Earlier strategy was to enable always on DG2 but there has been bunch of
issues that indicate this feature is not working correctly. Disable
until we figure out issues with it.
Cc: mesa-stable
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28184>
The vk_sync_wait() function is already capable of returning some nice
VkResult errors, don't lose information by replacing everything with
vk_queue_set_lost.
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28455>
==134077== 96 bytes in 1 blocks are definitely lost in loss record 1 of 3
==134077== at 0x4840808: malloc (in /usr/libexec/valgrind/vgpreload_memcheck-amd64-linux.so)
==134077== by 0x6D6F690: vk_default_alloc (vk_alloc.c:26)
==134077== by 0x52EEEBE: vk_alloc (vk_alloc.h:48)
==134077== by 0x52EEEEE: vk_zalloc (vk_alloc.h:56)
==134077== by 0x52EF47E: xe_exec_process_syncs (anv_batch_chain.c:132)
==134077== by 0x52EF8F6: xe_execute_trtt_batch (anv_batch_chain.c:215)
==134077== by 0x5301670: anv_queue_submit_trtt_batch (anv_batch_chain.c:1697)
==134077== by 0x603D135: gfx125_write_trtt_entries (genX_cmd_buffer.c:6091)
==134077== by 0x5370B44: anv_sparse_bind_trtt (anv_sparse.c:595)
==134077== by 0x5370CFC: anv_sparse_bind (anv_sparse.c:629)
==134077== by 0x5370E6E: anv_init_sparse_bindings (anv_sparse.c:670)
==134077== by 0x5328037: anv_CreateBuffer (anv_device.c:5071)
Note to backporters: this is only for when xe.ko is being used and
ANV_SPARSE_USE_TRTT=1 is exported. This is not the regular code path.
Fixes: 18bd00c024 ("anv/trtt: don't wait/signal syncobjs using the CPU anymore")
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28455>
Reworks:
* Francisco: Rebase on 07b9bfacc7 ("intel/compiler: Move
logical-send lowering to a separate file")
* Jordan: Rebase on 952a523abb ("intel: switch over to unified
atomics")
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28484>
There are a few structures located in the dynamic state heap that
blorp also emits. Instead of repacking them after a blorp operation,
just reemit the old dynamic state heap offset.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28368>
Of the dynamic states we have blorp reemit for each operations, a few
actually never change :
* BLEND_STATE (it looks like it does, but actually for anv no)
* COLOR_CALC_STATE
* CC_VIEWPORT
* SAMPLER_STATE
We add infrastructure here to upload into the driver and retrieve the
state offset later.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28368>
In geometry shaders, calling EmitVertex() makes the contents of all
output variables undefined. We need to rewrite our layer ID and view
index outputs before each EmitVertex() call; assuming they'll preserve
their values is undefined behavior.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28067>
Currently, build_view_index and build_instance_id emit load_instance_id
intrinsics, which want the instance ID coming into the program, which is
the true instance ID multiplied by the view count.
The loop also remaps any load_instance_id in the original program back
to the true instance ID, which is the one coming in divided by the view
count. Because we call build_view_index and build_instance_id as part
of the loop, and emit the new load_instance_id instructions earlier in
the shader, we successfully avoid seeing those.
However, this is a bit fragile as it means you can't call
build_view_index or build_instance_id prior to the loop without
accidentally remapping things we don't intend to. To fix this
fragility, we save off the original instance ID (including the view
count) and directly reference that.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28067>
If we did clear a query buffer in compute mode, the flushing needs to
match the engine used for clearing.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 6823ffe70e ("anv: try to keep the pipeline in GPGPU mode when buffer transfer ops")
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28285>
The right one is a few lines below.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 44bf552704 ("anv: allocate border colors for descriptor buffers")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28387>
According to 00-mesa-defaults.conf, the only game that seems to care
about fp64_workaround_enabled right now is Doom Eternal. After some
brief testing I couldn't spot any performance difference by setting
shaderFloat64 to true.
We want to set this to true so that DIRT 5 can work, as it looks at
shaderFloat64 and then refuses to launch today.
