mesa: remove some do-nothing GLSL code

This commit is contained in:
Brian Paul 2008-11-13 16:31:27 -07:00
parent fe984aed5a
commit 4c167f8fc1

View file

@ -1601,19 +1601,6 @@ resolve_swizzle(const slang_operation *oper)
}
/**
* As above, but produce a writemask.
*/
static GLuint
resolve_writemask(slang_assemble_ctx *A, const slang_operation *oper)
{
GLuint swizzle = resolve_swizzle(oper);
GLuint writemask, swizzleOut;
swizzle_to_writemask(A, swizzle, &writemask, &swizzleOut);
return writemask;
}
/**
* Recursively descend through swizzle nodes to find the node's storage info.
*/
@ -1677,14 +1664,11 @@ _slang_gen_asm(slang_assemble_ctx *A, slang_operation *oper,
/* Setup n->Store to be a particular location. Otherwise, storage
* for the result (a temporary) will be allocated later.
*/
GLuint writemask = WRITEMASK_XYZW;
slang_operation *dest_oper;
slang_ir_node *n0;
dest_oper = &oper->children[0];
writemask = resolve_writemask(A, dest_oper);
n0 = _slang_gen_operation(A, dest_oper);
if (!n0)
return NULL;