glsl: Rename "vertex_input_slots" -> "is_vertex_input"

vertex_input_slots would be an appropriate name for an integer, but not
a bool.

Also remove a cond ? true : false from a count_attribute_slots() call
site, noticed during the rename.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
This commit is contained in:
Matt Turner 2016-04-12 15:26:06 -07:00
parent 9586468c03
commit 9bac27dbf9
6 changed files with 14 additions and 14 deletions

View file

@ -149,7 +149,7 @@ void
ir_set_program_inouts_visitor::mark_whole_variable(ir_variable *var)
{
const glsl_type *type = var->type;
bool vertex_input = false;
bool is_vertex_input = false;
if (this->shader_stage == MESA_SHADER_GEOMETRY &&
var->data.mode == ir_var_shader_in && type->is_array()) {
type = type->fields.array;
@ -175,9 +175,9 @@ ir_set_program_inouts_visitor::mark_whole_variable(ir_variable *var)
if (this->shader_stage == MESA_SHADER_VERTEX &&
var->data.mode == ir_var_shader_in)
vertex_input = true;
is_vertex_input = true;
mark(this->prog, var, 0, type->count_attribute_slots(vertex_input),
mark(this->prog, var, 0, type->count_attribute_slots(is_vertex_input),
this->shader_stage);
}

View file

@ -2618,7 +2618,7 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
return false;
}
const unsigned slots = var->type->count_attribute_slots(target_index == MESA_SHADER_VERTEX ? true : false);
const unsigned slots = var->type->count_attribute_slots(target_index == MESA_SHADER_VERTEX);
/* If the variable is not a built-in and has a location statically
* assigned in the shader (presumably via a layout qualifier), make sure
@ -3575,7 +3575,7 @@ add_shader_variable(struct gl_shader_program *shProg, unsigned stage_mask,
const char *name, const glsl_type *type,
bool use_implicit_location, int location)
{
const bool vertex_input_slots =
const bool is_vertex_input =
programInterface == GL_PROGRAM_INPUT &&
stage_mask == MESA_SHADER_VERTEX;
@ -3600,7 +3600,7 @@ add_shader_variable(struct gl_shader_program *shProg, unsigned stage_mask,
return false;
field_location +=
field->type->count_attribute_slots(vertex_input_slots);
field->type->count_attribute_slots(is_vertex_input);
}
return true;
}

View file

@ -1897,7 +1897,7 @@ glsl_type::std430_size(bool row_major) const
}
unsigned
glsl_type::count_attribute_slots(bool vertex_input_slots) const
glsl_type::count_attribute_slots(bool is_vertex_input) const
{
/* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec:
*
@ -1931,7 +1931,7 @@ glsl_type::count_attribute_slots(bool vertex_input_slots) const
case GLSL_TYPE_BOOL:
return this->matrix_columns;
case GLSL_TYPE_DOUBLE:
if (this->vector_elements > 2 && !vertex_input_slots)
if (this->vector_elements > 2 && !is_vertex_input)
return this->matrix_columns * 2;
else
return this->matrix_columns;
@ -1940,13 +1940,13 @@ glsl_type::count_attribute_slots(bool vertex_input_slots) const
unsigned size = 0;
for (unsigned i = 0; i < this->length; i++)
size += this->fields.structure[i].type->count_attribute_slots(vertex_input_slots);
size += this->fields.structure[i].type->count_attribute_slots(is_vertex_input);
return size;
}
case GLSL_TYPE_ARRAY:
return this->length * this->fields.array->count_attribute_slots(vertex_input_slots);
return this->length * this->fields.array->count_attribute_slots(is_vertex_input);
case GLSL_TYPE_FUNCTION:
case GLSL_TYPE_SAMPLER:

View file

@ -344,7 +344,7 @@ struct glsl_type {
* For vertex shader attributes - doubles only take one slot.
* For inter-shader varyings - dvec3/dvec4 take two slots.
*/
unsigned count_attribute_slots(bool vertex_input_slots) const;
unsigned count_attribute_slots(bool is_vertex_input) const;
/**
* Alignment in bytes of the start of this type in a std140 uniform

View file

@ -126,9 +126,9 @@ glsl_get_aoa_size(const struct glsl_type *type)
unsigned
glsl_count_attribute_slots(const struct glsl_type *type,
bool vertex_input_slots)
bool is_vertex_input)
{
return type->count_attribute_slots(vertex_input_slots);
return type->count_attribute_slots(is_vertex_input);
}
const char *

View file

@ -69,7 +69,7 @@ unsigned glsl_get_length(const struct glsl_type *type);
unsigned glsl_get_aoa_size(const struct glsl_type *type);
unsigned glsl_count_attribute_slots(const struct glsl_type *type,
bool vertex_input_slots);
bool is_vertex_input);
const char *glsl_get_struct_elem_name(const struct glsl_type *type,
unsigned index);