st/nine: Remove commented nine_context_apply_stateblock

At some point the project was to adapt the
commented version to csmt.

The csmt rework enabled to fix some state aliasing
issues between stateblocks and internal state updates.
The commented version needs a lot of work to work with that.
Just drop it.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
This commit is contained in:
Axel Davy 2018-10-13 22:35:22 +02:00
parent 7e64e39f8b
commit cb8ea21e1c

View file

@ -1893,236 +1893,6 @@ CSMT_ITEM_NO_WAIT(nine_context_set_swvp,
context->changed.group |= NINE_STATE_SWVP;
}
#if 0
void
nine_context_apply_stateblock(struct NineDevice9 *device,
const struct nine_state *src)
{
struct nine_context *context = &device->context;
int i;
context->changed.group |= src->changed.group;
for (i = 0; i < ARRAY_SIZE(src->changed.rs); ++i) {
uint32_t m = src->changed.rs[i];
while (m) {
const int r = ffs(m) - 1;
m &= ~(1 << r);
context->rs[i * 32 + r] = nine_fix_render_state_value(i * 32 + r, src->rs_advertised[i * 32 + r]);
}
}
/* Textures */
if (src->changed.texture) {
uint32_t m = src->changed.texture;
unsigned s;
for (s = 0; m; ++s, m >>= 1) {
struct NineBaseTexture9 *tex = src->texture[s];
if (!(m & 1))
continue;
nine_context_set_texture(device, s, tex);
}
}
/* Sampler state */
if (src->changed.group & NINE_STATE_SAMPLER) {
unsigned s;
for (s = 0; s < NINE_MAX_SAMPLERS; ++s) {
uint32_t m = src->changed.sampler[s];
while (m) {
const int i = ffs(m) - 1;
m &= ~(1 << i);
if (nine_check_sampler_state_value(i, src->samp_advertised[s][i]))
context->samp[s][i] = src->samp_advertised[s][i];
}
context->changed.sampler[s] |= src->changed.sampler[s];
}
}
/* Vertex buffers */
if (src->changed.vtxbuf | src->changed.stream_freq) {
uint32_t m = src->changed.vtxbuf | src->changed.stream_freq;
for (i = 0; m; ++i, m >>= 1) {
if (src->changed.vtxbuf & (1 << i)) {
if (src->stream[i]) {
unsigned offset = 0;
pipe_resource_reference(&context->vtxbuf[i].buffer,
src->stream[i] ? NineVertexBuffer9_GetResource(src->stream[i], &offset) : NULL);
context->vtxbuf[i].buffer_offset = src->vtxbuf[i].buffer_offset + offset;
context->vtxbuf[i].stride = src->vtxbuf[i].stride;
}
}
if (src->changed.stream_freq & (1 << i)) {
context->stream_freq[i] = src->stream_freq[i];
if (src->stream_freq[i] & D3DSTREAMSOURCE_INSTANCEDATA)
context->stream_instancedata_mask |= 1 << i;
else
context->stream_instancedata_mask &= ~(1 << i);
}
}
context->changed.vtxbuf |= src->changed.vtxbuf;
}
/* Index buffer */
if (src->changed.group & NINE_STATE_IDXBUF)
nine_context_set_indices(device, src->idxbuf);
/* Vertex declaration */
if ((src->changed.group & NINE_STATE_VDECL) && src->vdecl)
nine_context_set_vertex_declaration(device, src->vdecl);
/* Vertex shader */
if (src->changed.group & NINE_STATE_VS)
nine_bind(&context->vs, src->vs);
context->programmable_vs = context->vs && !(context->vdecl && context->vdecl->position_t);
/* Pixel shader */
if (src->changed.group & NINE_STATE_PS)
nine_bind(&context->ps, src->ps);
/* Vertex constants */
if (src->changed.group & NINE_STATE_VS_CONST) {
struct nine_range *r;
if (device->may_swvp) {
for (r = src->changed.vs_const_f; r; r = r->next) {
int bgn = r->bgn;
int end = r->end;
memcpy(&context->vs_const_f_swvp[bgn * 4],
&src->vs_const_f[bgn * 4],
(end - bgn) * 4 * sizeof(float));
if (bgn < device->max_vs_const_f) {
end = MIN2(end, device->max_vs_const_f);
memcpy(&context->vs_const_f[bgn * 4],
&src->vs_const_f[bgn * 4],
(end - bgn) * 4 * sizeof(float));
}
}
} else {
for (r = src->changed.vs_const_f; r; r = r->next) {
memcpy(&context->vs_const_f[r->bgn * 4],
&src->vs_const_f[r->bgn * 4],
(r->end - r->bgn) * 4 * sizeof(float));
}
}
for (r = src->changed.vs_const_i; r; r = r->next) {
memcpy(&context->vs_const_i[r->bgn * 4],
&src->vs_const_i[r->bgn * 4],
