This will avoid assertion failures about a size==0 in the upcoming change
to regmask bitset handling, when collect_info() usees them to track
references into the current alias table. We know that relative accesses
won't go to the alias table, but that code doesn't.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37777>
First this is only possible on RCS or CCS engines.
Second if on CCS, we need to use a compute shader, 3D won't work.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37818>
As noted, the flag we allocate with controls whether *anyone* can implicit
sync on the BO through amdgpu interfaces, not just whether our fd does.
This restores radv to the behavior before the regressing commit.
Fixes: 4dcf32c56e ("wsi/drm: Don't request implicit sync if we're doing implicit sync ourselves.")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37772>
Prior to 4dcf32c56e, radv was getting a request for implicit sync, even
when we were doing the work to do implicit sync in the WSI. Once that was
turned off, we incidentally dropped flagging WSI's mem->buffer as
uncached, due to it being under the wrong condition.
Fixes: 4dcf32c56e ("wsi/drm: Don't request implicit sync if we're doing implicit sync ourselves.")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37772>
cmod propagation needs more work. Since the result type is always UD,
BRW_CONDITION_G should be able to substitute for NZ. Either that or
users of the condition could be rewritten to use an inverted condition.
v2: Add a couple more unit tests. Suggested by Matt.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37186>
v2 (idr): So much rebasing. Deleted a bunch of code that we're not
going to need yet.
v3 (Ken): bfn inst encoding fix
v4 (idr): Add BFN to brw_get_lowered_simd_width.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37186>
Intel platforms will soon implement both bfi and bitfield_select. bfi is
more efficient for bitfield_insert.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37186>
The eliminated SENDs are from a single app that has a bunch of
fragment shaders with a sequence like:
con 32 %495 = fmul! %203.i, %1 (0.000000)
con 32 %496 = ffma! %203.j, %1 (0.000000), %495
con 32 %497 = ffma! %203.k, %1 (0.000000), %496
con 32 %498 = ffma! %203.l, %1 (0.000000), %497
con 32 %499 = @load_reloc_const_intel (param_idx=1, base=0)
con 32 %500 = @load_reloc_const_intel (param_idx=0, base=0)
con 32 %501 = f2u32 %498
con 32 %502 = umin %501, %172 (0x4)
con 32 %503 = ishl %502, %172 (0x4)
con 32 %504 = load_const (0x00000040 = 64)
con 32 %505 = umin %503, %504 (0x40)
con 32 %506 = iadd %500, %505
The `f2u` is replaced with 0, and that makes the `ffma` dot-product
sequence be unused. Since it is unused, most of the preceeding block
gets eliminated. A lot of instructions after the `f2u` are also
eliminated by other algebraic optimizations. Most importantly, %203 is
the result of a `load_ubo_uniform_block_intel` that is eliminated.
No shader-db changes on any Intel platform.
fossil-db:
All Intel platforms had similar results. (Lunar Lake shown)
Totals:
Instrs: 919895603 -> 919804051 (-0.01%); split: -0.01%, +0.00%
Send messages: 40892036 -> 40887569 (-0.01%)
Cycle count: 99176770712 -> 99174971806 (-0.00%); split: -0.00%, +0.00%
Max live registers: 190030365 -> 190030367 (+0.00%)
Max dispatch width: 47415040 -> 47415024 (-0.00%)
Non SSA regs after NIR: 228872538 -> 228863608 (-0.00%); split: -0.00%, +0.00%
Totals from 2234 (0.11% of 1955134) affected shaders:
Instrs: 1989743 -> 1898191 (-4.60%); split: -4.60%, +0.00%
Send messages: 44179 -> 39712 (-10.11%)
Cycle count: 25416114 -> 23617208 (-7.08%); split: -7.08%, +0.00%
Max live registers: 367357 -> 367359 (+0.00%)
Max dispatch width: 39184 -> 39168 (-0.04%)
Non SSA regs after NIR: 471173 -> 462243 (-1.90%); split: -1.90%, +0.00%
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37186>
If the source -1.0 < x < 0.0, simply removing the ftrun will introduce
undefined behavior. By chance of how at least Intel and NVIDIA GPUs
implement f2u, this has Just Worked.
No shader-db changes on any Intel platform.
fossil-db:
Lunar Lake
Totals:
Instrs: 913264354 -> 913264366 (+0.00%)
Cycle count: 104953995530 -> 104953996854 (+0.00%)
Max live registers: 189266026 -> 189266058 (+0.00%)
Non SSA regs after NIR: 227779417 -> 227779369 (-0.00%)
Totals from 24 (0.00% of 1984794) affected shaders:
Instrs: 4669 -> 4681 (+0.26%)
Cycle count: 50610 -> 51934 (+2.62%)
Max live registers: 1222 -> 1254 (+2.62%)
Non SSA regs after NIR: 1174 -> 1126 (-4.09%)
Meteor Lake, DG2, Tiger Lake, and Ice Lake had similar results. (Meteor Lake shown)
Totals:
Instrs: 1001288026 -> 1001288038 (+0.00%)
Cycle count: 92813392671 -> 92813392791 (+0.00%)
Max live registers: 121935383 -> 121935399 (+0.00%)
Max dispatch width: 19949928 -> 19949912 (-0.00%)
Totals from 2 (0.00% of 2284670) affected shaders:
Instrs: 1380 -> 1392 (+0.87%)
Cycle count: 18940 -> 19060 (+0.63%)
Max live registers: 136 -> 152 (+11.76%)
Max dispatch width: 32 -> 16 (-50.00%)
No fossil-db changes on Skylake.
