v3dv: make v3dv_bo_alloc allocate memory for the bo struct

This is just going to be more convenient going forward.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This commit is contained in:
Iago Toral Quiroga 2019-12-12 11:02:04 +01:00 committed by Marge Bot
parent 291cd6e77b
commit cd24292fca
4 changed files with 27 additions and 19 deletions

View file

@ -27,10 +27,16 @@
#include <sys/mman.h>
#include "drm-uapi/v3d_drm.h"
#include "util/u_memory.h"
bool
v3dv_bo_alloc(struct v3dv_device *device, uint32_t size, struct v3dv_bo *bo)
struct v3dv_bo *
v3dv_bo_alloc(struct v3dv_device *device, uint32_t size)
{
struct v3dv_bo *bo = vk_alloc(&device->alloc, sizeof(struct v3dv_bo), 8,
VK_SYSTEM_ALLOCATION_SCOPE_DEVICE);
if (!bo)
return NULL;
const uint32_t page_align = 4096; /* Always allocate full pages */
size = align(size, page_align);
struct drm_v3d_create_bo create = {
@ -39,7 +45,7 @@ v3dv_bo_alloc(struct v3dv_device *device, uint32_t size, struct v3dv_bo *bo)
int ret = v3dv_ioctl(device->fd, DRM_IOCTL_V3D_CREATE_BO, &create);
if (ret != 0)
return false;
return NULL;
assert(create.offset % page_align == 0);
assert((create.offset & 0xffffffff) == create.offset);
@ -50,7 +56,7 @@ v3dv_bo_alloc(struct v3dv_device *device, uint32_t size, struct v3dv_bo *bo)
bo->map = NULL;
bo->map_size = 0;
return true;
return bo;
}
bool
@ -68,6 +74,8 @@ v3dv_bo_free(struct v3dv_device *device, struct v3dv_bo *bo)
if (ret != 0)
fprintf(stderr, "close object %d: %s\n", bo->handle, strerror(errno));
vk_free(&device->alloc, bo);
return ret == 0;
}

View file

@ -35,7 +35,7 @@ struct v3dv_bo {
void *map;
};
bool v3dv_bo_alloc(struct v3dv_device *device, uint32_t size, struct v3dv_bo *bo);
struct v3dv_bo *v3dv_bo_alloc(struct v3dv_device *device, uint32_t size);
bool v3dv_bo_free(struct v3dv_device *device, struct v3dv_bo *bo);

View file

@ -1017,8 +1017,8 @@ device_alloc(struct v3dv_device *device,
{
/* Our kernel interface is 32-bit */
assert((size & 0xffffffff) == size);
bool ok = v3dv_bo_alloc(device, size, &mem->bo);
if (!ok)
mem->bo = v3dv_bo_alloc(device, size);
if (!mem->bo)
return VK_ERROR_OUT_OF_DEVICE_MEMORY;
return VK_SUCCESS;
}
@ -1026,7 +1026,7 @@ device_alloc(struct v3dv_device *device,
static void
device_free(struct v3dv_device *device, struct v3dv_device_memory *mem)
{
v3dv_bo_free(device, &mem->bo);
v3dv_bo_free(device, mem->bo);
}
static VkResult
@ -1040,9 +1040,9 @@ device_map(struct v3dv_device *device,
* considered to be currently host mapped. It is an application error to
* call vkMapMemory on a memory object that is already host mapped."
*/
assert(mem && mem->bo.map == NULL);
assert(mem && mem->bo->map == NULL);
bool ok = v3dv_bo_map(device, &mem->bo, size);
bool ok = v3dv_bo_map(device, mem->bo, size);
if (!ok)
return VK_ERROR_MEMORY_MAP_FAILED;
@ -1052,8 +1052,8 @@ device_map(struct v3dv_device *device,
static void
device_unmap(struct v3dv_device *device, struct v3dv_device_memory *mem)
{
assert(mem && mem->bo.map && mem->bo.map_size > 0);
v3dv_bo_unmap(device, &mem->bo);
assert(mem && mem->bo->map && mem->bo->map_size > 0);
v3dv_bo_unmap(device, mem->bo);
}
VkResult
@ -1096,7 +1096,7 @@ v3dv_FreeMemory(VkDevice _device,
if (mem == NULL)
return;
if (mem->bo.map)
if (mem->bo->map)
v3dv_UnmapMemory(_device, _mem);
device_free(device, mem);
@ -1120,14 +1120,14 @@ v3dv_MapMemory(VkDevice _device,
return VK_SUCCESS;
}
assert(offset < mem->bo.size);
assert(offset < mem->bo->size);
/* We always map from the beginning of the region, so if our offset
* is not 0 and we are not mapping the entire region, we need to
* add the offset to the map size.
*/
if (size == VK_WHOLE_SIZE)
size = mem->bo.size;
size = mem->bo->size;
else if (offset > 0)
size += offset;
@ -1135,7 +1135,7 @@ v3dv_MapMemory(VkDevice _device,
if (result != VK_SUCCESS)
return vk_error(device->instance, result);
*ppData = ((uint8_t *) mem->bo.map) + offset;
*ppData = ((uint8_t *) mem->bo->map) + offset;
return VK_SUCCESS;
}
@ -1204,7 +1204,7 @@ v3dv_BindImageMemory(VkDevice _device,
* vkGetImageMemoryRequirements with image"
*/
assert(memoryOffset % image->alignment == 0);
assert(memoryOffset < mem->bo.size);
assert(memoryOffset < mem->bo->size);
image->mem = mem;
image->mem_offset = memoryOffset;
@ -1241,7 +1241,7 @@ v3dv_BindBufferMemory(VkDevice _device,
* vkGetBufferMemoryRequirements with buffer"
*/
assert(memoryOffset % buffer->alignment == 0);
assert(memoryOffset < mem->bo.size);
assert(memoryOffset < mem->bo->size);
buffer->mem = mem;
buffer->mem_offset = memoryOffset;

View file

@ -168,7 +168,7 @@ struct v3dv_device {
};
struct v3dv_device_memory {
struct v3dv_bo bo;
struct v3dv_bo *bo;
const VkMemoryType *type;
};