i965: Add support for accelerated CopyTexSubImage.

There were hacks in EmitCopyBlit before to adjust offsets so that y=0 after
the offsets had been adjusted for a negative pitch.  It appears that those
hacks were due to an unclear and surprising aspect of the hardware: inverting
the pitch results in the blit into the specified rectangle being inverted,
without the user needing to adjust y and base offset.

Tested with piglit copytexsubimage test on 915GM and GM965.  Should fix
serious performance issues with ETQW and other applications.
This commit is contained in:
Eric Anholt 2008-11-21 17:09:47 +08:00
parent a6aa926e3f
commit 3e0164aabb
3 changed files with 39 additions and 66 deletions

View file

@ -40,6 +40,7 @@
#include "intel_reg.h"
#include "intel_regions.h"
#include "intel_batchbuffer.h"
#include "intel_chipset.h"
#define FILE_DEBUG_FLAG DEBUG_BLIT
@ -359,51 +360,24 @@ intelEmitCopyBlit(struct intel_context *intel,
return;
}
/* Initial y values don't seem to work with negative pitches. If
* we adjust the offsets manually (below), it seems to work fine.
*
* On the other hand, if we always adjust, the hardware doesn't
* know which blit directions to use, so overlapping copypixels get
* the wrong result.
*/
if (dst_pitch > 0 && src_pitch > 0) {
assert(dst_x < dst_x2);
assert(dst_y < dst_y2);
assert(dst_x < dst_x2);
assert(dst_y < dst_y2);
BEGIN_BATCH(8, NO_LOOP_CLIPRECTS);
OUT_BATCH(CMD);
OUT_BATCH(BR13 | dst_pitch);
OUT_BATCH((dst_y << 16) | dst_x);
OUT_BATCH((dst_y2 << 16) | dst_x2);
OUT_RELOC(dst_buffer,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
dst_offset);
OUT_BATCH((src_y << 16) | src_x);
OUT_BATCH(src_pitch);
OUT_RELOC(src_buffer,
I915_GEM_DOMAIN_RENDER, 0,
src_offset);
ADVANCE_BATCH();
}
else {
assert(dst_x < dst_x2);
assert(h > 0);
BEGIN_BATCH(8, NO_LOOP_CLIPRECTS);
OUT_BATCH(CMD);
OUT_BATCH(BR13 | (uint16_t)dst_pitch);
OUT_BATCH((dst_y << 16) | dst_x);
OUT_BATCH((dst_y2 << 16) | dst_x2);
OUT_RELOC(dst_buffer,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
dst_offset);
OUT_BATCH((src_y << 16) | src_x);
OUT_BATCH((uint16_t)src_pitch);
OUT_RELOC(src_buffer,
I915_GEM_DOMAIN_RENDER, 0,
src_offset);
ADVANCE_BATCH();
BEGIN_BATCH(8, NO_LOOP_CLIPRECTS);
OUT_BATCH(CMD);
OUT_BATCH(BR13 | ((uint16_t)dst_pitch));
OUT_BATCH((0 << 16) | dst_x);
OUT_BATCH((h << 16) | dst_x2);
OUT_RELOC(dst_buffer,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
dst_offset + dst_y * dst_pitch);
OUT_BATCH((0 << 16) | src_x);
OUT_BATCH(src_pitch);
OUT_RELOC(src_buffer,
I915_GEM_DOMAIN_RENDER, 0,
src_offset + src_y * src_pitch);
ADVANCE_BATCH();
}
intel_batchbuffer_emit_mi_flush(intel->batch);
}

View file

@ -222,17 +222,10 @@ intelInitTextureFuncs(struct dd_function_table *functions)
functions->TexSubImage1D = intelTexSubImage1D;
functions->TexSubImage2D = intelTexSubImage2D;
functions->TexSubImage3D = intelTexSubImage3D;
#ifdef I915
functions->CopyTexImage1D = intelCopyTexImage1D;
functions->CopyTexImage2D = intelCopyTexImage2D;
functions->CopyTexSubImage1D = intelCopyTexSubImage1D;
functions->CopyTexSubImage2D = intelCopyTexSubImage2D;
#else
functions->CopyTexImage1D = _swrast_copy_teximage1d;
functions->CopyTexImage2D = _swrast_copy_teximage2d;
functions->CopyTexSubImage1D = _swrast_copy_texsubimage1d;
functions->CopyTexSubImage2D = _swrast_copy_texsubimage2d;
#endif
functions->GetTexImage = intelGetTexImage;
functions->GenerateMipmap = intelGenerateMipmap;

View file

@ -114,43 +114,49 @@ do_copy_texsubimage(struct intel_context *intel,
if (_mesa_clip_to_region(fb->_Xmin, fb->_Ymin, fb->_Xmax, fb->_Ymax,
&x, &y, &width, &height)) {
GLshort src_pitch;
/* Update dst for clipped src. Need to also clip the source rect.
*/
dstx += x - orig_x;
dsty += y - orig_y;
/* image_offset may be non-page-aligned, but that's illegal for tiling.
*/
assert(intelImage->mt->region->tiling == I915_TILING_NONE);
if (ctx->ReadBuffer->Name == 0) {
/* reading from a window, adjust x, y */
__DRIdrawablePrivate *dPriv = intel->driDrawable;
GLuint window_y;
/* window_y = position of window on screen if y=0=bottom */
window_y = intel->intelScreen->height - (dPriv->y + dPriv->h);
y = window_y + y;
y = dPriv->y + (dPriv->h - (y + height));
x += dPriv->x;
/* Invert the data coming from the source rectangle due to GL
* and hardware disagreeing on where y=0 is.
*
* It appears that our offsets and pitches get mangled
* appropriately by the hardware, and we don't need to adjust them
* on our own.
*/
src_pitch = -src->pitch;
}
else {
/* reading from a FBO */
/* invert Y */
y = ctx->ReadBuffer->Height - y - 1;
/* reading from a FBO, y is already oriented the way we like */
src_pitch = src->pitch;
}
/* A bit of fiddling to get the blitter to work with -ve
* pitches. But we get a nice inverted blit this way, so it's
* worth it:
*/
intelEmitCopyBlit(intel,
intelImage->mt->cpp,
-src->pitch,
src_pitch,
src->buffer,
src->height * src->pitch * src->cpp,
0,
src->tiling,
intelImage->mt->pitch,
intelImage->mt->region->buffer,
image_offset,
intelImage->mt->region->tiling,
x, y + height, dstx, dsty, width, height,
GL_COPY); /* ? */
x, y, dstx, dsty, width, height,
GL_COPY);
}
}