This isn't used in mesa, maybe vmware uses this in a closed source state
tracker?
Tested-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
In order to pull u_debug into src/util we need to break the generically
useful bits from the bits that are tightly coupled to gallium.
Tested-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
amdgpu doesn't use the INPUT but the AVERAGE subfeature:
$ sensors -u
amdgpu-pci-0100
Adapter: PCI adapter
power1:
power1_average: 17.233
power1_cap: 180.000
Signed-off-by: Andre Heider <a.heider@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
This was required back when MSVC didn't support C99 and was missing this
header, but since MSVC 2013 (or maybe earlier?) this isn't it does and
this code isn't doing anything anymore.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Fixes: 6ccc435e7a "pipe-loader: move dup(fd) within pipe_loader_drm_probe_fd"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
We were doing this late after nir_lower_io, but we can just reuse the core
code. By doing it at this stage, we won't even set up the VS attributes
as inputs, reducing our VPM size.
Left over from the cleanup in 6ccc435e7a "pipe-loader: move dup(fd)
within pipe_loader_drm_probe_fd"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
In the 'inorder' case (ie. FD_MESA_DEBUG=inorder, or old kernel), if the
u_blitter clear path is used (a3xx, a4xx, and some fallback cases on
newer gens), util_blitter_restore_fb_state() will set_framebuffer_state()
to something that is identical to the current fb state, which triggers
an unnecessary flush, and then eventually an assert:
(gdb) bt
#0 0x0000007fbf24a078 in kill () from /lib64/libc.so.6
#1 0x0000007fbe061278 in _debug_assert_fail (expr=0x7fbe93a820 "!batch->flushed", file=0x7fbe93a628 "../src/gallium/drivers/freedreno/freedreno_batch.c", line=491, function=0x7fbe93a990 <__func__.17380> "fd_batch_check_size") at ../src/gallium/auxiliary/util/u_debug.c:322
#2 0x0000007fbe1ccb8c in fd_batch_check_size (batch=0x55556d5a70) at ../src/gallium/drivers/freedreno/freedreno_batch.c:491
#3 0x0000007fbe1d0e08 in fd_clear (pctx=0x55555c61e0, buffers=5, color=0x55556e388c, depth=1, stencil=0) at ../src/gallium/drivers/freedreno/freedreno_draw.c:463
#4 0x0000007fbe57afa4 in st_Clear (ctx=0x55556e17b0, mask=18) at ../src/mesa/state_tracker/st_cb_clear.c:452
The assert was introduced in 4b847b38ae, so from a functionality
standpoint this patch fixes that commit. But it should also avoid an
unnecessary flush in the 'inorder' case, fixing a performance bug.
Fixes: 4b847b38ae freedreno: make fd_batch a one-shot thing
Signed-off-by: Rob Clark <robdclark@gmail.com>
ZSA state can change whether depth or stencil is enabled
This plus previous patch fix stk, and various things w/
FD_MESA_DEBUG=inorder
Fixes: ec717fc629 freedreno: reduce resource dependency tracking overhead
Signed-off-by: Rob Clark <robdclark@gmail.com>
The problem isn't directly with ec717fc629 but rather that commit
exposes the problem. When we switch batch we cannot assume previous
state is clean so we should mark all state dirty.
Fixes: ec717fc629 freedreno: reduce resource dependency tracking overhead
Signed-off-by: Rob Clark <robdclark@gmail.com>
Now that it is just called once per draw (instead of once for binning
and once for draw), let's just inline it. If nothing else, it makes
perf-annotate easier to look at.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Historically this wasn't in fdN_emit_state(), because prior to addition
of blitter in a5xx, fdN_emit_state() was also used in the clear path.
These days that is only true for a2xx (a3xx and a4xx use u_blitter). So
the reason for it not to be in fd6_emit_state() no longer exists.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Noticed that with webgl (in chromium, at least) we end up generating a
lot of no-op submits just to get a fence. Tracking the last fence and
returning that if there is no rendering since last flush avoids this.
Signed-off-by: Rob Clark <robdclark@gmail.com>
The scissor maxx/maxy are non-inclusive, so don't subtract one from
framebuffer width and height.
Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
We get a warning here for assigning a const char * pointer to
char *swizzle in struct ir2_src_register. The constructor strdups a 4
byte string here, so just memcpy to that instead.
Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
In the pursuit of lowering driver overhead, it became clear that some
amount of redesign of how libdrm_freedreno constructs the submit ioctl
would be needed. In particular, as the gallium driver is starting to
make heavier use of CP_SET_DRAW_STATE state groups/objects, the over-
head of tracking cmd buffers and relocs becomes too much. And for
"streaming" state, which isn't ever reused (like uniform uploads) the
overhead of allocating/freeing ringbuffer[1] objects is too high.
This redesign makes two main changes:
1) Introduces a fd_submit object for tracking bos and cmds table
for the submit ioctl, making ringbuffer objects more light-
weight. This was previously done in the ringbuffer. But we
have many ringbuffer instances involved in a submit (gmem +
draw + potentially 1000's of state-group rbs), and only need
a single bos and cmds table. (Reloc table is still per-rb)
The submit is also a convenient place for a slab allocator for
ringbuffer objects. Other options would have required locking
because, while we can guarantee allocations will only happen on
a single thread, free's could happen either on the application
thread or the flush_queue thread. With the slab allocator in
the submit object, any frees that happen on the flush_queue
thread happen after we know that the application thread is done
with the submit.