Link: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9882
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28213>
This is achieved by the following steps:
#ifndef DEBUG => #if !MESA_DEBUG
defined(DEBUG) => MESA_DEBUG
#ifdef DEBUG => #if MESA_DEBUG
This is done by replace in vscode
excludes
docs,*.rs,addrlib,src/imgui,*.sh,src/intel/vulkan/grl/gpu
These are safe because those files should keep DEBUG macro is already excluded;
and not directly replace DEBUG, as we have some symbols around it.
Use debug or NDEBUG instead of DEBUG in comments when proper
This for reduce the usage of DEBUG,
so it's easier migrating to MESA_DEBUG
These are found when migrating DEBUG to MESA_DEBUG,
these are all comment update, so it's safe
Replace comment /* DEBUG */ and /* !DEBUG */ with proper /* MESA_DEBUG */ or /* !MESA_DEBUG */ manually
DEBUG || !NDEBUG -> MESA_DEBUG || !NDEBUG
!DEBUG && NDEBUG -> !(MESA_DEBUG || !NDEBUG)
Replace the DEBUG present in comment with proper new MESA_DEBUG manually
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28092>
The vma_samplers vma heap is initialized unconditionally. Don't use
device->physical->indirect_descriptors as a condition on whether to
free it or not.
From my TGL machine:
==373617== 32 bytes in 1 blocks are definitely lost in loss record 1 of 1
==373617== at 0x48459F3: calloc (in /usr/libexec/valgrind/vgpreload_memcheck-amd64-linux.so)
==373617== by 0x6926DC0: util_vma_heap_free (vma.c:339)
==373617== by 0x6925ED3: util_vma_heap_init (vma.c:53)
==373617== by 0x5334EDA: anv_CreateDevice (anv_device.c:3404)
==373617== by 0x685593A: vk_tramp_CreateDevice (vk_dispatch_trampolines.c:78)
==373617== by 0x48A6D56: terminator_CreateDevice (loader.c:5833)
==373617== by 0x9C2293F: vulkan_layer_chassis::CreateDevice(VkPhysicalDevice_T*, VkDeviceCreateInfo const*, VkAllocationCallbacks const*, VkDevice_T**) (chassis.cpp:497)
==373617== by 0x48B0690: loader_create_device_chain (loader.c:4937)
==373617== by 0x48B1327: loader_layer_create_device (loader.c:4317)
==373617== by 0x48B8D79: vkCreateDevice (trampoline.c:1004)
==373617== by 0x10CC7A: MyApp::MyApp(int, bool) (sparse.cpp:608)
==373617== by 0x1201E8: main (sparse.cpp:6025)
Fixes: 7c76125db2 ("anv: use 2 different buffers for surfaces/samplers in descriptor sets")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28303>
This was missing, this is implemented in common code.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28275>
For this particular case only it doesn't matter. Fixes some new CTS
tests with small inline uniform sizes.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28040>
Xe KMD needs VMs to be created to work.
Setting this on Xe KMD code path allow us to simply a feature check
in init_queue_families().
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28161>
Don't make sense to only set it in VkGetPhysicalDeviceQueueFamilyProperties2().
Not setting it to the code path without pdevice->engine_info because
the protected support landed on i915 after DRM_I915_QUERY_ENGINE_INFO.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28161>
Having just one place to check the Sparse type is less error prone.
For example in i915 it was always setting sparse_uses_trtt to true
even if running in gfx 9 that don't support sparse.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28161>
The spv cap has the correct requirements to be satisfied before an app
can use it, so we can drop the redundant check here to be more robust.
Either of below is needed:
- VkPhysicalDeviceFeatures::shaderStorageImageReadWithoutFormat
- VK_VERSION_1_3
- VK_KHR_format_feature_flags2
v2: dropped unused variable
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> (v1)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28117>
This register has changed a little bit for LNL.
While this fixes sparse with TR-TT, it is worth remembering that LNL
is using sparse with vm_bind by default.
v2: Use the proper value instead of hardcoding 0xF (Lionel).
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27316>
Workaround describes that we need to set instance level distribution
granularity when primitive id is used by the draw.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27955>
The default scan order of scaling lists is up-right-diagonal
according to the spec. But the device requires raster order,
so we need to convert from the passed scaling lists.
Fixes: 8d519eb ("anv: add initial video decode support for h265")
Signed-off-by: Hyunjun Ko <zzoon@igalia.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28063>
Userptr don't have a valid gem fd so it can't use DRM_XE_VM_BIND_OP_UNMAP_ALL.