(r->end - r->bgn) * 4 * sizeof(int));
}
for (r = src->changed.vs_const_b; r; r = r->next) {
memcpy(&context->vs_const_b[r->bgn],
&src->vs_const_b[r->bgn],
(r->end - r->bgn) * sizeof(int));
}
context->changed.vs_const_f = !!src->changed.vs_const_f;
context->changed.vs_const_i = !!src->changed.vs_const_i;
context->changed.vs_const_b = !!src->changed.vs_const_b;
}
/* Pixel constants */
if (src->changed.group & NINE_STATE_PS_CONST) {
struct nine_range *r;
for (r = src->changed.ps_const_f; r; r = r->next) {
memcpy(&context->ps_const_f[r->bgn * 4],
&src->ps_const_f[r->bgn * 4],
(r->end - r->bgn) * 4 * sizeof(float));
}
if (src->changed.ps_const_i) {
uint16_t m = src->changed.ps_const_i;
for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1)
if (m & 1)
memcpy(context->ps_const_i[i], src->ps_const_i[i], 4 * sizeof(int));
}
if (src->changed.ps_const_b) {
uint16_t m = src->changed.ps_const_b;
for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1)
if (m & 1)
context->ps_const_b[i] = src->ps_const_b[i];
}
context->changed.ps_const_f = !!src->changed.ps_const_f;
context->changed.ps_const_i = !!src->changed.ps_const_i;
context->changed.ps_const_b = !!src->changed.ps_const_b;
}
/* Viewport */
if (src->changed.group & NINE_STATE_VIEWPORT)
context->viewport = src->viewport;
/* Scissor */
if (src->changed.group & NINE_STATE_SCISSOR)
context->scissor = src->scissor;
/* User Clip Planes */
if (src->changed.ucp) {
for (i = 0; i < PIPE_MAX_CLIP_PLANES; ++i)
if (src->changed.ucp & (1 << i))
memcpy(context->clip.ucp[i],
src->clip.ucp[i], sizeof(src->clip.ucp[0]));
context->changed.ucp = TRUE;
}
if (!(src->changed.group & NINE_STATE_FF))
return;
/* Fixed function state. */
if (src->changed.group & NINE_STATE_FF_MATERIAL)
context->ff.material = src->ff.material;
if (src->changed.group & NINE_STATE_FF_PS_CONSTS) {
unsigned s;
for (s = 0; s < NINE_MAX_TEXTURE_STAGES; ++s) {
for (i = 0; i < NINED3DTSS_COUNT; ++i)
if (src->ff.changed.tex_stage[s][i / 32] & (1 << (i % 32)))
context->ff.tex_stage[s][i] = src->ff.tex_stage[s][i];
}
}
if (src->changed.group & NINE_STATE_FF_LIGHTING) {
unsigned num_lights = MAX2(context->ff.num_lights, src->ff.num_lights);
/* Can happen if the stateblock had recorded the creation of
* new lights. */
if (context->ff.num_lights < num_lights) {
context->ff.light = REALLOC(context->ff.light,
context->ff.num_lights * sizeof(D3DLIGHT9),
num_lights * sizeof(D3DLIGHT9));
memset(&context->ff.light[context->ff.num_lights], 0, (num_lights - context->ff.num_lights) * sizeof(D3DLIGHT9));
for (i = context->ff.num_lights; i < num_lights; ++i)
context->ff.light[i].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID;
context->ff.num_lights = num_lights;
}
/* src->ff.num_lights < num_lights has been handled before */
assert (src->ff.num_lights == num_lights);
for (i = 0; i < num_lights; ++i)
if (src->ff.light[i].Type != NINED3DLIGHT_INVALID)
context->ff.light[i] = src->ff.light[i];
memcpy(context->ff.active_light, src->ff.active_light, sizeof(src->ff.active_light) );
context->ff.num_lights_active = src->ff.num_lights_active;
}
if (src->changed.group & NINE_STATE_FF_VSTRANSF) {
for (i = 0; i < ARRAY_SIZE(src->ff.changed.transform); ++i) {
unsigned s;
if (!src->ff.changed.transform[i])
continue;
for (s = i * 32; s < (i * 32 + 32); ++s) {
if (!(src->ff.changed.transform[i] & (1 << (s % 32))))
continue;
*nine_state_access_transform(&context->ff, s, TRUE) =
*nine_state_access_transform( /* const because !alloc */
(struct nine_ff_state *)&src->ff, s, FALSE);
}
context->ff.changed.transform[i] |= src->ff.changed.transform[i];
}
}
}
#endif
/* Do not write to nine_context directly. Slower,
* but works with csmt. TODO: write a special csmt version that
* would record the list of commands as much as possible,