st/nine: Do not set unused states for stateblocks

A lot of these states are used only for the context,
and are unused for stateblocks (which just uses the
changed.* fields instead for a lot of them).

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
This commit is contained in:
Axel Davy 2018-10-13 23:33:47 +02:00
parent 6f373b9b74
commit 847861aab4

View file

@ -2315,9 +2315,7 @@ NineDevice9_CreateStateBlock( struct NineDevice9 *This,
*ppSB = (IDirect3DStateBlock9 *)nsb;
dst = &nsb->state;
dst->changed.group =
NINE_STATE_TEXTURE |
NINE_STATE_SAMPLER;
dst->changed.group = NINE_STATE_SAMPLER;
if (Type == D3DSBT_ALL || Type == D3DSBT_VERTEXSTATE) {
dst->changed.group |=
@ -2350,10 +2348,7 @@ NineDevice9_CreateStateBlock( struct NineDevice9 *This,
}
if (Type == D3DSBT_ALL || Type == D3DSBT_PIXELSTATE) {
dst->changed.group |=
NINE_STATE_PS | NINE_STATE_PS_CONST | NINE_STATE_BLEND |
NINE_STATE_FF_VS_OTHER | NINE_STATE_FF_PS_CONSTS | NINE_STATE_PS_CONST |
NINE_STATE_FB | NINE_STATE_DSA | NINE_STATE_MULTISAMPLE |
NINE_STATE_RASTERIZER | NINE_STATE_STENCIL_REF;
NINE_STATE_PS | NINE_STATE_PS_CONST | NINE_STATE_FF_PS_CONSTS;
memcpy(dst->changed.rs,
nine_render_states_pixel, sizeof(dst->changed.rs));
nine_ranges_insert(&dst->changed.ps_const_f, 0, This->max_ps_const_f,
@ -2371,13 +2366,8 @@ NineDevice9_CreateStateBlock( struct NineDevice9 *This,
dst->changed.group |=
NINE_STATE_VIEWPORT |
NINE_STATE_SCISSOR |
NINE_STATE_RASTERIZER |
NINE_STATE_BLEND |
NINE_STATE_DSA |
NINE_STATE_IDXBUF |
NINE_STATE_FF_MATERIAL |
NINE_STATE_BLEND_COLOR |
NINE_STATE_SAMPLE_MASK |
NINE_STATE_FF_VSTRANSF;
memset(dst->changed.rs, ~0, (D3DRS_COUNT / 32) * sizeof(uint32_t));
dst->changed.rs[D3DRS_LAST / 32] |= (1 << (D3DRS_COUNT % 32)) - 1;
@ -2500,7 +2490,6 @@ NineDevice9_SetTexture( struct NineDevice9 *This,
if (This->is_recording) {
state->changed.texture |= 1 << Stage;
state->changed.group |= NINE_STATE_TEXTURE;
nine_bind(&state->texture[Stage], pTexture);
return D3D_OK;
}
@ -2549,8 +2538,6 @@ NineDevice9_SetTextureStageState( struct NineDevice9 *This,
state->ff.tex_stage[Stage][Type] = Value;
if (unlikely(This->is_recording)) {
if (Type == D3DTSS_TEXTURETRANSFORMFLAGS)
state->changed.group |= NINE_STATE_PS_PARAMS_MISC;
state->changed.group |= NINE_STATE_FF_PS_CONSTS;
state->ff.changed.tex_stage[Stage][Type / 32] |= 1 << (Type % 32);
} else
@ -3544,8 +3531,6 @@ NineDevice9_SetStreamSourceFreq( struct NineDevice9 *This,
if (unlikely(This->is_recording)) {
state->stream_freq[StreamNumber] = Setting;
state->changed.stream_freq |= 1 << StreamNumber;
if (StreamNumber != 0)
state->changed.group |= NINE_STATE_STREAMFREQ;
return D3D_OK;
}
@ -3634,11 +3619,8 @@ NineDevice9_SetPixelShader( struct NineDevice9 *This,
DBG("This=%p pShader=%p\n", This, pShader);
if (unlikely(This->is_recording)) {
/* Technically we need NINE_STATE_FB only
* if the ps mask changes, but put it always
* to be safe */
nine_bind(&state->ps, pShader);
state->changed.group |= NINE_STATE_PS | NINE_STATE_FB;
state->changed.group |= NINE_STATE_PS;
return D3D_OK;
}