mesa/src/compiler
Timothy Arceri f982e2434b mesa: add LOCATION_COMPONENT support to GetProgramResourceiv
From Section 7.3.1.1 (Naming Active Resources) of the OpenGL 4.5 spec:

   "For the property LOCATION_COMPONENT, a single integer indicating the first
   component of the location assigned to an active input or output variable is
   written to params. For input and output variables with a component specified
   by a layout qualifier, the specified component is written. For all other
   input and output variables, the value zero is written."

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2016-05-01 23:13:36 +10:00
..
glsl mesa: add LOCATION_COMPONENT support to GetProgramResourceiv 2016-05-01 23:13:36 +10:00
nir nir/lower_double_ops: fix indentation 2016-04-30 12:16:32 -07:00
spirv spirv: fix warning in release build 2016-04-25 12:23:25 +02:00
.gitignore compiler: fix .gitignore for glsl_compiler 2016-02-03 13:32:46 -05:00
Android.glsl.gen.mk glsl: android: add back missing generated glcpp include path 2016-04-21 14:43:21 +01:00
Android.glsl.mk glsl: move the android build scripts a level up 2016-04-11 19:08:23 +01:00
Android.mk compiler: android: flesh out nir into separate makefile 2016-04-11 19:08:23 +01:00
Android.nir.gen.mk compiler: android: flesh out nir into separate makefile 2016-04-11 19:08:23 +01:00
Android.nir.mk compiler: android: flesh out nir into separate makefile 2016-04-11 19:08:23 +01:00
builtin_type_macros.h glsl/types: Add a bare "sampler" type 2016-02-13 17:22:36 -08:00
glsl_types.cpp glsl: Rename "vertex_input_slots" -> "is_vertex_input" 2016-04-13 11:00:21 -07:00
glsl_types.h glsl: Rename "vertex_input_slots" -> "is_vertex_input" 2016-04-13 11:00:21 -07:00
Makefile.am compiler: automake: flesh out NIR into separate makefile. 2016-04-11 19:08:23 +01:00
Makefile.glsl.am compiler: automake: split out glsl into separate makefile 2016-04-11 19:08:23 +01:00
Makefile.nir.am Merge remote-tracking branch 'public/master' into vulkan 2016-04-13 20:25:39 -07:00
Makefile.sources spirv: automake: add missing headers to the tarball. 2016-05-01 08:38:06 +01:00
nir_types.cpp glsl: Rename "vertex_input_slots" -> "is_vertex_input" 2016-04-13 11:00:21 -07:00
nir_types.h glsl: Rename "vertex_input_slots" -> "is_vertex_input" 2016-04-13 11:00:21 -07:00
SConscript scons: Build NIR. 2016-04-14 16:38:59 +01:00
SConscript.glsl glsl: move the scons build script a level up 2016-04-11 19:08:23 +01:00
SConscript.nir scons: Build NIR. 2016-04-14 16:38:59 +01:00
shader_enums.c glsl/shader_enums: Add the other two compute builtins 2016-04-11 13:53:00 -07:00
shader_enums.h glsl/shader_enums: Add the other two compute builtins 2016-04-11 13:53:00 -07:00