Brian Paul
fea3a32e17
mesa: remove debug code
2008-11-26 09:02:37 -07:00
Brian Paul
e23122d309
demos: press SPACE to toggle fbo_firecube animation
2008-11-26 09:00:44 -07:00
Brian Paul
11701b4c15
mesa: add some missing switch cases for generating state var strings
2008-11-26 07:21:12 -07:00
Daniel Zimmermann
c03af8e780
fix possible memory leak in bezierPatchMeshMake
2008-11-26 07:20:02 -07:00
Brian Paul
8d95e66cf7
mesa: added support for GLSL 1.20 array.length() method
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This is the only method supported in GLSL 1.20 so we take a few short-cuts.
2008-11-24 17:18:56 -07:00
Brian Paul
0fab514ff5
mesa: support for GLSL 1.20 array types
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This allows syntax like "float[8] foo, bar;"
2008-11-24 15:28:21 -07:00
Brian Paul
b730d0d3e9
mesa: add gl_program::Input/OutputFlags[] array
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These arrays will indicate per-input or per-output options for vertex/fragment
programs such as centroid-sampling and invariance.
2008-11-24 13:05:54 -07:00
Bernd Buschinski
d52e8543b6
glx: Add missing include for XCB, fixing crash on 64-bit.
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Bug #18689
2008-11-24 11:40:38 -08:00
Brian Paul
153cc70ddb
windows: replace free() with _mesa_unreference_framebuffer()
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Fixes invalid memory reference bug when exiting.
2008-11-24 11:10:58 -07:00
Brian Paul
a203713738
mesa: copy centroid/invariance/precision info in parse_init_declarator()
2008-11-24 09:28:25 -07:00
Brian Paul
dc1107c08d
mesa: check that varying variable qualifiers agree
2008-11-24 09:25:05 -07:00
Brian Paul
0e2f757413
mesa: copy precision/variant/centroid info in slang_fully_specified_type_copy()
2008-11-24 09:13:14 -07:00
Brian Paul
3197954554
mesa: set flags for varying vars
2008-11-24 09:05:49 -07:00
Brian Paul
f490ec9797
mesa: rename program parameter flags to match other Mesa conventions
2008-11-24 09:04:52 -07:00
Brian Paul
08b825a771
mesa: copy Flags in _mesa_clone_parameter_list()
2008-11-24 09:04:11 -07:00
Brian Paul
3f6668a4bf
mesa: dump/debug varying vars list
2008-11-24 09:03:47 -07:00
Brian Paul
777a5c4f2e
mesa: added PROG_PARAM_ bits for invariant, flat/linear interpolation
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Plus, update the print/debug code.
2008-11-24 08:43:38 -07:00
Brian Paul
0f228d7ab3
mesa: add Flags field to gl_program_parameter
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Only one flag defined so far: PROG_PARAM_CENTROID_BIT
2008-11-24 08:33:49 -07:00
Brian Paul
5464667874
docs: update webmaster email addr
2008-11-24 08:14:28 -07:00
Brian Paul
4f05893415
mesa: issue error, don't crash, when calling a prototyped, but undefined function
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Bug #18659 .
2008-11-21 17:22:16 -07:00
Brian Paul
b63a31b36f
mesa: better variable name: s/aux/store/
2008-11-21 14:24:28 -07:00
Brian Paul
c45c5c4ca4
added progs/demos/fragcoord.c - tests gl_FragCoord attribute in fragment shader
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Fragment's red/greenb/blue is a function gl_FragCoord.xyz
2008-11-21 10:04:37 -07:00
Eric Anholt
3e0164aabb
i965: Add support for accelerated CopyTexSubImage.
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There were hacks in EmitCopyBlit before to adjust offsets so that y=0 after
the offsets had been adjusted for a negative pitch. It appears that those
hacks were due to an unclear and surprising aspect of the hardware: inverting
the pitch results in the blit into the specified rectangle being inverted,
without the user needing to adjust y and base offset.
Tested with piglit copytexsubimage test on 915GM and GM965. Should fix
serious performance issues with ETQW and other applications.
2008-11-21 17:35:33 +08:00
Eric Anholt
a6aa926e3f
intel: Don't glBitmap fallback with scissoring enabled.
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The blit bitmap code already handles scissoring. This is a 15-100% speedup on
blender benchmark.blend thanks to avoiding fallbacks. Bug #17951 .
2008-11-21 13:25:10 +08:00
Eric Anholt
2adef553f2
i915: Don't overwrite i915's Viewport function from generic code.
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Instead, have i965 and i915 both call the generic function from their Viewport.
2008-11-21 13:23:46 +08:00
Xiang, Haihao
b6bb5e09e0
mesa: fix shadow sampling unit issue.
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texture comparison logic is bypassed if the currently bound texture is not
a depth/depth_stencil texture.
2008-11-20 16:54:16 +08:00
airlied
1412ca0be2
intel: fix i830 comment + backwards VB offsets.