2) Introduce a new "softpin" msm_ringbuffer_sp implementation that
does not use relocs and only has cmds table entries for IB1 (ie.
the cmdstream buffers that kernel needs to CP_INDIRECT_BUFFER
to from the RB). To do this properly will require some updates
on the kernel side, so whether you get the softpin or legacy
submit/ringbuffer implementation at runtime depends on your
kernel version.
To make all these changes in libdrm would basically require adding a
libdrm_freedreno2, so this is a good point to just pull the libdrm code
into mesa. Plus it allows for using mesa's hashtable, slab allocator,
etc. And it lets us have asserts enabled for debug mesa buids but
omitted for release builds. And it makes life easier if further API
changes become necessary.
At this point I haven't tried to pull in the kgsl backend. Although
I left the level of vfunc indirection which would make it possible
to have other backends. (And this was convenient to keep to allow
for the "softpin" ringbuffer to coexist.)
NOTE: if bisecting a build error takes you here, try a clean build.
There are a bunch of ways things can go wrong if you still have
libdrm_freedreno cflags.
[1] "ringbuffer" is probably a bad name, the only level of cmdstream
buffer that is actually a ring is RB managed by kernel. User-
space cmdstream is all IB1/IB2 and state-groups.
Reviewed-by: Kristian H. Kristensen <hoegsberg@chromium.org>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Usually when a window is resized, the app calls d3d to resize the back
buffer to the window size. In some cases, it is not done,
and it expects the output resizes to the window size, even if
the back buffer size is unchanged.
This patch introduces the behaviour when a presentation buffer
is used.
ID3DPresent_GetWindowInfo is a function available with
D3DPresent v1.0, and thus we don't need to check if the
function is available.
The function had been introduced to implement this very
feature.
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Windows drivers don't set this flag (which affects ff) to more than 8.
Do the same in case some games check for 8.
v2: Remove any dependence on MaxSimultaneousTextures. For non-ff
the number of textures is 16 when the device is able of vs/ps3.
Add this requirement of 16 textures to the driver requirements.
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
We didn't implement shadow textures for ps 1.X,
assuming the case couldn't happen...
Well it does.
Fixes: https://github.com/iXit/Mesa-3D/issues/261
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
A lot of these states are used only for the context,
and are unused for stateblocks (which just uses the
changed.* fields instead for a lot of them).
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
If NINE_STATE_FF_MATERIAL is set, the stateblock will upload
its recorded materials matrix.
If NINE_STATE_FF_LIGHTING is set, the lighting set is uploaded.
These flags could be set by a NineDevice9_SetTransform call
or by setting some states related to ff, but that shouldn't trigger
these stateblock behaviours.
We don't need to follow the context states dirtied by render states.
NINE_STATE_FF_VSTRANSF is exactly the state controlling stateblock
updates of transformation matrices, NINE_STATE_FF is too broad.
These two changes avoid setting the two mentionned states when we
shouldn't.
Fixes: https://github.com/iXit/Mesa-3D/issues/320
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
The device state changed.* field are never used.
These fields are used only for stateblocks.
Avoid setting them at all for clarity.
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
We avoid allocating space for never unused matrices.
However we must do as if we had captured them.
Thus when a D3DSBT_ALL stateblock apply has fewer matrices
than device state, allocate the default matrices for the stateblock
before applying.
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
D3DSBT_ALL stateblocks capture the transform matrices.
Fixes some d3d test programs not displaying properly.
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
While to the application we have to track
accurately all 256 world matrices (including
in stateblocks), hw vertex processing enables
to set a limit to the number of world matrices
the hardware can access to in the advertised caps,
which is 8 for nine.
Thus don't bother in the stateblock code to send
the updated values for the unreachable matrices.
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
At some point the project was to adapt the
commented version to csmt.
The csmt rework enabled to fix some state aliasing
issues between stateblocks and internal state updates.
The commented version needs a lot of work to work with that.
Just drop it.
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
This reverts commit a5fd54f8bf.
The whole point was to add a way to pass -DVMX86_STATS to the build,
but we can do that with a command line argument when we invoke scons.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Use utility function for converting h264 pipe video profile to profile idc,
instead of using array.
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Acked-by: Christian König <christian.koenig at amd.com>
Use utility function for converting h264 pipe video profile to profile idc,
instead of using array.
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Acked-by: Christian König <christian.koenig at amd.com>
Adding a function for converting h264 pipe video profile to profile idc
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Acked-by: Christian König <christian.koenig at amd.com>
After discussion with Timothy Arceri. disk_cache_get_function_identifier
was using only the first byte of the sha1 build-id. Replace
disk_cache_get_function_identifier with implementation from
radv_get_build_id. Instead of writing a uint32_t it now writes to a
mesa_sha1. All drivers using disk_cache_get_function_identifier are
updated accordingly.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Fixes: 83ea8dd99b ("util: add disk_cache_get_function_identifier()")