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.dir-locals.el
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.editorconfig
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meson.build
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v3dv: add v3dv_write_uniforms
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2020-10-13 21:21:26 +00:00 |
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v3d_tiling.c
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v3dv: implement vkCreateImage
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2020-10-13 21:21:25 +00:00 |
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v3dv_bo.c
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v3dv: make v3dv_bo_alloc allocate memory for the bo struct
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2020-10-13 21:21:25 +00:00 |
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v3dv_bo.h
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v3dv: make v3dv_bo_alloc allocate memory for the bo struct
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2020-10-13 21:21:25 +00:00 |
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v3dv_cl.c
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v3dv: add the concept of a job
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2020-10-13 21:21:26 +00:00 |
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v3dv_cl.h
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v3dv: add the concept of a job
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2020-10-13 21:21:26 +00:00 |
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v3dv_cmd_buffer.c
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v3dv: implement vkCmdNextSubpass
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2020-10-13 21:21:26 +00:00 |
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v3dv_debug.c
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v3dv/debug: add v3dv_debug
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2020-10-13 21:21:25 +00:00 |
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v3dv_debug.h
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v3dv/debug: add v3dv_debug
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2020-10-13 21:21:25 +00:00 |
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v3dv_descriptor_set.c
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v3dv: stubs for graphics pipeline methods
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2020-10-13 21:21:25 +00:00 |
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v3dv_device.c
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v3dv: rename and make compute_tile_size_for_framebuffer() public
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2020-10-13 21:21:26 +00:00 |
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v3dv_entrypoints_gen.py
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v3dv_extensions.py
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v3dv_extensions_gen.py
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v3dv_formats.c
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v3dv/format: add v3dv_get_format_swizzle
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2020-10-13 21:21:25 +00:00 |
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v3dv_icd.py
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v3dv_image.c
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v3dv: make v3dv_layer_offset public
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2020-10-13 21:21:25 +00:00 |
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v3dv_meta_copy.c
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v3dv: add the concept of a job
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2020-10-13 21:21:26 +00:00 |
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v3dv_pass.c
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v3dv: implement vk{Create,Destroy}RenderPass
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2020-10-13 21:21:25 +00:00 |
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v3dv_pipeline.c
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v3dv/cmd_buffer: start to emit draw packets
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2020-10-13 21:21:26 +00:00 |
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v3dv_private.h
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v3dv: add the concept of a job
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2020-10-13 21:21:26 +00:00 |
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v3dv_queue.c
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v3dv: add the concept of a job
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2020-10-13 21:21:26 +00:00 |
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v3dv_uniforms.c
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v3dv: add the concept of a job
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2020-10-13 21:21:26 +00:00 |
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v3dv_util.c
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vk_format_info.h
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v3dv: implement vkCreateImageView
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2020-10-13 21:21:25 +00:00 |