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According to Keith the docs have these offsets the other way around
2008-11-20 21:27:45 +10:00
airlied
1ea414fdeb
intel: fix i8xx vbo enable bit
2008-11-20 21:14:45 +10:00
airlied
b17e343bdd
intel: add lots of i830 engine to intel_decode debug
2008-11-20 18:18:20 +10:00
Brian Paul
bab4e78734
mesa: minor comment reformattting
2008-11-19 16:04:37 -07:00
Brian Paul
bf7f9d2143
mesa: glsl compiler debug code
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RETURN0 macro reports file/line before returning zero.
2008-11-19 15:08:46 -07:00
Brian Paul
ae0ff8097b
mesa: rework GLSL array code generation
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We now express arrays in terms of indirect addressing. For example:
dst = a[i];
becomes:
MOV dst, TEMP[1 + TEMP[2].y];
At instruction-emit time indirect addressing is converted into ARL/
ADDR-relative form:
ARL ADDR.x, TEMP[2].y;
MOV dst, TEMP[1 + ADDR.x];
This fixes a number of array-related issues. Arrays of arrays and complex
array/struct nesting works now.
There may be some regressions, but more work is coming.
2008-11-19 14:12:25 -07:00
Brian Paul
e709d68d92
mesa: don't realloc instruction buffer so often
2008-11-19 09:12:47 -07:00
Brian Paul
d9fa9e3290
mesa: updated comment
2008-11-19 09:12:47 -07:00
Xiang, Haihao
2f9ceb158a
mesa: clamp luminance if needed.
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This fixes glReadPixels(GL_LUMINANCE, GL_FLOAT)/glGetTexImage(GL_LUMINANCE, GL_FLOAT) issue
on fixed-point color buffers.
2008-11-19 11:30:30 +08:00
Brian Paul
80d6379722
mesa: no longer need Writemask field in GLSL IR nodes
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The Swizzle and Size fields carry all the info we need now.
2008-11-13 18:19:12 -07:00
Brian Paul
3a7ed9779b
mesa: revamp GLSL instruction emit code
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This is a step toward better array handling code. In particular, when more
than one operand of an instruction uses indirect addressing, we'll need some
temporary instructions and registers. By converting IR storage to instruction
operands all in one place (emit_instruction()) we can be smarter about this.
Also, somewhat better handling of dst register swizzle/writemask handling.
This results in tighter writemasks on some instructions which is good for
SOA execution.
And, cleaner instruction commenting with inst_comment().
Next: remove some more dead code and additional clean-ups...
2008-11-13 18:19:12 -07:00
Brian Paul
610c2461ce
mesa: make writemask_string() non-static
2008-11-13 18:19:12 -07:00
Brian Paul
4c167f8fc1
mesa: remove some do-nothing GLSL code
2008-11-13 18:19:12 -07:00
Brian Paul
fe984aed5a
mesa: fix accidental regression in GLSL built-in texture matrix lookup
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Was broken by commit 9aca9a4b72b2a7b378e50bd88f9c3324d07375ec.
2008-11-13 18:19:12 -07:00
Brian Paul
d835f415c6
mesa: use the tighter definition of GLSL ftransform() from the gallium branches
2008-11-13 18:19:12 -07:00
Brian Paul
e556cc82f8
mesa: remove unused/obsolete __NormalMatrixTranspose matrix
2008-11-13 18:19:12 -07:00
Brian Paul
47b883e42b
mesa: fix bug in GLSL built-in matrix state lookup
2008-11-13 18:19:12 -07:00
Brian Paul
557fde9531
mesa: tweak program register printing for RelAddr case
2008-11-13 18:19:12 -07:00
Alan Hourihane
e4c9aeed8b
mesa: fix generation of fixed function state when no vp exists
2008-11-13 13:31:10 +00:00
Eric Anholt
c30eb2c104
i965: Upload state on primitive switch, don't just prepare it.
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This was a regression in 59b2c2adbb that broke
blender, among other apps.
2008-11-12 13:37:16 -08:00
Eric Anholt
2fc9d671e0
i965: Fix VB refcount leak on aperture overflow.
2008-11-12 13:34:20 -08:00
Eric Anholt
72bbc89534
Add glsync demo program from jbarnes for testing vblank synchronization.
2008-11-12 13:07:23 -08:00
Eric Anholt
62ff7ab720
i965: Fix up VS max_threads for G4X and removing a magic number.
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As far as I can read in the docs, VS threads can be 1:1 with the pairs of
VUE handles allocated for them. Also, G4X can run twice as many threads as
before (though we won't unless the we bump the preferred URB entries for VS).
2008-11-12 13:07:23 -08:00
Eric Anholt
9dadfc09a9
i965: Fix up SF max_threads.
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We were dividing the number of URB entries by two to get number of threads,
which looks suspiciously like a copy'n'paste-o from brw_vs_state.c. Also, the
maximum number of threads is 24, not 12.
2008-11-12 13:07:23 -08:00