Current code was unbinding workaround_bo or returning error when
workaround_bo size was smaller than userptr address.
So here doing a regular DRM_XE_VM_BIND_OP_UNMAP, without setting
xe_bind->obj and setting xe_bind->range and xe_bind->addr.
Fixes: 19439624 ("anv: Use DRM_XE_VM_BIND_OP_UNMAP_ALL to unbind whole bos")
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28114>
We're changing the memory address translation tables, we should
invalidate their cache.
It seems i915.ko is already doing this for us in between batches. The
xe.ko driver only adds invalidates to the ring before submissions if
scratch page is enabled in the VM (which it is today, but may change
in the future), and after some vm_bind and all vm_unbind ioctls, but
we don't use vm_bind for TR-TT. Still, it won't hurt to have it here
righ tnow.
v2: Use PIPE_CONTROL_length (José).
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> (v1)
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27928>
This should drop it from MTL as there it should apply only for a0
stepping.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28047>
All these vfuncs funnel down to either stubs or the xe_vm_bind_op()
function. By returning int we're shifting VkResult generation to the
callers, which are simply not doing the correct job. If they get
VkResult they can simply throw the errors up the stack without having
to erroneously try to figure out what really happened.
Today the callers are returning either VK_ERROR_UNKNOWN or
VK_ERROR_OUT_OF_DEVICE_MEMORY, but after the patch we're returning
either VK_ERROR_OUT_OF_HOST_MEMORY or VK_ERROR_DEVICE_LOST.
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27926>
The bind_timeline is used to guarantee that non-sparse objects will
be bound when batches use them (although any batch will wait on the
most recent bind, even if that's not necessary). For sparse binding
resources, it's up to the user to guarantee synchronization: do not
force every single batch buffer to wait on the latest sparse binding
operation, as that adds unnecessary synchronization points.
v2: Document how each of the vfuncs interacts with bind_timeline
(José).
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27926>
We can now finally leave the semaphore waits and signals to the
vm_bind ioctl, making vm_bind operations truly asynchronous.
This was previously done for TR-TT in 18bd00c024 ("anv/trtt: don't
wait/signal syncobjs using the CPU anymore").
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27926>
The xe.ko driver finally fixed bug 746, which means we can finally
pass multiple bind operations in a single ioctl. There's a dEQP test
that issues 960 bind operations in a single call, so our gains here
have potential, although most real-world apps are not even remotely
close to this.
Link: https://gitlab.freedesktop.org/drm/xe/kernel/-/issues/746
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27926>
Blitter and video engines don't support PIPE_CONTROL and
3DSTATE_BINDING_TABLE_POOL_ALLOC.
I'm not 100% sure if something else should be called instead but this
is doing the same as cmd_buffer_emit_state_base_address() and this
fixes the test that was crashing in
unreachable("Trying to emit unsupported PIPE_CONTROL command.");
Fixes: dEQP-VK.pipeline.monolithic.timestamp.misc_tests.two_cmd_buffers_secondary_transfer_queue_with_availability_bit
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28053>
These 2 compute code paths were checking for
anv_cmd_buffer_is_render_queue() before calling
flush_pipeline_select_gpgpu() causing cmd_buffer->state.current_pipeline
to never to be set to GPGPU, trigerring
assert(cmd_buffer->state.current_pipeline == GPGPU) when running in
the compute engine.
So here just dropping the anv_cmd_buffer_is_render_queue() check.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28053>
Add up to four reasons per flush to perfetto flushes. PC reasons
will help debuggers understand why flushes were required, and
perhaps provide hints as to how they can be avoided.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27400>
DebugMarkerSetObjectNameEXT is just a less powerful version of
SetDebugUtilsObjectNameEXT. Fixes the objectType cast warning as well.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27975>
The spec for vkCreateDescriptorPool says:
If VkMutableDescriptorTypeCreateInfoEXT does not exist in the pNext
chain, or VkMutableDescriptorTypeCreateInfoEXT::pMutableDescriptorTypeLists[i]
is out of range, the descriptor pool allocates enough memory to be
able to allocate a VK_DESCRIPTOR_TYPE_MUTABLE_EXT descriptor with any
supported VkDescriptorType as a mutable descriptor.
So check that mutableDescriptorTypeListCount is in range of the binding
we are asking for instead of just 0.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28031>