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intel/blorp: Fix blits to R8G8B8_UNORM_SRGB
In this case, the surface faking will give us a R8_UNORM surface and we need to do an sRGB conversion in the shader. Found by inspection. cc: mesa-stable@lists.freedesktop.org Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
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@ -1951,6 +1951,10 @@ try_blorp_blit(struct blorp_batch *batch,
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params->x0 *= 3;
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params->x1 *= 3;
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/* If it happens to be sRGB, we need to force a conversion */
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if (params->dst.view.format == ISL_FORMAT_R8G8B8_UNORM_SRGB)
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wm_prog_key->dst_format = ISL_FORMAT_R9G9B9E5_SHAREDEXP;
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surf_fake_rgb_with_red(batch->blorp->isl_dev, ¶ms->dst);
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wm_prog_key->dst_rgb = true;
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