For floating point ops, these bits determine the "negate?" and "abs?"
modifiers. For integer ops, it turns out they control how sign/zero
extension work, useful for mixing types.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
In the future, we might want to switch to a table-based approach, but
for now, at least have it current.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
We reshuffle the existing "dead move elimination" pass into a generic
dead code elimination layer, fixing bugs incurred with looping in the
process.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
The bug this worked around is no longer applicable, it seems -- remove
the hack that breaks more than it fixes.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
The hardware needs this lowered anyway; for now, might as well use
mesa's default lowering for pure conformance reasons.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
This restriction makes sense logically. Not sure why it wasn't obeyed
before. In conjunction with previous commit's disclaimer, fixes
dEQP-GLES2.functional.shaders.loop.for_dynamic_iterations.*
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Along with a corresponding fix to the move elimination pass (not
included here yet -- I just have it disabled for now), this will fix
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.*
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
This adds preliminary support for indirect loads of varying arrays and
uniform arrays, bringing a few new tests in shader.indexing.* to
passing, although there remains a number of cases still missing.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Varying arrays sometimes are lowered to a series of directly accessed
varyings (which we handled okay), but when indirectly accessed, they
appear as a single array; we need to handle this as well.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
The semantics of this field are not well understood; it is better to
print it unconditionally along with the other unknown state, rather than
silently eat the value. Without this change, some critical state was
being lost in some shaders (notably, the offset for load/store
scratchpad intructions found in shaders that spill registers.)
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Otherwise our textures don't get color compression. Thanks to
Eero Tamminen for noticing this was missing!
Improves performance of GLB27_FillTestC24Z16 on my Apollolake
laptop with single channel RAM by 2.3x.
Reported-by: Eero Tamminen <eero.t.tamminen@intel.com>
Commit 624789e370 moved the destruction of types out of atexit() and
made use of a ref count instead. This is useful for avoiding a crash
where drivers such as radeonsi are still compiling in a thread when the app
exits and has not called MakeCurrent to change from the current context.
While the above scenario is technically an app bug we shouldn't crash.
However that change caused another race condition between the shader
compilation tread in radeonsi and context teardown functions.
This patch makes two changes to fix this new problem:
First we explicitly call _mesa_destroy_shader_compiler_types() when destroying
the st context rather than calling it indirectly via _mesa_free_context_data().
We do this as we must call it after st_destroy_context_priv() so that we don't
destory the glsl types before the compilation threads finish.
Next wait for the shader threads to finish in si_destroy_context() this
also means we need to call context destroy before destroying the queues
in si_destroy_screen().
Fixes: 624789e370 ("compiler/glsl: handle case where we have multiple users for types")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
this hooks up the iris gallium driver to existing mesa bits which handle
the implementation
resolveskwg/mesa#8
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
this can be used by drivers which support the extension to indicate support
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
We need to subtract the starting offset from the final offset before
dividing by the stride. See src/intel/vulkan/genX_cmd_buffer.c:3142.
Not known to fix anything.
Several empty cmdbufs are submitted by app/xserver per frame, from
glamor_block_handler for example. Let's skip them.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
This has been unused since r600 stopped using it in 2010.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Kristian Høgsberg <hoegsberg@gmail.com>
This one would allocate from two underlying pools, but has never been
used.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Kristian Høgsberg <hoegsberg@gmail.com>
I couldn't find any uses in the tree since its introduction.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Kristian Høgsberg <hoegsberg@gmail.com>
Noticed while trying to decide if pipebuffer was of any use to me, and
found that nothing has used it in the last 10 years at least.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Kristian Høgsberg <hoegsberg@gmail.com>
Set REG_A2XX_RB_COPY_DEST_OFFSET in the tile init as it won't get touched
by the draw batch. Then gmem2mem is the same for all tiles.
Similar to what is done in a6xx, but only for gmem2mem.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Allows removing the load_deref/store_deref code in the compiler.
tgsi_to_nir now uses screen instead of options so we can simplify that too.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Rob Clark <robdclark@gmail.com>
a2xx driver is currently broken when PIPE_CAP_PACKED_UNIFORMS is enabled,
disable it for now.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Rob Clark <robdclark@gmail.com>
tgsi_to_nir now requires a screen pointer and is used by fd2_prog_init.
fd2_prog_init is used before fd_context_init so set the pointer manually.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
so that bound compute shader resources won't be added when they are not
needed and same for graphics.
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
The assertion considers max_dw from the current IB in the chain, but
big_ib_buffer is a buffer for the next IB, which can be smaller.
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>