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There are no shader-db changes on ELK platforms because those platforms don't support 8- or 16-bit integer types. v2: Restrict patterns generated such that the integer limits are exactly representable in the specified floating point format. With the exception of the value 0, this requires that float_sz > int_sz. This had no impact on shader-db or fossil-db on any Intel platform. Noticed by Georg. v3: Add a missing is_a_number. shader-db: All Intel platforms had similar results. (Lunar Lake shown) total cycles in shared programs: 889936056 -> 889934082 (<.01%) cycles in affected programs: 65806 -> 63832 (-3.00%) helped: 2 / HURT: 0 fossil-db: Lunar Lake Totals: Instrs: 233284796 -> 233282917 (-0.00%); split: -0.00%, +0.00% Cycle count: 32756399804 -> 32754972188 (-0.00%); split: -0.01%, +0.00% Spill count: 519861 -> 519813 (-0.01%) Fill count: 663650 -> 663626 (-0.00%); split: -0.01%, +0.01% Max live registers: 71738626 -> 71738696 (+0.00%) Non SSA regs after NIR: 67837902 -> 67837648 (-0.00%) Totals from 1236 (0.16% of 790723) affected shaders: Instrs: 2134504 -> 2132625 (-0.09%); split: -0.09%, +0.01% Cycle count: 604922278 -> 603494662 (-0.24%); split: -0.48%, +0.25% Spill count: 16509 -> 16461 (-0.29%) Fill count: 32760 -> 32736 (-0.07%); split: -0.22%, +0.15% Max live registers: 250112 -> 250182 (+0.03%) Non SSA regs after NIR: 302368 -> 302114 (-0.08%) Meteor Lake, DG2, and Tiger Lake had similar results. (Meteor Lake shown) Totals: Instrs: 264095370 -> 264094056 (-0.00%); split: -0.00%, +0.00% Cycle count: 26554146277 -> 26553027268 (-0.00%); split: -0.01%, +0.01% Spill count: 530603 -> 530615 (+0.00%) Fill count: 613231 -> 613273 (+0.01%) Max live registers: 46559041 -> 46559087 (+0.00%) Totals from 1237 (0.14% of 905547) affected shaders: Instrs: 2262517 -> 2261203 (-0.06%); split: -0.07%, +0.01% Cycle count: 518219799 -> 517100790 (-0.22%); split: -0.59%, +0.37% Spill count: 17518 -> 17530 (+0.07%) Fill count: 32273 -> 32315 (+0.13%) Max live registers: 128360 -> 128406 (+0.04%) Ice Lake and Skylake had similar results. (Ice Lake shown) Totals: Instrs: 269849640 -> 269848198 (-0.00%); split: -0.00%, +0.00% Cycle count: 26718329643 -> 26718289020 (-0.00%); split: -0.00%, +0.00% Max live registers: 46878430 -> 46878462 (+0.00%) Totals from 1233 (0.14% of 905427) affected shaders: Instrs: 2324225 -> 2322783 (-0.06%); split: -0.06%, +0.00% Cycle count: 531467501 -> 531426878 (-0.01%); split: -0.11%, +0.10% Max live registers: 130782 -> 130814 (+0.02%) Reviewed-by: Georg Lehmann <dadschoorse@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37186> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.