-15 17:45:15 +00:00
anv_blorp.c anv, hasvk: allow using a 3D image as a resolve target 2025-08-21 20:53:42 +00:00
anv_buffer.c anv: pass down buffer usage for isl_buffer_fill_state 2025-03-26 20:19:07 +00:00
anv_buffer_view.c anv: add support for shaderStorageImageReadWithoutFormat through emulation 2025-06-06 12:28:42 +00:00
anv_cmd_buffer.c anv: fix crash in ESO tests 2025-09-24 00:34:50 +03:00
anv_descriptor_set.c anv: remove unused gfx/compute pipeline code 2025-09-05 07:46:20 +00:00
anv_device.c anv: fixup 3DSTATE_COARSE_PIXEL emission 2025-09-23 06:52:38 +00:00
anv_embedded_sampler.c anv: extract embedded samplers from pipeline_cache 2025-08-01 11:35:04 +00:00
anv_event.c
anv_formats.c anv: Report disjoint images as unsupported for video usage 2025-09-03 06:41:44 +00:00
anv_gem.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
anv_gem_stubs.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
anv_genX.h anv: remove unused gfx/compute pipeline code 2025-09-05 07:46:20 +00:00
anv_image.c intel: rework the way sparse forces CCS/MCS/HIZ to be disabled 2025-09-17 21:42:58 +00:00
anv_image_host_copy.c anv: intermediate RGB <-> RGBX copy for HIC 2025-09-23 18:06:14 +00:00
anv_image_view.c vulkan: Drop the driver_internal from vk_image_view_init/create() 2025-09-05 23:34:14 +00:00
anv_instance.c anv: change some image qualifiers as coherent for Last Of Us 2025-09-02 11:04:35 +00:00
anv_internal_kernels.c brw: drop indirection on compiler options 2025-09-18 14:14:08 +00:00
anv_internal_kernels.h anv: implement Wa_16011107343/22018402687 for generated draws 2024-11-12 22:48:39 +00:00
anv_kmd_backend.c
anv_kmd_backend.h
anv_measure.c anv: rework gfx state emission (again) 2025-08-11 11:14:53 +00:00
anv_measure.h
anv_nir.h anv: remove unused gfx/compute pipeline code 2025-09-05 07:46:20 +00:00
anv_nir_apply_pipeline_layout.c all: rename gl_shader_stage_is_mesh to mesa_shader_stage_is_mesh 2025-08-06 10:28:41 +08:00
anv_nir_compute_push_layout.c anv: prep work for separate tessellation shaders 2025-09-05 07:46:17 +00:00
anv_nir_lower_multiview.c treewide: use nir_def_block 2025-08-01 15:34:24 +00:00
anv_nir_lower_resource_intel.c
anv_nir_lower_ubo_loads.c brw,anv: Reduce UBO robustness size alignment to 16 bytes 2025-08-21 09:04:55 +00:00
anv_nir_lower_unaligned_dispatch.c anv: Mask off excessive invocations 2025-08-12 23:17:02 +00:00
anv_nir_push_descriptor_analysis.c treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
anv_perf.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
anv_physical_device.c anv: Use os_get_page_size for mmap offset alignment to work with page size other than 4K 2025-09-16 10:25:56 +00:00
anv_pipeline_cache.c brw: drop indirection on compiler options 2025-09-18 14:14:08 +00:00
anv_private.h anv: avoid unnecessary 3DSTATE_PS_EXTRA emissions 2025-09-23 06:52:38 +00:00
anv_queue.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
anv_rmv.c anv: remove unused gfx/compute pipeline code 2025-09-05 07:46:20 +00:00
anv_rmv.h anv: remove unused gfx/compute pipeline code 2025-09-05 07:46:20 +00:00
anv_sampler.c anv: rework embedded sampler hashing 2025-07-07 18:53:53 +00:00
anv_shader.c anv: add shader instruction emission 2025-09-05 07:46:19 +00:00
anv_shader.h anv: Create archive file when using INTEL_DEBUG=mda 2025-09-24 23:08:45 -07:00
anv_shader_compile.c intel/mda: Add MDA_FILTER to select which archives to generate 2025-09-24 23:08:45 -07:00
anv_slab_bo.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
anv_slab_bo.h anv: Add the base infrastructure to support memory pool 2025-04-30 12:56:39 +00:00
anv_sparse.c anv: Rework locking for sparse binding with TR-TT 2025-09-15 17:45:15 +00:00
anv_util.c intel: switch to new subgroup size info 2025-09-12 21:05:17 +00:00
anv_utrace.c anv: fix broken utrace 2025-09-03 08:12:28 +00:00
anv_va.c anv: track the first 2MB of unused VA 2025-02-05 09:56:03 +00:00
anv_video.c anv: Add support for AV1 film grain sythesis on Xe2+ 2025-09-22 14:41:48 +00:00
anv_wsi.c vulkan/wsi: Take a vk_queue in wsi_common_queue_present() 2025-08-22 23:05:02 +00:00
av1_tables.h anv: add default av1 tables from media-driver 2025-01-10 21:45:04 +00:00
genX_acceleration_structure.c vulkan: Add more detail to encode debug markers 2025-09-10 08:35:50 +00:00
genX_blorp_exec.c anv: rework gfx state emission (again) 2025-08-11 11:14:53 +00:00
genX_cmd_buffer.c anv: switch over to runtime pipelines 2025-09-05 07:46:20 +00:00
genX_cmd_compute.c anv: don't attempt to memcpy if allocation fails 2025-09-24 15:29:48 +00:00
genX_cmd_draw.c anv: fix FS output <-> attachment map building 2025-09-24 21:47:42 +00:00
genX_cmd_draw_generated_flush.h
genX_cmd_draw_generated_indirect.h anv: switch over to runtime pipelines 2025-09-05 07:46:20 +00:00
genX_cmd_draw_helpers.h anv: store gfx/compute bound shaders on command buffer state 2025-08-01 11:35:08 +00:00
genX_cmd_video.c anv: Fix tiling for AV1 IntraBC surface on Gfx125+ 2025-09-23 07:48:42 +00:00
genX_cmd_video_enc.c anv: Add support for using layered surfaces in H.264 and H.265 video coding 2025-09-03 06:41:44 +00:00
genX_gfx_state.c anv: don't attempt to memcpy if allocation fails 2025-09-24 15:29:48 +00:00
genX_gpu_memcpy.c anv: rework gfx state emission (again) 2025-08-11 11:14:53 +00:00
genX_init_state.c anv: store a few default instructions 2025-09-05 07:46:20 +00:00
genX_internal_kernels.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
genX_mi_builder.h anv/genxml: use special genX video pack files 2025-04-01 00:03:56 +03:00
genX_query.c anv: fix partial queries 2025-09-04 13:25:26 +03:00
genX_shader.c anv: remove assert, group can have 0 shaders in it 2025-09-17 08:54:00 +00:00
genX_simple_shader.c anv: Emit state cache invalidation after every compute dispatch 2025-09-04 00:14:48 +00:00
meson.build vulkan: Compute path to write into JSON manifests once, use it everywhere 2025-09-26 10:47:31 +00:00
vp9_tables.h anv: add default vp9 tables from FFMpeg and intel-vaapi-driver 2025-06-13 04:51:51 +00:00