v3dv: add v3dv_write_uniforms

Initial port of the equivalent v3d_write_uniforms, to be used by the
cmd_buffer when emitting the drawing packets.

Initially doesn't include all the quniform types, only those needed by
the initial basic vulkan tests.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This commit is contained in:
Alejandro Piñeiro 2020-01-03 12:43:35 +01:00 committed by Marge Bot
parent a3b440cc2a
commit 2b02117e64
5 changed files with 108 additions and 4 deletions

View file

@ -66,6 +66,7 @@ libv3dv_files = files(
'v3dv_pipeline.c',
'v3dv_private.h',
'v3dv_queue.c',
'v3dv_uniforms.c',
'v3dv_util.c',
'v3d_tiling.c',
)

View file

@ -106,6 +106,19 @@ cl_advance(struct v3dv_cl_out **cl, uint32_t n)
(*cl) = (struct v3dv_cl_out *)((char *)(*cl) + n);
}
static inline void
cl_aligned_u32(struct v3dv_cl_out **cl, uint32_t n)
{
*(uint32_t *)(*cl) = n;
cl_advance(cl, 4);
}
static inline void
cl_aligned_f(struct v3dv_cl_out **cl, float f)
{
cl_aligned_u32(cl, fui(f));
}
uint32_t v3dv_cl_ensure_space(struct v3dv_cl *cl, uint32_t space, uint32_t alignment);
void v3dv_cl_ensure_space_with_branch(struct v3dv_cl *cl, uint32_t space);

View file

@ -1239,12 +1239,14 @@ cmd_buffer_emit_graphics_pipeline(struct v3dv_cmd_buffer *cmd_buffer)
assert(pipeline);
/* Upload the uniforms to the indirect CL first */
struct v3dv_cl_reloc fs_uniforms =
v3dv_write_uniforms(cmd_buffer, pipeline->fs);
/* FIXME: uniforms not supported yet */
struct v3dv_cl_reloc vs_uniforms =
v3dv_write_uniforms(cmd_buffer, pipeline->vs);
struct v3dv_cl_reloc vs_uniforms = { NULL, 0 };
struct v3dv_cl_reloc vs_bin_uniforms = { NULL, 0 };
struct v3dv_cl_reloc fs_uniforms = { NULL, 0 };
struct v3dv_cl_reloc vs_bin_uniforms =
v3dv_write_uniforms(cmd_buffer, pipeline->vs_bin);
/* Update the cache dirty flag based on the shader progs data */
state->tmu_dirty_rcl |= pipeline->vs_bin->prog_data.vs->base.tmu_dirty_rcl;

View file

@ -629,6 +629,9 @@ void v3d_store_tiled_image(void *dst, uint32_t dst_stride,
int cpp, uint32_t image_h,
const struct pipe_box *box);
struct v3dv_cl_reloc v3dv_write_uniforms(struct v3dv_cmd_buffer *cmd_buffer,
struct v3dv_pipeline_stage *p_stage);
#define V3DV_DEFINE_HANDLE_CASTS(__v3dv_type, __VkType) \
\
static inline struct __v3dv_type * \

View file

@ -0,0 +1,85 @@
/*
* Copyright © 2019 Raspberry Pi
*
* Based in part on v3d driver which is:
*
* Copyright © 2014-2017 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "v3dv_private.h"
struct v3dv_cl_reloc
v3dv_write_uniforms(struct v3dv_cmd_buffer *cmd_buffer,
struct v3dv_pipeline_stage *p_stage)
{
struct v3d_uniform_list *uinfo = &p_stage->prog_data.base->uniforms;
struct v3dv_dynamic_state *dynamic = &cmd_buffer->state.dynamic;
/* The hardware always pre-fetches the next uniform (also when there
* aren't any), so we always allocate space for an extra slot. This
* fixes MMU exceptions reported since Linux kernel 5.4 when the
* uniforms fill up the tail bytes of a page in the indirect
* BO. In that scenario, when the hardware pre-fetches after reading
* the last uniform it will read beyond the end of the page and trigger
* the MMU exception.
*/
v3dv_cl_ensure_space(&cmd_buffer->indirect, (uinfo->count + 1) * 4, 4);
struct v3dv_cl_reloc uniform_stream =
v3dv_cl_get_address(&cmd_buffer->indirect);
struct v3dv_cl_out *uniforms =
cl_start(&cmd_buffer->indirect);
for (int i = 0; i < uinfo->count; i++) {
uint32_t data = uinfo->data[i];
switch (uinfo->contents[i]) {
case QUNIFORM_CONSTANT:
cl_aligned_u32(&uniforms, data);
break;
case QUNIFORM_VIEWPORT_X_SCALE:
cl_aligned_f(&uniforms, dynamic->viewport.scale[0][0] * 256.0f);
break;
case QUNIFORM_VIEWPORT_Y_SCALE:
cl_aligned_f(&uniforms, dynamic->viewport.scale[0][1] * 256.0f);
break;
case QUNIFORM_VIEWPORT_Z_OFFSET:
cl_aligned_f(&uniforms, dynamic->viewport.translate[0][2]);
break;
case QUNIFORM_VIEWPORT_Z_SCALE:
cl_aligned_f(&uniforms, dynamic->viewport.scale[0][2]);
break;
default:
unreachable("unsupported quniform_contents uniform type\n");
}
}
cl_end(&cmd_buffer->indirect, uniforms);
return uniform_stream;
}