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v3dv: rename and make compute_tile_size_for_framebuffer() public
We will use this when we implement copying images to buffers using the TLB, where we'll need to setup a framebuffer and tiling configuration for the TLB store to the destination buffer. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
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2 changed files with 5 additions and 3 deletions
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@ -1315,8 +1315,8 @@ compute_internal_bpp_from_attachments(struct v3dv_framebuffer *framebuffer)
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framebuffer->internal_bpp = max_bpp;
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}
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static void
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compute_tile_size_for_framebuffer(struct v3dv_framebuffer *framebuffer)
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void
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v3dv_framebuffer_compute_tiling_params(struct v3dv_framebuffer *framebuffer)
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{
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static const uint8_t tile_sizes[] = {
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64, 64,
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@ -1395,7 +1395,7 @@ v3dv_CreateFramebuffer(VkDevice _device,
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}
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compute_internal_bpp_from_attachments(framebuffer);
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compute_tile_size_for_framebuffer(framebuffer);
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v3dv_framebuffer_compute_tiling_params(framebuffer);
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*pFramebuffer = v3dv_framebuffer_to_handle(framebuffer);
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@ -368,6 +368,8 @@ struct v3dv_framebuffer {
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struct v3dv_image_view *attachments[0];
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};
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void v3dv_framebuffer_compute_tiling_params(struct v3dv_framebuffer *framebuffer);
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struct v3dv_cmd_pool {
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VkAllocationCallbacks alloc;
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struct list_head cmd_buffers;
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