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The previous fix was incomplete because if the same graphics pipeline and the same PS epilog are rebind after vkCmdExecuteCommands(), the PS epilog state wouldn't be re-emitted, and it will use a wrong VA (in case both fragment shader user SGPRs aren't similar either). Resetting the PS epilog to NULL in the primary should prevent any issues, but this tracking still need to be improved because it caused two issues recently. Fixes: |
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| .. | ||
| addrlib | ||
| ci | ||
| common | ||
| compiler | ||
| drm-shim | ||
| gmlib | ||
| lanczoslib | ||
| llvm | ||
| registers | ||
| vpelib | ||
| vulkan | ||
| meson.build | ||