Suggested-by: Georg Lehmann
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37186>
There are no shader-db changes on ELK platforms because those platforms
don't support 8- or 16-bit integer types.
v2: Restrict patterns generated such that the integer limits are exactly
representable in the specified floating point format. With the exception
of the value 0, this requires that float_sz > int_sz. This had no impact
on shader-db or fossil-db on any Intel platform. Noticed by Georg.
v3: Add a missing is_a_number.
shader-db:
All Intel platforms had similar results. (Lunar Lake shown)
total cycles in shared programs: 889936056 -> 889934082 (<.01%)
cycles in affected programs: 65806 -> 63832 (-3.00%)
helped: 2 / HURT: 0
fossil-db:
Lunar Lake
Totals:
Instrs: 233284796 -> 233282917 (-0.00%); split: -0.00%, +0.00%
Cycle count: 32756399804 -> 32754972188 (-0.00%); split: -0.01%, +0.00%
Spill count: 519861 -> 519813 (-0.01%)
Fill count: 663650 -> 663626 (-0.00%); split: -0.01%, +0.01%
Max live registers: 71738626 -> 71738696 (+0.00%)
Non SSA regs after NIR: 67837902 -> 67837648 (-0.00%)
Totals from 1236 (0.16% of 790723) affected shaders:
Instrs: 2134504 -> 2132625 (-0.09%); split: -0.09%, +0.01%
Cycle count: 604922278 -> 603494662 (-0.24%); split: -0.48%, +0.25%
Spill count: 16509 -> 16461 (-0.29%)
Fill count: 32760 -> 32736 (-0.07%); split: -0.22%, +0.15%
Max live registers: 250112 -> 250182 (+0.03%)
Non SSA regs after NIR: 302368 -> 302114 (-0.08%)
Meteor Lake, DG2, and Tiger Lake had similar results. (Meteor Lake shown)
Totals:
Instrs: 264095370 -> 264094056 (-0.00%); split: -0.00%, +0.00%
Cycle count: 26554146277 -> 26553027268 (-0.00%); split: -0.01%, +0.01%
Spill count: 530603 -> 530615 (+0.00%)
Fill count: 613231 -> 613273 (+0.01%)
Max live registers: 46559041 -> 46559087 (+0.00%)
Totals from 1237 (0.14% of 905547) affected shaders:
Instrs: 2262517 -> 2261203 (-0.06%); split: -0.07%, +0.01%
Cycle count: 518219799 -> 517100790 (-0.22%); split: -0.59%, +0.37%
Spill count: 17518 -> 17530 (+0.07%)
Fill count: 32273 -> 32315 (+0.13%)
Max live registers: 128360 -> 128406 (+0.04%)
Ice Lake and Skylake had similar results. (Ice Lake shown)
Totals:
Instrs: 269849640 -> 269848198 (-0.00%); split: -0.00%, +0.00%
Cycle count: 26718329643 -> 26718289020 (-0.00%); split: -0.00%, +0.00%
Max live registers: 46878430 -> 46878462 (+0.00%)
Totals from 1233 (0.14% of 905427) affected shaders:
Instrs: 2324225 -> 2322783 (-0.06%); split: -0.06%, +0.00%
Cycle count: 531467501 -> 531426878 (-0.01%); split: -0.11%, +0.10%
Max live registers: 130782 -> 130814 (+0.02%)
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37186>
v2: Add a comment around has_f2[ui]_sat explaining which opcodes it
enables. Suggested by Georg. Cast u_uintN_max and friends to double in
nir_opcodes.py. This ensures that an exact conversion is made.
Eliminate duplicate conversions from half float to double. Both noticed
by Georg.
v3: Apply "NaN should be zero" fix suggested by Georg.
Co-authored-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37186>
The imagination-experimental flag has been replaced with the imagination flag,
as the driver is now Vulkan conformant.
Signed-off-by: Ashish Chauhan <Ashish.Chauhan@imgtec.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37761>
The Imagination PowerVR Vulkan driver is now conformant on BXS-4-64, so drop the
PVR_I_WANT_A_BROKEN_VULKAN_DRIVER runtime check for this GPU. This eliminates
the need for the user to explicitly opt in via an environment variable.
Signed-off-by: Ashish Chauhan <Ashish.Chauhan@imgtec.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37761>
Although the PowerVR driver isn't passing Vulkan 1.2 conformance yet, all the
required support has been implemented and it's very close to passing all the
tests now.
Signed-off-by: Frank Binns <frank.binns@imgtec.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37761>
ES version was missed from extension table
Fixes: 2ce20170 ("mesa: Add support for GL_EXT_shader_clock")
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Signed-off-by: Ashley Smith <ashley.smith@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37794>
ES version was missed from extension table
Fixes: c5500cd1 ("mesa: Add support for GL_EXT_shader_realtime_clock")
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Signed-off-by: Ashley Smith <ashley.smith@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37794>
With descriptor heap the driver will also have to emit indirect
descriptor heaps in some cases.
Rename couple of things to make them more generic.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37786>
Emitting compute dispatches on SDMA would just hang.
This fixes pending depth/stencil copy tests on transfer queue with
RADV_PERFTEST=transfer_queue.
Fixes: e6c485afb0 ("radv: initialize HiZ metadata during image layout transitions")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37795>