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freedreno: a2xx: use nir_lower_io for TGSI shaders
Allows removing the load_deref/store_deref code in the compiler. tgsi_to_nir now uses screen instead of options so we can simplify that too. Signed-off-by: Jonathan Marek <jonathan@marek.ca> Reviewed-by: Rob Clark <robdclark@gmail.com>
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bce4f11dbc
commit
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2 changed files with 11 additions and 50 deletions
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@ -32,6 +32,7 @@
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#include "util/u_format.h"
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#include "tgsi/tgsi_dump.h"
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#include "tgsi/tgsi_parse.h"
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#include "nir/tgsi_to_nir.h"
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#include "freedreno_program.h"
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@ -96,14 +97,11 @@ fd2_fp_state_create(struct pipe_context *pctx,
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if (!so)
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return NULL;
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if (cso->type == PIPE_SHADER_IR_NIR) {
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so->nir = cso->ir.nir;
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NIR_PASS_V(so->nir, nir_lower_io, nir_var_all, ir2_glsl_type_size,
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so->nir = (cso->type == PIPE_SHADER_IR_NIR) ? cso->ir.nir :
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tgsi_to_nir(cso->tokens, pctx->screen);
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NIR_PASS_V(so->nir, nir_lower_io, nir_var_all, ir2_glsl_type_size,
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(nir_lower_io_options)0);
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} else {
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assert(cso->type == PIPE_SHADER_IR_TGSI);
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so->nir = ir2_tgsi_to_nir(cso->tokens, pctx->screen);
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}
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if (ir2_optimize_nir(so->nir, true))
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goto fail;
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@ -136,14 +134,11 @@ fd2_vp_state_create(struct pipe_context *pctx,
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if (!so)
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return NULL;
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if (cso->type == PIPE_SHADER_IR_NIR) {
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so->nir = cso->ir.nir;
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NIR_PASS_V(so->nir, nir_lower_io, nir_var_all, ir2_glsl_type_size,
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so->nir = (cso->type == PIPE_SHADER_IR_NIR) ? cso->ir.nir :
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tgsi_to_nir(cso->tokens, pctx->screen);
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NIR_PASS_V(so->nir, nir_lower_io, nir_var_all, ir2_glsl_type_size,
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(nir_lower_io_options)0);
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} else {
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assert(cso->type == PIPE_SHADER_IR_TGSI);
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so->nir = ir2_tgsi_to_nir(cso->tokens, pctx->screen);
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}
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if (ir2_optimize_nir(so->nir, true))
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goto fail;
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@ -25,7 +25,6 @@
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*/
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#include "ir2_private.h"
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#include "nir/tgsi_to_nir.h"
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#include "freedreno_util.h"
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#include "fd2_program.h"
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@ -42,17 +41,6 @@ static const nir_shader_compiler_options options = {
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.vertex_id_zero_based = true, /* its not implemented anyway */
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};
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struct nir_shader *
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ir2_tgsi_to_nir(const struct tgsi_token *tokens,
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struct pipe_screen *screen)
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{
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if (!screen) {
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return tgsi_to_nir_noscreen(tokens, &options);
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}
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return tgsi_to_nir(tokens, screen);
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}
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const nir_shader_compiler_options *
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ir2_get_compiler_options(void)
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{
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@ -598,7 +586,6 @@ emit_intrinsic(struct ir2_context *ctx, nir_intrinsic_instr *intr)
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{
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struct ir2_instr *instr;
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nir_const_value *const_offset;
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nir_deref_instr *deref;
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unsigned idx;
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switch (intr->intrinsic) {
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@ -608,16 +595,6 @@ emit_intrinsic(struct ir2_context *ctx, nir_intrinsic_instr *intr)
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case nir_intrinsic_store_output:
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store_output(ctx, intr->src[0], output_slot(ctx, intr), intr->num_components);
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break;
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case nir_intrinsic_load_deref:
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deref = nir_src_as_deref(intr->src[0]);
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assert(deref->deref_type == nir_deref_type_var);
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load_input(ctx, &intr->dest, deref->var->data.driver_location);
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break;
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case nir_intrinsic_store_deref:
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deref = nir_src_as_deref(intr->src[0]);
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assert(deref->deref_type == nir_deref_type_var);
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store_output(ctx, intr->src[1], deref->var->data.location, intr->num_components);
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break;
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case nir_intrinsic_load_uniform:
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const_offset = nir_src_as_const_value(intr->src[0]);
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assert(const_offset); /* TODO can be false in ES2? */
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@ -1066,21 +1043,10 @@ static void cleanup_binning(struct ir2_context *ctx)
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continue;
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nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
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unsigned slot;
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switch (intr->intrinsic) {
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case nir_intrinsic_store_deref: {
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nir_deref_instr *deref = nir_src_as_deref(intr->src[0]);
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assert(deref->deref_type == nir_deref_type_var);
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slot = deref->var->data.location;
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} break;
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case nir_intrinsic_store_output:
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slot = output_slot(ctx, intr);
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break;
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default:
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if (intr->intrinsic != nir_intrinsic_store_output)
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continue;
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}
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if (slot != VARYING_SLOT_POS)
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if (output_slot(ctx, intr) != VARYING_SLOT_POS)
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nir_instr_remove(instr);
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}
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}
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