Most functions in the builtin string module also exist as methods of
string objects.
Since the functions were removed from the string module in Python 3,
using the instance methods directly makes the code compatible with both
Python 2 and Python 3.
Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Python 3 lost the dict.has_key() method. Instead it requires using the
"in" operator.
This is also compatible with Python 2.
Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Until now, the needed bits were wrongly included in linux/memfd.h
Since Travis' sys/syscall.h doesn't provide the SYS_memfd_create, we
generate that header manually, including the needed bits to avoid
compilation problems, as the ones observed after:
3228335b55 ("intel: aubinator: handle GGTT mappings")
v2: replace fixes commit with the first direct user of
syscall.h (Emil).
Fixes: 3228335b55 ("intel: aubinator: handle GGTT mappings")
Cc: Emil Velikov <emil.velikov@collabora.com>
Cc: Juan A. Suarez Romero <jasuarez@igalia.com>
Cc: Dylan Baker <dylan.c.baker@intel.com>
Cc: Eric Engestrom <eric.engestrom@intel.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
Additionally, I've extended the 18.1 cycle by one more release,
tentatively assigned to Dylan, due to the ~2 weeks delay for 18.2.
Cc: Dylan Baker <dylan.c.baker@intel.com>
Cc: Juan A. Suarez <jasuarez@igalia.com>
Cc: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Acked-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
As discussed at:
https://lists.freedesktop.org/archives/mesa-dev/2018-March/188525.html
Cc: Emil Velikov <emil.velikov@collabora.com>
Cc: Juan A. Suarez Romero <jasuarez@igalia.com>
Cc: Dylan Baker <dylan.c.baker@intel.com>
Cc: Ian Romanick <ian.d.romanick@intel.com>
Cc: Carl Worth <cworth@cworth.org>
Cc: Mark Janes <mark.a.janes@intel.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Acked-by: Dylan Baker <dylan@pnwbakers.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
Cc: Emil Velikov <emil.velikov@collabora.com>
Cc: Eric Engestrom <eric.engestrom@intel.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
That we don't have a background disk cache does not mean we should
prevent the app caching anything.
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Clamp the x and y co-ordinates of the rectangles.
v2: Clamp width/height after converting to co-ordinates
(Ilia Merkin)
Signed-off-by: Harish Krupo <harish.krupo.kps@intel.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
New versions of virglrenderer supports the precise-flag, so let's
forward it from TGSI if that's the case.
This fixes a few dEQP-GLES31 tests:
- dEQP-GLES31.functional.tessellation.common_edge.quads_equal_spacing_precise
- dEQP-GLES31.functional.tessellation.common_edge.quads_fractional_even_spacing_precise
- dEQP-GLES31.functional.tessellation.common_edge.quads_fractional_odd_spacing_precise
- dEQP-GLES31.functional.tessellation.common_edge.triangles_equal_spacing_precise
- dEQP-GLES31.functional.tessellation.common_edge.triangles_fractional_even_spacing_precise
- dEQP-GLES31.functional.tessellation.common_edge.triangles_fractional_odd_spacing_precise
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
40% is the decrease in the LGKM counter (which includes SMEM too)
for the GFX9 LSHS stage.
This will make the LDS size slightly larger, but I wasn't able to increase
the patch stride without corruption, so I'm increasing the vertex stride.
R600_DEBUG=gisel will tell LLVM to use GlobalISel rather than
SelectionDAG for instruction selection.
v2: mareko: move the helper to src/amd/common
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Tom Stellard <tstellar@redhat.com>
The original pass only looked for load_uniform intrinsics but there are
a number of other places that could end up loading a push constant. One
obvious omission was images which always implicitly use a push constant.
Legacy VS clip planes also get pushed into the shader. This fixes some
new Vulkan CTS tests that test random combinations of bindings and, in
particular, test lots of UBOs and images together.
Cc: mesa-stable@lists.freedesktop.org
Cc: Kenneth Graunke <kenneth@whitecape.org>
There might be a nicer way to do this, but this is at least correct.
This fixes:
KHR-GL44.tessellation_shader.single.max_patch_vertices
KHR-GL44.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_PatchVerticesIn
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
Cc: mesa-stable@lists.freedesktop.org
The pt emit path can only handle 65535 - the number of vertices is
truncated to a ushort, resulting in a too small buffer allocation, which
will crash.
Forcing the pipeline path looks suboptimal, then again this bug is
probably there ever since GS is supported, so it seems it's not
happening often. (Note that the vertex_id in the vertex header is 16
bit too, however this is only used by the draw pipeline, and it denotes
the emit vertex nr, and that uses vbuf code, which will only emit smaller
chunks, so should be fine I think.)
Other solutions would be to simply allow 32bit counts for vertex
allocation, however 65535 is already larger than this was intended for
(the idea being it should be more cache friendly). Or could try to teach
the pt emit path to split the emit in smaller chunks (only the non-index
path can be affected, since gs output is always linear), but it's a bit
tricky (we don't know the primitive boundaries up-front).
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=107295
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This adds the guest side support for ARB_shader_storage_buffer_object.
Co-authors: Gurchetan Singh <gurchetansingh@chromium.org>
v2: move to using separate maximums
(fixup macros)
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
Delegating constructors is a C++11 feature, so this was breaking when
compiling with C++98. Change the copy_propagation_state() calls that
used the convenience constructor to use a static member function
instead.
Since copy_propagation_state is expected to be heap allocated, this
change is a good fit.
Tested-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107305
We can do one per instruction, and we have to be careful not to overwrite
raddr_b, but this greatly reduces the pressure on uniform loads
(particularly around ldvpm/stvpm instructions).
total instructions in shared programs: 90768 -> 88220 (-2.81%)
instructions in affected programs: 82711 -> 80163 (-3.08%)
Sometimes when iterating over sources, we might want to check if it's the
implicit one. We wouldn't want to match on a non-implicit src using this
function.
These instructions let us write directly to the phys regfile, instead of
just R4. That lets us avoid moving out of R4 to avoid conflicting with
other SFU results, and to avoid conflicting with thread switches.
There is still an extra instruction of latency, which is not represented
in the scheduler at the moment. If you use the result before it's ready,
the QPU will just stall, unlike the magic R4 mode where you'd read the
previous value. That means that the following shader-db results aren't
quite representative (since we now cause some stalls instead of emitting
nops), but they're impressive enough that I'm happy with the change.
total instructions in shared programs: 95669 -> 91275 (-4.59%)
instructions in affected programs: 82590 -> 78196 (-5.32%)
Similarly to VC4's implementation, by not picking r0 immediately upon
freeing it, we give the scheduler more of a chance to fit later writes in
earlier. I'm not clear on whether there's any real cost to picking phys
over accumulators, so keep that behavior for now.
shader-db:
total instructions in shared programs: 96831 -> 95669 (-1.20%)
instructions in affected programs: 77254 -> 76092 (-1.50%)
This restriction existed in V3D 2.x, but lifting it was a major change in
3.x.
shader-db results:
total instructions in shared programs: 98117 -> 96831 (-1.31%)
instructions in affected programs: 48520 -> 47234 (-2.65%)
It's actually also a bit safer, since now the compiler will warn if
the string is larger than the `.name` array.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
According to the spec, these should apply to all read/write access
types (so would be equivalent to specifying all other access types
individually). Currently, they were doing nothing.
v2: Handle VK_ACCESS_MEMORY_WRITE_BIT in dstAccessMask.
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
The IOCTLs doesn't pass this along, so computing them in the first
place is kinda pointless.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Users shouldn't use this debugging option except when we
ask them to do!
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
modules[i] can be NULL for merged shaders but we have to
free the NIR code. radv_can_dump_shader_stats() already handles
if modules[i] is NULL, no need to check it twice.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
The first fix attempt contained a nasty typo which somehow didn't get
caught in review. It also didn't work as intended because the sRGB
conversion was happening but then throwing away all but the red channel
because it dind't know it was RGB. Really, it's my fault for trying to
fix a bug without first writing tests. I've now written tests and they
pass with this change. :)
Fixes: 11712b9ca1 "intel/blorp: Fix blits to R8G8B8_UNORM_SRGB"
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
We've had several broadwell hangs that have come down to this bit just
not working correctly. Most recently, we've had a pile of hangs
reported with apps running under DXVK:
https://github.com/doitsujin/dxvk/issues/469
Instead, use the bit that doesn't try to imply weird D3D coherency
things and just force-enables the PS like we want.
cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>